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Added peeking/"_MED" activities for vortigaunts
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modelsrc/vortigaunt_anims/Idle01.smd
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17253
modelsrc/vortigaunt_anims/Idle01.smd
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9903
modelsrc/vortigaunt_anims/Idle_ready.smd
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9903
modelsrc/vortigaunt_anims/Idle_ready.smd
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@ -106,17 +106,19 @@ $surfaceprop "alienflesh"
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// ================================================================
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$pushd "vortigaunt_anims"
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$weightlist "JumpCrouchLayer" { "ValveBiped.hips" 1 "ValveBiped.spine1" 0 }
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$sequence "jump_holding_land_layer" "vortigaunt_anims\jump_holding_land.smd" frame 0 0 weightlist "JumpCrouchLayer" hidden
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$sequence "jump_holding_land_layer" "jump_holding_land.smd" frame 0 0 weightlist "JumpCrouchLayer" hidden
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$weightlist "ActionIdleLayer" { "ValveBiped.hips" 0.05 "ValveBiped.spine1" 1 }
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$sequence "action_idle_layer" "vortigaunt_anims\ActionIdle.smd" worldspace weightlist "ActionIdleLayer" hidden
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$sequence "action_zapattack_layer" "vortigaunt_anims\zapattack1.smd" worldspace weightlist "ActionIdleLayer" hidden
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$sequence "action_from_layer" "vortigaunt_anims\FromAction.smd" worldspace weightlist "ActionIdleLayer" hidden
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$sequence "action_to_layer" "vortigaunt_anims\ToAction.smd" worldspace weightlist "ActionIdleLayer" hidden
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$sequence "action_idle_layer" "ActionIdle.smd" worldspace weightlist "ActionIdleLayer" hidden
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$sequence "action_zapattack_layer" "zapattack1.smd" worldspace weightlist "ActionIdleLayer" hidden
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$sequence "action_from_layer" "FromAction.smd" worldspace weightlist "ActionIdleLayer" hidden
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$sequence "action_to_layer" "ToAction.smd" worldspace weightlist "ActionIdleLayer" hidden
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$sequence "crouch_cover_low" {
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"vortigaunt_anims\jump_holding_land.smd"
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"jump_holding_land.smd"
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activity "ACT_COVER_LOW" 1
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node "crouch_cover"
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frame 0 0
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@ -124,7 +126,7 @@ $sequence "crouch_cover_low" {
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}
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$sequence "crouch_aim" {
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"vortigaunt_anims\jump_holding_land.smd"
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"jump_holding_land.smd"
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activity "ACT_RANGE_AIM_LOW" 1
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node "crouch_aim"
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frame 0 0
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@ -133,18 +135,31 @@ $sequence "crouch_aim" {
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cmdlist lockfeetreleasehands
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}
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$sequence "peeking_aim" {
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"Idle01.smd"
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activity "ACT_RANGE_AIM_MED" 1
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node "peeking_aim"
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frame 0 0
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numframes 75
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blendlayer "action_idle_layer" 0 0 0 0 local
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cmdlist lockfeetreleasehands
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}
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$declaresequence "bolt_attack_all"
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$definemacro ZapAttackContent \\
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{ event AE_VORTIGAUNT_ZAP_POWERUP 1 "2" } \\
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{ event AE_VORTIGAUNT_ZAP_POWERUP 5 "2" } \\
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{ event AE_VORTIGAUNT_ZAP_POWERUP 10 "2" } \\
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{ event AE_VORTIGAUNT_SHOOT_SOUNDSTART 44 "" } \\
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{ event AE_VORTIGAUNT_ZAP_SHOOT 47 "2" } \\
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{ event AE_VORTIGAUNT_ZAP_DONE 55 "" } \\
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blendlayer "bolt_attack_all" 27 45 67 73 \\
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$sequence "crouch_zapattack1" {
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"vortigaunt_anims\jump_holding_land.smd"
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"jump_holding_land.smd"
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activity "ACT_RANGE_ATTACK1_LOW" 1
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{ event AE_VORTIGAUNT_ZAP_POWERUP 1 "2" }
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{ event AE_VORTIGAUNT_ZAP_POWERUP 5 "2" }
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{ event AE_VORTIGAUNT_ZAP_POWERUP 10 "2" }
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{ event AE_VORTIGAUNT_SHOOT_SOUNDSTART 44 "" }
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{ event AE_VORTIGAUNT_ZAP_SHOOT 47 "2" }
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{ event AE_VORTIGAUNT_ZAP_DONE 55 "" }
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blendlayer "bolt_attack_all" 27 45 67 73
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$ZapAttackContent
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node "crouch_aim"
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frame 0 0
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numframes 90
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@ -153,20 +168,39 @@ $sequence "crouch_zapattack1" {
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cmdlist lockfeetreleasehands
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}
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$sequence "peeking_zapattack1" {
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"Idle01.smd"
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activity "ACT_RANGE_ATTACK1_MED" 1
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$ZapAttackContent
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node "peeking_aim"
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frame 0 0
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numframes 90
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fps 60
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blendlayer "action_zapattack_layer" 0 0 0 0 local
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cmdlist lockfeetreleasehands
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}
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$declaresequence "ActionIdle"
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$sequence "crouch_cover_to_stand" "vortigaunt_anims\jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_cover" "1" cmdlist lockfeetreleasehands
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$sequence "crouch_cover_to_action" "vortigaunt_anims\jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_cover" "2" cmdlist lockfeetreleasehands blendlayer "ActionIdle" 12 25 26 26 spline
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$sequence "stand_to_crouch_cover" "vortigaunt_anims\jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "1" "crouch_cover" cmdlist lockfeetreleasehands
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$sequence "action_to_crouch_cover" "vortigaunt_anims\jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "2" "crouch_cover" cmdlist lockfeetreleasehands blendlayer "ActionIdle" 0 0 0 15 spline
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$sequence "crouch_cover_to_stand" "jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_cover" "1" cmdlist lockfeetreleasehands
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$sequence "crouch_cover_to_action" "jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_cover" "2" cmdlist lockfeetreleasehands blendlayer "ActionIdle" 12 25 26 26 spline
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$sequence "stand_to_crouch_cover" "jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "1" "crouch_cover" cmdlist lockfeetreleasehands
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$sequence "action_to_crouch_cover" "jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "2" "crouch_cover" cmdlist lockfeetreleasehands blendlayer "ActionIdle" 0 0 0 15 spline
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$sequence "crouch_aim_to_stand" "vortigaunt_anims\jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_aim" "1" cmdlist lockfeetreleasehands blendlayer "action_idle_layer" 0 0 0 15 spline
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$sequence "crouch_aim_to_action" "vortigaunt_anims\jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_aim" "2" cmdlist lockfeetreleasehands blendlayer "action_idle_layer" 0 0 0 0 local
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$sequence "stand_to_crouch_aim" "vortigaunt_anims\jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "1" "crouch_aim" cmdlist lockfeetreleasehands blendlayer "action_idle_layer" 12 25 26 26
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$sequence "action_to_crouch_aim" "vortigaunt_anims\jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "2" "crouch_aim" cmdlist lockfeetreleasehands blendlayer "action_idle_layer" 0 0 0 0 local
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$sequence "crouch_aim_to_stand" "jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_aim" "1" cmdlist lockfeetreleasehands blendlayer "action_idle_layer" 0 0 0 15 spline
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$sequence "crouch_aim_to_action" "jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_aim" "2" cmdlist lockfeetreleasehands blendlayer "action_idle_layer" 0 0 0 0 local
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$sequence "stand_to_crouch_aim" "jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "1" "crouch_aim" cmdlist lockfeetreleasehands blendlayer "action_idle_layer" 12 25 26 26
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$sequence "action_to_crouch_aim" "jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "2" "crouch_aim" cmdlist lockfeetreleasehands blendlayer "action_idle_layer" 0 0 0 0 local
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$sequence "crouch_cover_to_crouch_aim" "vortigaunt_anims\jump_holding_land.smd" frame 0 0 numframes 35 fps 60 activity "ACT_TRANSITION" 1 transition "crouch_cover" "crouch_aim" cmdlist lockfeetreleasehands blendlayer "action_to_layer" 0 35 36 36
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$sequence "crouch_aim_to_crouch_cover" "vortigaunt_anims\jump_holding_land.smd" frame 0 0 numframes 50 activity "ACT_TRANSITION" 1 transition "crouch_aim" "crouch_cover" cmdlist lockfeetreleasehands blendlayer "action_from_layer" 0 0 0 50
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$sequence "crouch_cover_to_crouch_aim" "jump_holding_land.smd" frame 0 0 numframes 35 fps 60 activity "ACT_TRANSITION" 1 transition "crouch_cover" "crouch_aim" cmdlist lockfeetreleasehands blendlayer "action_to_layer" 0 35 36 36
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$sequence "crouch_aim_to_crouch_cover" "jump_holding_land.smd" frame 0 0 numframes 50 activity "ACT_TRANSITION" 1 transition "crouch_aim" "crouch_cover" cmdlist lockfeetreleasehands blendlayer "action_from_layer" 0 0 0 50
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$sequence "crouch_cover_to_peek" "jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_cover" "peeking_aim" cmdlist lockfeetreleasehands blendlayer "peeking_aim" 12 25 26 26 spline blendlayer "action_idle_layer" 12 25 26 26 spline
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$sequence "crouch_aim_to_peek" "jump_holding_land.smd" activity "ACT_TRANSITION" 1 transition "crouch_aim" "peeking_aim" cmdlist lockfeetreleasehands blendlayer "peeking_aim" 12 25 26 26 spline blendlayer "action_idle_layer" 0 0 0 0 local
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$sequence "stand_to_peek" "jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "1" "peeking_aim" cmdlist lockfeetreleasehands blendlayer "peeking_aim" 12 25 26 26 spline blendlayer "action_idle_layer" 12 25 26 26
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$sequence "action_to_peek" "jump_holding_land_reverse.smd" activity "ACT_TRANSITION" 1 transition "2" "peeking_aim" cmdlist lockfeetreleasehands blendlayer "peeking_aim" 12 25 26 26 blendlayer "action_idle_layer" 0 0 0 0 local
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$popd
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// ================================================================
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