Added $continues to generic macros in GenericAnimationMacros.qci

This commit is contained in:
Blixibon 2021-11-18 23:27:27 -06:00
parent 877ebc19f6
commit 67493ad4e4

View File

@ -7,18 +7,21 @@
$definemacro GenericIdle IdleName IdleSeq IdleAct \\
$sequence $IdleName$ { $IdleSeq$ activity $IdleAct$ 1 loop \\
cmdlist lockfeetandlefthand \\
}
} \\
$continue $IdleName$
$definemacro GenericIdleWeight IdleName IdleSeq IdleAct ActWeight \\
$sequence $IdleName$ { $IdleSeq$ activity $IdleAct$ $ActWeight$ loop \\
cmdlist lockfeetandlefthand \\
}
} \\
$continue $IdleName$
$definemacro GenericIdleHands IdleName IdleSeq IdleAct HandsLayer \\
$sequence $IdleName$ { $IdleSeq$ activity $IdleAct$ 1 loop \\
cmdlist lockfeet \\
blendlayer $HandsLayer$ 0 0 0 0 local \\
}
} \\
$continue $IdleName$
$definemacro GenericCombatIdle IdleName IdleSeq IdleAct AimLayer \\
$sequence $IdleName$ { \\
@ -27,7 +30,8 @@ $sequence $IdleName$ { \\
addlayer $AimLayer$ \\
loop \\
cmdlist lockfeetandlefthand \\
}
} \\
$continue $IdleName$
$definemacro GenericCombatIdle_NoHandIK IdleName IdleSeq IdleAct AimLayer \\
$sequence $IdleName$ { \\
@ -36,7 +40,8 @@ $sequence $IdleName$ { \\
addlayer $AimLayer$ \\
loop \\
cmdlist lockfeet \\
}
} \\
$continue $IdleName$
$definemacro GenericShoot SeqName FileName ActName AimLayer \\
$sequence $SeqName$ { \\
@ -45,7 +50,8 @@ $sequence $SeqName$ { \\
addlayer $AimLayer$ \\
activity $ActName$ 1 \\
cmdlist lockfeetandlefthand \\
}
} \\
$continue $SeqName$
$definemacro GenericReload SeqName FileName ActName AimLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
$sequence $SeqName$ { \\
@ -58,7 +64,8 @@ $sequence $SeqName$ { \\
cmdlist lockfeet \\
ikrule "rhand" release \\
ikrule "lhand" release \\
}
} \\
$continue $SeqName$
$definemacro GenericReloadSoundMatched SeqName FileName ActName AimLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
$sequence $SeqName$ { \\
@ -70,7 +77,8 @@ $sequence $SeqName$ { \\
cmdlist lockfeet \\
ikrule "rhand" release \\
ikrule "lhand" release \\
}
} \\
$continue $SeqName$
$definemacro GenericReloadNoAim SeqName FileName ActName EventFrame \\
$sequence $SeqName$ { \\
@ -81,7 +89,8 @@ $sequence $SeqName$ { \\
cmdlist lockfeet \\
ikrule "rhand" release \\
ikrule "lhand" release \\
}
} \\
$continue $SeqName$
$definemacro GenericAimMoveLayer SeqName FileName HandsLayer AimLayer \\
$sequence $SeqName$ { $FileName$ hidden addlayer $AimLayer$ loop \\
@ -89,7 +98,8 @@ $sequence $SeqName$ { $FileName$ hidden addlayer $AimLayer$ loop \\
ikrule "lhand" release \\
blendlayer $HandsLayer$ 0 0 0 0 local \\
weightlist "weights_layer_walk_ar2" \\
}
} \\
$continue $SeqName$
$definemacro GenericMoveLayer LayerName FileName WeightList \\
$sequence $LayerName$ { \\
@ -99,7 +109,8 @@ $sequence $LayerName$ { \\
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" \\
ikrule "rhand" release \\
weightlist $WeightList$ \\
}
} \\
$continue $LayerName$
// ----------------------------------------------------------------
@ -112,7 +123,8 @@ $sequence $SeqName$ { \\
interior $InteriorAct$ \\
} \\
addlayer $LayerName$ \\ // "blendlayer $LayerName$ 0 0 0 0 local" apparently doesn't keep IK
}
} \\
$continue $SeqName$
$definemacro GenericRunLayered SeqName ActivityName LayerName InteriorAct \\
$sequence $SeqName$ { \\
@ -123,7 +135,8 @@ $sequence $SeqName$ { \\
interior $InteriorAct$ \\
} \\
addlayer $LayerName$ \\ // "blendlayer $LayerName$ 0 0 0 0 local" apparently doesn't keep IK
}
} \\
$continue $SeqName$
// ----------------------------------------------------------------
@ -136,7 +149,8 @@ $sequence $SeqName$ { \\
addlayer $AimLayer$ \\
activity $ActName$ 1 \\
cmdlist lockfeetandlefthand \\
}
} \\
$continue $SeqName$
$definemacro GenericShootFromIdle_NoHandIK SeqName FileName ActName AimLayer GestureLayer NumFrames \\
$sequence $SeqName$ { \\
@ -147,7 +161,8 @@ $sequence $SeqName$ { \\
addlayer $AimLayer$ \\
activity $ActName$ 1 \\
cmdlist lockfeet \\
}
} \\
$continue $SeqName$
$definemacro GenericReloadFromIdle SeqName FileName ActName AimLayer GestureLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
$sequence $SeqName$legs $FileName$ weightlist "LegsAndPelvis" hidden \\
@ -162,7 +177,8 @@ $sequence $SeqName$ { \\
cmdlist lockfeet \\
ikrule "rhand" release \\
ikrule "lhand" release \\
}
} \\
$continue $SeqName$
$definemacro GenericReloadFromIdle_NoAim SeqName FileName ActName GestureLayer NumFrames EventFrame \\
$sequence $SeqName$legs $FileName$ weightlist "LegsAndPelvis" hidden \\
@ -175,7 +191,8 @@ $sequence $SeqName$ { \\
cmdlist lockfeet \\
ikrule "rhand" release \\
ikrule "lhand" release \\
}
} \\
$continue $SeqName$