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Added DefaultHolster.qci to police animations
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@ -16,68 +16,9 @@ $include "PoliceMoveAnims.qci"
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$includemodel "police_animations_original.mdl"
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$include "police_animations_DeclareSequence.qci"
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$weightlist "HolsterWeightlist" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_R_Clavicle" 1
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"ValveBiped.Bip01_Spine" 0.35
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"ValveBiped.Bip01_Spine2" 0.75
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"ValveBiped.Bip01_Spine2" 1
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"ValveBiped.Bip01_L_Clavicle" 0.35
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"ValveBiped.Bip01_Neck1" 0.2
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}
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//$makeweapongesturep weapon_draw_gesture "police_animations_anims\weapon_draw_gesture.smd" 10 20 35
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//$append weapon_draw_gesture {
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// fps 30
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// activity "ACT_ARM" 1
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// { event AE_NPC_DRAW 11 "" }
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//}
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//$append weapon_draw_gesturearms {
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// // This is needed for some reason
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// //rotateto -90
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//}
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//
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//$makeweapongesturep weapon_holster_gesture "police_animations_anims\weapon_holster_gesture.smd" 15 25 40
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//$append weapon_holster_gesture {
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// fps 30
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// activity "ACT_DISARM" 1
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// { event AE_NPC_HOLSTER 24 "" }
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//}
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//$append weapon_holster_gesturearms {
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// // This is needed for some reason
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// //rotateto -90
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//}
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$sequence "weapon_draw_layer" hidden {
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"police_animations_anims\weapon_draw_gesture.smd"
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fps 30
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weightlist "HolsterWeightlist"
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}
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$sequence "weapon_draw_gesture" {
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"police_animations_anims\weapon_draw_gesture.smd"
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activity "ACT_ARM" 1
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noanimation numframes 40 // 35
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blendlayer weapon_draw_layer 0 15 20 40 spline
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{ event AE_NPC_DRAW 11 "" }
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ikrule lhand attachment L_hand radius 10
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ikrule rhand attachment R_hand radius 10
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}
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$sequence "weapon_holster_layer" hidden {
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"police_animations_anims\weapon_holster_gesture.smd"
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fps 30
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weightlist "HolsterWeightlist"
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}
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$sequence "weapon_holster_gesture" {
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"police_animations_anims\weapon_holster_gesture.smd"
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activity "ACT_DISARM" 1
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noanimation numframes 40 // 35
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blendlayer weapon_holster_layer 0 15 20 40 spline
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{ event AE_NPC_HOLSTER 24 "" }
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ikrule lhand attachment L_hand radius 10
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ikrule rhand attachment R_hand radius 10
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}
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$pushd "male_shared_anims"
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$include "DefaultHolster.qci"
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$popd
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// ================================================================
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//
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