diff --git a/modelsrc/PoliceActivityFixes.qci b/modelsrc/PoliceActivityFixes.qci index a14c169..ba2018f 100644 --- a/modelsrc/PoliceActivityFixes.qci +++ b/modelsrc/PoliceActivityFixes.qci @@ -6,7 +6,10 @@ // // ================================================================ -$sequence "layer_relaxed_smg1" { "police_animations_anims\smg1angryidle1.smd" frame 0 0 ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden } +$weightlist "RHandOnly" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_R_Hand" 1 } + +$sequence "layer_relaxed_fist" { "police_animations_anims\custom\unarmedidle1.smd" frame 0 0 weightlist "RHandOnly" hidden } +$sequence "layer_relaxed_smg1" { "police_animations_anims\smg1idle1.smd" frame 0 0 ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden } $sequence "layer_combat_smg1" { "police_animations_anims\smg1angryidle1.smd" frame 0 0 ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden } $sequence "layer_lowcover_smg1" { "police_animations_anims\lowcover_aim_smg1.smd" frame 0 0 ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" hidden } @@ -26,10 +29,14 @@ $makeaimlayer soldier_Aim_9_directions "hl2mp_ported_anims\Aim_9_directions" // // ---------------------------------------------------------------- -// NEW -- Now uses melee-specific activities -// (note that ACT_MP_STAND_MELEE is currently a stand-in for that) -$GenericIdleWeight "batonidle1" "police_animations_anims\batonidle1.smd" "ACT_MP_STAND_MELEE" 2 -$GenericIdle "batonidle2" "police_animations_anims\batonidle2.smd" "ACT_MP_STAND_MELEE" +// Now uses melee-specific activities +$GenericIdleWeight "batonidle1" "police_animations_anims\batonidle1.smd" "ACT_IDLE_MELEE" 2 +$GenericIdle "batonidle2" "police_animations_anims\batonidle2.smd" "ACT_IDLE_MELEE" + +// ---------------------------------------------------------------- + +$sequence "walk_all" { $a_WalkBlends activity "ACT_WALK_MELEE" 1 } // Activity changed from "ACT_WALK" to "ACT_WALK_MELEE" (see below for new ACT_WALK) +$sequence "run_all" { $a_RunBlends activity "ACT_RUN_MELEE" 1 } // Activity changed from "ACT_RUN" to "ACT_RUN_MELEE" (see below for new ACT_RUN) // ---------------------------------------------------------------- @@ -77,6 +84,9 @@ $GenericAimMoveLayer "layer_run_aiming_shotgun" "police_animations_anims\layer_r $GenericAimMoveLayer "layer_walk_hold_shotgun" "police_animations_anims\layer_walk_hold_smg1.smd" "relaxed_smg1_to_shotgun" "soldier_Aim_9_directions" $GenericAimMoveLayer "layer_walk_aiming_shotgun" "police_animations_anims\layer_walk_aiming_SMG1.smd" "combat_smg1_to_shotgun" "soldier_Aim_9_directions" +$sequence "walk_all_unarmed" { $a_WalkBlends activity "ACT_WALK" 1 blendlayer "layer_relaxed_fist" 0 0 0 0 local } +$sequence "run_all_unarmed" { $a_RunBlends activity "ACT_RUN" 1 } // Unarmed layer makes this look weird + $sequence "run_hold_ar2" { $a_RunBlends activity "ACT_RUN_AR2" 1 addlayer "layer_run_hold_ar2" } $sequence "run_aiming_ar2_all" { $a_RunBlends activity "ACT_RUN_AIM_AR2" 1 addlayer "layer_run_aiming_ar2" } $sequence "walk_hold_ar2" { $a_WalkBlends activity "ACT_WALK_AR2" 1 addlayer "layer_walk_hold_ar2" }