Improved the new metrocop shotgun animations

This commit is contained in:
Blixibon 2021-11-05 22:23:08 -05:00
parent 92153a06d9
commit cc63f6616a
4 changed files with 11694 additions and 9831 deletions

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@ -64,9 +64,10 @@ $GenericIdle "shotgunidle1" "police_animations_anims\custom\ar2idle1.smd" "ACT_I
$GenericCombatIdle "ar2angryidle1" "police_animations_anims\custom\ar2angryidle1.smd" "ACT_IDLE_ANGRY_AR2" "soldier_Aim_9_directions"
$GenericShootFromIdle "shoot_ar2" "police_animations_anims\custom\ar2angryidle1.smd" "ACT_RANGE_ATTACK_AR2" "soldier_Aim_9_directions" "gesture_shoot_smg1" 3
$GenericCombatIdle "shotgunangryidle1" "police_animations_anims\custom\shotgunangryidle1.smd" "ACT_IDLE_ANGRY_SHOTGUN" "soldier_Aim_9_directions"
$GenericShootFromIdle_NoHandIK "shoot_shotgun" "police_animations_anims\custom\shotgunangryidle1.smd" "ACT_RANGE_ATTACK_SHOTGUN" "soldier_Aim_9_directions" "gesture_shoot_shotgun" 45
//$GenericShootFromIdle_NoHandIK "shoot_shotgun" "police_animations_anims\custom\shotgunangryidle1.smd" "ACT_RANGE_ATTACK_SHOTGUN" "soldier_Aim_9_directions" "gesture_shoot_shotgun" 45
$GenericShoot "shoot_shotgun" "police_animations_anims\custom\shoot_shotgun.smd" "ACT_RANGE_ATTACK_SHOTGUN" "soldier_Aim_9_directions"
$append "shoot_shotgun" { { event AE_CL_PLAYSOUND 11 "Weapon_Alyx_Shotgun.Cock" } }
$append "shoot_shotgun" { { event AE_CL_PLAYSOUND 11 "Weapon_Alyx_Shotgun.Cock" } numframes 45 }
// Hand-corrected custom cover animations
$GenericShootFromIdle "lowcover_shoot_ar2" "police_animations_anims\custom\lowcover_aim_ar2.smd" "ACT_RANGE_ATTACK_AR2_MED" "soldier_Aim_9_directions" "gesture_shoot_smg1" 3 // ACT_RANGE_ATTACK_SMG1_LOW
@ -101,7 +102,9 @@ $sequence "walk_aiming_shotgun_all" { $a_WalkBlends activity "ACT_WALK_AIM_SHOTG
$weightlist "NoHeadMovement" { "ValveBiped.Bip01_Head1" 0 "ValveBiped.Bip01_Neck1" 0.25 "ValveBiped.Bip01_Pelvis" 1 }
$sequence "gesture_shoot_shotgun" "combine_soldier_anims_anims\a_shootShotgun" { weightlist "NoHeadMovement" delta activity "ACT_GESTURE_RANGE_ATTACK_SHOTGUN" 1 { event AE_CL_PLAYSOUND 11 "Weapon_Alyx_Shotgun.Cock" } }
//$sequence "gesture_shoot_shotgun" "combine_soldier_anims_anims\a_shootShotgun" { weightlist "NoHeadMovement" delta activity "ACT_GESTURE_RANGE_ATTACK_SHOTGUN" 1 { event AE_CL_PLAYSOUND 11 "Weapon_Alyx_Shotgun.Cock" } }
$makeweapongesture "gesture_shoot_shotgun" "police_animations_anims\custom\shoot_shotgun.smd" 9 20 30
// ----------------------------------------------------------------

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@ -91,7 +91,7 @@ $declaresequence "WalkN_pistol_Aim_all"
$declaresequence "SMG1_Aim_all"
$declaresequence "WalkN_SMG1_Aim_all"
$declaresequence "Crouch_all"
$declaresequence "walk_all"
//$declaresequence "walk_all"
$declaresequence "layer_walk_hold_baton_angry"
$declaresequence "walk_hold_baton_angry"
$declaresequence "Pistol_aim_walk_all_delta"
@ -104,7 +104,7 @@ $declaresequence "layer_walk_aiming_SMG1"
$declaresequence "walk_aiming_SMG1_all"
$declaresequence "layer_walk_hold_smg1"
$declaresequence "walk_hold_smg1"
$declaresequence "run_all"
//$declaresequence "run_all"
$declaresequence "Pistol_aim_run_all_delta"
$declaresequence "layer_run_hold_pistol"
$declaresequence "run_hold_pistol"

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