Added Alyx pistol holster/unholster animations to female citizens

This commit is contained in:
Blixibon 2021-10-14 02:21:36 -05:00
parent e4c2c3d3b5
commit a2dbb9274d
19 changed files with 33296 additions and 0 deletions

96
modelsrc/AlyxHolster.qci Normal file
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$weightlist "weights_weapon_draw_spine" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_R_Clavicle" 0
}
$weightlist "weights_weapon_draw_arms" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0
"ValveBiped.Bip01_L_Clavicle" 1
"ValveBiped.Bip01_R_Clavicle" 1
}
$weightlist "weights_weapon_draw_gesture" {
"ValveBiped.Bip01_Pelvis" 0
}
$animation "@weapon_draw_spine_corrective_animation" "alyx_animations_hl2\@weapon_draw_spine_corrective_animation.smd" {
}
$animation "@weapon_holster_spine_corrective_animation" "alyx_animations_hl2\@weapon_holster_spine_corrective_animation.smd" {
}
$sequence "weapon_draw_spine" {
"alyx_animations_hl2\weapon_draw_spine.smd"
delta
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
subtract "@weapon_draw_spine_corrective_animation" 0
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_draw_spine"
}
$sequence "weapon_draw_arms" {
"alyx_animations_hl2\weapon_draw_arms.smd"
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_draw_arms"
}
$sequence "weapon_draw_gesture" {
"alyx_animations_hl2\weapon_draw_gesture.smd"
activity "ACT_ARM" 1
{ event AE_NPC_DRAW 10 "" }
fadein 0.2
fadeout 0.2
iklock "rfoot" 1 0
iklock "lfoot" 1 0
blendlayer "weapon_draw_arms" 0 10 26 40 spline
blendlayer "weapon_draw_spine" 0 10 26 40 spline
fps 30
ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 10 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 10 26 1 target 0 usesequence
weightlist "weights_weapon_draw_gesture"
}
$sequence "weapon_holster_spine" {
"alyx_animations_hl2\weapon_holster_spine.smd"
delta
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
subtract "@weapon_holster_spine_corrective_animation" 0
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_draw_spine"
}
$sequence "weapon_holster_arms" {
"alyx_animations_hl2\weapon_holster_arms.smd"
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_draw_arms"
}
$sequence "weapon_holster_gesture" {
"alyx_animations_hl2\weapon_holster_gesture.smd"
activity "ACT_DISARM" 1
{ event AE_NPC_HOLSTER 33 "" }
fadein 0.2
fadeout 0.2
iklock "rfoot" 1 0
iklock "lfoot" 1 0
blendlayer "weapon_holster_arms" 0 21 40 45 spline
blendlayer "weapon_holster_spine" 0 21 30 45 spline
fps 30
ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 21 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 21 40 1 target 0 usesequence
weightlist "weights_weapon_draw_gesture"
}

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@ -0,0 +1,125 @@
$weightlist "weights_weapon_draw_gesturespine" {
"ValveBiped.Bip01_Pelvis" 1
"ValveBiped.Bip01_Spine" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_R_Clavicle" 0
"ValveBiped.Bip01_L_Thigh" 0
"ValveBiped.Bip01_R_Thigh" 0
}
$weightlist "weights_weapon_holster_gesturespine" {
"ValveBiped.Bip01_Pelvis" 0.9
"ValveBiped.Bip01_Spine" 0.8
"ValveBiped.Bip01_Spine1" 0.6
"ValveBiped.Bip01_Spine2" 0.4
"ValveBiped.Bip01_Spine4" 0
"ValveBiped.Bip01_L_Thigh" 0
"ValveBiped.Bip01_R_Thigh" 0
}
$weightlist "weights_gesture_reload_pistolarms" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0
"ValveBiped.Bip01_L_Clavicle" 1
"ValveBiped.Bip01_R_Clavicle" 1
}
$weightlist "weights_gesture_reload_pistol" {
"ValveBiped.Bip01_Pelvis" 0
}
$weightlist "weights_layer_run_holding_Shotgun_Relaxed" {
"ValveBiped.Bip01_Pelvis" 0.1
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Spine1" 0.4
"ValveBiped.Bip01_Spine2" 0.6
"ValveBiped.Bip01_Spine4" 1
"ValveBiped.Bip01_L_Thigh" 0
"ValveBiped.Bip01_R_Thigh" 0
}
$animation "@weapon_draw_gesturespine_corrective_animation" "alyx_animations_ep2\@weapon_draw_gesturespine_corrective_animation.smd" {
}
$animation "@weapon_holster_gesturespine_corrective_animation" "alyx_animations_ep2\@weapon_holster_gesturespine_corrective_animation.smd" {
}
$sequence "weapon_draw_gesturespine" {
"alyx_animations_ep2\weapon_draw_gesturespine.smd"
delta
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
subtract "@weapon_draw_gesturespine_corrective_animation" 0
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_draw_gesturespine"
}
$sequence "weapon_draw_gesturearms" {
"alyx_animations_ep2\weapon_draw_gesturearms.smd"
fadein 0.2
fadeout 0.2
hidden
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 45 45 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 45 45 target 1
weightlist "weights_gesture_reload_pistolarms"
}
$sequence "weapon_draw_gesture" {
"alyx_animations_ep2\weapon_draw_gesture.smd"
activity "ACT_ARM" 1
{ event AE_NPC_DRAW 32 "" }
fadein 0.2
fadeout 0.2
iklock "rfoot" 1 0
iklock "lfoot" 1 0
blendlayer "weapon_draw_gesturearms" 0 10 26 45 spline
blendlayer "weapon_draw_gesturespine" 0 10 26 45 spline
fps 30
ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 10 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 10 26 40 target 0 usesequence
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 44 44 target 1 usesequence
weightlist "weights_gesture_reload_pistol"
}
$sequence "weapon_holster_gesturespine" {
"alyx_animations_ep2\weapon_holster_gesturespine.smd"
delta
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
subtract "@weapon_holster_gesturespine_corrective_animation" 0
fadein 0.2
fadeout 0.2
hidden
fps 30
weightlist "weights_weapon_holster_gesturespine"
}
$sequence "weapon_holster_gestureworld" {
"alyx_animations_ep2\weapon_holster_gestureworld.smd"
fadein 0.2
fadeout 0.2
hidden
worldspace
fps 30
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 45 45 target 0
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 45 45 target 1
weightlist "weights_layer_run_holding_Shotgun_Relaxed"
}
$sequence "weapon_holster_gesture" {
"alyx_animations_ep2\weapon_holster_gesture.smd"
activity "ACT_DISARM" 1
{ event AE_NPC_HOLSTER 22 "" }
fadein 0.2
fadeout 0.2
iklock "rfoot" 1 0
iklock "lfoot" 1 0
blendlayer "weapon_holster_gestureworld" 0 15 30 45 spline
blendlayer "weapon_holster_gesturespine" 0 0 30 45
fps 30
ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 15 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 15 30 1 target 0 usesequence
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 44 44 target 1 usesequence
weightlist "weights_gesture_reload_pistol"
}

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@ -0,0 +1,67 @@
// Created by Crowbar 0.71
version 1
nodes
0 "ValveBiped.Bip01_Pelvis" -1
1 "ValveBiped.Bip01_Spine" 0
2 "ValveBiped.Bip01_Spine1" 1
3 "ValveBiped.Bip01_Spine2" 2
4 "ValveBiped.Bip01_Spine4" 3
5 "ValveBiped.Bip01_Neck1" 4
6 "ValveBiped.Bip01_Head1" 5
7 "ValveBiped.forward" 6
8 "ValveBiped.Bip01_L_Clavicle" 4
9 "ValveBiped.Bip01_L_UpperArm" 8
10 "ValveBiped.Bip01_L_Forearm" 9
11 "ValveBiped.Bip01_L_Hand" 10
12 "ValveBiped.Anim_Attachment_LH" 11
13 "ValveBiped.Bip01_R_Clavicle" 4
14 "ValveBiped.Bip01_R_UpperArm" 13
15 "ValveBiped.Bip01_R_Forearm" 14
16 "ValveBiped.Bip01_R_Hand" 15
17 "ValveBiped.Anim_Attachment_RH" 16
18 "ValveBiped.Bip01_L_Thigh" 0
19 "ValveBiped.Bip01_L_Calf" 18
20 "ValveBiped.Bip01_L_Foot" 19
21 "ValveBiped.Bip01_L_Toe0" 20
22 "ValveBiped.Bip01_R_Thigh" 0
23 "ValveBiped.Bip01_R_Calf" 22
24 "ValveBiped.Bip01_R_Foot" 23
25 "ValveBiped.Bip01_R_Toe0" 24
26 "ValveBiped.Bip01_L_Finger4" 11
27 "ValveBiped.Bip01_L_Finger41" 26
28 "ValveBiped.Bip01_L_Finger42" 27
29 "ValveBiped.Bip01_L_Finger3" 11
30 "ValveBiped.Bip01_L_Finger31" 29
31 "ValveBiped.Bip01_L_Finger32" 30
32 "ValveBiped.Bip01_L_Finger2" 11
33 "ValveBiped.Bip01_L_Finger21" 32
34 "ValveBiped.Bip01_L_Finger22" 33
35 "ValveBiped.Bip01_L_Finger1" 11
36 "ValveBiped.Bip01_L_Finger11" 35
37 "ValveBiped.Bip01_L_Finger12" 36
38 "ValveBiped.Bip01_L_Finger0" 11
39 "ValveBiped.Bip01_L_Finger01" 38
40 "ValveBiped.Bip01_L_Finger02" 39
41 "ValveBiped.Bip01_R_Finger4" 16
42 "ValveBiped.Bip01_R_Finger41" 41
43 "ValveBiped.Bip01_R_Finger42" 42
44 "ValveBiped.Bip01_R_Finger3" 16
45 "ValveBiped.Bip01_R_Finger31" 44
46 "ValveBiped.Bip01_R_Finger32" 45
47 "ValveBiped.Bip01_R_Finger2" 16
48 "ValveBiped.Bip01_R_Finger21" 47
49 "ValveBiped.Bip01_R_Finger22" 48
50 "ValveBiped.Bip01_R_Finger1" 16
51 "ValveBiped.Bip01_R_Finger11" 50
52 "ValveBiped.Bip01_R_Finger12" 51
53 "ValveBiped.Bip01_R_Finger0" 16
54 "ValveBiped.Bip01_R_Finger01" 53
55 "ValveBiped.Bip01_R_Finger02" 54
56 "ValveBiped.Jacket1_bone" 3
57 "ValveBiped.Jacket0_bone" 56
58 "ValveBiped.physgun_attachment" 16
end
skeleton
time 0
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
end

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@ -0,0 +1,67 @@
// Created by Crowbar 0.71
version 1
nodes
0 "ValveBiped.Bip01_Pelvis" -1
1 "ValveBiped.Bip01_Spine" 0
2 "ValveBiped.Bip01_Spine1" 1
3 "ValveBiped.Bip01_Spine2" 2
4 "ValveBiped.Bip01_Spine4" 3
5 "ValveBiped.Bip01_Neck1" 4
6 "ValveBiped.Bip01_Head1" 5
7 "ValveBiped.forward" 6
8 "ValveBiped.Bip01_L_Clavicle" 4
9 "ValveBiped.Bip01_L_UpperArm" 8
10 "ValveBiped.Bip01_L_Forearm" 9
11 "ValveBiped.Bip01_L_Hand" 10
12 "ValveBiped.Anim_Attachment_LH" 11
13 "ValveBiped.Bip01_R_Clavicle" 4
14 "ValveBiped.Bip01_R_UpperArm" 13
15 "ValveBiped.Bip01_R_Forearm" 14
16 "ValveBiped.Bip01_R_Hand" 15
17 "ValveBiped.Anim_Attachment_RH" 16
18 "ValveBiped.Bip01_L_Thigh" 0
19 "ValveBiped.Bip01_L_Calf" 18
20 "ValveBiped.Bip01_L_Foot" 19
21 "ValveBiped.Bip01_L_Toe0" 20
22 "ValveBiped.Bip01_R_Thigh" 0
23 "ValveBiped.Bip01_R_Calf" 22
24 "ValveBiped.Bip01_R_Foot" 23
25 "ValveBiped.Bip01_R_Toe0" 24
26 "ValveBiped.Bip01_L_Finger4" 11
27 "ValveBiped.Bip01_L_Finger41" 26
28 "ValveBiped.Bip01_L_Finger42" 27
29 "ValveBiped.Bip01_L_Finger3" 11
30 "ValveBiped.Bip01_L_Finger31" 29
31 "ValveBiped.Bip01_L_Finger32" 30
32 "ValveBiped.Bip01_L_Finger2" 11
33 "ValveBiped.Bip01_L_Finger21" 32
34 "ValveBiped.Bip01_L_Finger22" 33
35 "ValveBiped.Bip01_L_Finger1" 11
36 "ValveBiped.Bip01_L_Finger11" 35
37 "ValveBiped.Bip01_L_Finger12" 36
38 "ValveBiped.Bip01_L_Finger0" 11
39 "ValveBiped.Bip01_L_Finger01" 38
40 "ValveBiped.Bip01_L_Finger02" 39
41 "ValveBiped.Bip01_R_Finger4" 16
42 "ValveBiped.Bip01_R_Finger41" 41
43 "ValveBiped.Bip01_R_Finger42" 42
44 "ValveBiped.Bip01_R_Finger3" 16
45 "ValveBiped.Bip01_R_Finger31" 44
46 "ValveBiped.Bip01_R_Finger32" 45
47 "ValveBiped.Bip01_R_Finger2" 16
48 "ValveBiped.Bip01_R_Finger21" 47
49 "ValveBiped.Bip01_R_Finger22" 48
50 "ValveBiped.Bip01_R_Finger1" 16
51 "ValveBiped.Bip01_R_Finger11" 50
52 "ValveBiped.Bip01_R_Finger12" 51
53 "ValveBiped.Bip01_R_Finger0" 16
54 "ValveBiped.Bip01_R_Finger01" 53
55 "ValveBiped.Bip01_R_Finger02" 54
56 "ValveBiped.Jacket1_bone" 3
57 "ValveBiped.Jacket0_bone" 56
58 "ValveBiped.physgun_attachment" 16
end
skeleton
time 0
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
end

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@ -0,0 +1,65 @@
// Created by Crowbar 0.71
version 1
nodes
0 "ValveBiped.Bip01_Pelvis" -1
1 "ValveBiped.Bip01_Spine" 0
2 "ValveBiped.Bip01_Spine1" 1
3 "ValveBiped.Bip01_Spine2" 2
4 "ValveBiped.Bip01_Spine4" 3
5 "ValveBiped.Bip01_Neck1" 4
6 "ValveBiped.Bip01_Head1" 5
7 "ValveBiped.forward" 6
8 "ValveBiped.Bip01_L_Clavicle" 4
9 "ValveBiped.Bip01_L_UpperArm" 8
10 "ValveBiped.Bip01_L_Forearm" 9
11 "ValveBiped.Bip01_L_Hand" 10
12 "ValveBiped.Anim_Attachment_LH" 11
13 "ValveBiped.Bip01_R_Clavicle" 4
14 "ValveBiped.Bip01_R_UpperArm" 13
15 "ValveBiped.Bip01_R_Forearm" 14
16 "ValveBiped.Bip01_R_Hand" 15
17 "ValveBiped.Anim_Attachment_RH" 16
18 "ValveBiped.Bip01_L_Thigh" 0
19 "ValveBiped.Bip01_L_Calf" 18
20 "ValveBiped.Bip01_L_Foot" 19
21 "ValveBiped.Bip01_L_Toe0" 20
22 "ValveBiped.Bip01_R_Thigh" 0
23 "ValveBiped.Bip01_R_Calf" 22
24 "ValveBiped.Bip01_R_Foot" 23
25 "ValveBiped.Bip01_R_Toe0" 24
26 "ValveBiped.Bip01_L_Finger4" 11
27 "ValveBiped.Bip01_L_Finger41" 26
28 "ValveBiped.Bip01_L_Finger42" 27
29 "ValveBiped.Bip01_L_Finger3" 11
30 "ValveBiped.Bip01_L_Finger31" 29
31 "ValveBiped.Bip01_L_Finger32" 30
32 "ValveBiped.Bip01_L_Finger2" 11
33 "ValveBiped.Bip01_L_Finger21" 32
34 "ValveBiped.Bip01_L_Finger22" 33
35 "ValveBiped.Bip01_L_Finger1" 11
36 "ValveBiped.Bip01_L_Finger11" 35
37 "ValveBiped.Bip01_L_Finger12" 36
38 "ValveBiped.Bip01_L_Finger0" 11
39 "ValveBiped.Bip01_L_Finger01" 38
40 "ValveBiped.Bip01_L_Finger02" 39
41 "ValveBiped.Bip01_R_Finger4" 16
42 "ValveBiped.Bip01_R_Finger41" 41
43 "ValveBiped.Bip01_R_Finger42" 42
44 "ValveBiped.Bip01_R_Finger3" 16
45 "ValveBiped.Bip01_R_Finger31" 44
46 "ValveBiped.Bip01_R_Finger32" 45
47 "ValveBiped.Bip01_R_Finger2" 16
48 "ValveBiped.Bip01_R_Finger21" 47
49 "ValveBiped.Bip01_R_Finger22" 48
50 "ValveBiped.Bip01_R_Finger1" 16
51 "ValveBiped.Bip01_R_Finger11" 50
52 "ValveBiped.Bip01_R_Finger12" 51
53 "ValveBiped.Bip01_R_Finger0" 16
54 "ValveBiped.Bip01_R_Finger01" 53
55 "ValveBiped.Bip01_R_Finger02" 54
56 "ValveBiped.physgun_attachment" 16
end
skeleton
time 0
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
end

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@ -0,0 +1,65 @@
// Created by Crowbar 0.71
version 1
nodes
0 "ValveBiped.Bip01_Pelvis" -1
1 "ValveBiped.Bip01_Spine" 0
2 "ValveBiped.Bip01_Spine1" 1
3 "ValveBiped.Bip01_Spine2" 2
4 "ValveBiped.Bip01_Spine4" 3
5 "ValveBiped.Bip01_Neck1" 4
6 "ValveBiped.Bip01_Head1" 5
7 "ValveBiped.forward" 6
8 "ValveBiped.Bip01_L_Clavicle" 4
9 "ValveBiped.Bip01_L_UpperArm" 8
10 "ValveBiped.Bip01_L_Forearm" 9
11 "ValveBiped.Bip01_L_Hand" 10
12 "ValveBiped.Anim_Attachment_LH" 11
13 "ValveBiped.Bip01_R_Clavicle" 4
14 "ValveBiped.Bip01_R_UpperArm" 13
15 "ValveBiped.Bip01_R_Forearm" 14
16 "ValveBiped.Bip01_R_Hand" 15
17 "ValveBiped.Anim_Attachment_RH" 16
18 "ValveBiped.Bip01_L_Thigh" 0
19 "ValveBiped.Bip01_L_Calf" 18
20 "ValveBiped.Bip01_L_Foot" 19
21 "ValveBiped.Bip01_L_Toe0" 20
22 "ValveBiped.Bip01_R_Thigh" 0
23 "ValveBiped.Bip01_R_Calf" 22
24 "ValveBiped.Bip01_R_Foot" 23
25 "ValveBiped.Bip01_R_Toe0" 24
26 "ValveBiped.Bip01_L_Finger4" 11
27 "ValveBiped.Bip01_L_Finger41" 26
28 "ValveBiped.Bip01_L_Finger42" 27
29 "ValveBiped.Bip01_L_Finger3" 11
30 "ValveBiped.Bip01_L_Finger31" 29
31 "ValveBiped.Bip01_L_Finger32" 30
32 "ValveBiped.Bip01_L_Finger2" 11
33 "ValveBiped.Bip01_L_Finger21" 32
34 "ValveBiped.Bip01_L_Finger22" 33
35 "ValveBiped.Bip01_L_Finger1" 11
36 "ValveBiped.Bip01_L_Finger11" 35
37 "ValveBiped.Bip01_L_Finger12" 36
38 "ValveBiped.Bip01_L_Finger0" 11
39 "ValveBiped.Bip01_L_Finger01" 38
40 "ValveBiped.Bip01_L_Finger02" 39
41 "ValveBiped.Bip01_R_Finger4" 16
42 "ValveBiped.Bip01_R_Finger41" 41
43 "ValveBiped.Bip01_R_Finger42" 42
44 "ValveBiped.Bip01_R_Finger3" 16
45 "ValveBiped.Bip01_R_Finger31" 44
46 "ValveBiped.Bip01_R_Finger32" 45
47 "ValveBiped.Bip01_R_Finger2" 16
48 "ValveBiped.Bip01_R_Finger21" 47
49 "ValveBiped.Bip01_R_Finger22" 48
50 "ValveBiped.Bip01_R_Finger1" 16
51 "ValveBiped.Bip01_R_Finger11" 50
52 "ValveBiped.Bip01_R_Finger12" 51
53 "ValveBiped.Bip01_R_Finger0" 16
54 "ValveBiped.Bip01_R_Finger01" 53
55 "ValveBiped.Bip01_R_Finger02" 54
56 "ValveBiped.physgun_attachment" 16
end
skeleton
time 0
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
end

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@ -63,6 +63,7 @@ $include "HunterRecvDI.qci"
$include "OnFirePolice.qci"
$include "AlyxBlindfire.qci"
$include "AlyxHolster.qci"
$include "Rappel.qci"
$include "GenericAnimationMacros.qci"