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Unarmed ACT_IDLE_ANGRY for Combine soldiers
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@ -112,6 +112,15 @@ $sequence "Idle_Unarmed_ACT_IDLE" {
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hidden // For now, hide this and allow the original animation to continue to be used (for simplicity)
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}
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// NEW -- Idle_Unarmed as ACT_IDLE_ANGRY
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$sequence "Idle_Unarmed_Angry" {
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"combine_soldier_anims_anims\Idle_Unarmed.smd"
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activity "ACT_IDLE_ANGRY" 1
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loop
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ikrule "lfoot" footstep
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ikrule "rfoot" footstep
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}
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// NEW -- WalkUnarmed_all as simple ACT_WALK (which soldiers previously lacked)
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$sequence "WalkUnarmed_all_ACT_WALK" {
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$a_WalkEasyBlends
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