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Added $continues to generic macros in GenericAnimationMacros.qci
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@ -7,18 +7,21 @@
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$definemacro GenericIdle IdleName IdleSeq IdleAct \\
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$definemacro GenericIdle IdleName IdleSeq IdleAct \\
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$sequence $IdleName$ { $IdleSeq$ activity $IdleAct$ 1 loop \\
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$sequence $IdleName$ { $IdleSeq$ activity $IdleAct$ 1 loop \\
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cmdlist lockfeetandlefthand \\
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cmdlist lockfeetandlefthand \\
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}
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} \\
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$continue $IdleName$
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$definemacro GenericIdleWeight IdleName IdleSeq IdleAct ActWeight \\
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$definemacro GenericIdleWeight IdleName IdleSeq IdleAct ActWeight \\
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$sequence $IdleName$ { $IdleSeq$ activity $IdleAct$ $ActWeight$ loop \\
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$sequence $IdleName$ { $IdleSeq$ activity $IdleAct$ $ActWeight$ loop \\
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cmdlist lockfeetandlefthand \\
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cmdlist lockfeetandlefthand \\
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}
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} \\
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$continue $IdleName$
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$definemacro GenericIdleHands IdleName IdleSeq IdleAct HandsLayer \\
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$definemacro GenericIdleHands IdleName IdleSeq IdleAct HandsLayer \\
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$sequence $IdleName$ { $IdleSeq$ activity $IdleAct$ 1 loop \\
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$sequence $IdleName$ { $IdleSeq$ activity $IdleAct$ 1 loop \\
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cmdlist lockfeet \\
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cmdlist lockfeet \\
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blendlayer $HandsLayer$ 0 0 0 0 local \\
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blendlayer $HandsLayer$ 0 0 0 0 local \\
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}
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} \\
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$continue $IdleName$
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$definemacro GenericCombatIdle IdleName IdleSeq IdleAct AimLayer \\
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$definemacro GenericCombatIdle IdleName IdleSeq IdleAct AimLayer \\
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$sequence $IdleName$ { \\
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$sequence $IdleName$ { \\
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@ -27,7 +30,8 @@ $sequence $IdleName$ { \\
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addlayer $AimLayer$ \\
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addlayer $AimLayer$ \\
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loop \\
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loop \\
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cmdlist lockfeetandlefthand \\
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cmdlist lockfeetandlefthand \\
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}
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} \\
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$continue $IdleName$
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$definemacro GenericCombatIdle_NoHandIK IdleName IdleSeq IdleAct AimLayer \\
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$definemacro GenericCombatIdle_NoHandIK IdleName IdleSeq IdleAct AimLayer \\
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$sequence $IdleName$ { \\
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$sequence $IdleName$ { \\
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@ -36,7 +40,8 @@ $sequence $IdleName$ { \\
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addlayer $AimLayer$ \\
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addlayer $AimLayer$ \\
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loop \\
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loop \\
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cmdlist lockfeet \\
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cmdlist lockfeet \\
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}
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} \\
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$continue $IdleName$
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$definemacro GenericShoot SeqName FileName ActName AimLayer \\
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$definemacro GenericShoot SeqName FileName ActName AimLayer \\
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$sequence $SeqName$ { \\
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$sequence $SeqName$ { \\
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@ -45,7 +50,8 @@ $sequence $SeqName$ { \\
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addlayer $AimLayer$ \\
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addlayer $AimLayer$ \\
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activity $ActName$ 1 \\
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activity $ActName$ 1 \\
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cmdlist lockfeetandlefthand \\
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cmdlist lockfeetandlefthand \\
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}
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} \\
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$continue $SeqName$
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$definemacro GenericReload SeqName FileName ActName AimLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
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$definemacro GenericReload SeqName FileName ActName AimLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
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$sequence $SeqName$ { \\
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$sequence $SeqName$ { \\
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@ -58,7 +64,8 @@ $sequence $SeqName$ { \\
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cmdlist lockfeet \\
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cmdlist lockfeet \\
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ikrule "rhand" release \\
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ikrule "rhand" release \\
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ikrule "lhand" release \\
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ikrule "lhand" release \\
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}
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} \\
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$continue $SeqName$
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$definemacro GenericReloadSoundMatched SeqName FileName ActName AimLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
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$definemacro GenericReloadSoundMatched SeqName FileName ActName AimLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
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$sequence $SeqName$ { \\
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$sequence $SeqName$ { \\
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@ -70,7 +77,8 @@ $sequence $SeqName$ { \\
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cmdlist lockfeet \\
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cmdlist lockfeet \\
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ikrule "rhand" release \\
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ikrule "rhand" release \\
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ikrule "lhand" release \\
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ikrule "lhand" release \\
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}
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} \\
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$continue $SeqName$
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$definemacro GenericReloadNoAim SeqName FileName ActName EventFrame \\
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$definemacro GenericReloadNoAim SeqName FileName ActName EventFrame \\
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$sequence $SeqName$ { \\
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$sequence $SeqName$ { \\
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@ -81,7 +89,8 @@ $sequence $SeqName$ { \\
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cmdlist lockfeet \\
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cmdlist lockfeet \\
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ikrule "rhand" release \\
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ikrule "rhand" release \\
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ikrule "lhand" release \\
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ikrule "lhand" release \\
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}
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} \\
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$continue $SeqName$
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$definemacro GenericAimMoveLayer SeqName FileName HandsLayer AimLayer \\
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$definemacro GenericAimMoveLayer SeqName FileName HandsLayer AimLayer \\
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$sequence $SeqName$ { $FileName$ hidden addlayer $AimLayer$ loop \\
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$sequence $SeqName$ { $FileName$ hidden addlayer $AimLayer$ loop \\
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@ -89,7 +98,8 @@ $sequence $SeqName$ { $FileName$ hidden addlayer $AimLayer$ loop \\
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ikrule "lhand" release \\
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ikrule "lhand" release \\
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blendlayer $HandsLayer$ 0 0 0 0 local \\
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blendlayer $HandsLayer$ 0 0 0 0 local \\
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weightlist "weights_layer_walk_ar2" \\
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weightlist "weights_layer_walk_ar2" \\
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}
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} \\
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$continue $SeqName$
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$definemacro GenericMoveLayer LayerName FileName WeightList \\
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$definemacro GenericMoveLayer LayerName FileName WeightList \\
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$sequence $LayerName$ { \\
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$sequence $LayerName$ { \\
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@ -99,7 +109,8 @@ $sequence $LayerName$ { \\
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ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" \\
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ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" \\
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ikrule "rhand" release \\
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ikrule "rhand" release \\
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weightlist $WeightList$ \\
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weightlist $WeightList$ \\
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}
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} \\
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$continue $LayerName$
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// ----------------------------------------------------------------
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// ----------------------------------------------------------------
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@ -112,7 +123,8 @@ $sequence $SeqName$ { \\
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interior $InteriorAct$ \\
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interior $InteriorAct$ \\
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} \\
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} \\
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addlayer $LayerName$ \\ // "blendlayer $LayerName$ 0 0 0 0 local" apparently doesn't keep IK
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addlayer $LayerName$ \\ // "blendlayer $LayerName$ 0 0 0 0 local" apparently doesn't keep IK
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}
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} \\
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$continue $SeqName$
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$definemacro GenericRunLayered SeqName ActivityName LayerName InteriorAct \\
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$definemacro GenericRunLayered SeqName ActivityName LayerName InteriorAct \\
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$sequence $SeqName$ { \\
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$sequence $SeqName$ { \\
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@ -123,7 +135,8 @@ $sequence $SeqName$ { \\
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interior $InteriorAct$ \\
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interior $InteriorAct$ \\
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} \\
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} \\
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addlayer $LayerName$ \\ // "blendlayer $LayerName$ 0 0 0 0 local" apparently doesn't keep IK
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addlayer $LayerName$ \\ // "blendlayer $LayerName$ 0 0 0 0 local" apparently doesn't keep IK
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}
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} \\
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$continue $SeqName$
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// ----------------------------------------------------------------
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// ----------------------------------------------------------------
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@ -136,7 +149,8 @@ $sequence $SeqName$ { \\
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addlayer $AimLayer$ \\
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addlayer $AimLayer$ \\
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activity $ActName$ 1 \\
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activity $ActName$ 1 \\
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cmdlist lockfeetandlefthand \\
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cmdlist lockfeetandlefthand \\
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}
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} \\
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$continue $SeqName$
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$definemacro GenericShootFromIdle_NoHandIK SeqName FileName ActName AimLayer GestureLayer NumFrames \\
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$definemacro GenericShootFromIdle_NoHandIK SeqName FileName ActName AimLayer GestureLayer NumFrames \\
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$sequence $SeqName$ { \\
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$sequence $SeqName$ { \\
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@ -147,7 +161,8 @@ $sequence $SeqName$ { \\
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addlayer $AimLayer$ \\
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addlayer $AimLayer$ \\
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activity $ActName$ 1 \\
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activity $ActName$ 1 \\
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cmdlist lockfeet \\
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cmdlist lockfeet \\
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}
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} \\
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$continue $SeqName$
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$definemacro GenericReloadFromIdle SeqName FileName ActName AimLayer GestureLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
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$definemacro GenericReloadFromIdle SeqName FileName ActName AimLayer GestureLayer AimFadeOut AimFadeIn NumFrames EventFrame \\
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$sequence $SeqName$legs $FileName$ weightlist "LegsAndPelvis" hidden \\
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$sequence $SeqName$legs $FileName$ weightlist "LegsAndPelvis" hidden \\
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@ -162,7 +177,8 @@ $sequence $SeqName$ { \\
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cmdlist lockfeet \\
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cmdlist lockfeet \\
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ikrule "rhand" release \\
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ikrule "rhand" release \\
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ikrule "lhand" release \\
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ikrule "lhand" release \\
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}
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} \\
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$continue $SeqName$
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$definemacro GenericReloadFromIdle_NoAim SeqName FileName ActName GestureLayer NumFrames EventFrame \\
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$definemacro GenericReloadFromIdle_NoAim SeqName FileName ActName GestureLayer NumFrames EventFrame \\
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$sequence $SeqName$legs $FileName$ weightlist "LegsAndPelvis" hidden \\
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$sequence $SeqName$legs $FileName$ weightlist "LegsAndPelvis" hidden \\
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@ -175,7 +191,8 @@ $sequence $SeqName$ { \\
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cmdlist lockfeet \\
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cmdlist lockfeet \\
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ikrule "rhand" release \\
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ikrule "rhand" release \\
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ikrule "lhand" release \\
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ikrule "lhand" release \\
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}
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} \\
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$continue $SeqName$
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