Added unused weapon animation sets to player animations

This commit is contained in:
Blixibon 2022-07-16 15:37:00 -05:00
parent 1938d9b346
commit 3648262728
4 changed files with 99 additions and 0 deletions

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@ -194,8 +194,41 @@ $sequence $SeqName$ { \\
} \\ } \\
$continue $SeqName$ $continue $SeqName$
// ================================================================
$definemacro makenpcmatchrun runname filename frame aimlayer runn blendweights walkframe \\
$animation a_$runname$_base $filename$ frame $frame$ $frame$ \\
$sequence $runname$_mod $runn$ { \\
walkframe $walkframe$ LX LY rotateto 0 \\
weightlist $blendweights$ \\
worldspaceblend a_$runname$_base \\
weightlist HipsUpperbodyReplace \\
hidden \\
iklock lfoot 1 0 iklock rfoot 1 0 \\
} \\
$sequence $runname$ { \\
$a_RunBlends \\
addlayer $runname$_mod \\
addlayer $aimlayer$ \\
} \\
$continue $runname$
$definemacro makenpcmatchwalk walkname filename frame aimlayer walkn blendweights walkframe \\
$animation a_$walkname$_base $filename$ frame $frame$ $frame$ \\
$sequence $walkname$_mod $walkn$ { \\
walkframe $walkframe$ LX LY rotateto 0 \\
weightlist $blendweights$ \\
worldspaceblend a_$walkname$_base \\
weightlist HipsUpperbodyReplace \\
hidden \\
iklock lfoot 1 0 iklock rfoot 1 0 \\
} \\
$sequence $walkname$ { \\
$a_WalkBlends \\
addlayer $walkname$_mod \\
addlayer $aimlayer$ \\
} \\
$continue $walkname$
// ============================================================================================= // =============================================================================================

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@ -143,6 +143,28 @@ $sequence $runname$ { \\
} \\ } \\
$continue $runname$ $continue $runname$
//
// same as makematchrun, but with walking
//
$definemacro makematchwalk walkname filename frame aimlayer \\
$animation a_$walkname$_base $filename$ frame $frame$ $frame$ \\
$sequence $walkname$_mod "..\male_shared_anims\a_WalkN" { \\
LX LY rotateto 0 \\
alignto reference \\
weightlist UpperbodyBlend \\
worldspaceblend a_$walkname$_base \\
weightlist HipsUpperbodyReplace \\
hidden \\
iklock lfoot 1 0 iklock rfoot 1 0 \\
} \\
$sequence $walkname$ { \\
a_walkS a_walkSE a_walkE a_walkNE a_walkN a_walkNW a_walkW a_walkSW a_walkS \\
blendwidth 9 blend move_yaw -180 180 \\
addlayer $walkname$_mod \\
addlayer $aimlayer$ \\
} \\
$continue $walkname$
// //
// make an idle animation from a single frame, add in aiming // make an idle animation from a single frame, add in aiming

View File

@ -46,6 +46,9 @@ $makeidle idle_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions A
$makeidle_noik idle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1 $makeidle_noik idle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
$makeidle_noik idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1 $makeidle_noik idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
$makeidle idle_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
$makeidle idle_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Run // Run
// --------------------------------------------------- // ---------------------------------------------------
@ -69,6 +72,9 @@ $makematchrun_9way run_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_direc
$makematchrun_9way run_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_RUN_MELEE 1 $makematchrun_9way run_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_RUN_MELEE 1
$makematchrun_9way run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1 $makematchrun_9way run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
$makerun_9way run_smg1 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "Idle_SMG2_Aim" 0 ACT_HL2MP_RUN_SMG2 1
$makematchrun_9way run_ar2 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_RUN_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Crouch Idle // Crouch Idle
// --------------------------------------------------- // ---------------------------------------------------
@ -86,6 +92,9 @@ $makecidleB cidle_crossbow "custom\Idle_Crossbow_Aim" 0 "..\hl2mp_ported_anims
$makecidleB_noik cidle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1 $makecidleB_noik cidle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
$makecidleB_noik cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1 $makecidleB_noik cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
$makecidleB cidle_smg2 "custom\Idle_SMG2_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
$makecidleB cidle_ar1 "custom\idle_ar1_aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Crouch Walk // Crouch Walk
// --------------------------------------------------- // ---------------------------------------------------
@ -109,6 +118,9 @@ $makecwalk_9way cwalk_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Crouch_aim_9
$makecwalk_9way cwalk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1 $makecwalk_9way cwalk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
$makecwalk_9way cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1 $makecwalk_9way cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
$makecwalk_9way cwalk_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
$makecwalk_9way cwalk_ar1 "custom\idle_ar1_aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Attack // Attack
// --------------------------------------------------- // ---------------------------------------------------
@ -124,6 +136,9 @@ $makerange range_crossbow "custom\shoot_crossbow" 0 ACT_HL2MP_GESTURE_RANGE_A
$makerange range_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping fps 45 $makerange range_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping fps 45
$makerange range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1 $makerange range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
$makerange range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
$makerange range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Jump // Jump
// --------------------------------------------------- // ---------------------------------------------------
@ -141,6 +156,9 @@ $makejump jump_crossbow "custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_JUMP_CROSSBOW 1
$makejump jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1 $makejump jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
$makejump jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1 $makejump jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
$makejump jump_smg2 "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_JUMP_SMG2 1
$makejump jump_ar1 "custom\idle_ar1_aim" 0 ACT_HL2MP_JUMP_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Reload // Reload
// --------------------------------------------------- // ---------------------------------------------------
@ -152,6 +170,8 @@ $makeweapongesturep reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_H
$makeweapongesturep reload_crossbow "custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1 $makeweapongesturep reload_crossbow "custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
$makeweapongesturep reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1 $makeweapongesturep reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
$makeweapongesturep reload_ar1 "..\male_shared_anims\custom\reload_ar1" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Walk // Walk
// --------------------------------------------------- // ---------------------------------------------------
@ -175,6 +195,9 @@ $makematchwalk_9way walk_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_dir
$makematchwalk_9way walk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_MELEE 1 $makematchwalk_9way walk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_MELEE 1
$makematchwalk_9way walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1 $makematchwalk_9way walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
$makematchwalk_9way walk_smg2 "custom\Idle_SMG2_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_WALK_SMG2 1
$makematchwalk_9way walk_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_WALK_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Misc // Misc
// --------------------------------------------------- // ---------------------------------------------------

View File

@ -46,6 +46,9 @@ $makeidle idle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldi
$makeidle_noik idle_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1 $makeidle_noik idle_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
$makeidle_noik idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1 $makeidle_noik idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
$makeidle idle_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
$makeidle idle_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Run // Run
// --------------------------------------------------- // ---------------------------------------------------
@ -69,6 +72,9 @@ $makematchrun_9way run_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim"
$makematchrun_9way run_melee "..\police_animations_anims\a_RunN" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_RUN_MELEE 1 $makematchrun_9way run_melee "..\police_animations_anims\a_RunN" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_RUN_MELEE 1
$makematchrun_9way run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1 $makematchrun_9way run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
$makematchrun_9way run_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_RUN_SMG2 1
$makematchrun_9way run_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_RUN_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Crouch Idle // Crouch Idle
// --------------------------------------------------- // ---------------------------------------------------
@ -86,6 +92,9 @@ $makecidleB cidle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 "
$makecidleB_noik cidle_melee "..\police_animations_anims\batonangryidle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1 $makecidleB_noik cidle_melee "..\police_animations_anims\batonangryidle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
$makecidleB_noik cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1 $makecidleB_noik cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
$makecidleB cidle_smg2 "custom\CombatIdle1_SMG2" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
$makecidleB cidle_ar1 "custom\CombatIdle1_AR1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Crouch Walk // Crouch Walk
// --------------------------------------------------- // ---------------------------------------------------
@ -109,6 +118,9 @@ $makecwalk_9way cwalk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0
$makecwalk_9way cwalk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1 $makecwalk_9way cwalk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
$makecwalk_9way cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1 $makecwalk_9way cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
$makecwalk_9way cwalk_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG2c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
$makecwalk_9way cwalk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR1c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Attack // Attack
// --------------------------------------------------- // ---------------------------------------------------
@ -124,6 +136,9 @@ $makerange range_crossbow "..\male_shared_anims\custom\shoot_crossbow" 0 ACT_
$makerange range_melee "..\police_animations_anims\custom\hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping fps 45 $makerange range_melee "..\police_animations_anims\custom\hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping fps 45
$makerange range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1 $makerange range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
$makerange range_smg2 "..\combine_soldier_anims_anims\shootSMG2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
$makerange range_ar1 "..\combine_soldier_anims_anims\shootAR1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Jump // Jump
// --------------------------------------------------- // ---------------------------------------------------
@ -141,6 +156,9 @@ $makejump jump_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL
$makejump jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1 $makejump jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
$makejump jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1 $makejump jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
$makejump jump_smg2 "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_JUMP_SMG2 1
$makejump jump_ar1 "custom\CombatIdle1_AR1" 0 ACT_HL2MP_JUMP_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Reload // Reload
// --------------------------------------------------- // ---------------------------------------------------
@ -175,6 +193,9 @@ $makematchwalk_9way walk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim
$makematchwalk_9way walk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1 $makematchwalk_9way walk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1
$makematchwalk_9way walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1 $makematchwalk_9way walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
$makematchwalk_9way walk_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG2_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_WALK_SMG2 1
$makematchwalk_9way walk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_WALK_AR1 1
// --------------------------------------------------- // ---------------------------------------------------
// Misc // Misc
// --------------------------------------------------- // ---------------------------------------------------