mirror of
https://github.com/mapbase-source/mapbase-model-src.git
synced 2025-03-12 21:50:14 +03:00
Added Alyx pistol holster/unholster animations to female citizens
This commit is contained in:
parent
e4c2c3d3b5
commit
a2dbb9274d
96
modelsrc/AlyxHolster.qci
Normal file
96
modelsrc/AlyxHolster.qci
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@ -0,0 +1,96 @@
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$weightlist "weights_weapon_draw_spine" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_R_Clavicle" 0
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}
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$weightlist "weights_weapon_draw_arms" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0
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"ValveBiped.Bip01_L_Clavicle" 1
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"ValveBiped.Bip01_R_Clavicle" 1
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}
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$weightlist "weights_weapon_draw_gesture" {
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"ValveBiped.Bip01_Pelvis" 0
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}
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$animation "@weapon_draw_spine_corrective_animation" "alyx_animations_hl2\@weapon_draw_spine_corrective_animation.smd" {
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}
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$animation "@weapon_holster_spine_corrective_animation" "alyx_animations_hl2\@weapon_holster_spine_corrective_animation.smd" {
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}
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$sequence "weapon_draw_spine" {
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"alyx_animations_hl2\weapon_draw_spine.smd"
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delta
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// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
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subtract "@weapon_draw_spine_corrective_animation" 0
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fadein 0.2
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fadeout 0.2
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hidden
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fps 30
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weightlist "weights_weapon_draw_spine"
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}
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$sequence "weapon_draw_arms" {
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"alyx_animations_hl2\weapon_draw_arms.smd"
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fadein 0.2
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fadeout 0.2
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hidden
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fps 30
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weightlist "weights_weapon_draw_arms"
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}
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$sequence "weapon_draw_gesture" {
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"alyx_animations_hl2\weapon_draw_gesture.smd"
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activity "ACT_ARM" 1
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{ event AE_NPC_DRAW 10 "" }
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fadein 0.2
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fadeout 0.2
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iklock "rfoot" 1 0
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iklock "lfoot" 1 0
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blendlayer "weapon_draw_arms" 0 10 26 40 spline
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blendlayer "weapon_draw_spine" 0 10 26 40 spline
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fps 30
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ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 10 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 10 26 1 target 0 usesequence
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weightlist "weights_weapon_draw_gesture"
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}
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$sequence "weapon_holster_spine" {
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"alyx_animations_hl2\weapon_holster_spine.smd"
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delta
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// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
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subtract "@weapon_holster_spine_corrective_animation" 0
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fadein 0.2
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fadeout 0.2
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hidden
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fps 30
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weightlist "weights_weapon_draw_spine"
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}
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$sequence "weapon_holster_arms" {
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"alyx_animations_hl2\weapon_holster_arms.smd"
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fadein 0.2
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fadeout 0.2
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hidden
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fps 30
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weightlist "weights_weapon_draw_arms"
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}
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$sequence "weapon_holster_gesture" {
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"alyx_animations_hl2\weapon_holster_gesture.smd"
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activity "ACT_DISARM" 1
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{ event AE_NPC_HOLSTER 33 "" }
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fadein 0.2
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fadeout 0.2
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iklock "rfoot" 1 0
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iklock "lfoot" 1 0
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blendlayer "weapon_holster_arms" 0 21 40 45 spline
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blendlayer "weapon_holster_spine" 0 21 30 45 spline
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fps 30
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ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 21 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 21 40 1 target 0 usesequence
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weightlist "weights_weapon_draw_gesture"
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}
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125
modelsrc/AlyxHolster_EP2.qci
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125
modelsrc/AlyxHolster_EP2.qci
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@ -0,0 +1,125 @@
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$weightlist "weights_weapon_draw_gesturespine" {
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"ValveBiped.Bip01_Pelvis" 1
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"ValveBiped.Bip01_Spine" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_R_Clavicle" 0
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_R_Thigh" 0
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}
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$weightlist "weights_weapon_holster_gesturespine" {
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"ValveBiped.Bip01_Pelvis" 0.9
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"ValveBiped.Bip01_Spine" 0.8
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"ValveBiped.Bip01_Spine1" 0.6
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"ValveBiped.Bip01_Spine2" 0.4
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"ValveBiped.Bip01_Spine4" 0
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_R_Thigh" 0
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}
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$weightlist "weights_gesture_reload_pistolarms" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0
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"ValveBiped.Bip01_L_Clavicle" 1
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"ValveBiped.Bip01_R_Clavicle" 1
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}
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$weightlist "weights_gesture_reload_pistol" {
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"ValveBiped.Bip01_Pelvis" 0
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}
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$weightlist "weights_layer_run_holding_Shotgun_Relaxed" {
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"ValveBiped.Bip01_Pelvis" 0.1
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Spine1" 0.4
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"ValveBiped.Bip01_Spine2" 0.6
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"ValveBiped.Bip01_Spine4" 1
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_R_Thigh" 0
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}
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$animation "@weapon_draw_gesturespine_corrective_animation" "alyx_animations_ep2\@weapon_draw_gesturespine_corrective_animation.smd" {
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}
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$animation "@weapon_holster_gesturespine_corrective_animation" "alyx_animations_ep2\@weapon_holster_gesturespine_corrective_animation.smd" {
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}
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$sequence "weapon_draw_gesturespine" {
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"alyx_animations_ep2\weapon_draw_gesturespine.smd"
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delta
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// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
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subtract "@weapon_draw_gesturespine_corrective_animation" 0
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fadein 0.2
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fadeout 0.2
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hidden
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fps 30
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weightlist "weights_weapon_draw_gesturespine"
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}
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$sequence "weapon_draw_gesturearms" {
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"alyx_animations_ep2\weapon_draw_gesturearms.smd"
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fadein 0.2
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fadeout 0.2
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hidden
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 45 45 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 45 45 target 1
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weightlist "weights_gesture_reload_pistolarms"
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}
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$sequence "weapon_draw_gesture" {
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"alyx_animations_ep2\weapon_draw_gesture.smd"
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activity "ACT_ARM" 1
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{ event AE_NPC_DRAW 32 "" }
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fadein 0.2
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fadeout 0.2
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iklock "rfoot" 1 0
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iklock "lfoot" 1 0
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blendlayer "weapon_draw_gesturearms" 0 10 26 45 spline
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blendlayer "weapon_draw_gesturespine" 0 10 26 45 spline
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fps 30
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ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 10 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 10 26 40 target 0 usesequence
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 44 44 target 1 usesequence
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weightlist "weights_gesture_reload_pistol"
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}
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$sequence "weapon_holster_gesturespine" {
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"alyx_animations_ep2\weapon_holster_gesturespine.smd"
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delta
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// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
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subtract "@weapon_holster_gesturespine_corrective_animation" 0
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fadein 0.2
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fadeout 0.2
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hidden
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fps 30
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weightlist "weights_weapon_holster_gesturespine"
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}
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$sequence "weapon_holster_gestureworld" {
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"alyx_animations_ep2\weapon_holster_gestureworld.smd"
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fadein 0.2
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fadeout 0.2
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hidden
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worldspace
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 45 45 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 45 45 target 1
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weightlist "weights_layer_run_holding_Shotgun_Relaxed"
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}
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$sequence "weapon_holster_gesture" {
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"alyx_animations_ep2\weapon_holster_gesture.smd"
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activity "ACT_DISARM" 1
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{ event AE_NPC_HOLSTER 22 "" }
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fadein 0.2
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fadeout 0.2
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iklock "rfoot" 1 0
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iklock "lfoot" 1 0
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blendlayer "weapon_holster_gestureworld" 0 15 30 45 spline
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blendlayer "weapon_holster_gesturespine" 0 0 30 45
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fps 30
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ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 15 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 15 30 1 target 0 usesequence
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 44 44 target 1 usesequence
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weightlist "weights_gesture_reload_pistol"
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}
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@ -0,0 +1,67 @@
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// Created by Crowbar 0.71
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version 1
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nodes
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0 "ValveBiped.Bip01_Pelvis" -1
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1 "ValveBiped.Bip01_Spine" 0
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2 "ValveBiped.Bip01_Spine1" 1
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3 "ValveBiped.Bip01_Spine2" 2
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4 "ValveBiped.Bip01_Spine4" 3
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5 "ValveBiped.Bip01_Neck1" 4
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6 "ValveBiped.Bip01_Head1" 5
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7 "ValveBiped.forward" 6
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8 "ValveBiped.Bip01_L_Clavicle" 4
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9 "ValveBiped.Bip01_L_UpperArm" 8
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10 "ValveBiped.Bip01_L_Forearm" 9
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11 "ValveBiped.Bip01_L_Hand" 10
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12 "ValveBiped.Anim_Attachment_LH" 11
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13 "ValveBiped.Bip01_R_Clavicle" 4
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14 "ValveBiped.Bip01_R_UpperArm" 13
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15 "ValveBiped.Bip01_R_Forearm" 14
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16 "ValveBiped.Bip01_R_Hand" 15
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17 "ValveBiped.Anim_Attachment_RH" 16
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18 "ValveBiped.Bip01_L_Thigh" 0
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19 "ValveBiped.Bip01_L_Calf" 18
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20 "ValveBiped.Bip01_L_Foot" 19
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21 "ValveBiped.Bip01_L_Toe0" 20
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22 "ValveBiped.Bip01_R_Thigh" 0
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23 "ValveBiped.Bip01_R_Calf" 22
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24 "ValveBiped.Bip01_R_Foot" 23
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25 "ValveBiped.Bip01_R_Toe0" 24
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26 "ValveBiped.Bip01_L_Finger4" 11
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27 "ValveBiped.Bip01_L_Finger41" 26
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28 "ValveBiped.Bip01_L_Finger42" 27
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29 "ValveBiped.Bip01_L_Finger3" 11
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30 "ValveBiped.Bip01_L_Finger31" 29
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31 "ValveBiped.Bip01_L_Finger32" 30
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32 "ValveBiped.Bip01_L_Finger2" 11
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33 "ValveBiped.Bip01_L_Finger21" 32
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34 "ValveBiped.Bip01_L_Finger22" 33
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35 "ValveBiped.Bip01_L_Finger1" 11
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36 "ValveBiped.Bip01_L_Finger11" 35
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37 "ValveBiped.Bip01_L_Finger12" 36
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38 "ValveBiped.Bip01_L_Finger0" 11
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39 "ValveBiped.Bip01_L_Finger01" 38
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40 "ValveBiped.Bip01_L_Finger02" 39
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41 "ValveBiped.Bip01_R_Finger4" 16
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42 "ValveBiped.Bip01_R_Finger41" 41
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43 "ValveBiped.Bip01_R_Finger42" 42
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44 "ValveBiped.Bip01_R_Finger3" 16
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45 "ValveBiped.Bip01_R_Finger31" 44
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46 "ValveBiped.Bip01_R_Finger32" 45
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47 "ValveBiped.Bip01_R_Finger2" 16
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48 "ValveBiped.Bip01_R_Finger21" 47
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49 "ValveBiped.Bip01_R_Finger22" 48
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50 "ValveBiped.Bip01_R_Finger1" 16
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51 "ValveBiped.Bip01_R_Finger11" 50
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52 "ValveBiped.Bip01_R_Finger12" 51
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53 "ValveBiped.Bip01_R_Finger0" 16
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54 "ValveBiped.Bip01_R_Finger01" 53
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55 "ValveBiped.Bip01_R_Finger02" 54
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56 "ValveBiped.Jacket1_bone" 3
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57 "ValveBiped.Jacket0_bone" 56
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58 "ValveBiped.physgun_attachment" 16
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end
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skeleton
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time 0
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0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
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end
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@ -0,0 +1,67 @@
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// Created by Crowbar 0.71
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version 1
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nodes
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0 "ValveBiped.Bip01_Pelvis" -1
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1 "ValveBiped.Bip01_Spine" 0
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2 "ValveBiped.Bip01_Spine1" 1
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3 "ValveBiped.Bip01_Spine2" 2
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4 "ValveBiped.Bip01_Spine4" 3
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5 "ValveBiped.Bip01_Neck1" 4
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6 "ValveBiped.Bip01_Head1" 5
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7 "ValveBiped.forward" 6
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8 "ValveBiped.Bip01_L_Clavicle" 4
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9 "ValveBiped.Bip01_L_UpperArm" 8
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10 "ValveBiped.Bip01_L_Forearm" 9
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11 "ValveBiped.Bip01_L_Hand" 10
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12 "ValveBiped.Anim_Attachment_LH" 11
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13 "ValveBiped.Bip01_R_Clavicle" 4
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14 "ValveBiped.Bip01_R_UpperArm" 13
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15 "ValveBiped.Bip01_R_Forearm" 14
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16 "ValveBiped.Bip01_R_Hand" 15
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17 "ValveBiped.Anim_Attachment_RH" 16
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18 "ValveBiped.Bip01_L_Thigh" 0
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19 "ValveBiped.Bip01_L_Calf" 18
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20 "ValveBiped.Bip01_L_Foot" 19
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21 "ValveBiped.Bip01_L_Toe0" 20
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22 "ValveBiped.Bip01_R_Thigh" 0
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23 "ValveBiped.Bip01_R_Calf" 22
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24 "ValveBiped.Bip01_R_Foot" 23
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25 "ValveBiped.Bip01_R_Toe0" 24
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26 "ValveBiped.Bip01_L_Finger4" 11
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27 "ValveBiped.Bip01_L_Finger41" 26
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28 "ValveBiped.Bip01_L_Finger42" 27
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29 "ValveBiped.Bip01_L_Finger3" 11
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30 "ValveBiped.Bip01_L_Finger31" 29
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31 "ValveBiped.Bip01_L_Finger32" 30
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32 "ValveBiped.Bip01_L_Finger2" 11
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33 "ValveBiped.Bip01_L_Finger21" 32
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34 "ValveBiped.Bip01_L_Finger22" 33
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35 "ValveBiped.Bip01_L_Finger1" 11
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36 "ValveBiped.Bip01_L_Finger11" 35
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37 "ValveBiped.Bip01_L_Finger12" 36
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38 "ValveBiped.Bip01_L_Finger0" 11
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39 "ValveBiped.Bip01_L_Finger01" 38
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40 "ValveBiped.Bip01_L_Finger02" 39
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41 "ValveBiped.Bip01_R_Finger4" 16
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42 "ValveBiped.Bip01_R_Finger41" 41
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43 "ValveBiped.Bip01_R_Finger42" 42
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44 "ValveBiped.Bip01_R_Finger3" 16
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45 "ValveBiped.Bip01_R_Finger31" 44
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46 "ValveBiped.Bip01_R_Finger32" 45
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47 "ValveBiped.Bip01_R_Finger2" 16
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48 "ValveBiped.Bip01_R_Finger21" 47
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49 "ValveBiped.Bip01_R_Finger22" 48
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50 "ValveBiped.Bip01_R_Finger1" 16
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51 "ValveBiped.Bip01_R_Finger11" 50
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52 "ValveBiped.Bip01_R_Finger12" 51
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53 "ValveBiped.Bip01_R_Finger0" 16
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54 "ValveBiped.Bip01_R_Finger01" 53
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55 "ValveBiped.Bip01_R_Finger02" 54
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56 "ValveBiped.Jacket1_bone" 3
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57 "ValveBiped.Jacket0_bone" 56
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58 "ValveBiped.physgun_attachment" 16
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end
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skeleton
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time 0
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0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
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end
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2765
modelsrc/alyx_animations_ep2/weapon_draw_gesture.smd
Normal file
2765
modelsrc/alyx_animations_ep2/weapon_draw_gesture.smd
Normal file
File diff suppressed because it is too large
Load Diff
2825
modelsrc/alyx_animations_ep2/weapon_draw_gesturearms.smd
Normal file
2825
modelsrc/alyx_animations_ep2/weapon_draw_gesturearms.smd
Normal file
File diff suppressed because it is too large
Load Diff
2825
modelsrc/alyx_animations_ep2/weapon_draw_gesturespine.smd
Normal file
2825
modelsrc/alyx_animations_ep2/weapon_draw_gesturespine.smd
Normal file
File diff suppressed because it is too large
Load Diff
2765
modelsrc/alyx_animations_ep2/weapon_holster_gesture.smd
Normal file
2765
modelsrc/alyx_animations_ep2/weapon_holster_gesture.smd
Normal file
File diff suppressed because it is too large
Load Diff
2825
modelsrc/alyx_animations_ep2/weapon_holster_gesturespine.smd
Normal file
2825
modelsrc/alyx_animations_ep2/weapon_holster_gesturespine.smd
Normal file
File diff suppressed because it is too large
Load Diff
2825
modelsrc/alyx_animations_ep2/weapon_holster_gestureworld.smd
Normal file
2825
modelsrc/alyx_animations_ep2/weapon_holster_gestureworld.smd
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,65 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_L_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_L_Forearm" 9
|
||||
11 "ValveBiped.Bip01_L_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_LH" 11
|
||||
13 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_R_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_R_Forearm" 14
|
||||
16 "ValveBiped.Bip01_R_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_RH" 16
|
||||
18 "ValveBiped.Bip01_L_Thigh" 0
|
||||
19 "ValveBiped.Bip01_L_Calf" 18
|
||||
20 "ValveBiped.Bip01_L_Foot" 19
|
||||
21 "ValveBiped.Bip01_L_Toe0" 20
|
||||
22 "ValveBiped.Bip01_R_Thigh" 0
|
||||
23 "ValveBiped.Bip01_R_Calf" 22
|
||||
24 "ValveBiped.Bip01_R_Foot" 23
|
||||
25 "ValveBiped.Bip01_R_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 11
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 11
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 11
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 11
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 11
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 16
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 16
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 16
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 16
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 16
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
56 "ValveBiped.physgun_attachment" 16
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
|
||||
end
|
@ -0,0 +1,65 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_L_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_L_Forearm" 9
|
||||
11 "ValveBiped.Bip01_L_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_LH" 11
|
||||
13 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_R_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_R_Forearm" 14
|
||||
16 "ValveBiped.Bip01_R_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_RH" 16
|
||||
18 "ValveBiped.Bip01_L_Thigh" 0
|
||||
19 "ValveBiped.Bip01_L_Calf" 18
|
||||
20 "ValveBiped.Bip01_L_Foot" 19
|
||||
21 "ValveBiped.Bip01_L_Toe0" 20
|
||||
22 "ValveBiped.Bip01_R_Thigh" 0
|
||||
23 "ValveBiped.Bip01_R_Calf" 22
|
||||
24 "ValveBiped.Bip01_R_Foot" 23
|
||||
25 "ValveBiped.Bip01_R_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 11
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 11
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 11
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 11
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 11
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 16
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 16
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 16
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 16
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 16
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
56 "ValveBiped.physgun_attachment" 16
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
|
||||
end
|
2731
modelsrc/alyx_animations_hl2/weapon_draw_arms.smd
Normal file
2731
modelsrc/alyx_animations_hl2/weapon_draw_arms.smd
Normal file
File diff suppressed because it is too large
Load Diff
2383
modelsrc/alyx_animations_hl2/weapon_draw_gesture.smd
Normal file
2383
modelsrc/alyx_animations_hl2/weapon_draw_gesture.smd
Normal file
File diff suppressed because it is too large
Load Diff
2731
modelsrc/alyx_animations_hl2/weapon_draw_spine.smd
Normal file
2731
modelsrc/alyx_animations_hl2/weapon_draw_spine.smd
Normal file
File diff suppressed because it is too large
Load Diff
2731
modelsrc/alyx_animations_hl2/weapon_holster_arms.smd
Normal file
2731
modelsrc/alyx_animations_hl2/weapon_holster_arms.smd
Normal file
File diff suppressed because it is too large
Load Diff
2673
modelsrc/alyx_animations_hl2/weapon_holster_gesture.smd
Normal file
2673
modelsrc/alyx_animations_hl2/weapon_holster_gesture.smd
Normal file
File diff suppressed because it is too large
Load Diff
2731
modelsrc/alyx_animations_hl2/weapon_holster_spine.smd
Normal file
2731
modelsrc/alyx_animations_hl2/weapon_holster_spine.smd
Normal file
File diff suppressed because it is too large
Load Diff
@ -63,6 +63,7 @@ $include "HunterRecvDI.qci"
|
||||
$include "OnFirePolice.qci"
|
||||
|
||||
$include "AlyxBlindfire.qci"
|
||||
$include "AlyxHolster.qci"
|
||||
|
||||
$include "Rappel.qci"
|
||||
$include "GenericAnimationMacros.qci"
|
||||
|
Loading…
x
Reference in New Issue
Block a user