diff --git a/modelsrc/DefaultHolster.qci b/modelsrc/DefaultHolster.qci new file mode 100644 index 0000000..ce1aa18 --- /dev/null +++ b/modelsrc/DefaultHolster.qci @@ -0,0 +1,77 @@ + +// Requires "hl2mp_ported_anims/weaponmacros.qci" + + + +// This file should be included while in the desired animation folder via $pushd + +// These animations must also be the same name as Alyx's sequences so they override them. + +$makeweapongesturep weapon_draw_gesture "weapon_draw_gesture.smd" 5 20 35 +$append weapon_draw_gesture { + fps 45 + activity "ACT_ARM" 1 + { event AE_NPC_DRAW 14 "" } +} +$append weapon_draw_gesturearms { + // This is needed for some reason + rotateto -90 +} + +$makeweapongesturep weapon_holster_gesture "weapon_holster_gesture.smd" 10 25 40 +$append weapon_holster_gesture { + fps 45 + activity "ACT_DISARM" 1 + { event AE_NPC_HOLSTER 23 "" } +} +$append weapon_holster_gesturearms { + // This is needed for some reason + rotateto -90 +} + + + +//$weightlist "HolsterWeightlist" { +// "ValveBiped.Bip01_Pelvis" 0 +// "ValveBiped.Bip01_Spine" 1 +// //"ValveBiped.Bip01_Spine1" 1 +// //"ValveBiped.Bip01_Spine2" 1 +// //"ValveBiped.Bip01_Spine4" 1 +// //"ValveBiped.Bip01_L_Clavicle" 1 +// "ValveBiped.Bip01_L_UpperArm" 1 +// "ValveBiped.Bip01_L_Forearm" 1 +// "ValveBiped.Bip01_L_Hand" 1 +// //"ValveBiped.Bip01_R_Clavicle" 1 +// "ValveBiped.Bip01_R_UpperArm" 1 +// "ValveBiped.Bip01_R_Forearm" 1 +// "ValveBiped.Bip01_R_Hand" 1 +//} + +//$sequence "weapon_draw_gesture" { +// "weapon_draw_gesture.smd" +// activity "ACT_ARM" 1 +// { event AE_NPC_DRAW 14 "" } +// fadein 0.35 +// fadeout 0.2 +// fps 45 +// ikrule "rhand" release +// ikrule "lhand" release +// ikrule "rfoot" release +// ikrule "lfoot" release +// weightlist "HolsterWeightlist" +//} +// +//$sequence "weapon_holster_gesture" { +// "weapon_holster_gesture.smd" +// activity "ACT_DISARM" 1 +// { event AE_NPC_HOLSTER 23 "" } +// fadein 0.2 +// fadeout 0.2 +// //blendlayer "smgholster_gesture" 0 0.25 0.75 1.0 spline +// fps 45 +// ikrule "rhand" release +// ikrule "lhand" release +// ikrule "rfoot" release +// ikrule "lfoot" release +// weightlist "HolsterWeightlist" +//} diff --git a/modelsrc/OnFirePolice.qci b/modelsrc/OnFirePolice.qci new file mode 100644 index 0000000..bac3f75 --- /dev/null +++ b/modelsrc/OnFirePolice.qci @@ -0,0 +1,17 @@ +// +// Animations for metrocops being on fire. +// It burns. +// + +$sequence "idleonfire" { + "police_animations_anims\idleonfire.smd" + activity "ACT_IDLE_ON_FIRE" 1 + loop +} + +$sequence "moveonfire" { + "police_animations_anims\moveonfire.smd" + activity "ACT_RUN_ON_FIRE" 1 + loop + walkframe 66 LX LY +} diff --git a/modelsrc/PoliceFlinches.qci b/modelsrc/PoliceFlinches.qci new file mode 100644 index 0000000..21809e7 --- /dev/null +++ b/modelsrc/PoliceFlinches.qci @@ -0,0 +1,22 @@ + +// +// Metrocop flinches. +// + +$pushd "police_animations_anims" + +$definemacro MakePoliceFlinchGest name file activity \\ +$sequence $name$ $file$ subtract flinch_gesture 0 delta { \\ + activity $activity$ 1 \\ + fps 30 \\ +} \\ + +$MakePoliceFlinchGest flinch_gesture "a_flinch_gesture" "ACT_GESTURE_SMALL_FLINCH" +$MakePoliceFlinchGest flinchheadgest1 "a_flinch_head_gesture1" "ACT_GESTURE_FLINCH_HEAD" +$MakePoliceFlinchGest flinchheadgest2 "a_flinch_head_gesture2" "ACT_GESTURE_FLINCH_HEAD" +$MakePoliceFlinchGest flinchgutgest1 "a_flinch_gut_gesture1" "ACT_GESTURE_FLINCH_STOMACH" +$MakePoliceFlinchGest flinchgutgest2 "a_flinch_gut_gesture2" "ACT_GESTURE_FLINCH_STOMACH" +$MakePoliceFlinchGest flinchlarmgest "a_flinch_larm_gesture" "ACT_GESTURE_FLINCH_LEFTARM" +$MakePoliceFlinchGest flinchrarmgest "a_flinch_rarm_gesture" "ACT_GESTURE_FLINCH_RIGHTARM" + +$popd