Fix move animation blend macros not being applied to certain soldier QCIs

This commit is contained in:
ALLEN-PC\acj30 2023-12-23 13:17:29 -06:00
parent af10ba71c9
commit 28f299fc45
4 changed files with 8 additions and 120 deletions

View File

@ -27,22 +27,8 @@ $sequence "layer_walk_holding_package" {
}
$sequence "walk_holding_package_all" {
"a_SoldierWalkEasyS"
"a_SoldierWalkEasySE"
"a_SoldierWalkEasyE"
"a_SoldierWalkEasyNE"
"a_SoldierWalkEasyN" // a_WalkN_package
"a_SoldierWalkEasyNW"
"a_SoldierWalkEasyW"
"a_SoldierWalkEasySW"
"a_SoldierWalkEasyS"
$a_WalkEasyBlends
activity "ACT_WALK_PACKAGE" 1
blend "move_yaw" -180 180
blendwidth 9
fadein 0.2
fadeout 0.2
{ event 6004 9 "NPC_CombineS" }
{ event 6005 25 "NPC_CombineS" }
keyvalues
{
@ -68,22 +54,8 @@ $sequence "idlepackage" {
$include "CitizenPackageRun.qci"
$sequence "run_holding_package_all" {
"a_SoldierRunS"
"a_SoldierRunSE"
"a_SoldierRunE"
"a_SoldierRunNE"
"a_SoldierRunN" // a_WalkN_package
"a_SoldierRunNW"
"a_SoldierRunW"
"a_SoldierRunSW"
"a_SoldierRunS"
$a_RunBlends
activity "ACT_RUN_PACKAGE" 1
blend "move_yaw" -180 180
blendwidth 9
fadein 0.2
fadeout 0.2
{ event 6004 7 "NPC_CombineS" }
{ event 6005 16 "NPC_CombineS" }
keyvalues
{

View File

@ -87,22 +87,8 @@ $sequence "layer_luggage_larm" {
}
$sequence "luggage_walk_all" {
"a_SoldierWalkEasyS"
"a_SoldierWalkEasySE"
"a_SoldierWalkEasyE"
"a_SoldierWalkEasyNE"
"a_SoldierWalkEasyN" // a_luggage_walk
"a_SoldierWalkEasyNW"
"a_SoldierWalkEasyW"
"a_SoldierWalkEasySW"
"a_SoldierWalkEasyS"
$a_WalkEasyBlends
activity "ACT_WALK_SUITCASE" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 9 "NPC_CombineS" }
{ event 6005 25 "NPC_CombineS" }
fadein 0.2
fadeout 0.2
blendlayer "layer_luggage_walk" 0 0 0 0 local
blendlayer "layer_luggage_larm" 0 0 0 0 local
node "walking"
@ -118,22 +104,8 @@ $sequence "layer_luggage_run_larm" {
}
$sequence "luggage_run_all" {
"a_SoldierRunS"
"a_SoldierRunSE"
"a_SoldierRunE"
"a_SoldierRunNE"
"a_SoldierRunN" // a_luggage_walk
"a_SoldierRunNW"
"a_SoldierRunW"
"a_SoldierRunSW"
"a_SoldierRunS"
$a_RunBlends
activity "ACT_RUN_SUITCASE" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 7 "NPC_CombineS" }
{ event 6005 16 "NPC_CombineS" }
fadein 0.2
fadeout 0.2
blendlayer "layer_luggage_run" 0 0 0 0 local
blendlayer "layer_luggage_run_larm" 0 0 0 0 local
node "running"

View File

@ -17,41 +17,13 @@ $sequence "batonidle1" {
}
$sequence "walk_hold_baton_angry" {
"a_SoldierWalkEasyS"
"a_SoldierWalkEasySE"
"a_SoldierWalkEasyE"
"a_SoldierWalkEasyNE"
"a_SoldierWalkEasyN"
"a_SoldierWalkEasyNW"
"a_SoldierWalkEasyW"
"a_SoldierWalkEasySW"
"a_SoldierWalkEasyS"
$a_WalkEasyBlends
activity "ACT_WALK_MELEE" 1 // ACT_WALK_ANGRY
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 9 "NPC_CombineS" }
{ event 6005 25 "NPC_CombineS" }
fadein 0.2
fadeout 0.2
blendlayer "layer_walk_hold_baton_angry" 0 0 0 0 local
}
$sequence "run_hold_baton_angry" {
"a_SoldierRunS"
"a_SoldierRunSE"
"a_SoldierRunE"
"a_SoldierRunNE"
"a_SoldierRunN"
"a_SoldierRunNW"
"a_SoldierRunW"
"a_SoldierRunSW"
"a_SoldierRunS"
$a_RunBlends
activity "ACT_RUN_MELEE" 1 // ACT_WALK_ANGRY
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 7 "NPC_CombineS" }
{ event 6005 16 "NPC_CombineS" }
fadein 0.2
fadeout 0.2
blendlayer "layer_run_hold_baton_angry" 0 0 0 0 local
}

View File

@ -97,42 +97,14 @@ $sequence "Run_turretCarry_Upperbody_idle" {
}
$sequence "Run_turretCarry_ALL" {
"a_SoldierRunS"
"a_SoldierRunSE"
"a_SoldierRunE"
"a_SoldierRunNE"
"a_SoldierRunN"
"a_SoldierRunNW"
"a_SoldierRunW"
"a_SoldierRunSW"
"a_SoldierRunS"
$a_RunBlends
activity "ACT_TURRET_CARRY_RUN" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 7 "NPC_CombineS" }
{ event 6005 16 "NPC_CombineS" }
fadein 0.2
fadeout 0.2
addlayer "Run_turretCarry_Upperbody"
}
$sequence "Walk_turretCarry_all" {
"a_SoldierWalkS"
"a_SoldierWalkSE"
"a_SoldierWalkE"
"a_SoldierWalkNE"
"a_SoldierWalkN"
"a_SoldierWalkNW"
"a_SoldierWalkW"
"a_SoldierWalkSW"
"a_SoldierWalkS"
$a_WalkBlends
activity "ACT_TURRET_CARRY_WALK" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 9 "NPC_CombineS" }
{ event 6005 25 "NPC_CombineS" }
fadein 0.2
fadeout 0.2
blendlayer "Run_turretCarry_Upperbody" 0 0 0 0 local
}