diff --git a/modelsrc/PoliceMelee.qci b/modelsrc/PoliceMelee.qci index b1673f8..d128c9d 100644 --- a/modelsrc/PoliceMelee.qci +++ b/modelsrc/PoliceMelee.qci @@ -204,7 +204,7 @@ $sequence "layer_run_hold_baton_angry" { // "a_WalkW" // "a_WalkSW" // "a_WalkS" -// activity "ACT_MP_WALK_MELEE" 1 // ACT_WALK_ANGRY +// activity "ACT_WALK_ANGRY" 1 // blend "move_yaw" -180 180 // blendwidth 9 // { event 6004 9 "NPC_MetroPolice" } diff --git a/modelsrc/PoliceMelee_Soldier.qci b/modelsrc/PoliceMelee_Soldier.qci index 3cd2961..ba8a1a0 100644 --- a/modelsrc/PoliceMelee_Soldier.qci +++ b/modelsrc/PoliceMelee_Soldier.qci @@ -3,7 +3,7 @@ $include "PoliceMelee.qci" $sequence "batonidle1" { "combine_soldier_anims_anims\Idle_Unarmed.smd" - activity "ACT_MP_STAND_MELEE" 1 // ACT_IDLE + activity "ACT_IDLE_MELEE" 1 // ACT_IDLE fadein 0.2 fadeout 0.2 node "standing_baton" @@ -26,7 +26,7 @@ $sequence "walk_hold_baton_angry" { "a_SoldierWalkEasyW" "a_SoldierWalkEasySW" "a_SoldierWalkEasyS" - activity "ACT_MP_WALK_MELEE" 1 // ACT_WALK_ANGRY + activity "ACT_WALK_MELEE" 1 // ACT_WALK_ANGRY blend "move_yaw" -180 180 blendwidth 9 { event 6004 9 "NPC_CombineS" } @@ -46,7 +46,7 @@ $sequence "run_hold_baton_angry" { "a_SoldierRunW" "a_SoldierRunSW" "a_SoldierRunS" - activity "ACT_MP_RUN_MELEE" 1 // ACT_WALK_ANGRY + activity "ACT_RUN_MELEE" 1 // ACT_WALK_ANGRY blend "move_yaw" -180 180 blendwidth 9 { event 6004 7 "NPC_CombineS" }