diff --git a/modelsrc/mapbase_player_include_anims_citizen.qci b/modelsrc/mapbase_player_include_anims_citizen.qci index 1a23cb7..42a831d 100644 --- a/modelsrc/mapbase_player_include_anims_citizen.qci +++ b/modelsrc/mapbase_player_include_anims_citizen.qci @@ -72,8 +72,8 @@ $makematchrun_9way run_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_direc $makematchrun_9way run_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_RUN_MELEE 1 $makematchrun_9way run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1 -$makerun_9way run_smg1 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "Idle_SMG2_Aim" 0 ACT_HL2MP_RUN_SMG2 1 -$makematchrun_9way run_ar2 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_RUN_AR1 1 +$makerun_9way run_smg2 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_RUN_SMG2 1 +$makematchrun_9way run_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_RUN_AR1 1 // --------------------------------------------------- // Crouch Idle diff --git a/modelsrc/mapbase_player_include_anims_soldier.qci b/modelsrc/mapbase_player_include_anims_soldier.qci index 6172401..342c9da 100644 --- a/modelsrc/mapbase_player_include_anims_soldier.qci +++ b/modelsrc/mapbase_player_include_anims_soldier.qci @@ -118,8 +118,8 @@ $makecwalk_9way cwalk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 $makecwalk_9way cwalk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1 $makecwalk_9way cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1 -$makecwalk_9way cwalk_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG2c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1 -$makecwalk_9way cwalk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR1c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1 +$makecwalk_9way cwalk_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1 +$makecwalk_9way cwalk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1 // --------------------------------------------------- // Attack @@ -136,8 +136,8 @@ $makerange range_crossbow "..\male_shared_anims\custom\shoot_crossbow" 0 ACT_ $makerange range_melee "..\police_animations_anims\custom\hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping fps 45 $makerange range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1 -$makerange range_smg2 "..\combine_soldier_anims_anims\shootSMG2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1 -$makerange range_ar1 "..\combine_soldier_anims_anims\shootAR1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1 +$makerange range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1 +$makerange range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1 // --------------------------------------------------- // Jump @@ -193,7 +193,7 @@ $makematchwalk_9way walk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim $makematchwalk_9way walk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1 $makematchwalk_9way walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1 -$makematchwalk_9way walk_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG2_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_WALK_SMG2 1 +$makematchwalk_9way walk_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_WALK_SMG2 1 $makematchwalk_9way walk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_WALK_AR1 1 // ---------------------------------------------------