diff --git a/modelsrc/hl2mp_ported_anims/player_macros.qci b/modelsrc/hl2mp_ported_anims/player_macros.qci index 31e5db8..0f8ec4d 100644 --- a/modelsrc/hl2mp_ported_anims/player_macros.qci +++ b/modelsrc/hl2mp_ported_anims/player_macros.qci @@ -90,7 +90,7 @@ $continue $layername$ // make an idle animation from a single frame, add in aiming // $definemacro makeidle idlename filename frame aimlayer \\ -$sequence $idlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop addlayer $aimlayer$ \\ +$sequence $idlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" addlayer $aimlayer$ \\ $continue $idlename$ @@ -144,7 +144,7 @@ $continue $runname$ // make an idle animation from a single frame, add in aiming // $definemacro makecidle cidlename filename frame aimlayer \\ -$sequence $cidlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop addlayer $aimlayer$ \\ +$sequence $cidlename$ $filename$ alignto reference frame $frame$ $frame$ numframes 30 loop ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" addlayer $aimlayer$ \\ $continue $cidlename$ // @@ -159,6 +159,7 @@ $sequence $cidlename$ $filenameB$ { \\ worldspaceblend a_$cidlename$_base \\ weightlist AllBones \\ addlayer $aimlayer$ \\ + ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" \\ loop \\ } \\ $continue $cidlename$