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Merge pull request #4 from mapbase-source/mapbase/feature/improved-player-anims
Improved player animations
This commit is contained in:
commit
b329101857
@ -11,7 +11,7 @@ This repository accepts pull requests for contributing models or animations to M
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---
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Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.
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Most of these source files are derived from decompiled Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Deathmatch, Counter-Strike: Source, or Left 4 Dead 1 content. Crowbar was used to decompile the content involved.
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SMDs under `custom` subfolders (i.e. `combine_soldier_anims_anims/custom/Idle1_Pistol.smd`) are custom animations or modifications of decompiled animations created by Blixibon.
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@ -66,113 +66,113 @@ $definemacro a_CrouchRunBlends \\
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$animation "a_WalkS" "male_shared_anims\a_WalkS.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 10 fakeorigin -7.85 4.14 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 27 5 21 27 target 3
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ikrule "rfoot" footstep contact 24 fakeorigin -7.32 -2.25 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 19 6 12 target 2
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//ikrule "lfoot" footstep contact 10 fakeorigin -7.85 4.14 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 27 5 21 27 target 3
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//ikrule "rfoot" footstep contact 24 fakeorigin -7.32 -2.25 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 19 6 12 target 2
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walkframe 28 LX LY
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}
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$animation "a_WalkSE" "male_shared_anims\a_WalkSE.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 11 fakeorigin -4.59 0.58 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 27 6 21 27 target 3
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ikrule "rfoot" footstep contact 25 fakeorigin -2.36 -5.69 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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//ikrule "lfoot" footstep contact 11 fakeorigin -4.59 0.58 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 27 6 21 27 target 3
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//ikrule "rfoot" footstep contact 25 fakeorigin -2.36 -5.69 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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walkframe 28 LX LY
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}
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$animation "a_WalkE" "male_shared_anims\a_WalkE.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 9 fakeorigin 5.61 -4.22 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 1 6 22 1 target 3
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ikrule "rfoot" footstep contact 22 fakeorigin -2.65 -10.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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//ikrule "lfoot" footstep contact 9 fakeorigin 5.61 -4.22 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 1 6 22 1 target 3
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//ikrule "rfoot" footstep contact 22 fakeorigin -2.65 -10.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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walkframe 26 LX LY
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}
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$animation "a_WalkNE" "male_shared_anims\a_WalkNE.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 9 fakeorigin 7.33 -1.32 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 20 25 target 3
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ikrule "rfoot" footstep contact 22 fakeorigin 4.31 -9.39 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 18 7 12 target 2
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//ikrule "lfoot" footstep contact 9 fakeorigin 7.33 -1.32 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 20 25 target 3
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//ikrule "rfoot" footstep contact 22 fakeorigin 4.31 -9.39 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 18 7 12 target 2
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walkframe 26 LX LY
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}
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$animation "a_WalkN" "male_shared_anims\a_WalkN.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 10 fakeorigin 10.25 4.75 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 28 5 21 28 target 3
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ikrule "rfoot" footstep contact 25 fakeorigin 10.26 -2.65 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 6 13 target 2
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//ikrule "lfoot" footstep contact 10 fakeorigin 10.25 4.75 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 28 5 21 28 target 3
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//ikrule "rfoot" footstep contact 25 fakeorigin 10.26 -2.65 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 6 13 target 2
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walkframe 30 LX LY
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}
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$animation "a_WalkNW" "male_shared_anims\a_WalkNW.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 9 fakeorigin 4.17 11.18 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 19 25 target 3
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ikrule "rfoot" footstep contact 22 fakeorigin 5.76 1.71 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 18 7 12 target 2
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//ikrule "lfoot" footstep contact 9 fakeorigin 4.17 11.18 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 19 25 target 3
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//ikrule "rfoot" footstep contact 22 fakeorigin 5.76 1.71 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 18 7 12 target 2
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walkframe 26 LX LY
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}
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$animation "a_WalkW" "male_shared_anims\a_WalkW.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 9 fakeorigin -3.31 10.98 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 20 25 target 3
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ikrule "rfoot" footstep contact 23 fakeorigin 5.42 3.48 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 20 9 14 target 2
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//ikrule "lfoot" footstep contact 9 fakeorigin -3.31 10.98 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 20 25 target 3
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//ikrule "rfoot" footstep contact 23 fakeorigin 5.42 3.48 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 20 9 14 target 2
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walkframe 26 LX LY
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}
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$animation "a_WalkSW" "male_shared_anims\a_WalkSW.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 11 fakeorigin -1.77 7 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 26 5 20 26 target 3
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ikrule "rfoot" footstep contact 25 fakeorigin -3.99 -0.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 6 13 target 2
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//ikrule "lfoot" footstep contact 11 fakeorigin -1.77 7 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 26 5 20 26 target 3
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//ikrule "rfoot" footstep contact 25 fakeorigin -3.99 -0.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 6 13 target 2
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walkframe 28 LX LY
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}
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$animation a_RunS "hl2mp_ported_anims\RunS" {
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loop LX LY startloop 0 rotateto -180
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ikrule "lfoot" footstep contact 8 fakeorigin -1.67 4.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
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ikrule "rfoot" footstep contact 17 fakeorigin -2.19 -4.26 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 14 3 8 target 2
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//ikrule "lfoot" footstep contact 8 fakeorigin -1.67 4.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
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//ikrule "rfoot" footstep contact 17 fakeorigin -2.19 -4.26 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 14 3 8 target 2
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alignto reference
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}
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$animation a_RunSE "hl2mp_ported_anims\RunSE" {
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loop LX LY startloop 0 rotateto -135
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ikrule "lfoot" footstep contact 8 fakeorigin -6.04 4.12 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 12 17 target 3
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ikrule "rfoot" footstep contact 17 fakeorigin 2.09 -6.05 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 14 3 8 target 2
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//ikrule "lfoot" footstep contact 8 fakeorigin -6.04 4.12 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 12 17 target 3
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//ikrule "rfoot" footstep contact 17 fakeorigin 2.09 -6.05 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 14 3 8 target 2
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alignto reference
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}
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$animation a_RunE "hl2mp_ported_anims\RunE" {
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loop LX LY startloop 0 rotateto -90
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ikrule "lfoot" footstep contact 6 fakeorigin 4.24 -4.05 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 4 9 15 target 3
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ikrule "rfoot" footstep contact 14 fakeorigin -2.39 -13.73 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 13 1 7 target 2
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//ikrule "lfoot" footstep contact 6 fakeorigin 4.24 -4.05 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 4 9 15 target 3
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//ikrule "rfoot" footstep contact 14 fakeorigin -2.39 -13.73 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 13 1 7 target 2
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alignto reference
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}
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$animation a_RunNE "hl2mp_ported_anims\RunNE" {
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loop LX LY startloop 0 rotateto -45
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ikrule "lfoot" footstep contact 6 fakeorigin 8.14 -2.01 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 9 16 target 3
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ikrule "rfoot" footstep contact 16 fakeorigin 3.03 -6.53 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 14 18 7 target 2
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//ikrule "lfoot" footstep contact 6 fakeorigin 8.14 -2.01 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 9 16 target 3
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//ikrule "rfoot" footstep contact 16 fakeorigin 3.03 -6.53 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 14 18 7 target 2
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alignto reference
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}
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$animation a_RunN "hl2mp_ported_anims\RunN" {
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loop LX LY startloop 0 rotateto 0
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ikrule "lfoot" footstep contact 7 fakeorigin 4.52 2.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 10 16 target 3
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ikrule "rfoot" footstep contact 16 fakeorigin 4.56 -1.62 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 14 1 7 target 2
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//ikrule "lfoot" footstep contact 7 fakeorigin 4.52 2.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 10 16 target 3
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//ikrule "rfoot" footstep contact 16 fakeorigin 4.56 -1.62 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 14 1 7 target 2
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alignto reference
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}
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$animation a_RunNW "hl2mp_ported_anims\RunNW" {
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loop LX LY startloop 0 rotateto 45
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ikrule "lfoot" footstep contact 8 fakeorigin 3.25 5.63 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
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ikrule "rfoot" footstep contact 16 fakeorigin 6.76 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 15 18 7 target 2
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//ikrule "lfoot" footstep contact 8 fakeorigin 3.25 5.63 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
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//ikrule "rfoot" footstep contact 16 fakeorigin 6.76 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 15 18 7 target 2
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alignto reference
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}
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$animation a_RunW "hl2mp_ported_anims\RunW" {
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loop LX LY startloop 0 rotateto 90
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ikrule "lfoot" footstep contact 6 fakeorigin -6.05 11.44 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 10 16 target 3
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ikrule "rfoot" footstep contact 15 fakeorigin 1.47 3.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 13 3 8 target 2
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//ikrule "lfoot" footstep contact 6 fakeorigin -6.05 11.44 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 10 16 target 3
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//ikrule "rfoot" footstep contact 15 fakeorigin 1.47 3.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 13 3 8 target 2
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alignto reference
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}
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$animation a_RunSW "hl2mp_ported_anims\RunSW" {
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loop LX LY startloop 0 rotateto 135
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ikrule "lfoot" footstep contact 9 fakeorigin 5.87 -0.98 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
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ikrule "rfoot" footstep contact 17 fakeorigin -1.3 -3.48 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 13 2 7 target 2
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//ikrule "lfoot" footstep contact 9 fakeorigin 5.87 -0.98 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
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//ikrule "rfoot" footstep contact 17 fakeorigin -1.3 -3.48 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 13 2 7 target 2
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alignto reference
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}
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@ -180,49 +180,49 @@ $animation a_RunSW "hl2mp_ported_anims\RunSW" {
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$animation a_Crouch_walkS "hl2mp_ported_anims\Crouch_walkS" {
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loop LX LY rotateto -180
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ikrule "lfoot" footstep contact 10 fakeorigin -5.37 6.35 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 28 5 22 28 target 3
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ikrule "rfoot" footstep contact 25 fakeorigin -5.55 -5.78 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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//ikrule "lfoot" footstep contact 10 fakeorigin -5.37 6.35 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 28 5 22 28 target 3
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//ikrule "rfoot" footstep contact 25 fakeorigin -5.55 -5.78 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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alignto reference
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}
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$animation a_Crouch_walkSE "hl2mp_ported_anims\Crouch_walkSE" {
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loop LX LY rotateto -135
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ikrule "lfoot" footstep contact 10 fakeorigin -2.77 -4.1 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 28 5 22 28 target 3
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ikrule "rfoot" footstep contact 25 fakeorigin -2.11 -11.61 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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//ikrule "lfoot" footstep contact 10 fakeorigin -2.77 -4.1 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 28 5 22 28 target 3
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//ikrule "rfoot" footstep contact 25 fakeorigin -2.11 -11.61 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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alignto reference
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}
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$animation a_Crouch_walkE "hl2mp_ported_anims\Crouch_walkE" {
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loop LX LY rotateto -90
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ikrule "lfoot" footstep contact 10 fakeorigin 9.12 -12.11 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 7 23 30 target 3
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ikrule "rfoot" footstep contact 22 fakeorigin 2.25 -18.79 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 20 8 14 target 2
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//ikrule "lfoot" footstep contact 10 fakeorigin 9.12 -12.11 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 7 23 30 target 3
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//ikrule "rfoot" footstep contact 22 fakeorigin 2.25 -18.79 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 20 8 14 target 2
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alignto reference
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}
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$animation a_Crouch_walkNE "hl2mp_ported_anims\Crouch_walkNE" {
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loop LX LY rotateto -45
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ikrule "lfoot" footstep contact 11 fakeorigin 9.53 -2.01 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 6 23 29 target 3
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ikrule "rfoot" footstep contact 23 fakeorigin 12.58 -15.59 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 19 8 13 target 2
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//ikrule "lfoot" footstep contact 11 fakeorigin 9.53 -2.01 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 6 23 29 target 3
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//ikrule "rfoot" footstep contact 23 fakeorigin 12.58 -15.59 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 19 8 13 target 2
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alignto reference
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}
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$animation a_Crouch_walkN "hl2mp_ported_anims\crouch_walkN" {
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loop LX LY rotateto 0
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ikrule "lfoot" footstep contact 8 fakeorigin 18.99 5.56 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 5 23 29 target 3
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ikrule "rfoot" footstep contact 23 fakeorigin 15.12 -5.52 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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//ikrule "lfoot" footstep contact 8 fakeorigin 18.99 5.56 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 5 23 29 target 3
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//ikrule "rfoot" footstep contact 23 fakeorigin 15.12 -5.52 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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alignto reference
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}
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$animation a_Crouch_walkNW "hl2mp_ported_anims\Crouch_walkNW" {
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loop LX LY rotateto 45
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ikrule "lfoot" footstep contact 7 fakeorigin 12.87 14.64 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 22 4 11 22 target 3
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ikrule "rfoot" footstep contact 23 fakeorigin 15.05 6.11 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 9 19 30 9 target 2
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//ikrule "lfoot" footstep contact 7 fakeorigin 12.87 14.64 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 22 4 11 22 target 3
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//ikrule "rfoot" footstep contact 23 fakeorigin 15.05 6.11 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 9 19 30 9 target 2
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alignto reference
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}
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$animation a_Crouch_walkW "hl2mp_ported_anims\Crouch_walkW" {
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loop LX LY rotateto 90
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ikrule "lfoot" footstep contact 8 fakeorigin 2.32 16.56 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 23 5 11 23 target 3
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ikrule "rfoot" footstep contact 27 fakeorigin 9.74 3.72 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 11 22 30 11 target 2
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//ikrule "lfoot" footstep contact 8 fakeorigin 2.32 16.56 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 23 5 11 23 target 3
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//ikrule "rfoot" footstep contact 27 fakeorigin 9.74 3.72 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 11 22 30 11 target 2
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alignto reference
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}
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$animation a_Crouch_walkSW "hl2mp_ported_anims\Crouch_walkSW" {
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loop LX LY rotateto 135
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ikrule "lfoot" footstep contact 10 fakeorigin -1.36 12.72 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 23 5 11 23 target 3
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ikrule "rfoot" footstep contact 25 fakeorigin -0.89 2.41 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 20 30 10 target 2
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//ikrule "lfoot" footstep contact 10 fakeorigin -1.36 12.72 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 23 5 11 23 target 3
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//ikrule "rfoot" footstep contact 25 fakeorigin -0.89 2.41 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 20 30 10 target 2
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alignto reference
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}
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@ -66,128 +66,128 @@ $definemacro a_CrouchRunBlends \\
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$animation "a_WalkS" "female_shared_anims\a_WalkS.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 10 fakeorigin -7.85 4.14 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 27 5 21 27 target 3
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ikrule "rfoot" footstep contact 24 fakeorigin -7.32 -2.25 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 19 6 12 target 2
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//ikrule "lfoot" footstep contact 10 fakeorigin -7.85 4.14 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 27 5 21 27 target 3
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//ikrule "rfoot" footstep contact 24 fakeorigin -7.32 -2.25 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 19 6 12 target 2
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walkframe 28 LX LY
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}
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$animation "a_WalkSE" "female_shared_anims\a_WalkSE.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 11 fakeorigin -4.59 0.58 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 27 6 21 27 target 3
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ikrule "rfoot" footstep contact 25 fakeorigin -2.36 -5.69 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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//ikrule "lfoot" footstep contact 11 fakeorigin -4.59 0.58 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 27 6 21 27 target 3
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//ikrule "rfoot" footstep contact 25 fakeorigin -2.36 -5.69 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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walkframe 28 LX LY
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}
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$animation "a_WalkE" "female_shared_anims\a_WalkE.smd" {
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fps 30
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loop
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ikrule "lfoot" footstep contact 9 fakeorigin 5.61 -4.22 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 1 6 22 1 target 3
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ikrule "rfoot" footstep contact 22 fakeorigin -2.65 -10.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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//ikrule "lfoot" footstep contact 9 fakeorigin 5.61 -4.22 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 1 6 22 1 target 3
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//ikrule "rfoot" footstep contact 22 fakeorigin -2.65 -10.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 7 13 target 2
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||||
walkframe 26 LX LY
|
||||
}
|
||||
|
||||
$animation "a_WalkNE" "female_shared_anims\a_WalkNE.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 9 fakeorigin 7.33 -1.32 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 20 25 target 3
|
||||
ikrule "rfoot" footstep contact 22 fakeorigin 4.31 -9.39 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 18 7 12 target 2
|
||||
//ikrule "lfoot" footstep contact 9 fakeorigin 7.33 -1.32 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 20 25 target 3
|
||||
//ikrule "rfoot" footstep contact 22 fakeorigin 4.31 -9.39 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 18 7 12 target 2
|
||||
walkframe 26 LX LY
|
||||
}
|
||||
|
||||
$animation "a_WalkN" "female_shared_anims\a_WalkN.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 10 fakeorigin 10.25 4.75 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 28 5 21 28 target 3
|
||||
ikrule "rfoot" footstep contact 25 fakeorigin 10.26 -2.65 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 6 13 target 2
|
||||
//ikrule "lfoot" footstep contact 10 fakeorigin 10.25 4.75 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 28 5 21 28 target 3
|
||||
//ikrule "rfoot" footstep contact 25 fakeorigin 10.26 -2.65 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 6 13 target 2
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
||||
$animation "a_WalkNW" "female_shared_anims\a_WalkNW.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 9 fakeorigin 4.17 11.18 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 19 25 target 3
|
||||
ikrule "rfoot" footstep contact 22 fakeorigin 5.76 1.71 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 18 7 12 target 2
|
||||
//ikrule "lfoot" footstep contact 9 fakeorigin 4.17 11.18 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 19 25 target 3
|
||||
//ikrule "rfoot" footstep contact 22 fakeorigin 5.76 1.71 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 12 18 7 12 target 2
|
||||
walkframe 26 LX LY
|
||||
}
|
||||
|
||||
$animation "a_WalkW" "female_shared_anims\a_WalkW.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 9 fakeorigin -3.31 10.98 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 20 25 target 3
|
||||
ikrule "rfoot" footstep contact 23 fakeorigin 5.42 3.48 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 20 9 14 target 2
|
||||
//ikrule "lfoot" footstep contact 9 fakeorigin -3.31 10.98 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 25 5 20 25 target 3
|
||||
//ikrule "rfoot" footstep contact 23 fakeorigin 5.42 3.48 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 20 9 14 target 2
|
||||
walkframe 26 LX LY
|
||||
}
|
||||
|
||||
$animation "a_WalkSW" "female_shared_anims\a_WalkSW.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 11 fakeorigin -1.77 7 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 26 5 20 26 target 3
|
||||
ikrule "rfoot" footstep contact 25 fakeorigin -3.99 -0.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 6 13 target 2
|
||||
//ikrule "lfoot" footstep contact 11 fakeorigin -1.77 7 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 26 5 20 26 target 3
|
||||
//ikrule "rfoot" footstep contact 25 fakeorigin -3.99 -0.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 13 20 6 13 target 2
|
||||
walkframe 28 LX LY
|
||||
}
|
||||
|
||||
$animation "a_RunS" "female_shared_anims\a_RunS.smd" {
|
||||
fps 31
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin -1.67 4.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
|
||||
ikrule "rfoot" footstep contact 17 fakeorigin -2.19 -4.26 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 14 3 8 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin -1.67 4.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
|
||||
//ikrule "rfoot" footstep contact 17 fakeorigin -2.19 -4.26 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 14 3 8 target 2
|
||||
walkframe 18 LX LY
|
||||
}
|
||||
|
||||
$animation "a_RunSE" "female_shared_anims\a_RunSE.smd" {
|
||||
fps 29
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin -6.04 4.12 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 12 17 target 3
|
||||
ikrule "rfoot" footstep contact 17 fakeorigin 2.09 -6.05 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 14 3 8 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin -6.04 4.12 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 12 17 target 3
|
||||
//ikrule "rfoot" footstep contact 17 fakeorigin 2.09 -6.05 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 14 3 8 target 2
|
||||
walkframe 18 LX LY
|
||||
}
|
||||
|
||||
$animation "a_RunE" "female_shared_anims\a_RunE.smd" {
|
||||
fps 31
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 6 fakeorigin 4.24 -4.05 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 4 9 15 target 3
|
||||
ikrule "rfoot" footstep contact 14 fakeorigin -2.39 -13.73 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 13 1 7 target 2
|
||||
//ikrule "lfoot" footstep contact 6 fakeorigin 4.24 -4.05 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 4 9 15 target 3
|
||||
//ikrule "rfoot" footstep contact 14 fakeorigin -2.39 -13.73 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 13 1 7 target 2
|
||||
walkframe 18 LX LY
|
||||
}
|
||||
|
||||
$animation "a_RunNE" "female_shared_anims\a_RunNE.smd" {
|
||||
fps 29
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 6 fakeorigin 8.14 -2.01 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 9 16 target 3
|
||||
ikrule "rfoot" footstep contact 16 fakeorigin 3.03 -6.53 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 14 18 7 target 2
|
||||
//ikrule "lfoot" footstep contact 6 fakeorigin 8.14 -2.01 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 9 16 target 3
|
||||
//ikrule "rfoot" footstep contact 16 fakeorigin 3.03 -6.53 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 14 18 7 target 2
|
||||
walkframe 18 LX LY
|
||||
}
|
||||
|
||||
$animation "a_RunN" "female_shared_anims\a_RunN.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 7 fakeorigin 4.52 2.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 10 16 target 3
|
||||
ikrule "rfoot" footstep contact 16 fakeorigin 4.56 -1.62 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 14 1 7 target 2
|
||||
//ikrule "lfoot" footstep contact 7 fakeorigin 4.52 2.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 10 16 target 3
|
||||
//ikrule "rfoot" footstep contact 16 fakeorigin 4.56 -1.62 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 14 1 7 target 2
|
||||
walkframe 18 LX LY
|
||||
}
|
||||
|
||||
$animation "a_RunNW" "female_shared_anims\a_RunNW.smd" {
|
||||
fps 28
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin 3.25 5.63 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
|
||||
ikrule "rfoot" footstep contact 16 fakeorigin 6.76 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 15 18 7 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin 3.25 5.63 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
|
||||
//ikrule "rfoot" footstep contact 16 fakeorigin 6.76 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 15 18 7 target 2
|
||||
walkframe 18 LX LY
|
||||
}
|
||||
|
||||
$animation "a_RunW" "female_shared_anims\a_RunW.smd" {
|
||||
fps 32
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 6 fakeorigin -6.05 11.44 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 10 16 target 3
|
||||
ikrule "rfoot" footstep contact 15 fakeorigin 1.47 3.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 13 3 8 target 2
|
||||
//ikrule "lfoot" footstep contact 6 fakeorigin -6.05 11.44 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 16 5 10 16 target 3
|
||||
//ikrule "rfoot" footstep contact 15 fakeorigin 1.47 3.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 13 3 8 target 2
|
||||
walkframe 18 LX LY
|
||||
}
|
||||
|
||||
$animation "a_RunSW" "female_shared_anims\a_RunSW.smd" {
|
||||
fps 31
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 9 fakeorigin 5.87 -0.98 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
|
||||
ikrule "rfoot" footstep contact 17 fakeorigin -1.3 -3.48 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 13 2 7 target 2
|
||||
//ikrule "lfoot" footstep contact 9 fakeorigin 5.87 -0.98 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 17 5 11 17 target 3
|
||||
//ikrule "rfoot" footstep contact 17 fakeorigin -1.3 -3.48 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 7 13 2 7 target 2
|
||||
walkframe 18 LX LY
|
||||
}
|
||||
|
||||
@ -196,63 +196,63 @@ $animation "a_RunSW" "female_shared_anims\a_RunSW.smd" {
|
||||
$animation "a_Crouch_walkS" "female_shared_anims\a_Crouch_walkS.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin -6.56 4.84 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 22 30 target 3
|
||||
ikrule "rfoot" footstep contact 23 fakeorigin -7.78 -4.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 23 7 15 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin -6.56 4.84 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 22 30 target 3
|
||||
//ikrule "rfoot" footstep contact 23 fakeorigin -7.78 -4.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 23 7 15 target 2
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
||||
$animation "a_Crouch_walkSE" "female_shared_anims\a_Crouch_walkSE.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin -3.8 -5.87 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 22 30 target 3
|
||||
ikrule "rfoot" footstep contact 23 fakeorigin -3.66 -13.04 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 23 7 15 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin -3.8 -5.87 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 22 30 target 3
|
||||
//ikrule "rfoot" footstep contact 23 fakeorigin -3.66 -13.04 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 23 7 15 target 2
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
||||
$animation "a_Crouch_walkE" "female_shared_anims\a_Crouch_walkE.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin 9.77 -16.57 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 23 30 target 3
|
||||
ikrule "rfoot" footstep contact 22 fakeorigin 2.56 -17.58 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 22 8 15 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin 9.77 -16.57 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 23 30 target 3
|
||||
//ikrule "rfoot" footstep contact 22 fakeorigin 2.56 -17.58 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 22 8 15 target 2
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
||||
$animation "a_Crouch_walkNE" "female_shared_anims\a_Crouch_walkNE.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin 14.03 -7.72 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 23 30 target 3
|
||||
ikrule "rfoot" footstep contact 22 fakeorigin 13.16 -14.96 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 22 8 15 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin 14.03 -7.72 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 23 30 target 3
|
||||
//ikrule "rfoot" footstep contact 22 fakeorigin 13.16 -14.96 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 22 8 15 target 2
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
||||
$animation "a_Crouch_walkN" "female_shared_anims\a_Crouch_walkN.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin 19.26 4.16 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 23 30 target 3
|
||||
ikrule "rfoot" footstep contact 23 fakeorigin 15.37 -4.18 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 23 7 15 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin 19.26 4.16 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 8 23 30 target 3
|
||||
//ikrule "rfoot" footstep contact 23 fakeorigin 15.37 -4.18 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 15 23 7 15 target 2
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
||||
$animation "a_Crouch_walkNW" "female_shared_anims\a_Crouch_walkNW.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin 12.16 13.87 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 24 8 11 24 target 3
|
||||
ikrule "rfoot" footstep contact 16 fakeorigin 7.71 -1.08 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 30 8 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin 12.16 13.87 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 24 8 11 24 target 3
|
||||
//ikrule "rfoot" footstep contact 16 fakeorigin 7.71 -1.08 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 30 8 target 2
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
||||
$animation "a_Crouch_walkW" "female_shared_anims\a_Crouch_walkW.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin 2.61 15.26 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 24 8 11 24 target 3
|
||||
ikrule "rfoot" footstep contact 16 fakeorigin 11.15 -1.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 30 8 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin 2.61 15.26 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 24 8 11 24 target 3
|
||||
//ikrule "rfoot" footstep contact 16 fakeorigin 11.15 -1.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 30 8 target 2
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
||||
$animation "a_Crouch_walkSW" "female_shared_anims\a_Crouch_walkSW.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 8 fakeorigin -2.91 13.99 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 24 8 11 24 target 3
|
||||
ikrule "rfoot" footstep contact 16 fakeorigin 2.58 -3.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 30 8 target 2
|
||||
//ikrule "lfoot" footstep contact 8 fakeorigin -2.91 13.99 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 24 8 11 24 target 3
|
||||
//ikrule "rfoot" footstep contact 16 fakeorigin 2.58 -3.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 30 8 target 2
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
$ModelName "combine_soldier_anims.mdl"
|
||||
|
||||
//$includemodel "player/male_anims.mdl"
|
||||
|
||||
// Must be included
|
||||
$include "BaseModel.qci"
|
||||
$include "hl2mp_ported_anims/commonbones.qci"
|
||||
@ -276,7 +274,7 @@ $sequence $gesturename$ { \\
|
||||
$continue $gesturename$
|
||||
|
||||
$makeflinchgesture_rleg "gesture_melee_kick" "police_ss_anims\adoorkick.smd" 7 32 45
|
||||
$append gesture_melee_kick { activity "ACT_GESTURE_MELEE_ATTACK2" 1 { event 3 20 "" } fps 40 }
|
||||
$append gesture_melee_kick { activity "ACT_GESTURE_MELEE_ATTACK2" 1 { event 3 20 "" } fps 55 iklock lfoot 1 0 }
|
||||
|
||||
$include "SoldierCrouchMovement.qci"
|
||||
|
||||
@ -307,3 +305,32 @@ $append Heal {
|
||||
}
|
||||
|
||||
$include "SoldierAnimationNodes.qci"
|
||||
|
||||
// ================================================================
|
||||
|
||||
$include "hl2mp_ported_anims/player_macros.qci"
|
||||
|
||||
$sequence reference "hl2mp_ported_anims\ragdoll_pose"
|
||||
$include "HL2MPMoveAnims.qci"
|
||||
|
||||
$pushd "combine_soldier_anims_anims"
|
||||
$include "mapbase_player_include_anims_soldier.qci"
|
||||
$popd
|
||||
|
||||
// ================================================================
|
||||
|
||||
$KeyValues
|
||||
{
|
||||
playermodel_data
|
||||
{
|
||||
neck_pivot_up "12"
|
||||
neck_pivot_fwd "-4"
|
||||
neck_pivot_duck_up "24"
|
||||
neck_pivot_duck_fwd "16"
|
||||
|
||||
bone_transforms
|
||||
{
|
||||
$include "mapbase_player_include_bonetransforms.qci"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
1444
modelsrc/combine_soldier_anims_anims/custom/mp_lower_pistol.smd
Normal file
1444
modelsrc/combine_soldier_anims_anims/custom/mp_lower_pistol.smd
Normal file
File diff suppressed because it is too large
Load Diff
4605
modelsrc/css_ported_anims/Walk_Reload_ELITES_Layer.smd
Normal file
4605
modelsrc/css_ported_anims/Walk_Reload_ELITES_Layer.smd
Normal file
File diff suppressed because it is too large
Load Diff
1126
modelsrc/css_ported_anims/crouch_idle_elites.smd
Normal file
1126
modelsrc/css_ported_anims/crouch_idle_elites.smd
Normal file
File diff suppressed because it is too large
Load Diff
157
modelsrc/css_ported_anims/idle_elites.smd
Normal file
157
modelsrc/css_ported_anims/idle_elites.smd
Normal file
@ -0,0 +1,157 @@
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_L_Thigh" 0
|
||||
2 "ValveBiped.Bip01_L_Calf" 1
|
||||
3 "ValveBiped.Bip01_L_Foot" 2
|
||||
4 "ValveBiped.Bip01_L_Toe0" 3
|
||||
5 "ValveBiped.Bip01_R_Thigh" 0
|
||||
6 "ValveBiped.Bip01_R_Calf" 5
|
||||
7 "ValveBiped.Bip01_R_Foot" 6
|
||||
8 "ValveBiped.Bip01_R_Toe0" 7
|
||||
9 "ValveBiped.Bip01_Spine" 0
|
||||
10 "ValveBiped.Bip01_Spine1" 9
|
||||
11 "ValveBiped.Bip01_Spine2" 10
|
||||
12 "ValveBiped.Bip01_Spine4" 11
|
||||
13 "ValveBiped.Bip01_Neck1" 12
|
||||
14 "ValveBiped.Bip01_Head1" 13
|
||||
15 "ValveBiped.forward" 14
|
||||
16 "ValveBiped.Bip01_L_Clavicle" 12
|
||||
17 "ValveBiped.Bip01_L_UpperArm" 16
|
||||
18 "ValveBiped.Bip01_L_Forearm" 17
|
||||
19 "ValveBiped.Bip01_L_Hand" 18
|
||||
20 "ValveBiped.Bip01_L_Finger2" 19
|
||||
21 "ValveBiped.Bip01_L_Finger21" 20
|
||||
22 "ValveBiped.Bip01_L_Finger22" 21
|
||||
23 "ValveBiped.Bip01_L_Finger1" 19
|
||||
24 "ValveBiped.Bip01_L_Finger11" 23
|
||||
25 "ValveBiped.Bip01_L_Finger12" 24
|
||||
26 "ValveBiped.Bip01_L_Finger0" 19
|
||||
27 "ValveBiped.Bip01_L_Finger01" 26
|
||||
28 "ValveBiped.Bip01_L_Finger02" 27
|
||||
29 "ValveBiped.Bip01_L_Wrist" 18
|
||||
30 "ValveBiped.Bip01_L_Ulna" 18
|
||||
31 "ValveBiped.Bip01_R_Clavicle" 12
|
||||
32 "ValveBiped.Bip01_R_UpperArm" 31
|
||||
33 "ValveBiped.Bip01_R_Forearm" 32
|
||||
34 "ValveBiped.Bip01_R_Hand" 33
|
||||
35 "ValveBiped.Bip01_R_Finger2" 34
|
||||
36 "ValveBiped.Bip01_R_Finger21" 35
|
||||
37 "ValveBiped.Bip01_R_Finger22" 36
|
||||
38 "ValveBiped.Bip01_R_Finger1" 34
|
||||
39 "ValveBiped.Bip01_R_Finger11" 38
|
||||
40 "ValveBiped.Bip01_R_Finger12" 39
|
||||
41 "ValveBiped.Bip01_R_Finger0" 34
|
||||
42 "ValveBiped.Bip01_R_Finger01" 41
|
||||
43 "ValveBiped.Bip01_R_Finger02" 42
|
||||
44 "ValveBiped.Bip01_R_Wrist" 33
|
||||
45 "ValveBiped.Bip01_R_Ulna" 33
|
||||
46 "ValveBiped.weapon_bone" 9
|
||||
47 "ValveBiped.weapon_bone_RHand" 46
|
||||
48 "ValveBiped.weapon_bone_LHand" 47
|
||||
49 "ValveBiped.weapon_bone_Clip" 48
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.002760 0.410150 37.436367 1.570800 -0.078540 -0.523656
|
||||
1 4.162780 -0.000011 -0.000000 -2.085649 -0.500214 -1.291741
|
||||
2 19.097565 0.000066 0.000057 -0.000142 -0.000372 0.766490
|
||||
3 17.682049 0.000061 -0.000015 -0.070420 0.032670 -1.150834
|
||||
4 7.359941 -0.000022 0.000000 -0.009980 -0.005349 -0.584364
|
||||
5 -4.162780 0.000009 0.000020 -1.782990 -0.153479 -1.783450
|
||||
6 19.097561 -0.000026 0.000000 0.000221 0.000560 0.780717
|
||||
7 17.682022 0.000031 -0.000010 0.264860 0.087800 -1.610299
|
||||
8 7.359929 0.000020 -0.000002 -0.084391 -0.004890 -0.577310
|
||||
9 0.000000 3.579299 -3.190630 1.586259 0.004504 1.223238
|
||||
10 4.275559 0.000019 0.000033 -0.101160 0.118075 0.185779
|
||||
11 3.766731 -0.000014 -0.000030 -0.061418 0.057210 0.278376
|
||||
12 9.545987 0.000004 0.000018 -0.040560 0.016559 0.152879
|
||||
13 3.536831 -0.000007 -0.000009 3.141590 -0.000000 0.406112
|
||||
14 3.852009 0.000008 -0.000012 0.703990 -0.008600 0.686187
|
||||
15 20.204243 -89.991295 34.903336 -0.000010 -0.000003 -0.000005
|
||||
16 2.203694 1.046384 2.073300 -2.107196 -1.686883 0.105167
|
||||
17 6.450112 -0.000019 -0.000011 -2.291456 -0.710777 -0.215482
|
||||
18 12.511066 -0.000031 -0.000029 -0.000006 -0.000004 -1.022248
|
||||
19 12.285407 -0.000058 -0.000067 0.968042 -0.299381 0.591755
|
||||
20 4.152346 0.229613 0.428218 0.048791 0.209092 -1.266710
|
||||
21 1.839842 0.000012 -0.000001 0.000011 0.036072 -0.974920
|
||||
22 1.292972 -0.000014 0.000006 -0.126781 -0.026159 -1.176484
|
||||
23 4.140623 0.125602 1.391597 0.353419 -0.024690 -0.492753
|
||||
24 1.838871 0.000001 -0.000010 0.000034 -0.072636 -0.704485
|
||||
25 1.175779 -0.000004 -0.000000 0.044844 -0.018550 -1.931513
|
||||
26 0.897461 -0.321293 1.404296 -1.276489 -0.056579 -0.967101
|
||||
27 1.915042 0.000001 -0.000005 -0.000034 -0.255103 0.298814
|
||||
28 1.291008 -0.000008 0.000004 -0.057663 -0.156152 0.941257
|
||||
29 12.282519 -0.000054 -0.000026 -0.670388 0.000001 -0.000004
|
||||
30 6.139308 -0.000029 -0.000014 -0.337446 0.000002 -0.000006
|
||||
31 2.203701 1.046384 -2.073299 -0.079983 2.258603 -1.722062
|
||||
32 6.450122 0.000015 -0.000005 0.360468 1.816758 -1.989855
|
||||
33 12.511064 -0.000014 -0.000049 0.000047 0.000056 -0.814501
|
||||
34 12.285429 -0.000007 0.000015 -1.161356 0.133474 0.565600
|
||||
35 4.152354 0.226085 -0.429937 -0.061928 -0.158883 -1.081453
|
||||
36 1.839841 -0.000013 0.000013 -0.000010 0.147168 -0.963512
|
||||
37 1.292972 -0.000000 0.000011 0.000002 -0.149350 -1.138838
|
||||
38 4.140632 0.114081 -1.392596 -0.355917 0.134890 -0.509967
|
||||
39 1.838871 0.000006 -0.000003 0.000006 0.322146 -0.847929
|
||||
40 1.175779 -0.000004 -0.000008 -0.288519 0.290096 -1.585500
|
||||
41 0.897469 -0.332772 -1.401368 1.231754 0.339129 -0.821836
|
||||
42 1.915038 0.000001 0.000005 -0.000008 0.143716 0.318311
|
||||
43 1.291010 0.000001 -0.000015 0.053393 0.026955 0.924178
|
||||
44 12.282806 -0.000006 0.000017 0.675842 0.000002 -0.000002
|
||||
45 6.141810 -0.003494 -0.003066 0.339972 0.000040 -0.000020
|
||||
46 18.789120 27.751549 2.339051 -0.528588 -1.014593 -1.109953
|
||||
47 -1.174801 0.048364 -0.362546 1.660805 -0.556319 -0.336807
|
||||
48 11.371440 -0.000008 -0.000064 0.061201 3.102611 -0.270425
|
||||
49 9.040189 -0.000018 0.000040 -1.601246 -2.797855 0.293908
|
||||
time 1
|
||||
0 0.002760 0.410150 37.436367 1.570800 -0.078540 -0.523656
|
||||
1 4.162780 -0.000011 -0.000000 -2.085649 -0.500214 -1.291741
|
||||
2 19.097565 0.000066 0.000057 -0.000142 -0.000372 0.766490
|
||||
3 17.682049 0.000061 -0.000015 -0.070420 0.032670 -1.150834
|
||||
4 7.359941 -0.000022 0.000000 -0.009980 -0.005349 -0.584364
|
||||
5 -4.162780 0.000009 0.000020 -1.782990 -0.153479 -1.783450
|
||||
6 19.097561 -0.000026 0.000000 0.000221 0.000560 0.780717
|
||||
7 17.682022 0.000031 -0.000010 0.264860 0.087800 -1.610299
|
||||
8 7.359929 0.000020 -0.000002 -0.084391 -0.004890 -0.577310
|
||||
9 0.000000 3.579299 -3.190630 1.586259 0.004504 1.223238
|
||||
10 4.275559 0.000019 0.000033 -0.101160 0.118075 0.185779
|
||||
11 3.766731 -0.000014 -0.000030 -0.061418 0.057210 0.278376
|
||||
12 9.545987 0.000004 0.000018 -0.040560 0.016559 0.152879
|
||||
13 3.536831 -0.000007 -0.000009 3.141590 -0.000000 0.406112
|
||||
14 3.852009 0.000008 -0.000012 0.703990 -0.008600 0.686187
|
||||
15 20.204243 -89.991295 34.903336 -0.000010 -0.000003 -0.000005
|
||||
16 2.203694 1.046384 2.073300 -2.107196 -1.686883 0.105167
|
||||
17 6.450112 -0.000019 -0.000011 -2.291456 -0.710777 -0.215482
|
||||
18 12.511066 -0.000031 -0.000029 -0.000006 -0.000004 -1.022248
|
||||
19 12.285407 -0.000058 -0.000067 0.968042 -0.299381 0.591755
|
||||
20 4.152346 0.229613 0.428218 0.048791 0.209092 -1.266710
|
||||
21 1.839842 0.000012 -0.000001 0.000011 0.036072 -0.974920
|
||||
22 1.292972 -0.000014 0.000006 -0.126781 -0.026159 -1.176484
|
||||
23 4.140623 0.125602 1.391597 0.353419 -0.024690 -0.492753
|
||||
24 1.838871 0.000001 -0.000010 0.000034 -0.072636 -0.704485
|
||||
25 1.175779 -0.000004 -0.000000 0.044844 -0.018550 -1.931513
|
||||
26 0.897461 -0.321293 1.404296 -1.276489 -0.056579 -0.967101
|
||||
27 1.915042 0.000001 -0.000005 -0.000034 -0.255103 0.298814
|
||||
28 1.291008 -0.000008 0.000004 -0.057663 -0.156152 0.941257
|
||||
29 12.282519 -0.000054 -0.000026 -0.670388 0.000001 -0.000004
|
||||
30 6.139308 -0.000029 -0.000014 -0.337446 0.000002 -0.000006
|
||||
31 2.203701 1.046384 -2.073299 -0.079983 2.258603 -1.722062
|
||||
32 6.450122 0.000015 -0.000005 0.360468 1.816758 -1.989855
|
||||
33 12.511064 -0.000014 -0.000049 0.000047 0.000056 -0.814501
|
||||
34 12.285429 -0.000007 0.000015 -1.161356 0.133474 0.565600
|
||||
35 4.152354 0.226085 -0.429937 -0.061928 -0.158883 -1.081453
|
||||
36 1.839841 -0.000013 0.000013 -0.000010 0.147168 -0.963512
|
||||
37 1.292972 -0.000000 0.000011 0.000002 -0.149350 -1.138838
|
||||
38 4.140632 0.114081 -1.392596 -0.355917 0.134890 -0.509967
|
||||
39 1.838871 0.000006 -0.000003 0.000006 0.322146 -0.847929
|
||||
40 1.175779 -0.000004 -0.000008 -0.288519 0.290096 -1.585500
|
||||
41 0.897469 -0.332772 -1.401368 1.231754 0.339129 -0.821836
|
||||
42 1.915038 0.000001 0.000005 -0.000008 0.143716 0.318311
|
||||
43 1.291010 0.000001 -0.000015 0.053393 0.026955 0.924178
|
||||
44 12.282806 -0.000006 0.000017 0.675842 0.000002 -0.000002
|
||||
45 6.141810 -0.003494 -0.003066 0.339972 0.000040 -0.000020
|
||||
46 18.789120 27.751549 2.339051 -0.528588 -1.014593 -1.109953
|
||||
47 -1.174801 0.048364 -0.362546 1.660805 -0.556319 -0.336807
|
||||
48 11.371440 -0.000008 -0.000064 0.061201 3.102611 -0.270425
|
||||
49 9.040189 -0.000018 0.000040 -1.601246 -2.797855 0.293908
|
||||
end
|
@ -2,8 +2,6 @@
|
||||
|
||||
$modelname "Humans\female_shared.mdl"
|
||||
|
||||
//$includemodel "player/female_anims.mdl"
|
||||
|
||||
// Automatically tries to convert any non-female animations to the female skeleton
|
||||
$lockbonelengths
|
||||
|
||||
@ -203,10 +201,36 @@ $include "NPCDoorAnims.qci"
|
||||
|
||||
$include "AnnabelleAnimations.qci"
|
||||
|
||||
// ================================================================
|
||||
|
||||
$sequence reference "female_shared_anims\ragdoll"
|
||||
$include "HL2MPMoveAnims_Female.qci"
|
||||
|
||||
$pushd "female_shared_anims"
|
||||
$animation "@gesture_shoot_pistol_corrective_animation" "..\police_animations_anims\@gesture_shoot_pistol_corrective_animation.smd"
|
||||
|
||||
$include "mapbase_player_include_anims_citizen.qci"
|
||||
$popd
|
||||
|
||||
// ================================================================
|
||||
|
||||
$KeyValues
|
||||
{
|
||||
dynamic_interactions
|
||||
{
|
||||
$DIKV_Alyx
|
||||
}
|
||||
|
||||
playermodel_data
|
||||
{
|
||||
neck_pivot_up "12"
|
||||
neck_pivot_fwd "-4"
|
||||
neck_pivot_duck_up "12"
|
||||
neck_pivot_duck_fwd "16"
|
||||
|
||||
bone_transforms
|
||||
{
|
||||
$include "mapbase_player_include_bonetransforms.qci"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -280,9 +280,10 @@ $sequence $runname$_mod "..\hl2mp_ported_anims\RunN" { \\
|
||||
weightlist UpperbodyReplace \\
|
||||
hidden \\
|
||||
iklock lfoot 1 0 iklock rfoot 1 0 \\
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" \\
|
||||
} \\
|
||||
$sequence $runname$_static $idlefile$ frame $idleframe$ $idleframe$ alignto reference weightlist UpperbodyReplace hidden \\
|
||||
$animation a_$runname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference cmdlist lockfeet \\
|
||||
$animation a_$runname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference \\
|
||||
$sequence $runname$ { \\
|
||||
a_runSW a_runS a_runSE \\
|
||||
a_runW a_$runname$C a_runE \\
|
||||
@ -307,7 +308,7 @@ $sequence $runname$_mod $filename$ { \\
|
||||
loop \\
|
||||
} \\
|
||||
$sequence $runname$_static $idlefile$ frame $idleframe$ $idleframe$ alignto reference weightlist UpperbodyReplace hidden \\
|
||||
$animation a_$runname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference cmdlist lockfeet \\
|
||||
$animation a_$runname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference \\
|
||||
$sequence $runname$ { \\
|
||||
a_runSW a_runS a_runSE \\
|
||||
a_runW a_$runname$C a_runE \\
|
||||
@ -334,7 +335,7 @@ $sequence $crouch_walkname$_mod "..\hl2mp_ported_anims\crouch_walkN" { \\
|
||||
hidden \\
|
||||
iklock lfoot 1 0 iklock rfoot 1 0 \\
|
||||
} \\
|
||||
$animation a_$crouch_walkname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference cmdlist lockfeet \\
|
||||
$animation a_$crouch_walkname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference \\
|
||||
$sequence $crouch_walkname$ { \\
|
||||
a_crouch_walkSW a_crouch_walkS a_crouch_walkSE \\
|
||||
a_crouch_walkW a_$crouch_walkname$C a_crouch_walkE \\
|
||||
@ -360,9 +361,10 @@ $sequence $walkname$_mod "..\male_shared_anims\a_WalkN" { \\
|
||||
weightlist UpperbodyReplace \\
|
||||
hidden \\
|
||||
iklock lfoot 1 0 iklock rfoot 1 0 \\
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" \\
|
||||
} \\
|
||||
$sequence $walkname$_static $idlefile$ frame $idleframe$ $idleframe$ alignto reference weightlist UpperbodyReplace hidden \\
|
||||
$animation a_$walkname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference cmdlist lockfeet \\
|
||||
$animation a_$walkname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference \\
|
||||
$sequence $walkname$ { \\
|
||||
a_walkSW a_walkS a_walkSE \\
|
||||
a_walkW a_$walkname$C a_walkE \\
|
||||
@ -387,7 +389,7 @@ $sequence $walkname$_mod $filename$ { \\
|
||||
loop \\
|
||||
} \\
|
||||
$sequence $walkname$_static $filename$ frame 0 0 alignto reference weightlist UpperbodyReplace hidden \\
|
||||
$animation a_$walkname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference cmdlist lockfeet \\
|
||||
$animation a_$walkname$C $idlefile$ frame $idleframe$ $idleframe$ loop rotateto -180 alignto reference \\
|
||||
$sequence $walkname$ { \\
|
||||
a_walkSW a_walkS a_walkSE \\
|
||||
a_walkW a_$walkname$C a_walkE \\
|
||||
|
@ -79,15 +79,15 @@ $definemacro makeidlenoise idleNoiseName fileName \\
|
||||
realtime \\
|
||||
}
|
||||
|
||||
$definemacro makeidle idleName fileName frame idleNoiseName newLength \\
|
||||
$sequence $idleName$ {\\
|
||||
$fileName$ \\
|
||||
frame $frame$ $frame$ \\
|
||||
numframes $newLength$ \\
|
||||
loop \\
|
||||
addlayer $idleNoiseName$ \\
|
||||
} \\
|
||||
$continue $idleName$
|
||||
//$definemacro makeidle idleName fileName frame idleNoiseName newLength \\
|
||||
// $sequence $idleName$ {\\
|
||||
// $fileName$ \\
|
||||
// frame $frame$ $frame$ \\
|
||||
// numframes $newLength$ \\
|
||||
// loop \\
|
||||
// addlayer $idleNoiseName$ \\
|
||||
//} \\
|
||||
//$continue $idleName$
|
||||
|
||||
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
$modelname "Humans\male_shared.mdl"
|
||||
|
||||
//$includemodel "player/male_anims.mdl"
|
||||
|
||||
// Must be included
|
||||
$include "BaseModel.qci"
|
||||
$include "hl2mp_ported_anims/commonbones.qci"
|
||||
@ -257,10 +255,33 @@ $sequence "luggage_run_all" {
|
||||
node "running"
|
||||
}
|
||||
|
||||
// ================================================================
|
||||
|
||||
$include "HL2MPMoveAnims.qci"
|
||||
|
||||
$pushd "male_shared_anims"
|
||||
$include "mapbase_player_include_anims_citizen.qci"
|
||||
$popd
|
||||
|
||||
// ================================================================
|
||||
|
||||
$KeyValues
|
||||
{
|
||||
dynamic_interactions
|
||||
{
|
||||
$DIKV_Alyx
|
||||
}
|
||||
|
||||
playermodel_data
|
||||
{
|
||||
neck_pivot_up "12"
|
||||
neck_pivot_fwd "-4"
|
||||
neck_pivot_duck_up "12"
|
||||
neck_pivot_duck_fwd "16"
|
||||
|
||||
bone_transforms
|
||||
{
|
||||
$include "mapbase_player_include_bonetransforms.qci"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +0,0 @@
|
||||
$modelname player\mapbase_female_anims.mdl
|
||||
|
||||
$include "hl2mp_ported_anims\commonbones_female.qci"
|
||||
$include "hl2mp_ported_anims\standardhierarchy.qci"
|
||||
$include "hl2mp_ported_anims\standardikchains.qci"
|
||||
$include "hl2mp_ported_anims\hitbox.qci"
|
||||
|
||||
$lockbonelengths
|
||||
|
||||
//$lockdefinebones
|
||||
|
||||
$include "hl2mp_ported_anims\player_macros.qci"
|
||||
$include "hl2mp_ported_anims\weaponmacros.qci"
|
||||
|
||||
$sequence reference "female_shared_anims\ragdoll"
|
||||
|
||||
$include "HL2MPMoveAnims_Female.qci"
|
||||
|
||||
$pushd "female_shared_anims"
|
||||
$include "mapbase_player_include_anims_citizen.qci"
|
||||
$popd
|
||||
|
||||
$attachment "eyes" "ValveBiped.Bip01_Head1" 0 -3.5 65.2 absolute
|
||||
|
||||
$pushd "ChoreoModels"
|
||||
$include "ChoreoModels\body_poses_lean.qci"
|
||||
$popd
|
||||
|
@ -14,7 +14,6 @@ $makeaimlayer police_WalkN_pistol_aim_matrix "..\hl2mp_ported_anims\WalkN_pistol
|
||||
$makeaimlayer weapons_Pistol_aim_matrix "..\hl2mp_ported_anims\Pistol_aim_matrix"
|
||||
$makeaimlayer HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol"
|
||||
|
||||
$makeaimlayer soldier_Aim_9_directions "..\hl2mp_ported_anims\Aim_9_directions"
|
||||
$makeaimlayer soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG"
|
||||
$makeaimlayerB soldier_Crouch_aim_9_directions "..\hl2mp_ported_anims\Crouch_aim_9_directions"
|
||||
$makeaimlayer weapons_Aim_9_directions "..\hl2mp_ported_anims\malecitizen_Aim_9_directions"
|
||||
@ -33,193 +32,266 @@ $makeaimlayer HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim
|
||||
// Idle
|
||||
// ---------------------------------------------------
|
||||
|
||||
$sequence idle "idle_subtle" loop activity ACT_HL2MP_IDLE 1
|
||||
$sequence mp_idle "idle_subtle" loop activity ACT_HL2MP_IDLE 1
|
||||
|
||||
$makeidle idle_pistol "..\male_shared_anims\custom\Idle_Pistol_Aim" 0 weapons_Pistol_aim_matrix ACT_HL2MP_IDLE_PISTOL 1
|
||||
$makeidle idle_shotgun "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 soldier_Aim_9_directions_SG ACT_HL2MP_IDLE_SHOTGUN 1
|
||||
$makeidle idle_smg1 "Idle_SMG1_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG1 1
|
||||
$makeidle idle_ar2 "idle_ar2_aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR2 1
|
||||
$makeidle idle_gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 HL2DM_Aim_Gravgun ACT_HL2MP_IDLE_PHYSGUN 1
|
||||
$makeidle_noik idle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_GRENADE 1
|
||||
$makeidle idle_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions ACT_HL2MP_IDLE_RPG 1
|
||||
$makeidle idle_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROSSBOW 1
|
||||
$makeidle_noik idle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
||||
$makeidle_noik idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
||||
$makeidle mp_idle_pistol "..\male_shared_anims\custom\Idle_Pistol_Aim" 0 weapons_Pistol_aim_matrix ACT_HL2MP_IDLE_PISTOL 1
|
||||
$makeidle mp_idle_shotgun "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 soldier_Aim_9_directions_SG ACT_HL2MP_IDLE_SHOTGUN 1
|
||||
$makeidle mp_idle_smg1 "Idle_SMG1_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG1 1
|
||||
$makeidle mp_idle_ar2 "idle_ar2_aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR2 1
|
||||
$makeidle mp_idle_gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 HL2DM_Aim_Gravgun ACT_HL2MP_IDLE_PHYSGUN 1
|
||||
$makeidle_noik mp_idle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_GRENADE 1
|
||||
$makeidle mp_idle_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions ACT_HL2MP_IDLE_RPG 1
|
||||
$makeidle mp_idle_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROSSBOW 1
|
||||
$makeidle_noik mp_idle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
||||
$makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
||||
|
||||
$makeidle idle_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
|
||||
$makeidle idle_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
|
||||
$makeidle mp_idle_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
|
||||
$makeidle mp_idle_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
|
||||
$makeidle mp_idle_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Run
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_runC "idle_subtle" loop alignto reference cmdlist lockfeet
|
||||
$sequence run_all {
|
||||
$animation a_runC "idle_subtle" loop alignto reference //cmdlist lockfeet
|
||||
$sequence mp_run_all {
|
||||
a_runSW a_runS a_runSE
|
||||
a_runW a_runC a_runE
|
||||
a_runNW a_runN a_runNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_RUN 1
|
||||
}
|
||||
|
||||
$makematchrun_9way run_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "..\male_shared_anims\custom\Idle_Pistol_Aim" 4 ACT_HL2MP_RUN_PISTOL 1
|
||||
$makematchrun_9way run_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_RUN_SHOTGUN 1
|
||||
$makerun_9way run_smg1 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "Idle_SMG1_Aim" 0 ACT_HL2MP_RUN_SMG1 1
|
||||
$makematchrun_9way run_ar2 "idle_ar2_aim" 0 soldier_Aim_9_directions "idle_ar2_aim" 0 ACT_HL2MP_RUN_AR2 1
|
||||
$makematchrun_9way run_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_RUN_PHYSGUN 1
|
||||
$makematchrun_9way run_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_RUN_GRENADE 1
|
||||
$makematchrun_9way run_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_RUN_RPG 1
|
||||
$makematchrun_9way run_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_RUN_CROSSBOW 1
|
||||
$makematchrun_9way run_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_RUN_MELEE 1
|
||||
$makematchrun_9way run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
||||
$makematchrun_9way mp_run_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "..\male_shared_anims\custom\Idle_Pistol_Aim" 4 ACT_HL2MP_RUN_PISTOL 1
|
||||
$makematchrun_9way mp_run_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_RUN_SHOTGUN 1
|
||||
$makerun_9way mp_run_smg1 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "Idle_SMG1_Aim" 0 ACT_HL2MP_RUN_SMG1 1
|
||||
$makematchrun_9way mp_run_ar2 "idle_ar2_aim" 0 soldier_Aim_9_directions "idle_ar2_aim" 0 ACT_HL2MP_RUN_AR2 1
|
||||
$makematchrun_9way mp_run_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_RUN_PHYSGUN 1
|
||||
$makematchrun_9way mp_run_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_RUN_GRENADE 1
|
||||
$makematchrun_9way mp_run_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_RUN_RPG 1
|
||||
$makematchrun_9way mp_run_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_RUN_CROSSBOW 1
|
||||
$makematchrun_9way mp_run_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_RUN_MELEE 1
|
||||
$makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
||||
|
||||
$makerun_9way run_smg2 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_RUN_SMG2 1
|
||||
$makematchrun_9way run_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_RUN_AR1 1
|
||||
$makerun_9way mp_run_smg2 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_RUN_SMG2 1
|
||||
$makematchrun_9way mp_run_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_RUN_AR1 1
|
||||
$makematchrun_9way mp_run_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Crouch Idle
|
||||
// ---------------------------------------------------
|
||||
|
||||
$sequence cidle "crouchidlehide" loop activity ACT_HL2MP_IDLE_CROUCH 1
|
||||
$sequence mp_cidle "crouchidlehide" loop activity ACT_HL2MP_IDLE_CROUCH 1
|
||||
|
||||
$makecidle cidle_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol ACT_HL2MP_IDLE_CROUCH_PISTOL 1
|
||||
$makecidle cidle_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1
|
||||
$makecidleB cidle_smg1 "Idle_SMG1_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG1 1
|
||||
$makecidleB cidle_ar2 "idle_ar2_aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR2 1
|
||||
$makecidle cidle_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1
|
||||
$makecidleB_noik cidle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_GRENADE 1
|
||||
$makecidle cidle_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG ACT_HL2MP_IDLE_CROUCH_RPG 1
|
||||
$makecidleB cidle_crossbow "custom\Idle_Crossbow_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1
|
||||
$makecidleB_noik cidle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
|
||||
$makecidleB_noik cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
|
||||
$makecidle mp_cidle_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol ACT_HL2MP_IDLE_CROUCH_PISTOL 1
|
||||
$makecidle mp_cidle_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1
|
||||
$makecidleB mp_cidle_smg1 "Idle_SMG1_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG1 1
|
||||
$makecidleB mp_cidle_ar2 "idle_ar2_aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR2 1
|
||||
$makecidle mp_cidle_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1
|
||||
$makecidleB_noik mp_cidle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_GRENADE 1
|
||||
$makecidle mp_cidle_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG ACT_HL2MP_IDLE_CROUCH_RPG 1
|
||||
$makecidleB mp_cidle_crossbow "custom\Idle_Crossbow_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1
|
||||
$makecidleB_noik mp_cidle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
|
||||
$makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
|
||||
|
||||
$makecidleB cidle_smg2 "custom\Idle_SMG2_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
|
||||
$makecidleB cidle_ar1 "custom\idle_ar1_aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
|
||||
$makecidleB mp_cidle_smg2 "custom\Idle_SMG2_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
|
||||
$makecidleB mp_cidle_ar1 "custom\idle_ar1_aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
|
||||
$makecidleB mp_cidle_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 "..\css_ported_anims\crouch_idle_elites.smd" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Crouch Walk
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_crouch_walkC "crouchidlehide" loop alignto reference cmdlist lockfeet
|
||||
$sequence crouch_walk_all {
|
||||
$animation a_crouch_walkC "crouchidlehide" loop alignto reference //cmdlist lockfeet
|
||||
$sequence mp_crouch_walk_all {
|
||||
a_crouch_walkSW a_crouch_walkS a_crouch_walkSE
|
||||
a_crouch_walkW a_crouch_walkC a_crouch_walkE
|
||||
a_crouch_walkNW a_crouch_walkN a_crouch_walkNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_WALK_CROUCH 1
|
||||
}
|
||||
|
||||
$makecwalk_9way cwalk_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_WALK_CROUCH_PISTOL 1
|
||||
$makecwalk_9way cwalk_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_WALK_CROUCH_SHOTGUN 1
|
||||
$makecwalk_9way cwalk_smg1 "Idle_SMG1_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG1 1
|
||||
$makecwalk_9way cwalk_ar2 "idle_ar2_aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR2 1
|
||||
$makecwalk_9way cwalk_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 ACT_HL2MP_WALK_CROUCH_PHYSGUN 1
|
||||
$makecwalk_9way cwalk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_CROUCH_GRENADE 1
|
||||
$makecwalk_9way cwalk_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 ACT_HL2MP_WALK_CROUCH_RPG 1
|
||||
$makecwalk_9way cwalk_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_CROSSBOW 1
|
||||
$makecwalk_9way cwalk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
||||
$makecwalk_9way cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
||||
$makecwalk_9way mp_cwalk_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_WALK_CROUCH_PISTOL 1
|
||||
$makecwalk_9way mp_cwalk_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_WALK_CROUCH_SHOTGUN 1
|
||||
$makecwalk_9way mp_cwalk_smg1 "Idle_SMG1_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG1 1
|
||||
$makecwalk_9way mp_cwalk_ar2 "idle_ar2_aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR2 1
|
||||
$makecwalk_9way mp_cwalk_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 ACT_HL2MP_WALK_CROUCH_PHYSGUN 1
|
||||
$makecwalk_9way mp_cwalk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_CROUCH_GRENADE 1
|
||||
$makecwalk_9way mp_cwalk_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 ACT_HL2MP_WALK_CROUCH_RPG 1
|
||||
$makecwalk_9way mp_cwalk_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_CROSSBOW 1
|
||||
$makecwalk_9way mp_cwalk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
||||
$makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
||||
|
||||
$makecwalk_9way cwalk_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
|
||||
$makecwalk_9way cwalk_ar1 "custom\idle_ar1_aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
|
||||
$makecwalk_9way mp_cwalk_smg2 "custom\Idle_SMG2_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
|
||||
$makecwalk_9way mp_cwalk_ar1 "custom\idle_ar1_aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
|
||||
$makecwalk_9way mp_cwalk_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 soldier_Crouch_aim_9_directions "..\css_ported_anims\crouch_idle_elites.smd" 0 ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Attack
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makerange range_pistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL 1
|
||||
$makerange_releaseik range_shotgun "..\combine_soldier_anims_anims\shootSGs" 0 frames 0 29 ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN 1
|
||||
$makerange range_smg1 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 1
|
||||
$makerange range_ar2 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 1
|
||||
$makerange range_gravgun "..\hl2mp_ported_anims\HL2DM_Fire_Gravgun" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN 1
|
||||
$makerange range_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE 1
|
||||
$makerange range_rpg "..\male_shared_anims\shoot_rpg" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG 1
|
||||
$makerange range_crossbow "custom\shoot_crossbow" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW 1
|
||||
$makerange range_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping fps 45
|
||||
$makerange range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
|
||||
$makerange mp_range_pistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL 1
|
||||
$makerange_releaseik mp_range_shotgun "..\combine_soldier_anims_anims\shootSGs" 0 frames 0 29 ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN 1
|
||||
$makerange mp_range_smg1 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 1
|
||||
$makerange mp_range_ar2 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 1
|
||||
$makerange mp_range_gravgun "..\hl2mp_ported_anims\HL2DM_Fire_Gravgun" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN 1
|
||||
$makerange mp_range_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE 1
|
||||
$makerange mp_range_rpg "..\male_shared_anims\shoot_rpg" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG 1
|
||||
$makerange mp_range_crossbow "custom\shoot_crossbow" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW 1
|
||||
$makerange mp_range_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping fps 45
|
||||
$makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
|
||||
|
||||
$makerange range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
|
||||
$makerange range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
|
||||
$makerange mp_range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
|
||||
$makerange mp_range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
|
||||
$makerange mp_range_dualpistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Jump
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makejump jump "crouchidlehide" 0 ACT_HL2MP_JUMP 1
|
||||
$makejump mp_jump "crouchidlehide" 0 ACT_HL2MP_JUMP 1
|
||||
|
||||
$makejump jump_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_JUMP_PISTOL 1
|
||||
$makejump jump_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_JUMP_SHOTGUN 1
|
||||
$makejump jump_smg1 "Idle_SMG1_Aim" 0 ACT_HL2MP_JUMP_SMG1 1
|
||||
$makejump jump_ar2 "idle_ar2_aim" 0 ACT_HL2MP_JUMP_AR2 1
|
||||
$makejump jump_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 ACT_HL2MP_JUMP_PHYSGUN 1
|
||||
$makejump jump_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_JUMP_GRENADE 1
|
||||
$makejump jump_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_JUMP_RPG 1
|
||||
$makejump jump_crossbow "custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_JUMP_CROSSBOW 1
|
||||
$makejump jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
||||
$makejump jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
||||
$makejump mp_jump_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_JUMP_PISTOL 1
|
||||
$makejump mp_jump_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_JUMP_SHOTGUN 1
|
||||
$makejump mp_jump_smg1 "Idle_SMG1_Aim" 0 ACT_HL2MP_JUMP_SMG1 1
|
||||
$makejump mp_jump_ar2 "idle_ar2_aim" 0 ACT_HL2MP_JUMP_AR2 1
|
||||
$makejump mp_jump_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 ACT_HL2MP_JUMP_PHYSGUN 1
|
||||
$makejump mp_jump_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_JUMP_GRENADE 1
|
||||
$makejump mp_jump_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_JUMP_RPG 1
|
||||
$makejump mp_jump_crossbow "custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_JUMP_CROSSBOW 1
|
||||
$makejump mp_jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
||||
$makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
||||
|
||||
$makejump jump_smg2 "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_JUMP_SMG2 1
|
||||
$makejump jump_ar1 "custom\idle_ar1_aim" 0 ACT_HL2MP_JUMP_AR1 1
|
||||
$makejump mp_jump_smg2 "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_JUMP_SMG2 1
|
||||
$makejump mp_jump_ar1 "custom\idle_ar1_aim" 0 ACT_HL2MP_JUMP_AR1 1
|
||||
$makejump mp_jump_dualpistol "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_JUMP_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Reload
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makeweapongesturep reload_pistol "..\hl2mp_ported_anims\Pistol_reload" 9 33 40 ACT_HL2MP_GESTURE_RELOAD_PISTOL 1
|
||||
$makeweapongesturep reload_shotgun "..\male_shared_anims\reload_shotgun1" 19 55 75 ACT_HL2MP_GESTURE_RELOAD_SHOTGUN 1
|
||||
$makeweapongesturep reload_smg1 "..\combine_soldier_anims_anims\reload" 19 55 65 ACT_HL2MP_GESTURE_RELOAD_SMG1 1
|
||||
$makeweapongesturep reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR2 1
|
||||
$makeweapongesturep reload_crossbow "custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
||||
$makeweapongesturep reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
||||
$makeweapongesturep mp_reload_pistol "..\hl2mp_ported_anims\Pistol_reload" 9 33 40 ACT_HL2MP_GESTURE_RELOAD_PISTOL 1
|
||||
$makeweapongesturep mp_reload_shotgun "..\male_shared_anims\reload_shotgun1" 19 55 75 ACT_HL2MP_GESTURE_RELOAD_SHOTGUN 1
|
||||
$makeweapongesturep mp_reload_smg1 "..\combine_soldier_anims_anims\reload" 19 55 65 ACT_HL2MP_GESTURE_RELOAD_SMG1 1
|
||||
$makeweapongesturep mp_reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR2 1
|
||||
$makeweapongesturep mp_reload_crossbow "custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
||||
$makeweapongesturep mp_reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
||||
|
||||
$makeweapongesturep reload_ar1 "..\male_shared_anims\custom\reload_ar1" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR1 1
|
||||
$makeweapongesturep mp_reload_ar1 "..\male_shared_anims\custom\reload_ar1" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR1 1
|
||||
$makeweapongesturep mp_reload_dualpistol "..\css_ported_anims\Walk_Reload_ELITES_Layer.smd" 10 65 90 ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Walk
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_walkC "idle_subtle" loop alignto reference cmdlist lockfeet
|
||||
$sequence walk_all {
|
||||
$animation a_walkC "idle_subtle" loop alignto reference //cmdlist lockfeet
|
||||
$sequence mp_walk_all {
|
||||
a_walkSW a_walkS a_walkSE
|
||||
a_walkW a_walkC a_walkE
|
||||
a_walkNW a_walkN a_walkNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_WALK 1
|
||||
}
|
||||
|
||||
$makematchwalk_9way walk_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "..\male_shared_anims\custom\Idle_Pistol_Aim" 4 ACT_HL2MP_WALK_PISTOL 1
|
||||
$makematchwalk_9way walk_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_WALK_SHOTGUN 1
|
||||
$makematchwalk_9way walk_smg1 "Idle_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "Idle_SMG1_Aim" 0 ACT_HL2MP_WALK_SMG1 1
|
||||
$makematchwalk_9way walk_ar2 "idle_ar2_aim" 0 soldier_Aim_9_directions "idle_ar2_aim" 0 ACT_HL2MP_WALK_AR2 1
|
||||
$makematchwalk_9way walk_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_WALK_PHYSGUN 1
|
||||
$makematchwalk_9way walk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_GRENADE 1
|
||||
$makematchwalk_9way walk_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_WALK_RPG 1
|
||||
$makematchwalk_9way walk_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_WALK_CROSSBOW 1
|
||||
$makematchwalk_9way walk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_MELEE 1
|
||||
$makematchwalk_9way walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
||||
$makematchwalk_9way mp_walk_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "..\male_shared_anims\custom\Idle_Pistol_Aim" 4 ACT_HL2MP_WALK_PISTOL 1
|
||||
$makematchwalk_9way mp_walk_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_WALK_SHOTGUN 1
|
||||
$makematchwalk_9way mp_walk_smg1 "Idle_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "Idle_SMG1_Aim" 0 ACT_HL2MP_WALK_SMG1 1
|
||||
$makematchwalk_9way mp_walk_ar2 "idle_ar2_aim" 0 soldier_Aim_9_directions "idle_ar2_aim" 0 ACT_HL2MP_WALK_AR2 1
|
||||
$makematchwalk_9way mp_walk_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_WALK_PHYSGUN 1
|
||||
$makematchwalk_9way mp_walk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_GRENADE 1
|
||||
$makematchwalk_9way mp_walk_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_WALK_RPG 1
|
||||
$makematchwalk_9way mp_walk_crossbow "custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_WALK_CROSSBOW 1
|
||||
$makematchwalk_9way mp_walk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_MELEE 1
|
||||
$makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
||||
|
||||
$makematchwalk_9way walk_smg2 "custom\Idle_SMG2_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_WALK_SMG2 1
|
||||
$makematchwalk_9way walk_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_WALK_AR1 1
|
||||
$makematchwalk_9way mp_walk_smg2 "custom\Idle_SMG2_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "custom\Idle_SMG2_Aim" 0 ACT_HL2MP_WALK_SMG2 1
|
||||
$makematchwalk_9way mp_walk_ar1 "custom\idle_ar1_aim" 0 soldier_Aim_9_directions "custom\idle_ar1_aim" 0 ACT_HL2MP_WALK_AR1 1
|
||||
$makematchwalk_9way mp_walk_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_WALK_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Lower
|
||||
// ---------------------------------------------------
|
||||
|
||||
$definemacro appendlower AppendSeq LowerSeq \\
|
||||
$append $AppendSeq$ { blendlayer $LowerSeq$ 0 1 1 2 poseparameter "weapon_lower" }
|
||||
|
||||
$poseparameter "weapon_lower" 0 1
|
||||
|
||||
$Weightlist UpperbodyLowerBlend {
|
||||
"valvebiped.Bip01_Pelvis" 0.1
|
||||
"ValveBiped.Bip01_L_Thigh" 0.0
|
||||
"ValveBiped.Bip01_R_Thigh" 0.0
|
||||
"ValveBiped.Bip01_Spine" 0.1
|
||||
"ValveBiped.Bip01_Spine1" 0.3
|
||||
"ValveBiped.Bip01_Spine2" 0.4
|
||||
"ValveBiped.Bip01_Spine4" 0.66
|
||||
"ValveBiped.Bip01_R_Clavicle" 1.0
|
||||
"ValveBiped.Bip01_L_Clavicle" 1.0
|
||||
"ValveBiped.Bip01_Neck1" 1.0
|
||||
}
|
||||
|
||||
$sequence mp_lower_ar2 "idle_angry_Ar2.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
$sequence mp_lower_smg1 "Idle_Angry_SMG1.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
$sequence mp_lower_shotgun "idle_angry_Ar2.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace // Idle_Angry_Shotgun desync on female citizens
|
||||
$sequence mp_lower_rpg "Idle_Angry_RPG.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
$sequence mp_lower_pistol "..\combine_soldier_anims_anims\custom\mp_lower_pistol.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
$sequence mp_lower_ar1 "custom/idle_angry_ar1.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
$sequence mp_lower_crossbow "custom/idle_angry_crossbow.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
$sequence mp_lower_smg2 "custom/idle_angry_smg2.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
|
||||
$appendlower "mp_idle_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_idle_shotgun" "mp_lower_shotgun"
|
||||
$appendlower "mp_idle_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_idle_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_idle_rpg" "mp_lower_rpg"
|
||||
$appendlower "mp_idle_crossbow" "mp_lower_crossbow"
|
||||
$appendlower "mp_idle_smg2" "mp_lower_smg2"
|
||||
$appendlower "mp_idle_ar1" "mp_lower_ar1"
|
||||
|
||||
$appendlower "mp_cidle_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_cidle_shotgun" "mp_lower_shotgun"
|
||||
$appendlower "mp_cidle_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_cidle_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_cidle_rpg" "mp_lower_rpg"
|
||||
$appendlower "mp_cidle_crossbow" "mp_lower_crossbow"
|
||||
$appendlower "mp_cidle_smg2" "mp_lower_smg2"
|
||||
$appendlower "mp_cidle_ar1" "mp_lower_ar1"
|
||||
|
||||
$appendlower "mp_cwalk_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_cwalk_shotgun" "mp_lower_shotgun"
|
||||
$appendlower "mp_cwalk_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_cwalk_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_cwalk_rpg" "mp_lower_rpg"
|
||||
$appendlower "mp_cwalk_crossbow" "mp_lower_crossbow"
|
||||
$appendlower "mp_cwalk_smg2" "mp_lower_smg2"
|
||||
$appendlower "mp_cwalk_ar1" "mp_lower_ar1"
|
||||
|
||||
$appendlower "mp_run_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_run_shotgun" "mp_lower_shotgun"
|
||||
$appendlower "mp_run_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_run_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_run_rpg" "mp_lower_rpg"
|
||||
$appendlower "mp_run_crossbow" "mp_lower_crossbow"
|
||||
$appendlower "mp_run_smg2" "mp_lower_smg2"
|
||||
$appendlower "mp_run_ar1" "mp_lower_ar1"
|
||||
|
||||
$appendlower "mp_walk_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_walk_shotgun" "mp_lower_shotgun"
|
||||
$appendlower "mp_walk_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_walk_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_walk_rpg" "mp_lower_rpg"
|
||||
$appendlower "mp_walk_crossbow" "mp_lower_crossbow"
|
||||
$appendlower "mp_walk_smg2" "mp_lower_smg2"
|
||||
$appendlower "mp_walk_ar1" "mp_lower_ar1"
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Misc
|
||||
// ---------------------------------------------------
|
||||
$weightlist "weights_357_shoot" {
|
||||
"ValveBiped.Bip01_Pelvis" 3
|
||||
"ValveBiped.Bip01_R_Clavicle" 3
|
||||
"ValveBiped.Bip01_R_UpperArm" 1.6
|
||||
"ValveBiped.Bip01_R_Forearm" 3
|
||||
"ValveBiped.Bip01_R_Hand" 3
|
||||
"ValveBiped.Bip01_L_Clavicle" 3
|
||||
"ValveBiped.Bip01_L_UpperArm" 2
|
||||
"ValveBiped.Bip01_L_Forearm" 5
|
||||
"ValveBiped.Bip01_L_Hand" 5
|
||||
}
|
||||
$animation "@gesture_shoot_pistol_corrective_animation" "..\police_animations_anims\@gesture_shoot_pistol_corrective_animation.smd"
|
||||
|
||||
$sequence a_range_357 "..\police_animations_anims\gesture_shoot_pistol.smd" subtract "@gesture_shoot_pistol_corrective_animation" 0 delta weightlist "weights_357_shoot" hidden
|
||||
$sequence range_357 "..\police_animations_anims\gesture_shoot_pistol.smd" {
|
||||
$sequence mp_range_357 "..\police_animations_anims\gesture_shoot_pistol.smd" {
|
||||
iklock lfoot 1 0 iklock rfoot 1 0
|
||||
noanimation numframes 16 blendlayer "a_range_357" 0 4 6 16 spline
|
||||
activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER" 1
|
||||
}
|
||||
|
||||
$append reload_357 { fps 20 } // $357ReloadSounds
|
||||
$append mp_reload_357 { fps 20 } // $357ReloadSounds
|
||||
|
||||
$include "mapbase_player_include_anims_misc.qci"
|
||||
|
@ -36,47 +36,47 @@ $makeaimlayer HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim
|
||||
// Idle
|
||||
// ---------------------------------------------------
|
||||
|
||||
$sequence idle "idle_subtle" loop activity ACT_HL2MP_IDLE 1
|
||||
$sequence mp_idle "idle_subtle" loop activity ACT_HL2MP_IDLE 1
|
||||
|
||||
$makeidle idle_pistol "..\hl2mp_ported_anims\Pistol_aim_matrix" 4 weapons_Pistol_aim_matrix ACT_HL2MP_IDLE_PISTOL 1
|
||||
$makeidle idle_shotgun "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 soldier_Aim_9_directions_SG ACT_HL2MP_IDLE_SHOTGUN 1
|
||||
$makeidle idle_smg1 "..\combine_soldier_anims_anims\CombatIdle1_SMG1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG1 1
|
||||
$makeidle idle_ar2 "..\combine_soldier_anims_anims\CombatIdle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR2 1
|
||||
$makeidle idle_gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 HL2DM_Aim_Gravgun ACT_HL2MP_IDLE_PHYSGUN 1
|
||||
$makeidle idle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_GRENADE 1
|
||||
$makeidle idle_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions ACT_HL2MP_IDLE_RPG 1
|
||||
$makeidle idle_crossbow "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROSSBOW 1
|
||||
$makeidle idle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
||||
$makeidle idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
||||
$makeidle mp_idle_pistol "..\hl2mp_ported_anims\Pistol_aim_matrix" 4 weapons_Pistol_aim_matrix ACT_HL2MP_IDLE_PISTOL 1
|
||||
$makeidle mp_idle_shotgun "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 soldier_Aim_9_directions_SG ACT_HL2MP_IDLE_SHOTGUN 1
|
||||
$makeidle mp_idle_smg1 "..\combine_soldier_anims_anims\CombatIdle1_SMG1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG1 1
|
||||
$makeidle mp_idle_ar2 "..\combine_soldier_anims_anims\CombatIdle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR2 1
|
||||
$makeidle mp_idle_gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 HL2DM_Aim_Gravgun ACT_HL2MP_IDLE_PHYSGUN 1
|
||||
$makeidle mp_idle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_GRENADE 1
|
||||
$makeidle mp_idle_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions ACT_HL2MP_IDLE_RPG 1
|
||||
$makeidle mp_idle_crossbow "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROSSBOW 1
|
||||
$makeidle mp_idle_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
||||
$makeidle mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Run
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_runC "idle_subtle" loop alignto reference cmdlist lockfeet
|
||||
$sequence run_all {
|
||||
$sequence mp_run_all {
|
||||
a_runSW a_runS a_runSE
|
||||
a_runW a_runC a_runE
|
||||
a_runNW a_runN a_runNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_RUN 1
|
||||
}
|
||||
|
||||
$makematchrun_9way run_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "..\hl2mp_ported_anims\Pistol_aim_matrix" 4 ACT_HL2MP_RUN_PISTOL 1
|
||||
$makematchrun_9way run_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_RUN_SHOTGUN 1
|
||||
$makerun_9way run_smg1 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "..\combine_soldier_anims_anims\CombatIdle1_SMG1" 0 ACT_HL2MP_RUN_SMG1 1
|
||||
$makematchrun_9way run_ar2 "..\combine_soldier_anims_anims\CombatIdle1" 0 soldier_Aim_9_directions "..\combine_soldier_anims_anims\CombatIdle1" 0 ACT_HL2MP_RUN_AR2 1
|
||||
$makematchrun_9way run_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_RUN_PHYSGUN 1
|
||||
$makematchrun_9way run_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_RUN_GRENADE 1
|
||||
$makematchrun_9way run_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_RUN_RPG 1
|
||||
$makematchrun_9way run_crossbow "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 ACT_HL2MP_RUN_CROSSBOW 1
|
||||
$makematchrun_9way run_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_RUN_MELEE 1
|
||||
$makematchrun_9way run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
||||
$makematchrun_9way mp_run_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "..\hl2mp_ported_anims\Pistol_aim_matrix" 4 ACT_HL2MP_RUN_PISTOL 1
|
||||
$makematchrun_9way mp_run_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_RUN_SHOTGUN 1
|
||||
$makerun_9way mp_run_smg1 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "..\combine_soldier_anims_anims\CombatIdle1_SMG1" 0 ACT_HL2MP_RUN_SMG1 1
|
||||
$makematchrun_9way mp_run_ar2 "..\combine_soldier_anims_anims\CombatIdle1" 0 soldier_Aim_9_directions "..\combine_soldier_anims_anims\CombatIdle1" 0 ACT_HL2MP_RUN_AR2 1
|
||||
$makematchrun_9way mp_run_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_RUN_PHYSGUN 1
|
||||
$makematchrun_9way mp_run_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_RUN_GRENADE 1
|
||||
$makematchrun_9way mp_run_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_RUN_RPG 1
|
||||
$makematchrun_9way mp_run_crossbow "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 ACT_HL2MP_RUN_CROSSBOW 1
|
||||
$makematchrun_9way mp_run_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_RUN_MELEE 1
|
||||
$makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Crouch Idle
|
||||
// ---------------------------------------------------
|
||||
|
||||
$sequence cidle "crouchidlehide" loop activity ACT_HL2MP_IDLE_CROUCH 1
|
||||
$sequence mp_cidle "crouchidlehide" loop activity ACT_HL2MP_IDLE_CROUCH 1
|
||||
|
||||
$makecidle cidle_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol ACT_HL2MP_IDLE_CROUCH_PISTOL 1
|
||||
$makecidle cidle_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1
|
||||
@ -94,23 +94,23 @@ $makecidleB cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_port
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_crouch_walkC "crouchidlehide" loop alignto reference cmdlist lockfeet
|
||||
$sequence crouch_walk_all {
|
||||
$sequence mp_crouch_walk_all {
|
||||
a_crouch_walkSW a_crouch_walkS a_crouch_walkSE
|
||||
a_crouch_walkW a_crouch_walkC a_crouch_walkE
|
||||
a_crouch_walkNW a_crouch_walkN a_crouch_walkNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_WALK_CROUCH 1
|
||||
}
|
||||
|
||||
$makecwalk_9way cwalk_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_WALK_CROUCH_PISTOL 1
|
||||
$makecwalk_9way cwalk_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_WALK_CROUCH_SHOTGUN 1
|
||||
$makecwalk_9way cwalk_smg1 "..\combine_soldier_anims_anims\shootSMG1c" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG1 1
|
||||
$makecwalk_9way cwalk_ar2 "..\combine_soldier_anims_anims\shootAR2c" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR2 1
|
||||
$makecwalk_9way cwalk_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 ACT_HL2MP_WALK_CROUCH_PHYSGUN 1
|
||||
$makecwalk_9way cwalk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_CROUCH_GRENADE 1
|
||||
$makecwalk_9way cwalk_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 ACT_HL2MP_WALK_CROUCH_RPG 1
|
||||
$makecwalk_9way cwalk_crossbow "..\combine_soldier_anims_anims\shootSMG1c" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_CROSSBOW 1
|
||||
$makecwalk_9way cwalk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
||||
$makecwalk_9way cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
||||
$makecwalk_9way mp_cwalk_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_WALK_CROUCH_PISTOL 1
|
||||
$makecwalk_9way mp_cwalk_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_WALK_CROUCH_SHOTGUN 1
|
||||
$makecwalk_9way mp_cwalk_smg1 "..\combine_soldier_anims_anims\shootSMG1c" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG1 1
|
||||
$makecwalk_9way mp_cwalk_ar2 "..\combine_soldier_anims_anims\shootAR2c" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR2 1
|
||||
$makecwalk_9way mp_cwalk_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 ACT_HL2MP_WALK_CROUCH_PHYSGUN 1
|
||||
$makecwalk_9way mp_cwalk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_CROUCH_GRENADE 1
|
||||
$makecwalk_9way mp_cwalk_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 ACT_HL2MP_WALK_CROUCH_RPG 1
|
||||
$makecwalk_9way mp_cwalk_crossbow "..\combine_soldier_anims_anims\shootSMG1c" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_CROSSBOW 1
|
||||
$makecwalk_9way mp_cwalk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
||||
$makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Attack
|
||||
@ -131,18 +131,18 @@ $makerange range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GES
|
||||
// Jump
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makejump jump "crouchidlehide" 0 ACT_HL2MP_JUMP 1
|
||||
$makejump mp_jump "crouchidlehide" 0 ACT_HL2MP_JUMP 1
|
||||
|
||||
$makejump jump_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_JUMP_PISTOL 1
|
||||
$makejump jump_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_JUMP_SHOTGUN 1
|
||||
$makejump jump_smg1 "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_JUMP_SMG1 1
|
||||
$makejump jump_ar2 "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_JUMP_AR2 1
|
||||
$makejump jump_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 ACT_HL2MP_JUMP_PHYSGUN 1
|
||||
$makejump jump_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_JUMP_GRENADE 1
|
||||
$makejump jump_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_JUMP_RPG 1
|
||||
$makejump jump_crossbow "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 ACT_HL2MP_JUMP_CROSSBOW 1
|
||||
$makejump jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
||||
$makejump jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
||||
$makejump mp_jump_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_JUMP_PISTOL 1
|
||||
$makejump mp_jump_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_JUMP_SHOTGUN 1
|
||||
$makejump mp_jump_smg1 "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_JUMP_SMG1 1
|
||||
$makejump mp_jump_ar2 "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_JUMP_AR2 1
|
||||
$makejump mp_jump_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 ACT_HL2MP_JUMP_PHYSGUN 1
|
||||
$makejump mp_jump_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_JUMP_GRENADE 1
|
||||
$makejump mp_jump_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_JUMP_RPG 1
|
||||
$makejump mp_jump_crossbow "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 ACT_HL2MP_JUMP_CROSSBOW 1
|
||||
$makejump mp_jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
||||
$makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Reload
|
||||
@ -158,20 +158,20 @@ $makereload reload_ar2 "..\combine_soldier_anims_anims\reload" ACT_HL2MP_GESTUR
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_walkC "idle_subtle" loop alignto reference cmdlist lockfeet
|
||||
$sequence walk_all {
|
||||
$sequence mp_walk_all {
|
||||
a_walkSW a_walkS a_walkSE
|
||||
a_walkW a_walkC a_walkE
|
||||
a_walkNW a_walkN a_walkNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_WALK 1
|
||||
}
|
||||
|
||||
$makematchwalk_9way walk_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "..\hl2mp_ported_anims\Pistol_aim_matrix" 4 ACT_HL2MP_WALK_PISTOL 1
|
||||
$makematchwalk_9way walk_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_WALK_SHOTGUN 1
|
||||
$makematchwalk_9way mp_walk_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "..\hl2mp_ported_anims\Pistol_aim_matrix" 4 ACT_HL2MP_WALK_PISTOL 1
|
||||
$makematchwalk_9way mp_walk_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_WALK_SHOTGUN 1
|
||||
$makewalk_9way walk_smg1 "..\hl2mp_ported_anims\RunN_Alert_SMG1_Aim" 0 weapons_RunN_SMG1_Aim_9_directions "..\combine_soldier_anims_anims\CombatIdle1_SMG1" 0 ACT_HL2MP_WALK_SMG1 1
|
||||
$makematchwalk_9way walk_ar2 "..\combine_soldier_anims_anims\CombatIdle1" 0 soldier_Aim_9_directions "..\combine_soldier_anims_anims\CombatIdle1" 0 ACT_HL2MP_WALK_AR2 1
|
||||
$makematchwalk_9way walk_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_WALK_PHYSGUN 1
|
||||
$makematchwalk_9way walk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_GRENADE 1
|
||||
$makematchwalk_9way walk_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_WALK_RPG 1
|
||||
$makematchwalk_9way walk_crossbow "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 ACT_HL2MP_WALK_CROSSBOW 1
|
||||
$makematchwalk_9way walk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_MELEE 1
|
||||
$makematchwalk_9way walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
||||
$makematchwalk_9way mp_walk_ar2 "..\combine_soldier_anims_anims\CombatIdle1" 0 soldier_Aim_9_directions "..\combine_soldier_anims_anims\CombatIdle1" 0 ACT_HL2MP_WALK_AR2 1
|
||||
$makematchwalk_9way mp_walk_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_WALK_PHYSGUN 1
|
||||
$makematchwalk_9way mp_walk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_GRENADE 1
|
||||
$makematchwalk_9way mp_walk_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_WALK_RPG 1
|
||||
$makematchwalk_9way mp_walk_crossbow "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Crossbow" 0 ACT_HL2MP_WALK_CROSSBOW 1
|
||||
$makematchwalk_9way mp_walk_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_WALK_MELEE 1
|
||||
$makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
||||
|
@ -5,38 +5,12 @@
|
||||
// Shared misc. stuff
|
||||
//
|
||||
// ================================================================
|
||||
|
||||
//
|
||||
// Combine animation gestures
|
||||
//
|
||||
$makeweapongesturep grenThrow_gesture "..\combine_soldier_anims_anims\grenThrow.smd" 10 35 50
|
||||
$append grenThrow_gesture {
|
||||
fps 45
|
||||
activity "ACT_GESTURE_COMBINE_THROW_GRENADE" 1
|
||||
{ event 7 30 "" }
|
||||
}
|
||||
|
||||
$makeweapongesturep grenDrop_gesture "..\combine_soldier_anims_anims\grenDrop.smd" 12 32 43
|
||||
$append grenDrop_gesture {
|
||||
fps 35
|
||||
activity "ACT_GESTURE_SPECIAL_ATTACK1" 1
|
||||
{ event 7 26 "" }
|
||||
}
|
||||
$makerange mp_range2_shotgun "..\male_shared_anims\shoot_shotgun" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK2_SHOTGUN 1 // Temporary?
|
||||
$makerange mp_range2_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK2_GRENADE 1
|
||||
|
||||
$makeweapongesturep grenPlace_gesture "..\combine_soldier_anims_anims\grenPlace.smd" 12 35 45
|
||||
$append grenPlace_gesture {
|
||||
fps 35
|
||||
activity "ACT_GESTURE_SPECIAL_ATTACK2" 1
|
||||
{ event 9 25 "" }
|
||||
}
|
||||
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makerange range2_shotgun "..\male_shared_anims\shoot_shotgun" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK2_SHOTGUN 1 // Temporary?
|
||||
$makerange range2_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK2_GRENADE 1
|
||||
|
||||
$makeweapongesturep range2_smg1 "..\male_shared_anims\custom\shoot_smg1_alt.smd" 4 8 16 ACT_HL2MP_GESTURE_RANGE_ATTACK2_SMG1 1
|
||||
$makeweapongesturep range2_ar2 "..\combine_soldier_anims_anims\shootAR2alt.smd" 12 24 36 ACT_HL2MP_GESTURE_RANGE_ATTACK2_AR2 1
|
||||
$makeweapongesturep mp_range2_smg1 "..\male_shared_anims\custom\shoot_smg1_alt.smd" 4 8 16 ACT_HL2MP_GESTURE_RANGE_ATTACK2_SMG1 1
|
||||
$makeweapongesturep mp_range2_ar2 "..\combine_soldier_anims_anims\shootAR2alt.smd" 12 24 36 ACT_HL2MP_GESTURE_RANGE_ATTACK2_AR2 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
|
||||
@ -53,39 +27,18 @@ $cmdlist IK_BothHands {
|
||||
ikrule "rhand" attachment "R_hand"
|
||||
}
|
||||
|
||||
$makeidle idle_use "..\male_shared_anims\custom\hl2dm_use_light" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_USE 1 cmdlist IK_LHand
|
||||
$makematchrun_9way run_use "..\male_shared_anims\custom\hl2dm_use_light" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\hl2dm_use_light" 0 ACT_HL2MP_RUN_USE 1
|
||||
$makecidleB cidle_use "..\male_shared_anims\custom\hl2dm_use_light" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_USE 1 cmdlist IK_LHand
|
||||
$makecwalk_9way cwalk_use "..\male_shared_anims\custom\hl2dm_use_light" 0 soldier_Crouch_aim_9_directions "..\male_shared_anims\custom\hl2dm_use_light" 0 ACT_HL2MP_WALK_CROUCH_USE 1
|
||||
$makejump jump_use "..\male_shared_anims\custom\hl2dm_use_light" 0 ACT_HL2MP_JUMP_USE 1 cmdlist IK_LHand
|
||||
$makematchwalk_9way walk_use "..\male_shared_anims\custom\hl2dm_use_light" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\hl2dm_use_light" 0 ACT_HL2MP_WALK_USE 1
|
||||
$makeidle_noik mp_idle_use "..\male_shared_anims\custom\hl2dm_use_light" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_USE 1 cmdlist IK_LHand
|
||||
$makematchrun_9way mp_run_use "..\male_shared_anims\custom\hl2dm_use_light" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\hl2dm_use_light" 0 ACT_HL2MP_RUN_USE 1
|
||||
$makecidleB_noik mp_cidle_use "..\male_shared_anims\custom\hl2dm_use_light" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_USE 1 cmdlist IK_LHand
|
||||
$makecwalk_9way mp_cwalk_use "..\male_shared_anims\custom\hl2dm_use_light" 0 soldier_Crouch_aim_9_directions "..\male_shared_anims\custom\hl2dm_use_light" 0 ACT_HL2MP_WALK_CROUCH_USE 1
|
||||
$makejump mp_jump_use "..\male_shared_anims\custom\hl2dm_use_light" 0 ACT_HL2MP_JUMP_USE 1 cmdlist IK_LHand
|
||||
$makematchwalk_9way mp_walk_use "..\male_shared_anims\custom\hl2dm_use_light" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\hl2dm_use_light" 0 ACT_HL2MP_WALK_USE 1
|
||||
|
||||
$makeidle idle_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_USE_HEAVY 1 cmdlist IK_BothHands
|
||||
$makematchrun_9way run_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\hl2dm_use_heavy" 0 ACT_HL2MP_RUN_USE_HEAVY 1
|
||||
$makecidleB cidle_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_USE_HEAVY 1 cmdlist IK_BothHands
|
||||
$makecwalk_9way cwalk_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 soldier_Crouch_aim_9_directions "..\male_shared_anims\custom\hl2dm_use_heavy" 0 ACT_HL2MP_WALK_CROUCH_USE_HEAVY 1
|
||||
$makejump jump_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 ACT_HL2MP_JUMP_USE_HEAVY 1 cmdlist IK_BothHands
|
||||
$makematchwalk_9way walk_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\hl2dm_use_heavy" 0 ACT_HL2MP_WALK_USE_HEAVY 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
|
||||
$pushd "../male_shared_anims"
|
||||
$include "DefaultHolster.qci"
|
||||
$popd
|
||||
|
||||
// ---------------------------------------------------
|
||||
|
||||
$pushd "../"
|
||||
|
||||
$include "l4d1_ported_anims/L4D1_PistolAnims.qci"
|
||||
|
||||
// Soldier Signals
|
||||
$include "SoldierSignals.qci"
|
||||
|
||||
// Soldiers' original signals had a FPS of 48
|
||||
$definevariable SignalFPS 36 //32
|
||||
$DefaultSignalGestures $SignalFPS$
|
||||
|
||||
$popd
|
||||
$makeidle_noik mp_idle_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_USE_HEAVY 1 cmdlist IK_BothHands
|
||||
$makematchrun_9way mp_run_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\hl2dm_use_heavy" 0 ACT_HL2MP_RUN_USE_HEAVY 1
|
||||
$makecidleB_noik mp_cidle_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_USE_HEAVY 1 cmdlist IK_BothHands
|
||||
$makecwalk_9way mp_cwalk_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 soldier_Crouch_aim_9_directions "..\male_shared_anims\custom\hl2dm_use_heavy" 0 ACT_HL2MP_WALK_CROUCH_USE_HEAVY 1
|
||||
$makejump mp_jump_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 ACT_HL2MP_JUMP_USE_HEAVY 1 cmdlist IK_BothHands
|
||||
$makematchwalk_9way mp_walk_use_heavy "..\male_shared_anims\custom\hl2dm_use_heavy" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\hl2dm_use_heavy" 0 ACT_HL2MP_WALK_USE_HEAVY 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
|
@ -14,7 +14,6 @@ $makeaimlayer police_WalkN_pistol_aim_matrix "..\hl2mp_ported_anims\WalkN_pistol
|
||||
$makeaimlayer weapons_Pistol_aim_matrix "..\hl2mp_ported_anims\Pistol_aim_matrix"
|
||||
$makeaimlayer HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol"
|
||||
|
||||
$makeaimlayer soldier_Aim_9_directions "..\hl2mp_ported_anims\Aim_9_directions"
|
||||
$makeaimlayer soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG"
|
||||
$makeaimlayerB soldier_Crouch_aim_9_directions "..\hl2mp_ported_anims\Crouch_aim_9_directions"
|
||||
$makeaimlayer weapons_Aim_9_directions "..\hl2mp_ported_anims\malecitizen_Aim_9_directions"
|
||||
@ -33,189 +32,236 @@ $makeaimlayer HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim
|
||||
// Idle
|
||||
// ---------------------------------------------------
|
||||
|
||||
$sequence idle "custom/unarmedidle1" loop activity ACT_HL2MP_IDLE 1
|
||||
$sequence mp_idle "custom/unarmedidle1" loop activity ACT_HL2MP_IDLE 1
|
||||
|
||||
$makeidle idle_pistol "pistolangryidle2" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_PISTOL 1
|
||||
$makeidle idle_shotgun "custom/shotgunangryidle1" 4 soldier_Aim_9_directions_SG ACT_HL2MP_IDLE_SHOTGUN 1
|
||||
$makeidle idle_smg1 "smg1angryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG1 1
|
||||
$makeidle idle_ar2 "custom/ar2angryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR2 1
|
||||
$makeidle idle_gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 HL2DM_Aim_Gravgun ACT_HL2MP_IDLE_PHYSGUN 1
|
||||
$makeidle_noik idle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_GRENADE 1
|
||||
$makeidle idle_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions ACT_HL2MP_IDLE_RPG 1
|
||||
$makeidle idle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROSSBOW 1
|
||||
$makeidle_noik idle_melee "batonangryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
||||
$makeidle_noik idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
||||
$makeidle mp_idle_pistol "pistolangryidle2" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_PISTOL 1
|
||||
$makeidle mp_idle_shotgun "custom/shotgunangryidle1" 4 soldier_Aim_9_directions_SG ACT_HL2MP_IDLE_SHOTGUN 1
|
||||
$makeidle mp_idle_smg1 "smg1angryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG1 1
|
||||
$makeidle mp_idle_ar2 "custom/ar2angryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR2 1
|
||||
$makeidle mp_idle_gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 HL2DM_Aim_Gravgun ACT_HL2MP_IDLE_PHYSGUN 1
|
||||
$makeidle_noik mp_idle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_GRENADE 1
|
||||
$makeidle mp_idle_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions ACT_HL2MP_IDLE_RPG 1
|
||||
$makeidle mp_idle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROSSBOW 1
|
||||
$makeidle_noik mp_idle_melee "batonangryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
||||
$makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
||||
|
||||
$makeidle mp_idle_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Run
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_runC "custom/unarmedidle1" loop alignto reference cmdlist lockfeet
|
||||
$sequence run_all {
|
||||
$animation a_runC "custom/unarmedidle1" loop alignto reference //cmdlist lockfeet
|
||||
$sequence mp_run_all {
|
||||
a_runSW a_runS a_runSE
|
||||
a_runW a_runC a_runE
|
||||
a_runNW a_runN a_runNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_RUN 1
|
||||
}
|
||||
|
||||
$makematchrun_9way run_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "pistolangryidle2" 0 ACT_HL2MP_RUN_PISTOL 1
|
||||
$makematchrun_9way run_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "custom/shotgunangryidle1" 4 ACT_HL2MP_RUN_SHOTGUN 1
|
||||
$makematchrun_9way run_smg1 "a_runN_aim_smg1" 0 weapons_RunN_SMG1_Aim_9_directions "smg1angryidle1" 0 ACT_HL2MP_RUN_SMG1 1
|
||||
$makematchrun_9way run_ar2 "custom/ar2angryidle1" 0 soldier_Aim_9_directions "custom/ar2angryidle1" 0 ACT_HL2MP_RUN_AR2 1
|
||||
$makematchrun_9way run_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_RUN_PHYSGUN 1
|
||||
$makematchrun_9way run_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_RUN_GRENADE 1
|
||||
$makematchrun_9way run_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_RUN_RPG 1
|
||||
$makematchrun_9way run_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_RUN_CROSSBOW 1
|
||||
$makematchrun_9way run_melee "a_RunN" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_RUN_MELEE 1
|
||||
$makematchrun_9way run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
||||
$makematchrun_9way mp_run_pistol "..\hl2mp_ported_anims\RunN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "pistolangryidle2" 0 ACT_HL2MP_RUN_PISTOL 1
|
||||
$makematchrun_9way mp_run_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "custom/shotgunangryidle1" 4 ACT_HL2MP_RUN_SHOTGUN 1
|
||||
$makematchrun_9way mp_run_smg1 "a_runN_aim_smg1" 0 weapons_RunN_SMG1_Aim_9_directions "smg1angryidle1" 0 ACT_HL2MP_RUN_SMG1 1
|
||||
$makematchrun_9way mp_run_ar2 "custom/ar2angryidle1" 0 soldier_Aim_9_directions "custom/ar2angryidle1" 0 ACT_HL2MP_RUN_AR2 1
|
||||
$makematchrun_9way mp_run_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_RUN_PHYSGUN 1
|
||||
$makematchrun_9way mp_run_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_RUN_GRENADE 1
|
||||
$makematchrun_9way mp_run_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_RUN_RPG 1
|
||||
$makematchrun_9way mp_run_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_RUN_CROSSBOW 1
|
||||
$makematchrun_9way mp_run_melee "a_RunN" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_RUN_MELEE 1
|
||||
$makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
||||
|
||||
$makematchrun_9way mp_run_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Crouch Idle
|
||||
// ---------------------------------------------------
|
||||
|
||||
$sequence cidle "..\male_shared_anims\crouchidlehide" loop activity ACT_HL2MP_IDLE_CROUCH 1
|
||||
$sequence mp_cidle "..\male_shared_anims\crouchidlehide" loop activity ACT_HL2MP_IDLE_CROUCH 1
|
||||
|
||||
$makecidle cidle_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol ACT_HL2MP_IDLE_CROUCH_PISTOL 1
|
||||
$makecidle cidle_shotgun "custom/crouch_aim_ar2" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1
|
||||
$makecidle cidle_smg1 "custom/crouch_aim_smg1" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG1 1
|
||||
$makecidle cidle_ar2 "custom/crouch_aim_ar2" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR2 1
|
||||
$makecidle cidle_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1
|
||||
$makecidleB_noik cidle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_GRENADE 1
|
||||
$makecidle cidle_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG ACT_HL2MP_IDLE_CROUCH_RPG 1
|
||||
$makecidleB cidle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1
|
||||
$makecidleB_noik cidle_melee "batonangryidle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
|
||||
$makecidleB_noik cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
|
||||
$makecidle mp_cidle_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol ACT_HL2MP_IDLE_CROUCH_PISTOL 1
|
||||
$makecidle mp_cidle_shotgun "custom/crouch_aim_ar2" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1
|
||||
$makecidle mp_cidle_smg1 "custom/crouch_aim_smg1" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG1 1
|
||||
$makecidle mp_cidle_ar2 "custom/crouch_aim_ar2" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR2 1
|
||||
$makecidle mp_cidle_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1
|
||||
$makecidleB_noik mp_cidle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_GRENADE 1
|
||||
$makecidle mp_cidle_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG ACT_HL2MP_IDLE_CROUCH_RPG 1
|
||||
$makecidleB mp_cidle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1
|
||||
$makecidleB_noik mp_cidle_melee "batonangryidle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
|
||||
$makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
|
||||
|
||||
$makecidleB mp_cidle_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 "..\css_ported_anims\crouch_idle_elites.smd" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Crouch Walk
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_crouch_walkC "..\male_shared_anims\crouchidlehide" loop alignto reference cmdlist lockfeet
|
||||
$sequence crouch_walk_all {
|
||||
$animation a_crouch_walkC "..\male_shared_anims\crouchidlehide" loop alignto reference //cmdlist lockfeet
|
||||
$sequence mp_crouch_walk_all {
|
||||
a_crouch_walkSW a_crouch_walkS a_crouch_walkSE
|
||||
a_crouch_walkW a_crouch_walkC a_crouch_walkE
|
||||
a_crouch_walkNW a_crouch_walkN a_crouch_walkNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_WALK_CROUCH 1
|
||||
}
|
||||
|
||||
$makecwalk_9way cwalk_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_WALK_CROUCH_PISTOL 1
|
||||
$makecwalk_9way cwalk_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions "custom/crouch_aim_ar2" 0 ACT_HL2MP_WALK_CROUCH_SHOTGUN 1
|
||||
$makecwalk_9way cwalk_smg1 "custom/smg1angryidle2" 0 soldier_Crouch_aim_9_directions "custom/crouch_aim_smg1" 0 ACT_HL2MP_WALK_CROUCH_SMG1 1
|
||||
$makecwalk_9way cwalk_ar2 "custom/ar2angryidle2" 0 soldier_Crouch_aim_9_directions "custom/crouch_aim_ar2" 0 ACT_HL2MP_WALK_CROUCH_AR2 1
|
||||
$makecwalk_9way cwalk_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 ACT_HL2MP_WALK_CROUCH_PHYSGUN 1
|
||||
$makecwalk_9way cwalk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_CROUCH_GRENADE 1
|
||||
$makecwalk_9way cwalk_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 ACT_HL2MP_WALK_CROUCH_RPG 1
|
||||
$makecwalk_9way cwalk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_CROSSBOW 1
|
||||
$makecwalk_9way cwalk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
||||
$makecwalk_9way cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
||||
$makecwalk_9way mp_cwalk_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_WALK_CROUCH_PISTOL 1
|
||||
$makecwalk_9way mp_cwalk_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions "custom/crouch_aim_ar2" 0 ACT_HL2MP_WALK_CROUCH_SHOTGUN 1
|
||||
$makecwalk_9way mp_cwalk_smg1 "custom/smg1angryidle2" 0 soldier_Crouch_aim_9_directions "custom/crouch_aim_smg1" 0 ACT_HL2MP_WALK_CROUCH_SMG1 1
|
||||
$makecwalk_9way mp_cwalk_ar2 "custom/ar2angryidle2" 0 soldier_Crouch_aim_9_directions "custom/crouch_aim_ar2" 0 ACT_HL2MP_WALK_CROUCH_AR2 1
|
||||
$makecwalk_9way mp_cwalk_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 ACT_HL2MP_WALK_CROUCH_PHYSGUN 1
|
||||
$makecwalk_9way mp_cwalk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_CROUCH_GRENADE 1
|
||||
$makecwalk_9way mp_cwalk_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 ACT_HL2MP_WALK_CROUCH_RPG 1
|
||||
$makecwalk_9way mp_cwalk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_CROSSBOW 1
|
||||
$makecwalk_9way mp_cwalk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
||||
$makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
||||
|
||||
$makecwalk_9way mp_cwalk_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 soldier_Crouch_aim_9_directions "..\css_ported_anims\crouch_idle_elites.smd" 0 ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Attack
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makerange range_pistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL 1
|
||||
$makerange_releaseik range_shotgun "..\combine_soldier_anims_anims\shootSGs" 0 frames 0 29 ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN 1
|
||||
$makerange range_smg1 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 1
|
||||
$makerange range_ar2 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 1
|
||||
$makerange range_gravgun "..\hl2mp_ported_anims\HL2DM_Fire_Gravgun" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN 1
|
||||
$makerange range_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE 1
|
||||
$makerange range_rpg "..\male_shared_anims\shoot_rpg" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG 1
|
||||
$makerange range_crossbow "..\male_shared_anims\custom\shoot_crossbow" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW 1
|
||||
$makerange range_melee "custom/hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping
|
||||
$makerange range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
|
||||
$makerange mp_range_pistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL 1
|
||||
$makerange_releaseik mp_range_shotgun "..\combine_soldier_anims_anims\shootSGs" 0 frames 0 29 ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN 1
|
||||
$makerange mp_range_smg1 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 1
|
||||
$makerange mp_range_ar2 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 1
|
||||
$makerange mp_range_gravgun "..\hl2mp_ported_anims\HL2DM_Fire_Gravgun" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN 1
|
||||
$makerange mp_range_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE 1
|
||||
$makerange mp_range_rpg "..\male_shared_anims\shoot_rpg" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG 1
|
||||
$makerange mp_range_crossbow "..\male_shared_anims\custom\shoot_crossbow" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW 1
|
||||
$makerange mp_range_melee "custom/hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping
|
||||
$makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
|
||||
|
||||
$makerange mp_range_dualpistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Jump
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makejump jump "..\male_shared_anims\crouchidlehide" 0 ACT_HL2MP_JUMP 1
|
||||
$makejump mp_jump "..\male_shared_anims\crouchidlehide" 0 ACT_HL2MP_JUMP 1
|
||||
|
||||
$makejump jump_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_JUMP_PISTOL 1
|
||||
$makejump jump_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_JUMP_SHOTGUN 1
|
||||
$makejump jump_smg1 "custom/smg1angryidle2" 0 ACT_HL2MP_JUMP_SMG1 1
|
||||
$makejump jump_ar2 "custom/ar2angryidle2" 0 ACT_HL2MP_JUMP_AR2 1
|
||||
$makejump jump_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 ACT_HL2MP_JUMP_PHYSGUN 1
|
||||
$makejump jump_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_JUMP_GRENADE 1
|
||||
$makejump jump_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_JUMP_RPG 1
|
||||
$makejump jump_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_JUMP_CROSSBOW 1
|
||||
$makejump jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
||||
$makejump jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
||||
$makejump mp_jump_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_JUMP_PISTOL 1
|
||||
$makejump mp_jump_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_JUMP_SHOTGUN 1
|
||||
$makejump mp_jump_smg1 "custom/smg1angryidle2" 0 ACT_HL2MP_JUMP_SMG1 1
|
||||
$makejump mp_jump_ar2 "custom/ar2angryidle2" 0 ACT_HL2MP_JUMP_AR2 1
|
||||
$makejump mp_jump_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 ACT_HL2MP_JUMP_PHYSGUN 1
|
||||
$makejump mp_jump_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_JUMP_GRENADE 1
|
||||
$makejump mp_jump_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_JUMP_RPG 1
|
||||
$makejump mp_jump_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_JUMP_CROSSBOW 1
|
||||
$makejump mp_jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
||||
$makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
||||
|
||||
$makejump mp_jump_dualpistol "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_JUMP_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Reload
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makeweapongesturep reload_pistol "..\hl2mp_ported_anims\Pistol_reload" 9 33 40 ACT_HL2MP_GESTURE_RELOAD_PISTOL 1
|
||||
$makeweapongesturep reload_shotgun "..\male_shared_anims\reload_shotgun1" 19 55 75 ACT_HL2MP_GESTURE_RELOAD_SHOTGUN 1
|
||||
$makeweapongesturep reload_smg1 "reload_smg1" 19 55 65 ACT_HL2MP_GESTURE_RELOAD_SMG1 1
|
||||
$makeweapongesturep reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR2 1
|
||||
$makeweapongesturep reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
||||
$makeweapongesturep reload_357 "custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
||||
$makeweapongesturep mp_reload_pistol "..\hl2mp_ported_anims\Pistol_reload" 9 33 40 ACT_HL2MP_GESTURE_RELOAD_PISTOL 1
|
||||
$makeweapongesturep mp_reload_shotgun "..\male_shared_anims\reload_shotgun1" 19 55 75 ACT_HL2MP_GESTURE_RELOAD_SHOTGUN 1
|
||||
$makeweapongesturep mp_reload_smg1 "reload_smg1" 19 55 65 ACT_HL2MP_GESTURE_RELOAD_SMG1 1
|
||||
$makeweapongesturep mp_reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR2 1
|
||||
$makeweapongesturep mp_reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
||||
$makeweapongesturep mp_reload_357 "custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
||||
|
||||
$makeweapongesturep mp_reload_dualpistol "..\css_ported_anims\Walk_Reload_ELITES_Layer.smd" 10 65 90 ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Walk
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_walkC "custom/unarmedidle1" loop alignto reference cmdlist lockfeet
|
||||
$sequence walk_all {
|
||||
$animation a_walkC "custom/unarmedidle1" loop alignto reference //cmdlist lockfeet
|
||||
$sequence mp_walk_all {
|
||||
a_walkSW a_walkS a_walkSE
|
||||
a_walkW a_walkC a_walkE
|
||||
a_walkNW a_walkN a_walkNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_WALK 1
|
||||
}
|
||||
|
||||
$makematchwalk_9way walk_pistol "a_WalkN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "pistolangryidle2" 0 ACT_HL2MP_WALK_PISTOL 1
|
||||
$makematchwalk_9way walk_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_WALK_SHOTGUN 1
|
||||
$makematchwalk_9way walk_smg1 "a_WalkN_aim_SMG1" 0 weapons_RunN_SMG1_Aim_9_directions "smg1angryidle1" 0 ACT_HL2MP_WALK_SMG1 1
|
||||
$makematchwalk_9way walk_ar2 "custom/ar2angryidle1" 0 soldier_Aim_9_directions "custom/ar2angryidle1" 0 ACT_HL2MP_WALK_AR2 1
|
||||
$makematchwalk_9way walk_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_WALK_PHYSGUN 1
|
||||
$makematchwalk_9way walk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_GRENADE 1
|
||||
$makematchwalk_9way walk_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_WALK_RPG 1
|
||||
$makematchwalk_9way walk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_WALK_CROSSBOW 1
|
||||
$makematchwalk_9way walk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1
|
||||
$makematchwalk_9way walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
||||
$makematchwalk_9way mp_walk_pistol "a_WalkN_aim_pistol" 0 police_WalkN_pistol_aim_matrix "pistolangryidle2" 0 ACT_HL2MP_WALK_PISTOL 1
|
||||
$makematchwalk_9way mp_walk_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_WALK_SHOTGUN 1
|
||||
$makematchwalk_9way mp_walk_smg1 "a_WalkN_aim_SMG1" 0 weapons_RunN_SMG1_Aim_9_directions "smg1angryidle1" 0 ACT_HL2MP_WALK_SMG1 1
|
||||
$makematchwalk_9way mp_walk_ar2 "custom/ar2angryidle1" 0 soldier_Aim_9_directions "custom/ar2angryidle1" 0 ACT_HL2MP_WALK_AR2 1
|
||||
$makematchwalk_9way mp_walk_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_WALK_PHYSGUN 1
|
||||
$makematchwalk_9way mp_walk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_GRENADE 1
|
||||
$makematchwalk_9way mp_walk_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_WALK_RPG 1
|
||||
$makematchwalk_9way mp_walk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_WALK_CROSSBOW 1
|
||||
$makematchwalk_9way mp_walk_melee "batonangryidle1" 0 soldier_Aim_9_directions "batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1
|
||||
$makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
||||
|
||||
$makematchwalk_9way mp_walk_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_WALK_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Lower
|
||||
// ---------------------------------------------------
|
||||
|
||||
$definemacro appendlower AppendSeq LowerSeq \\
|
||||
$append $AppendSeq$ { blendlayer $LowerSeq$ 0 1 1 2 poseparameter "weapon_lower" }
|
||||
|
||||
$poseparameter "weapon_lower" 0 1
|
||||
|
||||
$Weightlist UpperbodyLowerBlend {
|
||||
"valvebiped.Bip01_Pelvis" 0.1
|
||||
"ValveBiped.Bip01_L_Thigh" 0.0
|
||||
"ValveBiped.Bip01_R_Thigh" 0.0
|
||||
"ValveBiped.Bip01_Spine" 0.1
|
||||
"ValveBiped.Bip01_Spine1" 0.3
|
||||
"ValveBiped.Bip01_Spine2" 0.4
|
||||
"ValveBiped.Bip01_Spine4" 0.66
|
||||
"ValveBiped.Bip01_R_Clavicle" 1.0
|
||||
"ValveBiped.Bip01_L_Clavicle" 1.0
|
||||
"ValveBiped.Bip01_Neck1" 1.0
|
||||
}
|
||||
|
||||
$sequence mp_lower_smg1 "smg1idle1.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
$sequence mp_lower_pistol "..\combine_soldier_anims_anims\custom\mp_lower_pistol.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
|
||||
$appendlower "mp_idle_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_idle_shotgun" "mp_lower_smg1"
|
||||
$appendlower "mp_idle_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_idle_ar2" "mp_lower_smg1"
|
||||
$appendlower "mp_idle_rpg" "mp_lower_smg1"
|
||||
$appendlower "mp_idle_crossbow" "mp_lower_smg1"
|
||||
|
||||
$appendlower "mp_cidle_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_cidle_shotgun" "mp_lower_smg1"
|
||||
$appendlower "mp_cidle_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_cidle_ar2" "mp_lower_smg1"
|
||||
$appendlower "mp_cidle_rpg" "mp_lower_smg1"
|
||||
$appendlower "mp_cidle_crossbow" "mp_lower_smg1"
|
||||
|
||||
$appendlower "mp_cwalk_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_cwalk_shotgun" "mp_lower_smg1"
|
||||
$appendlower "mp_cwalk_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_cwalk_ar2" "mp_lower_smg1"
|
||||
$appendlower "mp_cwalk_rpg" "mp_lower_smg1"
|
||||
$appendlower "mp_cwalk_crossbow" "mp_lower_smg1"
|
||||
|
||||
$appendlower "mp_run_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_run_shotgun" "mp_lower_smg1"
|
||||
$appendlower "mp_run_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_run_ar2" "mp_lower_smg1"
|
||||
$appendlower "mp_run_rpg" "mp_lower_smg1"
|
||||
$appendlower "mp_run_crossbow" "mp_lower_smg1"
|
||||
|
||||
$appendlower "mp_walk_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_walk_shotgun" "mp_lower_smg1"
|
||||
$appendlower "mp_walk_smg1" "mp_lower_smg1"
|
||||
$appendlower "mp_walk_ar2" "mp_lower_smg1"
|
||||
$appendlower "mp_walk_rpg" "mp_lower_smg1"
|
||||
$appendlower "mp_walk_crossbow" "mp_lower_smg1"
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Misc
|
||||
// ---------------------------------------------------
|
||||
$include "NewPistolAnimations_357.qci"
|
||||
|
||||
$animation "@gesture_shoot_pistol_corrective_animation" "..\police_animations_anims\@gesture_shoot_pistol_corrective_animation.smd"
|
||||
$sequence a_range_357 "shootp1" subtract a_range_357 4 delta weightlist "weights_357_shoot" hidden
|
||||
$sequence range_357 "shootp1" {
|
||||
$sequence mp_range_357 "shootp1" {
|
||||
iklock lfoot 1 0 iklock rfoot 1 0
|
||||
noanimation numframes 16 blendlayer "a_range_357" 0 4 6 16 spline
|
||||
activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER" 1
|
||||
}
|
||||
|
||||
$append reload_357 { fps 20 } // $357ReloadSounds
|
||||
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makeflinchgesture "gesture_melee_gunhit" "..\combine_soldier_anims_anims\melee_gunhit.smd" 7 20 27
|
||||
$append gesture_melee_gunhit { activity "ACT_GESTURE_MELEE_ATTACK1" 1 { event 3 13 "" } }
|
||||
|
||||
$weightlist weapongesture_upperbody_and_rleg "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 1.0
|
||||
|
||||
$definemacro makeflinchgesture_rleg gesturename filename InFrame OutFrame LastFrame \\
|
||||
$sequence $gesturename$inDelta $filename$ frame 0 $InFrame$ weightlist weapongesture_upperbody_and_rleg splinedelta delta hidden \\
|
||||
$sequence $gesturename$inFrame $filename$ frame $InFrame$ $InFrame$ weightlist weapongesture_upperbody_and_rleg hidden noautoik \\
|
||||
$sequence $gesturename$CoreDelta $filename$ frame $InFrame$ $OutFrame$ weightlist weapongesture_upperbody_and_rleg splinedelta delta hidden \\
|
||||
$sequence $gesturename$OutFrame $filename$ frame $OutFrame$ $OutFrame$ weightlist weapongesture_upperbody_and_rleg hidden noautoik \\
|
||||
$sequence $gesturename$outDelta $filename$ frame $OutFrame$ $LastFrame$ weightlist weapongesture_upperbody_and_rleg splinedelta delta hidden \\
|
||||
\\
|
||||
$sequence $gesturename$ { \\
|
||||
$filename$ noanimation numframes $LastFrame$ \\
|
||||
blendlayer $gesturename$inFrame 0 $InFrame$ $InFrame$ $OutFrame$ spline xfade \\
|
||||
blendlayer $gesturename$OutFrame $InFrame$ $OutFrame$ $OutFrame$ $LastFrame$ spline \\
|
||||
blendlayer $gesturename$inDelta 0 0 $InFrame$ $InFrame$ \\
|
||||
blendlayer $gesturename$CoreDelta $InFrame$ $InFrame$ $OutFrame$ $OutFrame$ \\
|
||||
blendlayer $gesturename$outDelta $OutFrame$ $OutFrame$ $LastFrame$ $LastFrame$ \\
|
||||
} \\
|
||||
$continue $gesturename$
|
||||
|
||||
$makeflinchgesture_rleg "gesture_melee_kick" "..\police_ss_anims\adoorkick.smd" 7 32 45
|
||||
$append gesture_melee_kick { activity "ACT_GESTURE_MELEE_ATTACK2" 1 { event 3 20 "" } fps 40 }
|
||||
$append mp_reload_357 { fps 20 } // $357ReloadSounds
|
||||
|
||||
// ---------------------------------------------------
|
||||
|
||||
|
@ -33,210 +33,259 @@ $makeaimlayer HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim
|
||||
// Idle
|
||||
// ---------------------------------------------------
|
||||
|
||||
$sequence idle "Idle_Unarmed" loop activity ACT_HL2MP_IDLE 1
|
||||
$sequence mp_idle "Idle_Unarmed" loop activity ACT_HL2MP_IDLE 1
|
||||
|
||||
$makeidle idle_pistol "custom\CombatIdle1_Pistol" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_PISTOL 1
|
||||
$makeidle idle_shotgun "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 soldier_Aim_9_directions_SG ACT_HL2MP_IDLE_SHOTGUN 1
|
||||
$makeidle idle_smg1 "CombatIdle1_SMG1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG1 1
|
||||
$makeidle idle_ar2 "CombatIdle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR2 1
|
||||
$makeidle idle_gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 HL2DM_Aim_Gravgun ACT_HL2MP_IDLE_PHYSGUN 1
|
||||
$makeidle_noik idle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_GRENADE 1
|
||||
$makeidle idle_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions ACT_HL2MP_IDLE_RPG 1
|
||||
$makeidle idle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROSSBOW 1
|
||||
$makeidle_noik idle_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
||||
$makeidle_noik idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
||||
$makeidle mp_idle_pistol "custom\CombatIdle1_Pistol" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_PISTOL 1
|
||||
$makeidle mp_idle_shotgun "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 soldier_Aim_9_directions_SG ACT_HL2MP_IDLE_SHOTGUN 1
|
||||
$makeidle mp_idle_smg1 "CombatIdle1_SMG1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG1 1
|
||||
$makeidle mp_idle_ar2 "CombatIdle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR2 1
|
||||
$makeidle mp_idle_gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 HL2DM_Aim_Gravgun ACT_HL2MP_IDLE_PHYSGUN 1
|
||||
$makeidle_noik mp_idle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_GRENADE 1
|
||||
$makeidle mp_idle_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions ACT_HL2MP_IDLE_RPG 1
|
||||
$makeidle mp_idle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROSSBOW 1
|
||||
$makeidle_noik mp_idle_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_MELEE 1
|
||||
$makeidle_noik mp_idle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SLAM 1
|
||||
|
||||
$makeidle idle_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
|
||||
$makeidle idle_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
|
||||
$makeidle mp_idle_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_SMG2 1
|
||||
$makeidle mp_idle_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_AR1 1
|
||||
$makeidle mp_idle_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions ACT_HL2MP_IDLE_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Run
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_runC "Idle_Unarmed" loop alignto reference cmdlist lockfeet
|
||||
$sequence run_all {
|
||||
$animation a_runC "Idle_Unarmed" loop alignto reference //cmdlist lockfeet
|
||||
$sequence mp_run_all {
|
||||
a_runSW a_runS a_runSE
|
||||
a_runW a_runC a_runE
|
||||
a_runNW a_runN a_runNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_RUN 1
|
||||
}
|
||||
|
||||
$makematchrun_9way run_pistol "custom\CombatIdle1_Pistol" 0 police_WalkN_pistol_aim_matrix "custom\CombatIdle1_Pistol" 4 ACT_HL2MP_RUN_PISTOL 1
|
||||
$makematchrun_9way run_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_RUN_SHOTGUN 1
|
||||
$makematchrun_9way run_smg1 "CombatIdle1_SMG1" 0 weapons_RunN_SMG1_Aim_9_directions "CombatIdle1_SMG1" 0 ACT_HL2MP_RUN_SMG1 1
|
||||
$makematchrun_9way run_ar2 "CombatIdle1" 0 soldier_Aim_9_directions "CombatIdle1" 0 ACT_HL2MP_RUN_AR2 1
|
||||
$makematchrun_9way run_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_RUN_PHYSGUN 1
|
||||
$makematchrun_9way run_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_RUN_GRENADE 1
|
||||
$makematchrun_9way run_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_RUN_RPG 1
|
||||
$makematchrun_9way run_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_RUN_CROSSBOW 1
|
||||
$makematchrun_9way run_melee "..\police_animations_anims\a_RunN" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_RUN_MELEE 1
|
||||
$makematchrun_9way run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
||||
$makematchrun_9way mp_run_pistol "custom\CombatIdle1_Pistol" 0 police_WalkN_pistol_aim_matrix "custom\CombatIdle1_Pistol" 4 ACT_HL2MP_RUN_PISTOL 1
|
||||
$makematchrun_9way mp_run_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_RUN_SHOTGUN 1
|
||||
$makematchrun_9way mp_run_smg1 "CombatIdle1_SMG1" 0 weapons_RunN_SMG1_Aim_9_directions "CombatIdle1_SMG1" 0 ACT_HL2MP_RUN_SMG1 1
|
||||
$makematchrun_9way mp_run_ar2 "CombatIdle1" 0 soldier_Aim_9_directions "CombatIdle1" 0 ACT_HL2MP_RUN_AR2 1
|
||||
$makematchrun_9way mp_run_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_RUN_PHYSGUN 1
|
||||
$makematchrun_9way mp_run_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_RUN_GRENADE 1
|
||||
$makematchrun_9way mp_run_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_RUN_RPG 1
|
||||
$makematchrun_9way mp_run_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_RUN_CROSSBOW 1
|
||||
$makematchrun_9way mp_run_melee "..\police_animations_anims\a_RunN" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_RUN_MELEE 1
|
||||
$makematchrun_9way mp_run_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_RUN_SLAM 1
|
||||
|
||||
$makematchrun_9way run_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_RUN_SMG2 1
|
||||
$makematchrun_9way run_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_RUN_AR1 1
|
||||
$makematchrun_9way mp_run_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_RUN_SMG2 1
|
||||
$makematchrun_9way mp_run_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_RUN_AR1 1
|
||||
$makematchrun_9way mp_run_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Crouch Idle
|
||||
// ---------------------------------------------------
|
||||
|
||||
$sequence cidle "..\male_shared_anims\crouchidlehide" loop activity ACT_HL2MP_IDLE_CROUCH 1
|
||||
$sequence mp_cidle "..\male_shared_anims\crouchidlehide" loop activity ACT_HL2MP_IDLE_CROUCH 1
|
||||
|
||||
$makecidle cidle_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol ACT_HL2MP_IDLE_CROUCH_PISTOL 1
|
||||
$makecidle cidle_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1
|
||||
$makecidleB cidle_smg1 "CombatIdle1_SMG1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG1 1
|
||||
$makecidleB cidle_ar2 "CombatIdle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR2 1
|
||||
$makecidle cidle_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1
|
||||
$makecidleB_noik cidle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_GRENADE 1
|
||||
$makecidle cidle_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG ACT_HL2MP_IDLE_CROUCH_RPG 1
|
||||
$makecidleB cidle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1
|
||||
$makecidleB_noik cidle_melee "..\police_animations_anims\batonangryidle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
|
||||
$makecidleB_noik cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
|
||||
$makecidle mp_cidle_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol ACT_HL2MP_IDLE_CROUCH_PISTOL 1
|
||||
$makecidle mp_cidle_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SHOTGUN 1
|
||||
$makecidleB mp_cidle_smg1 "CombatIdle1_SMG1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG1 1
|
||||
$makecidleB mp_cidle_ar2 "CombatIdle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR2 1
|
||||
$makecidle mp_cidle_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun ACT_HL2MP_IDLE_CROUCH_PHYSGUN 1
|
||||
$makecidleB_noik mp_cidle_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_GRENADE 1
|
||||
$makecidle mp_cidle_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG ACT_HL2MP_IDLE_CROUCH_RPG 1
|
||||
$makecidleB mp_cidle_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_CROSSBOW 1
|
||||
$makecidleB_noik mp_cidle_melee "..\police_animations_anims\batonangryidle1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_MELEE 1
|
||||
$makecidleB_noik mp_cidle_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Aim_9_directions ACT_HL2MP_IDLE_CROUCH_SLAM 1
|
||||
|
||||
$makecidleB cidle_smg2 "custom\CombatIdle1_SMG2" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
|
||||
$makecidleB cidle_ar1 "custom\CombatIdle1_AR1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
|
||||
$makecidleB mp_cidle_smg2 "custom\CombatIdle1_SMG2" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_SMG2 1
|
||||
$makecidleB mp_cidle_ar1 "custom\CombatIdle1_AR1" 0 "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_AR1 1
|
||||
$makecidleB mp_cidle_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 "..\css_ported_anims\crouch_idle_elites.smd" 4 soldier_Crouch_aim_9_directions ACT_HL2MP_IDLE_CROUCH_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Crouch Walk
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_crouch_walkC "..\male_shared_anims\crouchidlehide" loop alignto reference cmdlist lockfeet
|
||||
$sequence crouch_walk_all {
|
||||
$animation a_crouch_walkC "..\male_shared_anims\crouchidlehide" loop alignto reference //cmdlist lockfeet
|
||||
$sequence mp_crouch_walk_all {
|
||||
a_crouch_walkSW a_crouch_walkS a_crouch_walkSE
|
||||
a_crouch_walkW a_crouch_walkC a_crouch_walkE
|
||||
a_crouch_walkNW a_crouch_walkN a_crouch_walkNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_WALK_CROUCH 1
|
||||
}
|
||||
|
||||
$makecwalk_9way cwalk_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_WALK_CROUCH_PISTOL 1
|
||||
$makecwalk_9way cwalk_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_WALK_CROUCH_SHOTGUN 1
|
||||
$makecwalk_9way cwalk_smg1 "CombatIdle1_SMG1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG1 1
|
||||
$makecwalk_9way cwalk_ar2 "CombatIdle1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR2 1
|
||||
$makecwalk_9way cwalk_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 ACT_HL2MP_WALK_CROUCH_PHYSGUN 1
|
||||
$makecwalk_9way cwalk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_CROUCH_GRENADE 1
|
||||
$makecwalk_9way cwalk_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 ACT_HL2MP_WALK_CROUCH_RPG 1
|
||||
$makecwalk_9way cwalk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_CROSSBOW 1
|
||||
$makecwalk_9way cwalk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
||||
$makecwalk_9way cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
||||
$makecwalk_9way mp_cwalk_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 HL2DM_crouch_aim_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_WALK_CROUCH_PISTOL 1
|
||||
$makecwalk_9way mp_cwalk_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_WALK_CROUCH_SHOTGUN 1
|
||||
$makecwalk_9way mp_cwalk_smg1 "CombatIdle1_SMG1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG1 1
|
||||
$makecwalk_9way mp_cwalk_ar2 "CombatIdle1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR2 1
|
||||
$makecwalk_9way mp_cwalk_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 HL2DM_crouch_aim_gravgun "..\hl2mp_ported_anims\HL2DM_crouch_aim_gravgun" 4 ACT_HL2MP_WALK_CROUCH_PHYSGUN 1
|
||||
$makecwalk_9way mp_cwalk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_CROUCH_GRENADE 1
|
||||
$makecwalk_9way mp_cwalk_rpg "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 HL2DM_crouch_aim_RPG "..\hl2mp_ported_anims\HL2DM_crouch_aim_RPG" 4 ACT_HL2MP_WALK_CROUCH_RPG 1
|
||||
$makecwalk_9way mp_cwalk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_CROSSBOW 1
|
||||
$makecwalk_9way mp_cwalk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_CROUCH_MELEE 1
|
||||
$makecwalk_9way mp_cwalk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_CROUCH_SLAM 1
|
||||
|
||||
$makecwalk_9way cwalk_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
|
||||
$makecwalk_9way cwalk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
|
||||
$makecwalk_9way mp_cwalk_smg2 "custom\CombatIdle1_SMG2" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootSMG1c" 0 ACT_HL2MP_WALK_CROUCH_SMG2 1
|
||||
$makecwalk_9way mp_cwalk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Crouch_aim_9_directions "..\combine_soldier_anims_anims\shootAR2c" 0 ACT_HL2MP_WALK_CROUCH_AR1 1
|
||||
$makecwalk_9way mp_cwalk_dualpistol "..\css_ported_anims\crouch_idle_elites.smd" 0 soldier_Crouch_aim_9_directions "..\css_ported_anims\crouch_idle_elites.smd" 0 ACT_HL2MP_WALK_CROUCH_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Attack
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makerange range_pistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL 1
|
||||
$makerange_releaseik range_shotgun "..\combine_soldier_anims_anims\shootSGs" 0 frames 0 29 ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN 1
|
||||
$makerange range_smg1 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 1
|
||||
$makerange range_ar2 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 1
|
||||
$makerange range_gravgun "..\hl2mp_ported_anims\HL2DM_Fire_Gravgun" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN 1
|
||||
$makerange range_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE 1
|
||||
$makerange range_rpg "..\male_shared_anims\shoot_rpg" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG 1
|
||||
$makerange range_crossbow "..\male_shared_anims\custom\shoot_crossbow" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW 1
|
||||
$makerange range_melee "..\police_animations_anims\custom\hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping fps 45
|
||||
$makerange range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
|
||||
$makerange mp_range_pistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PISTOL 1
|
||||
$makerange_releaseik mp_range_shotgun "..\combine_soldier_anims_anims\shootSGs" 0 frames 0 29 ACT_HL2MP_GESTURE_RANGE_ATTACK_SHOTGUN 1
|
||||
$makerange mp_range_smg1 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1 1
|
||||
$makerange mp_range_ar2 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR2 1
|
||||
$makerange mp_range_gravgun "..\hl2mp_ported_anims\HL2DM_Fire_Gravgun" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_PHYSGUN 1
|
||||
$makerange mp_range_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_GRENADE 1
|
||||
$makerange mp_range_rpg "..\male_shared_anims\shoot_rpg" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_RPG 1
|
||||
$makerange mp_range_crossbow "..\male_shared_anims\custom\shoot_crossbow" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_CROSSBOW 1
|
||||
$makerange mp_range_melee "..\police_animations_anims\custom\hl2dm_metrocop_swing" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 1 looping fps 45
|
||||
$makerange mp_range_slam "..\hl2mp_ported_anims\HL2DM_deploy_SLAM" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SLAM 1
|
||||
|
||||
$makerange range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
|
||||
$makerange range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
|
||||
$makerange mp_range_smg2 "..\combine_soldier_anims_anims\shootSMG1s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG2 1
|
||||
$makerange mp_range_ar1 "..\combine_soldier_anims_anims\shootAR2s" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_AR1 1
|
||||
$makerange mp_range_dualpistol "..\hl2mp_ported_anims\Pistol_shoot_1" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Jump
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makejump jump "..\male_shared_anims\crouchidlehide" 0 ACT_HL2MP_JUMP 1
|
||||
$makejump mp_jump "..\male_shared_anims\crouchidlehide" 0 ACT_HL2MP_JUMP 1
|
||||
|
||||
$makejump jump_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_JUMP_PISTOL 1
|
||||
$makejump jump_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_JUMP_SHOTGUN 1
|
||||
$makejump jump_smg1 "CombatIdle1_SMG1" 0 ACT_HL2MP_JUMP_SMG1 1
|
||||
$makejump jump_ar2 "CombatIdle1" 0 ACT_HL2MP_JUMP_AR2 1
|
||||
$makejump jump_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 ACT_HL2MP_JUMP_PHYSGUN 1
|
||||
$makejump jump_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_JUMP_GRENADE 1
|
||||
$makejump jump_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_JUMP_RPG 1
|
||||
$makejump jump_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_JUMP_CROSSBOW 1
|
||||
$makejump jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
||||
$makejump jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
||||
$makejump mp_jump_pistol "..\hl2mp_ported_anims\HL2DM_crouch_aim_pistol" 4 ACT_HL2MP_JUMP_PISTOL 1
|
||||
$makejump mp_jump_shotgun "..\combine_soldier_anims_anims\shootSGc" 0 ACT_HL2MP_JUMP_SHOTGUN 1
|
||||
$makejump mp_jump_smg1 "CombatIdle1_SMG1" 0 ACT_HL2MP_JUMP_SMG1 1
|
||||
$makejump mp_jump_ar2 "CombatIdle1" 0 ACT_HL2MP_JUMP_AR2 1
|
||||
$makejump mp_jump_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 ACT_HL2MP_JUMP_PHYSGUN 1
|
||||
$makejump mp_jump_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_JUMP_GRENADE 1
|
||||
$makejump mp_jump_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_JUMP_RPG 1
|
||||
$makejump mp_jump_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_JUMP_CROSSBOW 1
|
||||
$makejump mp_jump_melee "..\hl2mp_ported_anims\HL2DM_MeleeAttack" 0 ACT_HL2MP_JUMP_MELEE 1
|
||||
$makejump mp_jump_slam "..\hl2mp_ported_anims\HL2DM_Idle_SLAM" 0 ACT_HL2MP_JUMP_SLAM 1
|
||||
|
||||
$makejump jump_smg2 "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_JUMP_SMG2 1
|
||||
$makejump jump_ar1 "custom\CombatIdle1_AR1" 0 ACT_HL2MP_JUMP_AR1 1
|
||||
$makejump mp_jump_smg2 "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_JUMP_SMG2 1
|
||||
$makejump mp_jump_ar1 "custom\CombatIdle1_AR1" 0 ACT_HL2MP_JUMP_AR1 1
|
||||
$makejump mp_jump_dualpistol "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_JUMP_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Reload
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makeweapongesturep reload_pistol "..\hl2mp_ported_anims\Pistol_reload" 9 33 40 ACT_HL2MP_GESTURE_RELOAD_PISTOL 1
|
||||
$makeweapongesturep reload_shotgun "..\male_shared_anims\reload_shotgun1" 19 55 75 ACT_HL2MP_GESTURE_RELOAD_SHOTGUN 1
|
||||
$makeweapongesturep reload_smg1 "..\combine_soldier_anims_anims\reload" 19 55 65 ACT_HL2MP_GESTURE_RELOAD_SMG1 1
|
||||
$makeweapongesturep reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR2 1
|
||||
$makeweapongesturep reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
||||
$makeweapongesturep reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
||||
$makeweapongesturep mp_reload_pistol "..\hl2mp_ported_anims\Pistol_reload" 9 33 40 ACT_HL2MP_GESTURE_RELOAD_PISTOL 1
|
||||
$makeweapongesturep mp_reload_shotgun "..\male_shared_anims\reload_shotgun1" 19 55 75 ACT_HL2MP_GESTURE_RELOAD_SHOTGUN 1
|
||||
$makeweapongesturep mp_reload_smg1 "..\combine_soldier_anims_anims\reload" 19 55 65 ACT_HL2MP_GESTURE_RELOAD_SMG1 1
|
||||
$makeweapongesturep mp_reload_ar2 "..\male_shared_anims\reload_ar2" 10 30 50 ACT_HL2MP_GESTURE_RELOAD_AR2 1
|
||||
$makeweapongesturep mp_reload_crossbow "..\male_shared_anims\custom\reload_crossbow" 10 25 40 fps 20 ACT_HL2MP_GESTURE_RELOAD_CROSSBOW 1
|
||||
$makeweapongesturep mp_reload_357 "..\police_animations_anims\custom\reload_357" 15 51 62 ACT_HL2MP_GESTURE_RELOAD_REVOLVER 1
|
||||
$makeweapongesturep mp_reload_dualpistol "..\css_ported_anims\Walk_Reload_ELITES_Layer.smd" 10 65 90 ACT_HL2MP_GESTURE_RELOAD_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Walk
|
||||
// ---------------------------------------------------
|
||||
|
||||
$animation a_walkC "Idle_Unarmed" loop alignto reference cmdlist lockfeet
|
||||
$sequence walk_all {
|
||||
$animation a_walkC "Idle_Unarmed" loop alignto reference //cmdlist lockfeet
|
||||
$sequence mp_walk_all {
|
||||
a_walkSW a_walkS a_walkSE
|
||||
a_walkW a_walkC a_walkE
|
||||
a_walkNW a_walkN a_walkNE
|
||||
blendwidth 3 blend move_y -1 1 blend move_x -1 1 ACT_HL2MP_WALK 1
|
||||
}
|
||||
|
||||
$makematchwalk_9way walk_pistol "custom\CombatIdle1_Pistol" 0 police_WalkN_pistol_aim_matrix "custom\CombatIdle1_Pistol" 4 ACT_HL2MP_WALK_PISTOL 1
|
||||
$makematchwalk_9way walk_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_WALK_SHOTGUN 1
|
||||
$makematchwalk_9way walk_smg1 "CombatIdle1_SMG1" 0 weapons_RunN_SMG1_Aim_9_directions "CombatIdle1_SMG1" 0 ACT_HL2MP_WALK_SMG1 1
|
||||
$makematchwalk_9way walk_ar2 "CombatIdle1" 0 soldier_Aim_9_directions "CombatIdle1" 0 ACT_HL2MP_WALK_AR2 1
|
||||
$makematchwalk_9way walk_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_WALK_PHYSGUN 1
|
||||
$makematchwalk_9way walk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_GRENADE 1
|
||||
$makematchwalk_9way walk_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_WALK_RPG 1
|
||||
$makematchwalk_9way walk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_WALK_CROSSBOW 1
|
||||
$makematchwalk_9way walk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1
|
||||
$makematchwalk_9way walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
||||
$makematchwalk_9way mp_walk_pistol "custom\CombatIdle1_Pistol" 0 police_WalkN_pistol_aim_matrix "custom\CombatIdle1_Pistol" 4 ACT_HL2MP_WALK_PISTOL 1
|
||||
$makematchwalk_9way mp_walk_shotgun "..\hl2mp_ported_anims\RunN_aim_sg" 0 soldier_Aim_9_directions_SG "..\hl2mp_ported_anims\Aim_9_directions_SG" 4 ACT_HL2MP_WALK_SHOTGUN 1
|
||||
$makematchwalk_9way mp_walk_smg1 "CombatIdle1_SMG1" 0 weapons_RunN_SMG1_Aim_9_directions "CombatIdle1_SMG1" 0 ACT_HL2MP_WALK_SMG1 1
|
||||
$makematchwalk_9way mp_walk_ar2 "CombatIdle1" 0 soldier_Aim_9_directions "CombatIdle1" 0 ACT_HL2MP_WALK_AR2 1
|
||||
$makematchwalk_9way mp_walk_gravgun "..\hl2mp_ported_anims\HL2DM_Run_Aim_Gravgun" 4 HL2DM_Run_Aim_Gravgun "..\hl2mp_ported_anims\HL2DM_Aim_Gravgun" 4 ACT_HL2MP_WALK_PHYSGUN 1
|
||||
$makematchwalk_9way mp_walk_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_WALK_GRENADE 1
|
||||
$makematchwalk_9way mp_walk_rpg "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 weapons_Aim_RPG_9_directions "..\hl2mp_ported_anims\Aim_RPG_9_directions" 4 ACT_HL2MP_WALK_RPG 1
|
||||
$makematchwalk_9way mp_walk_crossbow "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 soldier_Aim_9_directions "..\male_shared_anims\custom\Idle_Crossbow_Aim" 0 ACT_HL2MP_WALK_CROSSBOW 1
|
||||
$makematchwalk_9way mp_walk_melee "..\police_animations_anims\batonangryidle1" 0 soldier_Aim_9_directions "..\police_animations_anims\batonangryidle1" 0 ACT_HL2MP_WALK_MELEE 1
|
||||
$makematchwalk_9way mp_walk_slam "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 soldier_Aim_9_directions "..\hl2mp_ported_anims\HL2DM_Idle_Slam" 0 ACT_HL2MP_WALK_SLAM 1
|
||||
|
||||
$makematchwalk_9way walk_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_WALK_SMG2 1
|
||||
$makematchwalk_9way walk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_WALK_AR1 1
|
||||
$makematchwalk_9way mp_walk_smg2 "custom\CombatIdle1_SMG2" 0 weapons_RunN_SMG1_Aim_9_directions "custom\CombatIdle1_SMG2" 0 ACT_HL2MP_WALK_SMG2 1
|
||||
$makematchwalk_9way mp_walk_ar1 "custom\CombatIdle1_AR1" 0 soldier_Aim_9_directions "custom\CombatIdle1_AR1" 0 ACT_HL2MP_WALK_AR1 1
|
||||
$makematchwalk_9way mp_walk_dualpistol "..\css_ported_anims\idle_elites.smd" 0 soldier_Aim_9_directions "..\css_ported_anims\idle_elites.smd" 0 ACT_HL2MP_WALK_DUAL_PISTOLS 1
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Lower
|
||||
// ---------------------------------------------------
|
||||
|
||||
$definemacro appendlower AppendSeq LowerSeq \\
|
||||
$append $AppendSeq$ { blendlayer $LowerSeq$ 0 1 1 2 poseparameter "weapon_lower" }
|
||||
|
||||
$poseparameter "weapon_lower" 0 1
|
||||
|
||||
$Weightlist UpperbodyLowerBlend {
|
||||
"valvebiped.Bip01_Pelvis" 0.1
|
||||
"ValveBiped.Bip01_L_Thigh" 0.0
|
||||
"ValveBiped.Bip01_R_Thigh" 0.0
|
||||
"ValveBiped.Bip01_Spine" 0.1
|
||||
"ValveBiped.Bip01_Spine1" 0.3
|
||||
"ValveBiped.Bip01_Spine2" 0.4
|
||||
"ValveBiped.Bip01_Spine4" 0.66
|
||||
"ValveBiped.Bip01_R_Clavicle" 1.0
|
||||
"ValveBiped.Bip01_L_Clavicle" 1.0
|
||||
"ValveBiped.Bip01_Neck1" 0.0
|
||||
}
|
||||
|
||||
$sequence mp_lower_ar2 "a_WalkN.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
$sequence mp_lower_pistol "custom\mp_lower_pistol.smd" frame 0 0 weightlist "UpperbodyLowerBlend" worldspace
|
||||
|
||||
$appendlower "mp_idle_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_idle_shotgun" "mp_lower_ar2"
|
||||
$appendlower "mp_idle_smg1" "mp_lower_ar2"
|
||||
$appendlower "mp_idle_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_idle_rpg" "mp_lower_ar2"
|
||||
$appendlower "mp_idle_crossbow" "mp_lower_ar2"
|
||||
$appendlower "mp_idle_smg2" "mp_lower_ar2"
|
||||
$appendlower "mp_idle_ar1" "mp_lower_ar2"
|
||||
|
||||
$appendlower "mp_cidle_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_cidle_shotgun" "mp_lower_ar2"
|
||||
$appendlower "mp_cidle_smg1" "mp_lower_ar2"
|
||||
$appendlower "mp_cidle_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_cidle_rpg" "mp_lower_ar2"
|
||||
$appendlower "mp_cidle_crossbow" "mp_lower_ar2"
|
||||
$appendlower "mp_cidle_smg2" "mp_lower_ar2"
|
||||
$appendlower "mp_cidle_ar1" "mp_lower_ar2"
|
||||
|
||||
$appendlower "mp_cwalk_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_cwalk_shotgun" "mp_lower_ar2"
|
||||
$appendlower "mp_cwalk_smg1" "mp_lower_ar2"
|
||||
$appendlower "mp_cwalk_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_cwalk_rpg" "mp_lower_ar2"
|
||||
$appendlower "mp_cwalk_crossbow" "mp_lower_ar2"
|
||||
$appendlower "mp_cwalk_smg2" "mp_lower_ar2"
|
||||
$appendlower "mp_cwalk_ar1" "mp_lower_ar2"
|
||||
|
||||
$appendlower "mp_run_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_run_shotgun" "mp_lower_ar2"
|
||||
$appendlower "mp_run_smg1" "mp_lower_ar2"
|
||||
$appendlower "mp_run_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_run_rpg" "mp_lower_ar2"
|
||||
$appendlower "mp_run_crossbow" "mp_lower_ar2"
|
||||
$appendlower "mp_run_smg2" "mp_lower_ar2"
|
||||
$appendlower "mp_run_ar1" "mp_lower_ar2"
|
||||
|
||||
$appendlower "mp_walk_pistol" "mp_lower_pistol"
|
||||
$appendlower "mp_walk_shotgun" "mp_lower_ar2"
|
||||
$appendlower "mp_walk_smg1" "mp_lower_ar2"
|
||||
$appendlower "mp_walk_ar2" "mp_lower_ar2"
|
||||
$appendlower "mp_walk_rpg" "mp_lower_ar2"
|
||||
$appendlower "mp_walk_crossbow" "mp_lower_ar2"
|
||||
$appendlower "mp_walk_smg2" "mp_lower_ar2"
|
||||
$appendlower "mp_walk_ar1" "mp_lower_ar2"
|
||||
|
||||
// ---------------------------------------------------
|
||||
// Misc
|
||||
// ---------------------------------------------------
|
||||
$include "NewPistolAnimations_357.qci"
|
||||
|
||||
$animation "@gesture_shoot_pistol_corrective_animation" "..\police_animations_anims\@gesture_shoot_pistol_corrective_animation.smd"
|
||||
$sequence a_range_357 "custom\shootp1" subtract a_range_357 4 delta weightlist "weights_357_shoot" hidden
|
||||
$sequence range_357 "custom\shootp1" {
|
||||
$sequence mp_range_357 "custom\shootp1" {
|
||||
iklock lfoot 1 0 iklock rfoot 1 0
|
||||
noanimation numframes 16 blendlayer "a_range_357" 0 4 6 16 spline
|
||||
activity "ACT_HL2MP_GESTURE_RANGE_ATTACK_REVOLVER" 1
|
||||
}
|
||||
|
||||
$append reload_357 { fps 20 } // $357ReloadSounds
|
||||
|
||||
// ---------------------------------------------------
|
||||
|
||||
$makeflinchgesture "gesture_melee_gunhit" "..\combine_soldier_anims_anims\melee_gunhit.smd" 7 20 27
|
||||
$append gesture_melee_gunhit { activity "ACT_GESTURE_MELEE_ATTACK1" 1 { event 3 13 "" } }
|
||||
|
||||
$weightlist weapongesture_upperbody_and_rleg "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 1.0
|
||||
|
||||
$definemacro makeflinchgesture_rleg gesturename filename InFrame OutFrame LastFrame \\
|
||||
$sequence $gesturename$inDelta $filename$ frame 0 $InFrame$ weightlist weapongesture_upperbody_and_rleg splinedelta delta hidden \\
|
||||
$sequence $gesturename$inFrame $filename$ frame $InFrame$ $InFrame$ weightlist weapongesture_upperbody_and_rleg hidden noautoik \\
|
||||
$sequence $gesturename$CoreDelta $filename$ frame $InFrame$ $OutFrame$ weightlist weapongesture_upperbody_and_rleg splinedelta delta hidden \\
|
||||
$sequence $gesturename$OutFrame $filename$ frame $OutFrame$ $OutFrame$ weightlist weapongesture_upperbody_and_rleg hidden noautoik \\
|
||||
$sequence $gesturename$outDelta $filename$ frame $OutFrame$ $LastFrame$ weightlist weapongesture_upperbody_and_rleg splinedelta delta hidden \\
|
||||
\\
|
||||
$sequence $gesturename$ { \\
|
||||
$filename$ noanimation numframes $LastFrame$ \\
|
||||
blendlayer $gesturename$inFrame 0 $InFrame$ $InFrame$ $OutFrame$ spline xfade \\
|
||||
blendlayer $gesturename$OutFrame $InFrame$ $OutFrame$ $OutFrame$ $LastFrame$ spline \\
|
||||
blendlayer $gesturename$inDelta 0 0 $InFrame$ $InFrame$ \\
|
||||
blendlayer $gesturename$CoreDelta $InFrame$ $InFrame$ $OutFrame$ $OutFrame$ \\
|
||||
blendlayer $gesturename$outDelta $OutFrame$ $OutFrame$ $LastFrame$ $LastFrame$ \\
|
||||
} \\
|
||||
$continue $gesturename$
|
||||
|
||||
$makeflinchgesture_rleg "gesture_melee_kick" "..\police_ss_anims\adoorkick.smd" 7 32 45
|
||||
$append gesture_melee_kick { activity "ACT_GESTURE_MELEE_ATTACK2" 1 { event 3 20 "" } fps 40 }
|
||||
$append mp_reload_357 { fps 20 } // $357ReloadSounds
|
||||
|
||||
// ---------------------------------------------------
|
||||
|
||||
|
66
modelsrc/mapbase_player_include_bonetransforms.qci
Normal file
66
modelsrc/mapbase_player_include_bonetransforms.qci
Normal file
@ -0,0 +1,66 @@
|
||||
//
|
||||
// Default player bone transforms
|
||||
//
|
||||
spine
|
||||
{
|
||||
//"ValveBiped.Bip01_Spine1" "0.0"
|
||||
"ValveBiped.Bip01_Spine2" "0.5"
|
||||
"ValveBiped.Bip01_Spine4" "0.0"
|
||||
"ValveBiped.Bip01_Neck1" "0.0"
|
||||
"ValveBiped.Bip01_L_Clavicle" "0.0"
|
||||
"ValveBiped.Bip01_R_Clavicle" "0.0"
|
||||
"ValveBiped.Bip01_L_Shoulder" "0.0"
|
||||
"ValveBiped.Bip01_R_Shoulder" "0.0"
|
||||
"ValveBiped.Bip01_L_Bicep" "0.0"
|
||||
"ValveBiped.Bip01_R_Bicep" "0.0"
|
||||
"ValveBiped.Bip01_L_Trapezius" "0.0"
|
||||
"ValveBiped.Bip01_R_Trapezius" "0.0"
|
||||
}
|
||||
arms
|
||||
{
|
||||
"ValveBiped.Bip01_L_UpperArm" "0.0"
|
||||
"ValveBiped.Bip01_L_Forearm" "0.0"
|
||||
"ValveBiped.Bip01_L_Hand" "0.0"
|
||||
"ValveBiped.Bip01_L_Elbow" "0.0"
|
||||
"ValveBiped.Bip01_L_Ulna" "0.0"
|
||||
"ValveBiped.Bip01_L_Wrist" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger0" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger01" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger02" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger1" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger11" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger12" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger2" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger21" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger22" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger3" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger31" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger32" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger4" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger41" "0.0"
|
||||
"ValveBiped.Bip01_L_Finger42" "0.0"
|
||||
|
||||
"ValveBiped.Bip01_R_UpperArm" "0.0"
|
||||
"ValveBiped.Bip01_R_Forearm" "0.0"
|
||||
"ValveBiped.Bip01_R_Hand" "0.0"
|
||||
"ValveBiped.Bip01_R_Elbow" "0.0"
|
||||
"ValveBiped.Bip01_R_Ulna" "0.0"
|
||||
"ValveBiped.Bip01_R_Elbow" "0.0"
|
||||
"ValveBiped.Bip01_R_Wrist" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger0" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger01" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger02" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger1" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger11" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger12" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger2" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger21" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger22" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger3" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger31" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger32" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger4" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger41" "0.0"
|
||||
"ValveBiped.Bip01_R_Finger42" "0.0"
|
||||
}
|
||||
|
@ -1,27 +0,0 @@
|
||||
$modelname player\mapbase_male_anims.mdl
|
||||
|
||||
$include "hl2mp_ported_anims\commonbones.qci"
|
||||
$include "hl2mp_ported_anims\standardhierarchy.qci"
|
||||
$include "hl2mp_ported_anims\standardikchains.qci"
|
||||
$include "hl2mp_ported_anims\hitbox.qci"
|
||||
|
||||
//$lockbonelengths
|
||||
|
||||
//$lockdefinebones
|
||||
|
||||
$include "hl2mp_ported_anims\player_macros.qci"
|
||||
$include "hl2mp_ported_anims\weaponmacros.qci"
|
||||
|
||||
$sequence reference "hl2mp_ported_anims\ragdoll_pose"
|
||||
|
||||
$include "HL2MPMoveAnims.qci"
|
||||
|
||||
$pushd "male_shared_anims"
|
||||
$include "mapbase_player_include_anims_citizen.qci"
|
||||
$popd
|
||||
|
||||
$attachment "eyes" "ValveBiped.Bip01_Head1" 0 -4 67.5 absolute
|
||||
|
||||
$pushd "ChoreoModels"
|
||||
$include "ChoreoModels\body_poses_lean.qci"
|
||||
$popd
|
@ -1,27 +0,0 @@
|
||||
$modelname player\mapbase_police_anims.mdl
|
||||
|
||||
$include "hl2mp_ported_anims\commonbones.qci"
|
||||
$include "hl2mp_ported_anims\standardhierarchy.qci"
|
||||
$include "hl2mp_ported_anims\standardikchains.qci"
|
||||
$include "hl2mp_ported_anims\hitbox.qci"
|
||||
|
||||
//$lockbonelengths
|
||||
|
||||
//$lockdefinebones
|
||||
|
||||
$include "hl2mp_ported_anims\player_macros.qci"
|
||||
$include "hl2mp_ported_anims\weaponmacros.qci"
|
||||
|
||||
$sequence reference "hl2mp_ported_anims\ragdoll_pose"
|
||||
|
||||
$include "HL2MPMoveAnims.qci"
|
||||
|
||||
$pushd "police_animations_anims"
|
||||
$include "mapbase_player_include_anims_police.qci"
|
||||
$popd
|
||||
|
||||
$attachment "eyes" "ValveBiped.Bip01_Head1" 0 -4 67.5 absolute
|
||||
|
||||
$pushd "ChoreoModels"
|
||||
$include "ChoreoModels\body_poses_lean.qci"
|
||||
$popd
|
@ -1,27 +0,0 @@
|
||||
$modelname player\mapbase_soldier_anims.mdl
|
||||
|
||||
$include "hl2mp_ported_anims\commonbones.qci"
|
||||
$include "hl2mp_ported_anims\standardhierarchy.qci"
|
||||
$include "hl2mp_ported_anims\standardikchains.qci"
|
||||
$include "hl2mp_ported_anims\hitbox.qci"
|
||||
|
||||
//$lockbonelengths
|
||||
|
||||
//$lockdefinebones
|
||||
|
||||
$include "hl2mp_ported_anims\player_macros.qci"
|
||||
$include "hl2mp_ported_anims\weaponmacros.qci"
|
||||
|
||||
$sequence reference "hl2mp_ported_anims\ragdoll_pose"
|
||||
|
||||
$include "HL2MPMoveAnims.qci"
|
||||
|
||||
$pushd "combine_soldier_anims_anims"
|
||||
$include "mapbase_player_include_anims_soldier.qci"
|
||||
$popd
|
||||
|
||||
$attachment "eyes" "ValveBiped.Bip01_Head1" 0 -4 67.5 absolute
|
||||
|
||||
$pushd "ChoreoModels"
|
||||
$include "ChoreoModels\body_poses_lean.qci"
|
||||
$popd
|
@ -2,8 +2,6 @@
|
||||
|
||||
$modelname "Police_animations.mdl"
|
||||
|
||||
//$includemodel "player/male_anims.mdl"
|
||||
|
||||
// Must be included
|
||||
$include "BaseModel.qci"
|
||||
$include "hl2mp_ported_anims/commonbones.qci"
|
||||
@ -181,6 +179,28 @@ $append melee_gunhit { activity "ACT_MELEE_ATTACK1" 1 { event 3 13 "" } }
|
||||
$makeflinchgesture "gesture_melee_gunhit" "combine_soldier_anims_anims\melee_gunhit.smd" 7 20 27
|
||||
$append gesture_melee_gunhit { activity "ACT_GESTURE_MELEE_ATTACK1" 1 { event 3 13 "" } }
|
||||
|
||||
$weightlist weapongesture_upperbody_and_rleg "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 1.0
|
||||
|
||||
$definemacro makeflinchgesture_rleg gesturename filename InFrame OutFrame LastFrame \\
|
||||
$sequence $gesturename$inDelta $filename$ frame 0 $InFrame$ weightlist weapongesture_upperbody_and_rleg splinedelta delta hidden \\
|
||||
$sequence $gesturename$inFrame $filename$ frame $InFrame$ $InFrame$ weightlist weapongesture_upperbody_and_rleg hidden noautoik \\
|
||||
$sequence $gesturename$CoreDelta $filename$ frame $InFrame$ $OutFrame$ weightlist weapongesture_upperbody_and_rleg splinedelta delta hidden \\
|
||||
$sequence $gesturename$OutFrame $filename$ frame $OutFrame$ $OutFrame$ weightlist weapongesture_upperbody_and_rleg hidden noautoik \\
|
||||
$sequence $gesturename$outDelta $filename$ frame $OutFrame$ $LastFrame$ weightlist weapongesture_upperbody_and_rleg splinedelta delta hidden \\
|
||||
\\
|
||||
$sequence $gesturename$ { \\
|
||||
$filename$ noanimation numframes $LastFrame$ \\
|
||||
blendlayer $gesturename$inFrame 0 $InFrame$ $InFrame$ $OutFrame$ spline xfade \\
|
||||
blendlayer $gesturename$OutFrame $InFrame$ $OutFrame$ $OutFrame$ $LastFrame$ spline \\
|
||||
blendlayer $gesturename$inDelta 0 0 $InFrame$ $InFrame$ \\
|
||||
blendlayer $gesturename$CoreDelta $InFrame$ $InFrame$ $OutFrame$ $OutFrame$ \\
|
||||
blendlayer $gesturename$outDelta $OutFrame$ $OutFrame$ $LastFrame$ $LastFrame$ \\
|
||||
} \\
|
||||
$continue $gesturename$
|
||||
|
||||
$makeflinchgesture_rleg "gesture_melee_kick" "police_ss_anims\adoorkick.smd" 7 32 45
|
||||
$append gesture_melee_kick { activity "ACT_GESTURE_MELEE_ATTACK2" 1 { event 3 20 "" } fps 55 iklock lfoot 1 0 }
|
||||
|
||||
$include "l4d1_ported_anims\L4D1_LadderClimb_Male.qci"
|
||||
$include "l4d1_ported_anims\L4D1_PistolAnims.qci" // Metrocops technically have their own pistol draw animation, but that's harder to turn into a gesture which works well
|
||||
|
||||
@ -220,10 +240,34 @@ $append Heal {
|
||||
{ event AE_CITIZEN_HEAL 31 "" }
|
||||
}
|
||||
|
||||
// ================================================================
|
||||
|
||||
$sequence reference "hl2mp_ported_anims\ragdoll_pose"
|
||||
$include "HL2MPMoveAnims.qci"
|
||||
|
||||
$pushd "police_animations_anims"
|
||||
$include "mapbase_player_include_anims_police.qci"
|
||||
$popd
|
||||
|
||||
// ================================================================
|
||||
|
||||
$KeyValues
|
||||
{
|
||||
dynamic_interactions
|
||||
{
|
||||
$DIKV_Alyx
|
||||
}
|
||||
|
||||
playermodel_data
|
||||
{
|
||||
neck_pivot_up "12"
|
||||
neck_pivot_fwd "-4"
|
||||
neck_pivot_duck_up "12"
|
||||
neck_pivot_duck_fwd "16"
|
||||
|
||||
bone_transforms
|
||||
{
|
||||
$include "mapbase_player_include_bonetransforms.qci"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
382
modelsrc/weapons/Grenade_reference.smd
Normal file
382
modelsrc/weapons/Grenade_reference.smd
Normal file
@ -0,0 +1,382 @@
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_R_Hand" -1
|
||||
1 "ValveBiped.bone" 0
|
||||
2 "fuse" 1
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -2.726069 -2.207014 -1.072217 -3.097952 -0.287244 0.085866
|
||||
1 1.047124 -1.639377 -1.296244 -1.389252 0.182920 -1.141206
|
||||
2 2.394701 3.204974 2.257557 -1.330694 -1.266420 -0.564045
|
||||
end
|
||||
triangles
|
||||
W_grenadesheet
|
||||
0 0.799038 -0.549824 4.333806 0.935514 0.001978 0.353283 0.806870 0.101482 1 1 1.000000
|
||||
0 1.240968 -0.549618 3.163546 0.935515 0.001978 0.353282 0.806870 0.005458 1 1 1.000000
|
||||
0 1.238823 0.574744 3.162931 0.935514 0.001978 0.353283 0.895404 0.005458 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 1.238823 0.574744 3.162931 0.935514 0.001978 0.353283 0.895404 0.005458 1 1 1.000000
|
||||
0 0.796892 0.574538 4.333191 0.935514 0.001979 0.353283 0.895404 0.101482 1 1 1.000000
|
||||
0 0.799038 -0.549824 4.333806 0.935514 0.001978 0.353283 0.806870 0.101482 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.476395 -0.354919 3.167960 0.999981 0.001905 -0.005903 0.907570 0.052366 1 1 1.000000
|
||||
0 0.475290 -0.355024 2.980745 0.999981 0.001906 -0.005905 0.921832 0.052335 1 1 1.000000
|
||||
0 0.475006 0.372847 3.167564 0.999981 0.001908 -0.005912 0.907600 0.083687 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.473899 0.372744 2.980348 0.999981 0.001908 -0.005914 0.921862 0.083711 1 1 1.000000
|
||||
0 0.475006 0.372847 3.167564 0.999981 0.001908 -0.005912 0.907600 0.083687 1 1 1.000000
|
||||
0 0.475290 -0.355024 2.980745 0.999981 0.001906 -0.005905 0.921832 0.052335 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.475006 0.372847 3.167564 0.289168 0.957276 -0.002237 0.907600 0.083687 1 1 1.000000
|
||||
0 0.473899 0.372744 2.980348 0.289167 0.957276 -0.002239 0.921862 0.083711 1 1 1.000000
|
||||
0 -0.051323 0.531844 3.170587 0.289164 0.957277 -0.002246 0.907370 0.110791 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.052431 0.531739 2.983371 0.289163 0.957277 -0.002248 0.921632 0.110850 1 1 1.000000
|
||||
0 -0.051323 0.531844 3.170587 0.289164 0.957277 -0.002246 0.907370 0.110791 1 1 1.000000
|
||||
0 0.473899 0.372744 2.980348 0.289167 0.957276 -0.002239 0.921862 0.083711 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.051323 0.531844 3.170587 -0.767256 0.641328 0.004181 0.907370 0.110791 1 1 1.000000
|
||||
0 -0.052431 0.531739 2.983371 -0.767256 0.641327 0.004180 0.921632 0.110850 1 1 1.000000
|
||||
0 -0.489905 0.007125 3.173473 -0.767257 0.641326 0.004174 0.907150 0.148969 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.491011 0.007020 2.986258 -0.767257 0.641326 0.004173 0.921412 0.148974 1 1 1.000000
|
||||
0 -0.489905 0.007125 3.173473 -0.767257 0.641326 0.004174 0.907150 0.148969 1 1 1.000000
|
||||
0 -0.052431 0.531739 2.983371 -0.767256 0.641327 0.004180 0.921632 0.110850 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.489905 0.007125 3.173473 -0.764803 -0.644246 0.004880 0.907150 0.148969 1 1 1.000000
|
||||
0 -0.491011 0.007020 2.986258 -0.764803 -0.644246 0.004880 0.921412 0.148974 1 1 1.000000
|
||||
0 -0.049324 -0.515919 3.171157 -0.764804 -0.644245 0.004880 0.907326 0.187175 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.050431 -0.516023 2.983941 -0.764804 -0.644245 0.004880 0.921588 0.187117 1 1 1.000000
|
||||
0 -0.049324 -0.515919 3.171157 -0.764804 -0.644245 0.004880 0.907326 0.187175 1 1 1.000000
|
||||
0 -0.491011 0.007020 2.986258 -0.764803 -0.644246 0.004880 0.921412 0.148974 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.049324 -0.515919 3.171157 0.292817 -0.956168 -0.001200 0.907326 0.025263 1 1 1.000000
|
||||
0 -0.050431 -0.516023 2.983941 0.292816 -0.956168 -0.001198 0.921588 0.025205 1 1 1.000000
|
||||
0 0.476395 -0.354919 3.167960 0.292814 -0.956169 -0.001194 0.907570 0.052366 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.475290 -0.355024 2.980745 0.292814 -0.956169 -0.001192 0.921832 0.052335 1 1 1.000000
|
||||
0 0.476395 -0.354919 3.167960 0.292814 -0.956169 -0.001194 0.907570 0.052366 1 1 1.000000
|
||||
0 -0.050431 -0.516023 2.983941 0.292816 -0.956168 -0.001198 0.921588 0.025205 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.710678 -0.553336 3.175087 0.001907 -0.999998 0.000546 0.784499 0.883569 1 1 1.000000
|
||||
0 1.240968 -0.549618 3.163546 0.001908 -0.999998 0.000545 0.783094 0.646213 1 1 1.000000
|
||||
0 0.799038 -0.549824 4.333806 0.002500 -0.999997 -0.000542 0.925566 0.699960 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.799038 -0.549824 4.333806 0.002500 -0.999997 -0.000542 0.925566 0.699960 1 1 1.000000
|
||||
0 -0.707376 -0.553007 3.765393 0.002351 -0.999997 -0.000630 0.856365 0.883167 1 1 1.000000
|
||||
0 -0.710678 -0.553336 3.175087 0.001907 -0.999998 0.000546 0.784499 0.883569 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.799038 -0.549824 4.333806 0.002500 -0.999997 -0.000542 0.925566 0.699960 1 1 1.000000
|
||||
0 -0.913211 -0.554165 4.069793 0.001984 -0.999998 0.000525 0.893424 0.908200 1 1 1.000000
|
||||
0 -0.707376 -0.553007 3.765393 0.002351 -0.999997 -0.000630 0.856365 0.883167 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.799038 -0.549824 4.333806 0.002500 -0.999997 -0.000542 0.925566 0.699960 1 1 1.000000
|
||||
0 -0.719697 -0.553544 4.528999 0.002221 -0.999997 0.000417 0.949329 0.884665 1 1 1.000000
|
||||
0 -0.913211 -0.554165 4.069793 0.001984 -0.999998 0.000525 0.893424 0.908200 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.910006 -0.553862 4.611457 0.001910 -0.999998 0.000546 0.959368 0.907810 1 1 1.000000
|
||||
0 -0.913211 -0.554165 4.069793 0.001984 -0.999998 0.000525 0.893424 0.908200 1 1 1.000000
|
||||
0 -0.719697 -0.553544 4.528999 0.002221 -0.999997 0.000417 0.949329 0.884665 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.910006 -0.553862 4.611457 0.001910 -0.999998 0.000546 0.959368 0.907810 1 1 1.000000
|
||||
0 -1.104250 -0.554484 4.150250 0.001906 -0.999998 0.000546 0.903219 0.931434 1 1 1.000000
|
||||
0 -0.913211 -0.554165 4.069793 0.001984 -0.999998 0.000525 0.893424 0.908200 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.910006 -0.553862 4.611457 0.001910 -0.999998 0.000546 0.959368 0.907810 1 1 1.000000
|
||||
0 -1.182440 -0.554530 4.342226 0.001917 -0.999998 0.000542 0.926591 0.940943 1 1 1.000000
|
||||
0 -1.104250 -0.554484 4.150250 0.001906 -0.999998 0.000546 0.903219 0.931434 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.910006 -0.553862 4.611457 0.001910 -0.999998 0.000546 0.959368 0.907810 1 1 1.000000
|
||||
0 -1.101984 -0.554272 4.533267 0.001914 -0.999998 0.000544 0.949849 0.931158 1 1 1.000000
|
||||
0 -1.182440 -0.554530 4.342226 0.001917 -0.999998 0.000542 0.926591 0.940943 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -1.343264 1.137747 -4.423742 -0.005914 -0.000552 -0.999982 0.694765 0.908690 1 1 1.000000
|
||||
0 -0.290306 1.748360 -4.430308 -0.005912 -0.000555 -0.999982 0.588670 0.969300 1 1 1.000000
|
||||
0 -1.757386 -0.006853 -4.420660 -0.005912 -0.000556 -0.999982 0.736491 0.795078 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.290306 1.748360 -4.430308 -0.005912 -0.000555 -0.999982 0.588670 0.969300 1 1 1.000000
|
||||
0 0.908796 1.539277 -4.437281 -0.005912 -0.000556 -0.999982 0.467849 0.948546 1 1 1.000000
|
||||
0 -1.757386 -0.006853 -4.420660 -0.005912 -0.000556 -0.999982 0.736491 0.795078 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.908796 1.539277 -4.437281 -0.005912 -0.000556 -0.999982 0.467849 0.948546 1 1 1.000000
|
||||
0 1.692972 0.608330 -4.441398 -0.005911 -0.000556 -0.999982 0.388836 0.856141 1 1 1.000000
|
||||
0 -1.757386 -0.006853 -4.420660 -0.005912 -0.000556 -0.999982 0.736491 0.795078 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 1.692972 0.608330 -4.441398 -0.005911 -0.000556 -0.999982 0.388836 0.856141 1 1 1.000000
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0 -1.758909 -0.002734 2.980467 -0.004572 0.000527 0.999989 0.007942 0.787767 1 1 1.000000
|
||||
0 -1.340423 -1.145746 2.978629 -0.002533 -0.005480 0.999982 0.052171 0.668764 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.491011 0.007020 2.986258 -0.002677 -0.000090 0.999996 0.141941 0.788782 1 1 1.000000
|
||||
0 -1.344789 1.141863 2.977380 -0.002062 0.007193 0.999972 0.051710 0.906933 1 1 1.000000
|
||||
0 -1.758909 -0.002734 2.980467 -0.004572 0.000527 0.999989 0.007942 0.787767 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -1.344789 1.141863 2.977380 -0.002062 0.007193 0.999972 0.051710 0.906933 1 1 1.000000
|
||||
0 -0.491011 0.007020 2.986258 -0.002677 -0.000090 0.999996 0.141941 0.788782 1 1 1.000000
|
||||
0 -0.052431 0.531739 2.983371 0.003333 0.010494 0.999939 0.188293 0.843412 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -1.344789 1.141863 2.977380 -0.002062 0.007193 0.999972 0.051710 0.906933 1 1 1.000000
|
||||
0 -0.052431 0.531739 2.983371 0.003333 0.010494 0.999939 0.188293 0.843412 1 1 1.000000
|
||||
0 -0.291574 1.752524 2.970813 0.003795 0.009899 0.999944 0.163021 0.970511 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.291574 1.752524 2.970813 0.003795 0.009899 0.999944 0.163021 0.970511 1 1 1.000000
|
||||
0 -0.052431 0.531739 2.983371 0.003333 0.010494 0.999939 0.188293 0.843412 1 1 1.000000
|
||||
0 0.473899 0.372744 2.980348 0.013495 0.007253 0.999883 0.243919 0.826858 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.291574 1.752524 2.970813 0.003795 0.009899 0.999944 0.163021 0.970511 1 1 1.000000
|
||||
0 0.473899 0.372744 2.980348 0.013495 0.007253 0.999883 0.243919 0.826858 1 1 1.000000
|
||||
0 0.907272 1.543394 2.963841 0.012110 0.009936 0.999877 0.289723 0.948738 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.473899 0.372744 2.980348 0.013495 0.007253 0.999883 0.243919 0.826858 1 1 1.000000
|
||||
0 1.691447 0.612447 2.959728 0.016034 0.004572 0.999861 0.372600 0.851815 1 1 1.000000
|
||||
0 0.907272 1.543394 2.963841 0.012110 0.009936 0.999877 0.289723 0.948738 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 1.691447 0.612447 2.959728 0.016034 0.004572 0.999861 0.372600 0.851815 1 1 1.000000
|
||||
0 0.473899 0.372744 2.980348 0.013495 0.007253 0.999883 0.243919 0.826858 1 1 1.000000
|
||||
0 0.475290 -0.355024 2.980745 0.013476 -0.005411 0.999894 0.244066 0.751089 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 1.691447 0.612447 2.959728 0.016034 0.004572 0.999861 0.372600 0.851815 1 1 1.000000
|
||||
0 0.475290 -0.355024 2.980745 0.013476 -0.005411 0.999894 0.244066 0.751089 1 1 1.000000
|
||||
0 1.693771 -0.604763 2.960389 0.016020 -0.003333 0.999866 0.372845 0.725088 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.475290 -0.355024 2.980745 0.013476 -0.005411 0.999894 0.244066 0.751089 1 1 1.000000
|
||||
0 0.913154 -1.538692 2.965524 0.011533 -0.008822 0.999895 0.290344 0.627854 1 1 1.000000
|
||||
0 1.693771 -0.604763 2.960389 0.016020 -0.003333 0.999866 0.372845 0.725088 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.913154 -1.538692 2.965524 0.011533 -0.008822 0.999895 0.290344 0.627854 1 1 1.000000
|
||||
0 0.475290 -0.355024 2.980745 0.013476 -0.005411 0.999894 0.244066 0.751089 1 1 1.000000
|
||||
0 -0.050431 -0.516023 2.983941 0.003910 -0.008982 0.999952 0.188504 0.734326 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.913154 -1.538692 2.965524 0.011533 -0.008822 0.999895 0.290344 0.627854 1 1 1.000000
|
||||
0 -0.050431 -0.516023 2.983941 0.003910 -0.008982 0.999952 0.188504 0.734326 1 1 1.000000
|
||||
0 -0.285142 -1.752344 2.972728 0.003819 -0.009121 0.999951 0.163700 0.605610 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.285142 -1.752344 2.972728 0.003819 -0.009121 0.999951 0.163700 0.605610 1 1 1.000000
|
||||
0 -0.050431 -0.516023 2.983941 0.003910 -0.008982 0.999952 0.188504 0.734326 1 1 1.000000
|
||||
0 -0.491011 0.007020 2.986258 -0.002677 -0.000090 0.999996 0.141941 0.788782 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.285142 -1.752344 2.972728 0.003819 -0.009121 0.999951 0.163700 0.605610 1 1 1.000000
|
||||
0 -0.491011 0.007020 2.986258 -0.002677 -0.000090 0.999996 0.141941 0.788782 1 1 1.000000
|
||||
0 -1.340423 -1.145746 2.978629 -0.002533 -0.005480 0.999982 0.052171 0.668764 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 1.240968 -0.549618 3.163546 -0.005914 -0.000557 -0.999982 0.017051 0.477082 1 1 1.000000
|
||||
0 -0.049324 -0.515919 3.171157 -0.005912 -0.000537 -0.999982 0.141703 0.479832 1 1 1.000000
|
||||
0 0.476395 -0.354919 3.167960 -0.005914 -0.000553 -0.999982 0.090914 0.492973 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 1.240968 -0.549618 3.163546 -0.005914 -0.000557 -0.999982 0.017051 0.477082 1 1 1.000000
|
||||
0 -0.710678 -0.553336 3.175087 -0.005910 -0.000551 -0.999982 0.205594 0.476778 1 1 1.000000
|
||||
0 -0.049324 -0.515919 3.171157 -0.005912 -0.000537 -0.999982 0.141703 0.479832 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.049324 -0.515919 3.171157 -0.005912 -0.000537 -0.999982 0.141703 0.479832 1 1 1.000000
|
||||
0 -0.710678 -0.553336 3.175087 -0.005910 -0.000551 -0.999982 0.205594 0.476778 1 1 1.000000
|
||||
0 -0.489905 0.007125 3.173473 -0.005909 -0.000554 -0.999982 0.184266 0.522522 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.710678 -0.553336 3.175087 -0.005910 -0.000551 -0.999982 0.205594 0.476778 1 1 1.000000
|
||||
0 -0.712824 0.571025 3.174477 -0.005912 -0.000557 -0.999982 0.205802 0.568547 1 1 1.000000
|
||||
0 -0.489905 0.007125 3.173473 -0.005909 -0.000554 -0.999982 0.184266 0.522522 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.712824 0.571025 3.174477 -0.005912 -0.000557 -0.999982 0.205802 0.568547 1 1 1.000000
|
||||
0 -0.051323 0.531844 3.170587 -0.005915 -0.000574 -0.999982 0.141896 0.565349 1 1 1.000000
|
||||
0 -0.489905 0.007125 3.173473 -0.005909 -0.000554 -0.999982 0.184266 0.522522 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.712824 0.571025 3.174477 -0.005912 -0.000557 -0.999982 0.205802 0.568547 1 1 1.000000
|
||||
0 1.238823 0.574744 3.162931 -0.005916 -0.000559 -0.999982 0.017258 0.568850 1 1 1.000000
|
||||
0 -0.051323 0.531844 3.170587 -0.005915 -0.000574 -0.999982 0.141896 0.565349 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 -0.051323 0.531844 3.170587 -0.005915 -0.000574 -0.999982 0.141896 0.565349 1 1 1.000000
|
||||
0 1.238823 0.574744 3.162931 -0.005916 -0.000559 -0.999982 0.017258 0.568850 1 1 1.000000
|
||||
0 0.475006 0.372847 3.167564 -0.005917 -0.000563 -0.999982 0.091048 0.552372 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 1.238823 0.574744 3.162931 -0.005916 -0.000559 -0.999982 0.017258 0.568850 1 1 1.000000
|
||||
0 0.476395 -0.354919 3.167960 -0.005914 -0.000553 -0.999982 0.090914 0.492973 1 1 1.000000
|
||||
0 0.475006 0.372847 3.167564 -0.005917 -0.000563 -0.999982 0.091048 0.552372 1 1 1.000000
|
||||
W_grenadesheet
|
||||
0 0.476395 -0.354919 3.167960 -0.005914 -0.000553 -0.999982 0.090914 0.492973 1 1 1.000000
|
||||
0 1.238823 0.574744 3.162931 -0.005916 -0.000559 -0.999982 0.017258 0.568850 1 1 1.000000
|
||||
0 1.240968 -0.549618 3.163546 -0.005914 -0.000557 -0.999982 0.017051 0.477082 1 1 1.000000
|
||||
end
|
1880
modelsrc/weapons/HL2DM_gravgun_reference.smd
Normal file
1880
modelsrc/weapons/HL2DM_gravgun_reference.smd
Normal file
File diff suppressed because it is too large
Load Diff
1184
modelsrc/weapons/HL2DM_gravgun_reference_lod1.smd
Normal file
1184
modelsrc/weapons/HL2DM_gravgun_reference_lod1.smd
Normal file
File diff suppressed because it is too large
Load Diff
36
modelsrc/weapons/w_bugbait.qc
Normal file
36
modelsrc/weapons/w_bugbait.qc
Normal file
@ -0,0 +1,36 @@
|
||||
// Created by Crowbar 0.74
|
||||
|
||||
$modelname "weapons/w_bugbait.mdl"
|
||||
|
||||
$bodygroup "studio"
|
||||
{
|
||||
studio "w_bugbait_reference.smd"
|
||||
}
|
||||
|
||||
|
||||
$surfaceprop "flesh"
|
||||
|
||||
$contents "solid"
|
||||
|
||||
$illumposition 0 0 0.461
|
||||
|
||||
$cdmaterials "models\weapons\w_bugbait\"
|
||||
|
||||
$cbox 0 0 0 0 0 0
|
||||
|
||||
$bbox -4.06 -4.06 -3.678 4.06 4.06 4.6
|
||||
|
||||
$sequence "idle" {
|
||||
"w_bugbait_reference.smd"
|
||||
activity "ACT_VM_IDLE" 1
|
||||
}
|
||||
|
||||
$collisionmodel "w_bugbait_physics.smd"
|
||||
{
|
||||
$mass 2
|
||||
$inertia 1
|
||||
$damping 0
|
||||
$rotdamping 0
|
||||
$rootbone " "
|
||||
|
||||
}
|
230
modelsrc/weapons/w_bugbait_physics.smd
Normal file
230
modelsrc/weapons/w_bugbait_physics.smd
Normal file
@ -0,0 +1,230 @@
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_R_Hand" -1
|
||||
1 "ValveBiped.bone" 0
|
||||
2 "sphere" 1
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -4.683309 -2.295451 -1.072217 -3.064141 -0.246790 -0.633640
|
||||
1 -1.033471 -1.195086 -1.830797 -1.372486 0.336362 -1.833079
|
||||
2 1.679452 -1.514711 4.799577 0.241128 -1.266533 -0.565167
|
||||
end
|
||||
triangles
|
||||
phy
|
||||
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|
||||
0 -1.889461 1.889461 -2.672101 -0.609107 0.642693 -0.464687 0.000000 0.000000 1 2 1.000000
|
||||
0 0.000000 3.778921 0.000000 -0.999490 0.015067 -0.028164 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
0 -1.889461 1.889461 -2.672101 -0.609107 0.642693 -0.464687 0.000000 0.000000 1 2 1.000000
|
||||
0 -2.672101 2.672101 0.000000 -0.720385 0.032676 -0.692805 0.000000 0.000000 1 2 1.000000
|
||||
0 0.000000 3.778921 0.000000 -0.999490 0.015067 -0.028164 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
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|
||||
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|
||||
0 -3.778921 0.000000 0.000000 -0.056821 -0.091077 -0.994222 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
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|
||||
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|
||||
0 -3.778921 0.000000 0.000000 -0.056821 -0.091077 -0.994222 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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||||
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|
||||
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||||
phy
|
||||
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||||
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|
||||
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|
||||
phy
|
||||
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||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
0 1.889461 -1.889461 -2.672101 0.310285 0.610495 0.728711 0.000000 0.000000 1 2 1.000000
|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
0 0.136254 -0.145285 4.318476 0.333041 -0.926808 -0.173525 0.000000 0.000000 1 2 1.000000
|
||||
0 0.000000 -2.672101 2.672101 0.776347 -0.603627 0.181436 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
0 0.308700 0.285924 4.313300 -0.480352 -0.867380 0.130051 0.000000 0.000000 1 2 1.000000
|
||||
0 0.136254 -0.145285 4.318476 0.333041 -0.926808 -0.173525 0.000000 0.000000 1 2 1.000000
|
||||
0 2.953251 0.017824 3.190011 0.425178 -0.749745 0.507057 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
0 2.953251 0.017824 3.190011 0.425178 -0.749745 0.507057 0.000000 0.000000 1 2 1.000000
|
||||
0 1.889461 1.889461 2.672101 -0.708489 -0.546272 0.446800 0.000000 0.000000 1 2 1.000000
|
||||
0 0.308700 0.285924 4.313300 -0.480352 -0.867380 0.130051 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
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|
||||
0 1.889461 1.889461 2.672101 -0.708489 -0.546272 0.446800 0.000000 0.000000 1 2 1.000000
|
||||
0 2.953251 0.017824 3.190011 0.425178 -0.749745 0.507057 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
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|
||||
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|
||||
0 0.248555 -3.100345 -3.361555 0.636580 0.768282 0.067148 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
0 0.308700 0.285924 4.313300 -0.480352 -0.867380 0.130051 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
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|
||||
0 1.889461 1.889461 2.672101 -0.708489 -0.546272 0.446800 0.000000 0.000000 1 2 1.000000
|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
0 1.889461 1.889461 2.672101 -0.708489 -0.546272 0.446800 0.000000 0.000000 1 2 1.000000
|
||||
0 0.000000 3.778921 0.000000 -0.999490 0.015067 -0.028164 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
0 -2.672101 2.672101 0.000000 -0.720385 0.032676 -0.692805 0.000000 0.000000 1 2 1.000000
|
||||
0 -2.003396 1.891625 2.823820 -0.754547 -0.564095 -0.335344 0.000000 0.000000 1 2 1.000000
|
||||
0 0.000000 3.778921 0.000000 -0.999490 0.015067 -0.028164 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
0 2.672101 2.672101 0.000000 -0.687921 -0.080998 0.721252 0.000000 0.000000 1 2 1.000000
|
||||
0 1.889461 1.889461 2.672101 -0.708489 -0.546272 0.446800 0.000000 0.000000 1 2 1.000000
|
||||
0 3.315417 0.030738 2.822405 -0.141762 -0.293086 0.945518 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
0 3.315417 0.030738 2.822405 -0.141762 -0.293086 0.945518 0.000000 0.000000 1 2 1.000000
|
||||
0 3.778921 0.000000 0.000000 -0.003510 0.207079 0.978318 0.000000 0.000000 1 2 1.000000
|
||||
0 2.672101 2.672101 0.000000 -0.687921 -0.080998 0.721252 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
0 2.672101 -2.672101 0.000000 0.734241 -0.113555 0.669324 0.000000 0.000000 1 2 1.000000
|
||||
0 3.778921 0.000000 0.000000 -0.003510 0.207079 0.978318 0.000000 0.000000 1 2 1.000000
|
||||
0 3.315417 0.030738 2.822405 -0.141762 -0.293086 0.945518 0.000000 0.000000 1 2 1.000000
|
||||
phy
|
||||
0 1.889461 1.889461 2.672101 -0.708489 -0.546272 0.446800 0.000000 0.000000 1 2 1.000000
|
||||
0 2.672101 2.672101 0.000000 -0.687921 -0.080998 0.721252 0.000000 0.000000 1 2 1.000000
|
||||
0 0.000000 3.778921 0.000000 -0.999490 0.015067 -0.028164 0.000000 0.000000 1 2 1.000000
|
||||
end
|
518
modelsrc/weapons/w_bugbait_reference.smd
Normal file
518
modelsrc/weapons/w_bugbait_reference.smd
Normal file
@ -0,0 +1,518 @@
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_R_Hand" -1
|
||||
1 "ValveBiped.bone" 0
|
||||
2 "sphere" 1
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -4.683309 -2.295451 -1.072217 -3.064141 -0.246790 -0.633640
|
||||
1 -1.033471 -1.195086 -1.830797 -1.372486 0.336362 -1.833079
|
||||
2 1.679452 -1.514711 4.799577 0.241128 -1.266533 -0.565167
|
||||
end
|
||||
triangles
|
||||
wbugbait_sheet
|
||||
0 0.279252 0.572272 3.347234 -0.262600 0.625917 0.734349 0.933352 0.596869 1 2 1.000000
|
||||
0 0.308700 0.285924 4.313300 0.421568 0.447394 0.788745 0.926576 0.557362 1 2 1.000000
|
||||
0 0.736624 0.439597 3.327915 0.486768 0.477914 0.731201 0.953093 0.569319 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.936737 0.019477 3.265274 0.698094 -0.101738 0.708741 0.958097 0.518058 1 2 1.000000
|
||||
0 0.308700 0.285924 4.313300 0.421568 0.447394 0.788745 0.926576 0.557362 1 2 1.000000
|
||||
0 0.300055 -0.234497 4.296475 0.222593 -0.583679 0.780879 0.922110 0.513497 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.936737 0.019477 3.265274 0.698094 -0.101738 0.708741 0.958097 0.518058 1 2 1.000000
|
||||
0 0.300055 -0.234497 4.296475 0.222593 -0.583679 0.780879 0.922110 0.513497 1 2 1.000000
|
||||
0 0.277395 -0.638933 3.342745 0.213535 -0.585924 0.781726 0.920167 0.462165 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.277395 -0.638933 3.342745 0.213535 -0.585924 0.781726 0.920167 0.462165 1 2 1.000000
|
||||
0 0.300055 -0.234497 4.296475 0.222593 -0.583679 0.780879 0.922110 0.513497 1 2 1.000000
|
||||
0 0.136254 -0.145285 4.318476 -0.739965 -0.080426 0.667820 0.916966 0.524234 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.136254 -0.145285 4.318476 -0.739965 -0.080426 0.667820 0.916966 0.524234 1 2 1.000000
|
||||
0 0.300055 -0.234497 4.296475 0.222593 -0.583679 0.780879 0.922110 0.513497 1 2 1.000000
|
||||
0 0.308700 0.285924 4.313300 0.421568 0.447394 0.788745 0.926576 0.557362 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 -0.077090 0.308341 3.219687 -0.739998 0.284558 0.609450 0.913404 0.579300 1 2 1.000000
|
||||
0 0.136254 -0.145285 4.318476 -0.739965 -0.080426 0.667820 0.916966 0.524234 1 2 1.000000
|
||||
0 0.308700 0.285924 4.313300 0.421568 0.447394 0.788745 0.926576 0.557362 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 -0.077090 0.308341 3.219687 -0.739998 0.284558 0.609450 0.913404 0.579300 1 2 1.000000
|
||||
0 0.308700 0.285924 4.313300 0.421568 0.447394 0.788745 0.926576 0.557362 1 2 1.000000
|
||||
0 0.279252 0.572272 3.347234 -0.262600 0.625917 0.734349 0.933352 0.596869 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.000000 2.672101 2.672101 -0.126540 0.632470 0.764179 0.955124 0.821475 1 2 1.000000
|
||||
0 -0.077090 0.308341 3.219687 -0.739998 0.284558 0.609450 0.913404 0.579300 1 2 1.000000
|
||||
0 0.279252 0.572272 3.347234 -0.262600 0.625917 0.734349 0.933352 0.596869 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.000000 2.672101 2.672101 -0.126540 0.632470 0.764179 0.955124 0.821475 1 2 1.000000
|
||||
0 -1.196282 1.185598 2.393637 -0.125232 -0.093519 0.987710 0.847158 0.734255 1 2 1.000000
|
||||
0 -0.077090 0.308341 3.219687 -0.739998 0.284558 0.609450 0.913404 0.579300 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.000000 2.672101 2.672101 -0.126540 0.632470 0.764179 0.955124 0.821475 1 2 1.000000
|
||||
0 -1.129709 1.880833 2.256401 -0.175865 0.659669 0.730690 0.855382 0.813808 1 2 1.000000
|
||||
0 -1.196282 1.185598 2.393637 -0.125232 -0.093519 0.987710 0.847158 0.734255 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 -1.129709 1.880833 2.256401 -0.175865 0.659669 0.730690 0.855382 0.813808 1 2 1.000000
|
||||
0 -2.239904 1.480953 2.787901 -0.624773 -0.381186 0.681437 0.811360 0.723869 1 2 1.000000
|
||||
0 -1.196282 1.185598 2.393637 -0.125232 -0.093519 0.987710 0.847158 0.734255 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 -1.129709 1.880833 2.256401 -0.175865 0.659669 0.730690 0.855382 0.813808 1 2 1.000000
|
||||
0 -2.003396 1.891625 2.823820 -0.148285 0.660612 0.735937 0.824320 0.760742 1 2 1.000000
|
||||
0 -2.239904 1.480953 2.787901 -0.624773 -0.381186 0.681437 0.811360 0.723869 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 -2.239904 1.480953 2.787901 -0.624773 -0.381186 0.681437 0.811360 0.723869 1 2 1.000000
|
||||
0 -2.003396 1.891625 2.823820 -0.148285 0.660612 0.735937 0.824320 0.760742 1 2 1.000000
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|
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0 2.229493 -0.287691 2.473438 0.310018 -0.718271 0.622877 0.147590 0.444947 1 2 1.000000
|
||||
0 2.953251 0.017824 3.190011 0.071482 -0.484958 0.871611 0.148569 0.476906 1 2 1.000000
|
||||
0 2.090404 0.126806 2.711380 0.005186 -0.114135 0.993452 0.139844 0.495777 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.933362 0.137268 1.851656 0.962081 -0.118169 0.245837 0.191334 0.469570 1 2 1.000000
|
||||
0 2.953251 0.017824 3.190011 0.071482 -0.484958 0.871611 0.148569 0.476906 1 2 1.000000
|
||||
0 2.229493 -0.287691 2.473438 0.310018 -0.718271 0.622877 0.147590 0.444947 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.672101 -2.672101 0.000000 0.675738 -0.735836 0.043858 0.263801 0.169905 1 2 1.000000
|
||||
0 2.933362 0.137268 1.851656 0.962081 -0.118169 0.245837 0.191334 0.469570 1 2 1.000000
|
||||
0 2.229493 -0.287691 2.473438 0.310018 -0.718271 0.622877 0.147590 0.444947 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.672101 -2.672101 0.000000 0.675738 -0.735836 0.043858 0.263801 0.169905 1 2 1.000000
|
||||
0 3.778921 0.000000 0.000000 0.999955 -0.007356 0.006020 0.268664 0.429492 1 2 1.000000
|
||||
0 2.933362 0.137268 1.851656 0.962081 -0.118169 0.245837 0.191334 0.469570 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 3.778921 0.000000 0.000000 0.999955 -0.007356 0.006020 0.268664 0.429492 1 2 1.000000
|
||||
0 2.403359 0.760283 2.515067 0.529366 0.548152 0.647535 0.161233 0.550073 1 2 1.000000
|
||||
0 2.933362 0.137268 1.851656 0.962081 -0.118169 0.245837 0.191334 0.469570 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 3.778921 0.000000 0.000000 0.999955 -0.007356 0.006020 0.268664 0.429492 1 2 1.000000
|
||||
0 1.889461 1.889461 2.672101 0.507715 0.457310 0.730132 0.152826 0.670425 1 2 1.000000
|
||||
0 2.403359 0.760283 2.515067 0.529366 0.548152 0.647535 0.161233 0.550073 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.403359 0.760283 2.515067 0.529366 0.548152 0.647535 0.161233 0.550073 1 2 1.000000
|
||||
0 1.889461 1.889461 2.672101 0.507715 0.457310 0.730132 0.152826 0.670425 1 2 1.000000
|
||||
0 0.736624 0.439597 3.327915 0.486768 0.477914 0.731201 0.076024 0.569319 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 1.889461 1.889461 2.672101 0.507715 0.457310 0.730132 0.152826 0.670425 1 2 1.000000
|
||||
0 0.279252 0.572272 3.347234 -0.262600 0.625917 0.734349 0.056282 0.596869 1 2 1.000000
|
||||
0 0.736624 0.439597 3.327915 0.486768 0.477914 0.731201 0.076024 0.569319 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 1.889461 1.889461 2.672101 0.507715 0.457310 0.730132 0.152826 0.670425 1 2 1.000000
|
||||
0 0.000000 2.672101 2.672101 -0.126540 0.632470 0.764179 0.078054 0.821475 1 2 1.000000
|
||||
0 0.279252 0.572272 3.347234 -0.262600 0.625917 0.734349 0.056282 0.596869 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.672101 2.672101 0.000000 0.694375 0.714787 -0.083206 0.283505 0.684120 1 2 1.000000
|
||||
0 0.000000 2.672101 2.672101 -0.126540 0.632470 0.764179 0.078054 0.821475 1 2 1.000000
|
||||
0 1.889461 1.889461 2.672101 0.507715 0.457310 0.730132 0.152826 0.670425 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.672101 2.672101 0.000000 0.694375 0.714787 -0.083206 0.283505 0.684120 1 2 1.000000
|
||||
0 0.000000 3.778921 0.000000 0.041141 0.996840 -0.067956 0.365012 0.917995 1 2 1.000000
|
||||
0 0.000000 2.672101 2.672101 -0.126540 0.632470 0.764179 0.078054 0.821475 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.953251 0.017824 3.190011 0.071482 -0.484958 0.871611 0.148569 0.476906 1 2 1.000000
|
||||
0 3.315417 0.030738 2.822405 0.950525 -0.186415 0.248501 0.165962 0.468782 1 2 1.000000
|
||||
0 3.087437 0.288210 3.099579 0.495086 0.543707 0.677696 0.155837 0.495601 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.736624 0.439597 3.327915 0.486768 0.477914 0.731201 0.076024 0.569319 1 2 1.000000
|
||||
0 0.308700 0.285924 4.313300 0.421568 0.447394 0.788745 0.049506 0.557362 1 2 1.000000
|
||||
0 0.936737 0.019477 3.265274 0.698094 -0.101738 0.708741 0.081027 0.518058 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.403359 0.760283 2.515067 0.529366 0.548152 0.647535 0.161233 0.550073 1 2 1.000000
|
||||
0 0.736624 0.439597 3.327915 0.486768 0.477914 0.731201 0.076024 0.569319 1 2 1.000000
|
||||
0 0.936737 0.019477 3.265274 0.698094 -0.101738 0.708741 0.081027 0.518058 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.403359 0.760283 2.515067 0.529366 0.548152 0.647535 0.161233 0.550073 1 2 1.000000
|
||||
0 0.936737 0.019477 3.265274 0.698094 -0.101738 0.708741 0.081027 0.518058 1 2 1.000000
|
||||
0 2.090404 0.126806 2.711380 0.005186 -0.114135 0.993452 0.139844 0.495777 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.000000 -2.672101 2.672101 0.238189 -0.659350 0.713108 0.005017 0.250521 1 2 1.000000
|
||||
0 2.090404 0.126806 2.711380 0.005186 -0.114135 0.993452 0.139844 0.495777 1 2 1.000000
|
||||
0 0.936737 0.019477 3.265274 0.698094 -0.101738 0.708741 0.081027 0.518058 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.000000 -2.672101 2.672101 0.238189 -0.659350 0.713108 0.005017 0.250521 1 2 1.000000
|
||||
0 2.229493 -0.287691 2.473438 0.310018 -0.718271 0.622877 0.147590 0.444947 1 2 1.000000
|
||||
0 2.090404 0.126806 2.711380 0.005186 -0.114135 0.993452 0.139844 0.495777 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 2.672101 -2.672101 0.000000 0.675738 -0.735836 0.043858 0.263801 0.169905 1 2 1.000000
|
||||
0 2.229493 -0.287691 2.473438 0.310018 -0.718271 0.622877 0.147590 0.444947 1 2 1.000000
|
||||
0 0.000000 -2.672101 2.672101 0.238189 -0.659350 0.713108 0.005017 0.250521 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.000000 -2.672101 2.672101 0.238189 -0.659350 0.713108 0.005017 0.250521 1 2 1.000000
|
||||
0 0.936737 0.019477 3.265274 0.698094 -0.101738 0.708741 0.081027 0.518058 1 2 1.000000
|
||||
0 0.277395 -0.638933 3.342745 0.213535 -0.585924 0.781726 0.043098 0.462165 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.000000 3.778921 0.000000 0.041141 0.996840 -0.067956 0.007511 0.006226 1 2 1.000000
|
||||
0 -1.129709 1.880833 2.256401 -0.175865 0.659669 0.730690 0.147765 0.207304 1 2 1.000000
|
||||
0 0.000000 2.672101 2.672101 -0.126540 0.632470 0.764179 0.039713 0.226673 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.000000 3.778921 0.000000 0.041141 0.996840 -0.067956 0.007511 0.006226 1 2 1.000000
|
||||
0 -1.891417 1.812396 1.556448 -0.718870 0.660592 0.216437 0.204465 0.150150 1 2 1.000000
|
||||
0 -1.129709 1.880833 2.256401 -0.175865 0.659669 0.730690 0.147765 0.207304 1 2 1.000000
|
||||
wbugbait_sheet
|
||||
0 0.000000 3.778921 0.000000 0.041141 0.996840 -0.067956 0.007511 0.006226 1 2 1.000000
|
||||
0 -2.672101 2.672101 0.000000 -0.690268 0.722391 0.041011 0.230279 0.003413 1 2 1.000000
|
||||
0 -1.891417 1.812396 1.556448 -0.718870 0.660592 0.216437 0.204465 0.150150 1 2 1.000000
|
||||
end
|
38
modelsrc/weapons/w_grenade.qc
Normal file
38
modelsrc/weapons/w_grenade.qc
Normal file
@ -0,0 +1,38 @@
|
||||
// Created by Crowbar 0.74
|
||||
|
||||
$modelname "weapons/w_grenade.mdl"
|
||||
|
||||
$bodygroup "studio"
|
||||
{
|
||||
studio "Grenade_reference.smd"
|
||||
}
|
||||
|
||||
|
||||
$surfaceprop "grenade"
|
||||
|
||||
$contents "solid"
|
||||
|
||||
$illumposition -0.032 -0.002 0.085
|
||||
|
||||
$cdmaterials "models\weapons\w_grenade\"
|
||||
|
||||
$attachment "fuse" "fuse" 0 0 0 rotate 0 90 0
|
||||
|
||||
$cbox 0 0 0 0 0 0
|
||||
|
||||
$bbox -2.089 -2.089 -4.684 2.089 2.089 4.839
|
||||
|
||||
$sequence "idle" {
|
||||
"Grenade_reference.smd"
|
||||
activity "ACT_VM_IDLE" 1
|
||||
}
|
||||
|
||||
$collisionmodel "w_grenade_physics.smd"
|
||||
{
|
||||
$mass 1
|
||||
$inertia 1
|
||||
$damping 0
|
||||
$rotdamping 0
|
||||
$rootbone " "
|
||||
|
||||
}
|
206
modelsrc/weapons/w_grenade_physics.smd
Normal file
206
modelsrc/weapons/w_grenade_physics.smd
Normal file
@ -0,0 +1,206 @@
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_R_Hand" -1
|
||||
1 "ValveBiped.bone" 0
|
||||
2 "fuse" 1
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -2.726069 -2.207014 -1.072217 -3.097952 -0.287244 0.085866
|
||||
1 1.047124 -1.639377 -1.296244 -1.389252 0.182920 -1.141206
|
||||
2 2.394701 3.204974 2.257557 -1.330694 -1.266420 -0.564045
|
||||
end
|
||||
triangles
|
||||
phy
|
||||
0 0.903863 -1.565536 -4.352850 0.861629 0.101170 0.497354 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565536 -0.903862 4.508800 0.497459 -0.101219 0.861562 0.000000 0.000000 1 1 1.000000
|
||||
0 0.903863 -1.565536 4.508800 0.848779 -0.198680 0.490000 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.903863 -1.565536 -4.352850 0.861629 0.101170 0.497354 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565536 -0.903862 -4.352850 0.489914 0.198834 0.848793 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565536 -0.903862 4.508800 0.497459 -0.101219 0.861562 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 1.807727 0.000001 -4.352850 0.087833 0.133675 0.987125 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565536 -0.903862 4.508800 0.497459 -0.101219 0.861562 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565536 -0.903862 -4.352850 0.489914 0.198834 0.848793 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 1.807727 0.000001 -4.352850 0.087833 0.133675 0.987125 0.000000 0.000000 1 1 1.000000
|
||||
0 1.807727 0.000001 4.508800 -0.087844 -0.133791 0.987109 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565536 -0.903862 4.508800 0.497459 -0.101219 0.861562 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 1.565536 -0.903862 -4.352850 0.489914 0.198834 0.848793 0.000000 0.000000 1 1 1.000000
|
||||
0 0.903863 -1.565536 -4.352850 0.861629 0.101170 0.497354 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 1.565536 -0.903862 -4.352850 0.489914 0.198834 0.848793 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 1.807727 0.000001 -4.352850 0.087833 0.133675 0.987125 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.565536 0.903865 4.508800 -0.569626 -0.133660 -0.810963 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 1.565539 4.508800 -0.898764 -0.133690 -0.417552 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 1.565539 -4.352850 -0.810986 0.133647 -0.569597 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.565536 0.903865 4.508800 -0.569626 -0.133660 -0.810963 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 1.565539 -4.352850 -0.810986 0.133647 -0.569597 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.565536 0.903865 -4.352850 -0.417494 0.133776 -0.898778 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
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|
||||
0 -1.565536 0.903865 -4.352850 -0.417494 0.133776 -0.898778 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.807727 0.000001 4.508800 0.000026 -0.101201 -0.994866 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
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|
||||
0 -1.565536 0.903865 -4.352850 -0.417494 0.133776 -0.898778 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.807727 0.000001 -4.352850 0.000004 0.198850 -0.980030 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.565536 0.903865 4.508800 -0.569626 -0.133660 -0.810963 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 1.565539 4.508800 -0.898764 -0.133690 -0.417552 0.000000 0.000000 1 1 1.000000
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||||
phy
|
||||
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|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.565536 0.903865 4.508800 -0.569626 -0.133660 -0.810963 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 1.807727 0.000001 4.508800 -0.087844 -0.133791 0.987109 0.000000 0.000000 1 1 1.000000
|
||||
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|
||||
0 1.565536 -0.903862 4.508800 0.497459 -0.101219 0.861562 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 1.565536 -0.903862 4.508800 0.497459 -0.101219 0.861562 0.000000 0.000000 1 1 1.000000
|
||||
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|
||||
0 0.903863 -1.565536 4.508800 0.848779 -0.198680 0.490000 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
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|
||||
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|
||||
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|
||||
phy
|
||||
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|
||||
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|
||||
0 0.000000 1.807728 -4.352850 -0.994873 0.101135 0.000057 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.903864 1.565537 -4.352850 -0.848777 0.198758 0.489972 0.000000 0.000000 1 1 1.000000
|
||||
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|
||||
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|
||||
phy
|
||||
0 1.565538 0.903864 -4.352850 -0.497420 0.101151 0.861593 0.000000 0.000000 1 1 1.000000
|
||||
0 0.903864 1.565537 4.508800 -0.861580 -0.101041 0.497464 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565538 0.903864 4.508800 -0.490046 -0.198786 0.848728 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.000000 1.807728 4.508800 -0.980037 -0.198813 0.000018 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 0.903864 1.565537 4.508800 -0.861580 -0.101041 0.497464 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.903864 1.565537 4.508800 -0.861580 -0.101041 0.497464 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565538 0.903864 4.508800 -0.490046 -0.198786 0.848728 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -0.903863 1.565539 -4.352850 -0.810986 0.133647 -0.569597 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 1.565539 4.508800 -0.898764 -0.133690 -0.417552 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 1.807728 -4.352850 -0.994873 0.101135 0.000057 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -0.903863 1.565539 4.508800 -0.898764 -0.133690 -0.417552 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 1.807728 4.508800 -0.980037 -0.198813 0.000018 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 1.807728 -4.352850 -0.994873 0.101135 0.000057 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -0.903863 1.565539 4.508800 -0.898764 -0.133690 -0.417552 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 1.807728 4.508800 -0.980037 -0.198813 0.000018 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.565536 0.903865 -4.352850 -0.417494 0.133776 -0.898778 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 1.565539 -4.352850 -0.810986 0.133647 -0.569597 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.807727 0.000001 -4.352850 0.000004 0.198850 -0.980030 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.565536 0.903865 -4.352850 -0.417494 0.133776 -0.898778 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.565536 -0.903862 -4.352850 0.497461 0.101175 -0.861566 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 -1.565536 -4.352850 0.848742 0.198762 -0.490031 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 -1.565536 4.508800 0.861566 -0.101227 -0.497451 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.565536 -0.903862 4.508800 0.490027 -0.198784 -0.848739 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.565536 -0.903862 -4.352850 0.497461 0.101175 -0.861566 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 -1.565536 4.508800 0.861566 -0.101227 -0.497451 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.565536 -0.903862 -4.352850 0.497461 0.101175 -0.861566 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.565536 -0.903862 4.508800 0.490027 -0.198784 -0.848739 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.807727 0.000001 4.508800 0.000026 -0.101201 -0.994866 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.807727 0.000001 -4.352850 0.000004 0.198850 -0.980030 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.565536 -0.903862 -4.352850 0.497461 0.101175 -0.861566 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.807727 0.000001 4.508800 0.000026 -0.101201 -0.994866 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -0.903863 -1.565536 -4.352850 0.848742 0.198762 -0.490031 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.565536 -0.903862 -4.352850 0.497461 0.101175 -0.861566 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.565536 -0.903862 -4.352850 0.497461 0.101175 -0.861566 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.807727 0.000001 -4.352850 0.000004 0.198850 -0.980030 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.903863 -1.565536 4.508800 0.848779 -0.198680 0.490000 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 -1.807726 4.508800 0.987116 -0.133741 0.087831 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.000000 -1.807726 4.508800 0.987116 -0.133741 0.087831 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 -1.565536 4.508800 0.861566 -0.101227 -0.497451 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.903863 -1.565536 -4.352850 0.861629 0.101170 0.497354 0.000000 0.000000 1 1 1.000000
|
||||
0 0.903863 -1.565536 4.508800 0.848779 -0.198680 0.490000 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 -1.807726 4.508800 0.987116 -0.133741 0.087831 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.000000 -1.807726 4.508800 0.987116 -0.133741 0.087831 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 -1.807726 -4.352850 0.987125 0.133638 -0.087893 0.000000 0.000000 1 1 1.000000
|
||||
0 0.903863 -1.565536 -4.352850 0.861629 0.101170 0.497354 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -0.903863 -1.565536 4.508800 0.861566 -0.101227 -0.497451 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 -1.807726 -4.352850 0.987125 0.133638 -0.087893 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 -1.807726 4.508800 0.987116 -0.133741 0.087831 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 1.565538 0.903864 4.508800 -0.490046 -0.198786 0.848728 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 1.807727 0.000001 4.508800 -0.087844 -0.133791 0.987109 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 1.565538 0.903864 -4.352850 -0.497420 0.101151 0.861593 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565538 0.903864 4.508800 -0.490046 -0.198786 0.848728 0.000000 0.000000 1 1 1.000000
|
||||
0 1.807727 0.000001 4.508800 -0.087844 -0.133791 0.987109 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 1.807727 0.000001 4.508800 -0.087844 -0.133791 0.987109 0.000000 0.000000 1 1 1.000000
|
||||
0 1.807727 0.000001 -4.352850 0.087833 0.133675 0.987125 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565538 0.903864 -4.352850 -0.497420 0.101151 0.861593 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 0.903863 -1.565536 -4.352850 0.861629 0.101170 0.497354 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 -1.807726 -4.352850 0.987125 0.133638 -0.087893 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.903864 1.565537 -4.352850 -0.848777 0.198758 0.489972 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565538 0.903864 -4.352850 -0.497420 0.101151 0.861593 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.903864 1.565537 -4.352850 -0.848777 0.198758 0.489972 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 1.807728 -4.352850 -0.994873 0.101135 0.000057 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 1.565539 -4.352850 -0.810986 0.133647 -0.569597 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 1.807728 -4.352850 -0.994873 0.101135 0.000057 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -0.903863 -1.565536 -4.352850 0.848742 0.198762 -0.490031 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 -1.807726 -4.352850 0.987125 0.133638 -0.087893 0.000000 0.000000 1 1 1.000000
|
||||
0 -0.903863 -1.565536 4.508800 0.861566 -0.101227 -0.497451 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -0.903863 -1.565536 -4.352850 0.848742 0.198762 -0.490031 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 -1.807726 -4.352850 0.987125 0.133638 -0.087893 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -0.903863 -1.565536 4.508800 0.861566 -0.101227 -0.497451 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.565536 -0.903862 4.508800 0.490027 -0.198784 -0.848739 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 -1.565536 -0.903862 4.508800 0.490027 -0.198784 -0.848739 0.000000 0.000000 1 1 1.000000
|
||||
0 0.000000 0.000001 4.558214 0.000016 -1.000000 0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 -1.807727 0.000001 4.508800 0.000026 -0.101201 -0.994866 0.000000 0.000000 1 1 1.000000
|
||||
phy
|
||||
0 0.000000 0.000001 -4.402264 0.000064 1.000000 -0.000011 0.000000 0.000000 1 1 1.000000
|
||||
0 1.565538 0.903864 -4.352850 -0.497420 0.101151 0.861593 0.000000 0.000000 1 1 1.000000
|
||||
0 1.807727 0.000001 -4.352850 0.087833 0.133675 0.987125 0.000000 0.000000 1 1 1.000000
|
||||
end
|
68
modelsrc/weapons/w_physics.qc
Normal file
68
modelsrc/weapons/w_physics.qc
Normal file
@ -0,0 +1,68 @@
|
||||
// Created by Crowbar 0.74
|
||||
|
||||
$modelname "weapons/W_physics.mdl"
|
||||
|
||||
$bodygroup "studio"
|
||||
{
|
||||
studio "HL2DM_gravgun_reference.smd"
|
||||
}
|
||||
|
||||
$lod 35
|
||||
{
|
||||
replacemodel "HL2DM_gravgun_reference.smd" "HL2DM_gravgun_reference_lod1.smd"
|
||||
replacebone "ValveBiped.Core" "ValveBiped.bone"
|
||||
nofacial
|
||||
}
|
||||
|
||||
$surfaceprop "weapon"
|
||||
|
||||
$contents "solid"
|
||||
|
||||
$illumposition 3.227 -13.156 2.965
|
||||
|
||||
$mostlyopaque
|
||||
|
||||
$cdmaterials "models\weapons\w_physics\"
|
||||
|
||||
$texturegroup "skinfamilies"
|
||||
{
|
||||
{ "w_physics_sheet" }
|
||||
{ "w_physics_sheet2" }
|
||||
}
|
||||
|
||||
$attachment "core" "ValveBiped.Core" 0 0 0 rotate -90 -90 0
|
||||
$attachment "fork1m" "ValveBiped.Prong1" 0 2.2 5.3 rotate -90 -90 0
|
||||
$attachment "fork1t" "ValveBiped.Prong1" 0 -1.5 7.8 rotate -90 -90 0
|
||||
$attachment "fork2m" "ValveBiped.Prong2" 0 -2.9 5.5 rotate -90 -90 0
|
||||
$attachment "fork2t" "ValveBiped.Prong2" 0.1 1.2 7.7 rotate -90 -90 0
|
||||
$attachment "fork3m" "ValveBiped.Prong3" 0 -2.2 5.8 rotate -90 -90 0
|
||||
$attachment "fork3t" "ValveBiped.Prong3" 0.1 2 7.4 rotate -90 -90 0
|
||||
|
||||
$cbox 0 0 0 0 0 0
|
||||
|
||||
$bbox -2.826 -6.042 -2.777 28.689 12.496 7.941
|
||||
|
||||
$sequence "idle" {
|
||||
"HL2DM_gravgun_reference.smd"
|
||||
activity "ACT_VM_IDLE" 1
|
||||
loop
|
||||
}
|
||||
|
||||
$sequence "attack1" {
|
||||
"HL2DM_gravgun_reference.smd"
|
||||
}
|
||||
|
||||
$sequence "upgrade" {
|
||||
"HL2DM_gravgun_reference.smd"
|
||||
activity "ACT_PHYSCANNON_UPGRADE" 1
|
||||
}
|
||||
|
||||
$collisionmodel "w_physics_physics.smd"
|
||||
{
|
||||
$mass 10
|
||||
$inertia 1
|
||||
$damping 0
|
||||
$rotdamping 0
|
||||
$rootbone " "
|
||||
|
||||
}
|
332
modelsrc/weapons/w_physics_physics.smd
Normal file
332
modelsrc/weapons/w_physics_physics.smd
Normal file
@ -0,0 +1,332 @@
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_R_Hand" -1
|
||||
1 "ValveBiped.bone" 0
|
||||
2 "ValveBiped.Core" 1
|
||||
3 "ValveBiped.Prong1" 1
|
||||
4 "ValveBiped.Prong3" 1
|
||||
5 "ValveBiped.Prong2" 1
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -2.134999 0.783194 -0.543654 2.810565 0.132941 -1.404340
|
||||
1 1.044115 -1.644809 -1.292903 -1.645091 0.348291 -1.395178
|
||||
2 0.523248 2.510679 23.975891 0.000000 -0.000000 1.570796
|
||||
3 0.392656 5.264190 20.712843 -0.000000 0.000000 -0.000001
|
||||
4 -2.027779 0.723655 20.712841 -0.000000 0.000000 -0.785398
|
||||
5 2.843348 0.572307 20.712843 -0.000000 0.000001 0.801107
|
||||
end
|
||||
triangles
|
||||
phy
|
||||
0 4.291809 -5.823249 4.338686 -0.409924 -0.888503 0.206217 0.000000 0.000000 1 0 1.000000
|
||||
0 0.053249 1.896312 1.189522 -0.646213 -0.703506 0.295784 0.000000 0.000000 1 0 1.000000
|
||||
0 1.661104 -5.187850 4.483623 -0.436187 -0.889946 0.133182 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 5.007560 -5.410957 3.946747 -0.484888 -0.811882 0.325163 0.000000 0.000000 1 0 1.000000
|
||||
0 0.053249 1.896312 1.189522 -0.646213 -0.703506 0.295784 0.000000 0.000000 1 0 1.000000
|
||||
0 4.291809 -5.823249 4.338686 -0.409924 -0.888503 0.206217 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 4.291809 -5.823249 4.338686 -0.409924 -0.888503 0.206217 0.000000 0.000000 1 0 1.000000
|
||||
0 1.661104 -5.187850 4.483623 -0.436187 -0.889946 0.133182 0.000000 0.000000 1 0 1.000000
|
||||
0 1.934103 -9.314857 6.402662 -0.232229 -0.964436 0.126226 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 1.934103 -9.314857 6.402662 -0.232229 -0.964436 0.126226 0.000000 0.000000 1 0 1.000000
|
||||
0 6.971829 -7.666011 4.130577 -0.073110 -0.871981 0.484049 0.000000 0.000000 1 0 1.000000
|
||||
0 4.291809 -5.823249 4.338686 -0.409924 -0.888503 0.206217 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 6.971829 -7.666011 4.130577 -0.073110 -0.871981 0.484049 0.000000 0.000000 1 0 1.000000
|
||||
0 5.007560 -5.410957 3.946747 -0.484888 -0.811882 0.325163 0.000000 0.000000 1 0 1.000000
|
||||
0 4.291809 -5.823249 4.338686 -0.409924 -0.888503 0.206217 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 1.970733 -20.972878 -2.011561 0.004692 0.999094 0.042306 0.000000 0.000000 1 0 1.000000
|
||||
0 0.229408 -20.545034 -2.028953 -0.011633 0.999932 0.000002 0.000000 0.000000 1 0 1.000000
|
||||
0 5.740044 -7.852225 -1.793562 -0.017853 0.997416 0.069583 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 0.229408 -20.545034 -2.028953 -0.011633 0.999932 0.000002 0.000000 0.000000 1 0 1.000000
|
||||
0 -1.276973 1.963562 -1.759750 -0.149870 0.966930 -0.206361 0.000000 0.000000 1 0 1.000000
|
||||
0 5.740044 -7.852225 -1.793562 -0.017853 0.997416 0.069583 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 0.229408 -20.545034 -2.028953 -0.011633 0.999932 0.000002 0.000000 0.000000 1 0 1.000000
|
||||
0 1.970733 -20.972878 -2.011561 0.004692 0.999094 0.042306 0.000000 0.000000 1 0 1.000000
|
||||
0 -0.870403 -20.972876 -2.011561 0.066680 0.992822 -0.099290 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 0.229408 -20.545034 -2.028953 -0.011633 0.999932 0.000002 0.000000 0.000000 1 0 1.000000
|
||||
0 -0.870403 -20.972876 -2.011561 0.066680 0.992822 -0.099290 0.000000 0.000000 1 0 1.000000
|
||||
0 -4.810517 -7.852220 -1.793564 -0.016250 0.954590 -0.297478 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 -1.276973 1.963562 -1.759750 -0.149870 0.966930 -0.206361 0.000000 0.000000 1 0 1.000000
|
||||
0 0.229408 -20.545034 -2.028953 -0.011633 0.999932 0.000002 0.000000 0.000000 1 0 1.000000
|
||||
0 -4.810517 -7.852220 -1.793564 -0.016250 0.954590 -0.297478 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 -0.870403 -20.972876 -2.011561 0.066680 0.992822 -0.099290 0.000000 0.000000 1 0 1.000000
|
||||
0 1.970733 -20.972878 -2.011561 0.004692 0.999094 0.042306 0.000000 0.000000 1 0 1.000000
|
||||
0 5.035800 -26.216265 -1.798426 0.250578 0.897980 0.361721 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 1.970733 -20.972878 -2.011561 0.004692 0.999094 0.042306 0.000000 0.000000 1 0 1.000000
|
||||
0 5.740044 -7.852225 -1.793562 -0.017853 0.997416 0.069583 0.000000 0.000000 1 0 1.000000
|
||||
0 5.035800 -26.216265 -1.798426 0.250578 0.897980 0.361721 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 1.934103 -9.314857 6.402662 -0.232229 -0.964436 0.126226 0.000000 0.000000 1 0 1.000000
|
||||
0 0.537803 -25.977278 7.940887 0.139930 -0.990158 -0.002746 0.000000 0.000000 1 0 1.000000
|
||||
0 2.206525 -13.523564 6.597314 -0.051352 -0.916527 0.396664 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 1.934103 -9.314857 6.402662 -0.232229 -0.964436 0.126226 0.000000 0.000000 1 0 1.000000
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0 -5.293195 -4.735939 1.101177 -0.237436 0.204906 -0.949546 0.000000 0.000000 1 0 1.000000
|
||||
0 -1.276973 1.963562 -1.759750 -0.149870 0.966930 -0.206361 0.000000 0.000000 1 0 1.000000
|
||||
0 -4.896710 -5.687244 -0.973602 -0.301436 0.463582 -0.833204 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 6.697242 -5.555574 3.215399 -0.548561 -0.697155 0.461580 0.000000 0.000000 1 0 1.000000
|
||||
0 0.053249 1.896312 1.189522 -0.646213 -0.703506 0.295784 0.000000 0.000000 1 0 1.000000
|
||||
0 5.007560 -5.410957 3.946747 -0.484888 -0.811882 0.325163 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 -4.810517 -7.852220 -1.793564 -0.016250 0.954590 -0.297478 0.000000 0.000000 1 0 1.000000
|
||||
0 -5.293195 -4.735939 1.101177 -0.237436 0.204906 -0.949546 0.000000 0.000000 1 0 1.000000
|
||||
0 -4.896710 -5.687244 -0.973602 -0.301436 0.463582 -0.833204 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 2.709407 -28.562809 0.982432 0.515818 -0.295153 0.804249 0.000000 0.000000 1 0 1.000000
|
||||
0 0.537803 -25.977278 7.940887 0.139930 -0.990158 -0.002746 0.000000 0.000000 1 0 1.000000
|
||||
0 0.216445 -28.611439 4.488171 0.726766 -0.531406 -0.435224 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 0.216445 -28.611439 4.488171 0.726766 -0.531406 -0.435224 0.000000 0.000000 1 0 1.000000
|
||||
0 0.216445 -28.688715 3.966802 0.997935 0.034657 -0.054087 0.000000 0.000000 1 0 1.000000
|
||||
0 2.709407 -28.562809 0.982432 0.515818 -0.295153 0.804249 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 -3.972768 -26.549322 -1.053314 0.458386 0.162291 -0.873810 0.000000 0.000000 1 0 1.000000
|
||||
0 0.216445 -28.611439 4.488171 0.726766 -0.531406 -0.435224 0.000000 0.000000 1 0 1.000000
|
||||
0 0.537803 -25.977278 7.940887 0.139930 -0.990158 -0.002746 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 12.360264 -8.388802 -0.233831 0.344634 0.207283 0.915566 0.000000 0.000000 1 0 1.000000
|
||||
0 5.035800 -26.216265 -1.798426 0.250578 0.897980 0.361721 0.000000 0.000000 1 0 1.000000
|
||||
0 12.138085 -7.831844 -1.001616 -0.015775 0.977202 0.211723 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 12.138085 -7.831844 -1.001616 -0.015775 0.977202 0.211723 0.000000 0.000000 1 0 1.000000
|
||||
0 12.496037 -7.803786 0.533232 0.266775 -0.560062 0.784322 0.000000 0.000000 1 0 1.000000
|
||||
0 12.360264 -8.388802 -0.233831 0.344634 0.207283 0.915566 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 12.360264 -8.388802 -0.233831 0.344634 0.207283 0.915566 0.000000 0.000000 1 0 1.000000
|
||||
0 12.496037 -7.803786 0.533232 0.266775 -0.560062 0.784322 0.000000 0.000000 1 0 1.000000
|
||||
0 5.035800 -26.216265 -1.798426 0.250578 0.897980 0.361721 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 5.740044 -7.852225 -1.793562 -0.017853 0.997416 0.069583 0.000000 0.000000 1 0 1.000000
|
||||
0 12.138085 -7.831844 -1.001616 -0.015775 0.977202 0.211723 0.000000 0.000000 1 0 1.000000
|
||||
0 5.035800 -26.216265 -1.798426 0.250578 0.897980 0.361721 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 12.138085 -7.831844 -1.001616 -0.015775 0.977202 0.211723 0.000000 0.000000 1 0 1.000000
|
||||
0 5.740044 -7.852225 -1.793562 -0.017853 0.997416 0.069583 0.000000 0.000000 1 0 1.000000
|
||||
0 0.128657 2.376304 -1.652755 -0.514454 0.761736 0.393822 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 12.136546 -6.902609 -0.709070 -0.613137 0.565251 0.551865 0.000000 0.000000 1 0 1.000000
|
||||
0 12.138085 -7.831844 -1.001616 -0.015775 0.977202 0.211723 0.000000 0.000000 1 0 1.000000
|
||||
0 0.128657 2.376304 -1.652755 -0.514454 0.761736 0.393822 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 2.709407 -28.562809 0.982432 0.515818 -0.295153 0.804249 0.000000 0.000000 1 0 1.000000
|
||||
0 0.216445 -28.688715 3.966802 0.997935 0.034657 -0.054087 0.000000 0.000000 1 0 1.000000
|
||||
0 2.110961 -28.597481 1.126358 0.942734 0.318205 -0.099995 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 2.110961 -28.597481 1.126358 0.942734 0.318205 -0.099995 0.000000 0.000000 1 0 1.000000
|
||||
0 -3.972768 -26.549322 -1.053314 0.458386 0.162291 -0.873810 0.000000 0.000000 1 0 1.000000
|
||||
0 2.709407 -28.562809 0.982432 0.515818 -0.295153 0.804249 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 -3.972768 -26.549322 -1.053314 0.458386 0.162291 -0.873810 0.000000 0.000000 1 0 1.000000
|
||||
0 5.035800 -26.216265 -1.798426 0.250578 0.897980 0.361721 0.000000 0.000000 1 0 1.000000
|
||||
0 2.709407 -28.562809 0.982432 0.515818 -0.295153 0.804249 0.000000 0.000000 1 0 1.000000
|
||||
phy
|
||||
0 5.035800 -26.216265 -1.798426 0.250578 0.897980 0.361721 0.000000 0.000000 1 0 1.000000
|
||||
0 12.496037 -7.803786 0.533232 0.266775 -0.560062 0.784322 0.000000 0.000000 1 0 1.000000
|
||||
0 2.709407 -28.562809 0.982432 0.515818 -0.295153 0.804249 0.000000 0.000000 1 0 1.000000
|
||||
end
|
Loading…
x
Reference in New Issue
Block a user