mirror of
https://github.com/mapbase-source/mapbase-model-src.git
synced 2025-04-12 20:20:02 +03:00
Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers
This commit is contained in:
parent
bac1760f57
commit
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@ -1,7 +1,8 @@
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// ================================================================
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//
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// Arrest animations experiment
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//
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// ================================================================
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$sequence "arrest_act_floor" {
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"arrestidle.smd"
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@ -39,7 +40,7 @@ $sequence "arrest_act_floor_enter" {
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frame 5 97
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activity "ACT_ARREST_FLOOR_ENTER" 1
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weightlist "NoHands"
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blendlayer "idle_subtle" 0 0 1 26 // arrest_act_standing
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blendlayer $Blend_Idle_Unarmed$ 0 0 1 26 // arrest_act_standing
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blendlayer "arrest_act_floor" 71 96 102 102 spline
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 0 usesequence
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 1 usesequence
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@ -53,7 +54,7 @@ $sequence "arrest_act_floor_enter_panicked" {
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frame 5 97
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activity "ACT_ARREST_FLOOR_ENTER_PANICKED" 1
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weightlist "NoHands"
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blendlayer $PanickedIdle$ 0 0 5 26 // arrest_act_standing
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blendlayer $Blend_Idle_Panicked$ 0 0 5 26 // arrest_act_standing
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blendlayer "arrest_act_floor" 71 96 102 102 spline
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 0 usesequence
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 1 usesequence
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@ -68,7 +69,7 @@ $sequence "arrest_act_floor_exit" {
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activity "ACT_ARREST_FLOOR_EXIT" 1
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weightlist "NoHands"
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blendlayer "arrest_act_floor" 0 0 9 28
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blendlayer "idle_subtle" 69 88 102 102 xfade
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blendlayer $Blend_Idle_Unarmed$ 69 88 102 102 xfade
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 0 usesequence
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 1 usesequence
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ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 2 usesequence
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35
modelsrc/CitizenPackageRun.qci
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35
modelsrc/CitizenPackageRun.qci
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@ -0,0 +1,35 @@
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// ================================================================
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//
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// Shared weapon_citizenpackage running animation
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//
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// ================================================================
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$weightlist "weights_layer_package_run" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Spine1" 0.3
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"ValveBiped.Bip01_Spine2" 0.4
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"ValveBiped.Bip01_Spine4" 0.5
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"ValveBiped.Bip01_Neck1" 0.5
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"ValveBiped.Bip01_Head1" 0.5
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"ValveBiped.Bip01_R_Clavicle" 1
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"ValveBiped.Bip01_R_UpperArm" 1
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"ValveBiped.Bip01_R_Forearm" 1
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Clavicle" 1
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"ValveBiped.Bip01_L_UpperArm" 1
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"ValveBiped.Bip01_L_Forearm" 1
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"ValveBiped.Bip01_L_Hand" 1
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}
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$sequence "layer_run_holding_package" {
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"layer_walk_holding_package.smd"
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fadein 0.2
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fadeout 0.2
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hidden
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//worldspace
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fps 30
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ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 1
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 0
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weightlist "weights_layer_package_run"
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}
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28
modelsrc/CitizenPackageRun_Female.qci
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28
modelsrc/CitizenPackageRun_Female.qci
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@ -0,0 +1,28 @@
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$include "CitizenPackageRun.qci"
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$sequence "run_holding_package_all" {
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"a_FemaleCitizenRunS"
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"a_FemaleCitizenRunSE"
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"a_FemaleCitizenRunE"
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"a_FemaleCitizenRunNE"
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"a_FemaleCitizenRunN" // a_WalkN_package
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"a_FemaleCitizenRunNW"
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"a_FemaleCitizenRunW"
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"a_FemaleCitizenRunSW"
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"a_FemaleCitizenRunS"
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activity "ACT_RUN_PACKAGE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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fadein 0.2
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fadeout 0.2
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{ event 6004 6 "NPC_Citizen" }
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{ event 6005 15 "NPC_Citizen" }
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keyvalues
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{
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interior ACT_IDLE_PACKAGE
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}
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blendlayer "layer_run_holding_package" 0 0 0 0 local
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node "walking"
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}
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28
modelsrc/CitizenPackageRun_Male.qci
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28
modelsrc/CitizenPackageRun_Male.qci
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@ -0,0 +1,28 @@
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$include "CitizenPackageRun.qci"
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$sequence "run_holding_package_all" {
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"a_MaleCitizenRunS"
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"a_MaleCitizenRunSE"
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"a_MaleCitizenRunE"
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"a_MaleCitizenRunNE"
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"a_MaleCitizenRunN" // a_WalkN_package
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"a_MaleCitizenRunNW"
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"a_MaleCitizenRunW"
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"a_MaleCitizenRunSW"
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"a_MaleCitizenRunS"
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activity "ACT_RUN_PACKAGE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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fadein 0.2
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fadeout 0.2
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{ event 6004 6 "NPC_Citizen" }
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{ event 6005 15 "NPC_Citizen" }
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keyvalues
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{
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interior ACT_IDLE_PACKAGE
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}
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blendlayer "layer_run_holding_package" 0 0 0 0 local
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node "walking"
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}
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94
modelsrc/CitizenPackage_Police.qci
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94
modelsrc/CitizenPackage_Police.qci
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@ -0,0 +1,94 @@
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// ================================================================
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//
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// weapon_citizenpackage animations for metrocops
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//
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// ================================================================
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$weightlist "weights_layer_package_walk" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Spine1" 0.4
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"ValveBiped.Bip01_Spine2" 0.6
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"ValveBiped.Bip01_Spine4" 0.8
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"ValveBiped.Bip01_R_Clavicle" 1
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"ValveBiped.Bip01_L_Clavicle" 1
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}
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$sequence "layer_walk_holding_package" {
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"layer_walk_holding_package.smd"
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fadein 0.2
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fadeout 0.2
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hidden
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//worldspace
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fps 30
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ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 1
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 0
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weightlist "weights_layer_package_walk"
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}
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$sequence "walk_holding_package_all" {
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"a_PoliceWalkS"
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"a_PoliceWalkSE"
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"a_PoliceWalkE"
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"a_PoliceWalkNE"
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"a_PoliceWalkN" // a_WalkN_package
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"a_PoliceWalkNW"
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"a_PoliceWalkW"
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"a_PoliceWalkSW"
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"a_PoliceWalkS"
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activity "ACT_WALK_PACKAGE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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fadein 0.2
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fadeout 0.2
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{ event 6004 9 "NPC_MetroPolice" }
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{ event 6005 25 "NPC_MetroPolice" }
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keyvalues
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{
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interior ACT_IDLE_PACKAGE
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}
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blendlayer "layer_walk_holding_package" 0 0 0 0 local
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node "walking"
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}
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$sequence "idlepackage" {
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"idlepackage.smd"
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activity "ACT_IDLE_PACKAGE" 1
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fadein 0.2
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fadeout 0.2
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fps 30
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loop
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ikrule "lfoot" footstep contact 0 fakeorigin 0.48 4.44 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 5 5 target 3
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ikrule "rfoot" footstep contact 0 fakeorigin 1.76 -4.89 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 5 5 target 2
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 5 5 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 5 5 target 1
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}
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$include "CitizenPackageRun.qci"
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$sequence "run_holding_package_all" {
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"a_PoliceRunS"
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"a_PoliceRunSE"
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"a_PoliceRunE"
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"a_PoliceRunNE"
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"a_PoliceRunN" // a_WalkN_package
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"a_PoliceRunNW"
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"a_PoliceRunW"
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"a_PoliceRunSW"
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"a_PoliceRunS"
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activity "ACT_RUN_PACKAGE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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fadein 0.2
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fadeout 0.2
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{ event 6004 7 "NPC_MetroPolice" }
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{ event 6005 16 "NPC_MetroPolice" }
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keyvalues
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{
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interior ACT_IDLE_PACKAGE
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}
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blendlayer "layer_run_holding_package" 0 0 0 0 local
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node "walking"
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}
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94
modelsrc/CitizenPackage_Soldier.qci
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94
modelsrc/CitizenPackage_Soldier.qci
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@ -0,0 +1,94 @@
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// ================================================================
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//
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// weapon_citizenpackage animations for soldiers
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//
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// ================================================================
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$weightlist "weights_layer_package_walk" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Spine1" 0.4
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"ValveBiped.Bip01_Spine2" 0.6
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"ValveBiped.Bip01_Spine4" 0.8
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"ValveBiped.Bip01_R_Clavicle" 1
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"ValveBiped.Bip01_L_Clavicle" 1
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}
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$sequence "layer_walk_holding_package" {
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"layer_walk_holding_package.smd"
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fadein 0.2
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fadeout 0.2
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hidden
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//worldspace
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fps 30
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ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 1
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 0
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weightlist "weights_layer_package_walk"
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}
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$sequence "walk_holding_package_all" {
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"a_SoldierWalkEasyS"
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"a_SoldierWalkEasySE"
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"a_SoldierWalkEasyE"
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"a_SoldierWalkEasyNE"
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"a_SoldierWalkEasyN" // a_WalkN_package
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"a_SoldierWalkEasyNW"
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"a_SoldierWalkEasyW"
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"a_SoldierWalkEasySW"
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"a_SoldierWalkEasyS"
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activity "ACT_WALK_PACKAGE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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fadein 0.2
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fadeout 0.2
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{ event 6004 9 "NPC_CombineS" }
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{ event 6005 25 "NPC_CombineS" }
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keyvalues
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{
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interior ACT_IDLE_PACKAGE
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}
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blendlayer "layer_walk_holding_package" 0 0 0 0 local
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node "walking"
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}
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$sequence "idlepackage" {
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"idlepackage.smd"
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activity "ACT_IDLE_PACKAGE" 1
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fadein 0.2
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fadeout 0.2
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fps 30
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loop
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ikrule "lfoot" footstep contact 0 fakeorigin 0.48 4.44 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 5 5 target 3
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ikrule "rfoot" footstep contact 0 fakeorigin 1.76 -4.89 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 5 5 target 2
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 5 5 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 5 5 target 1
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}
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$include "CitizenPackageRun.qci"
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$sequence "run_holding_package_all" {
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"a_SoldierRunS"
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"a_SoldierRunSE"
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"a_SoldierRunE"
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"a_SoldierRunNE"
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"a_SoldierRunN" // a_WalkN_package
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"a_SoldierRunNW"
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"a_SoldierRunW"
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"a_SoldierRunSW"
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"a_SoldierRunS"
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activity "ACT_RUN_PACKAGE" 1
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blend "move_yaw" -180 180
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blendwidth 9
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fadein 0.2
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fadeout 0.2
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{ event 6004 7 "NPC_CombineS" }
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{ event 6005 16 "NPC_CombineS" }
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keyvalues
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{
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interior ACT_IDLE_PACKAGE
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}
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blendlayer "layer_run_holding_package" 0 0 0 0 local
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node "walking"
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}
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315
modelsrc/CitizenRPG.qci
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315
modelsrc/CitizenRPG.qci
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// ================================================================
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//
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// RPG Animations for Metrocops/Soldiers
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//
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// ================================================================
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$weightlist "weights_layer_Aim_all" {
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"ValveBiped.Bip01_Pelvis" 1
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"ValveBiped.Bip01_Spine" 1
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_L_Thigh" 0
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}
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$animation "@gesture_shoot_rpg_corrective_animation" "male_shared_anims\@gesture_shoot_rpg_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_straight_up_corrective_animation" "male_shared_anims\a_RPG_aim_straight_up_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_up_right_corrective_animation" "male_shared_anims\a_RPG_aim_up_right_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_up_center_corrective_animation" "male_shared_anims\a_RPG_aim_up_center_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_up_left_corrective_animation" "male_shared_anims\a_RPG_aim_up_left_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_mid_right_corrective_animation" "male_shared_anims\a_RPG_aim_mid_right_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_mid_center_corrective_animation" "male_shared_anims\a_RPG_aim_mid_center_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_mid_left_corrective_animation" "male_shared_anims\a_RPG_aim_mid_left_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_down_right_corrective_animation" "male_shared_anims\a_RPG_aim_down_right_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_down_center_corrective_animation" "male_shared_anims\a_RPG_aim_down_center_corrective_animation.smd" {
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}
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$animation "a_RPG_aim_down_left_corrective_animation" "male_shared_anims\a_RPG_aim_down_left_corrective_animation.smd" {
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}
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$animation "a_aim_RPG_neutral" "male_shared_anims\a_aim_RPG_neutral.smd" {
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fps 30
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ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
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ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
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}
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$animation "a_RPG_aim_down_left" "male_shared_anims\a_RPG_aim_down_left.smd" {
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fps 30
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// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
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subtract "a_RPG_aim_down_left_corrective_animation" 0
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weightlist "weights_layer_Aim_all"
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}
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$animation "a_RPG_aim_down_center" "male_shared_anims\a_RPG_aim_down_center.smd" {
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fps 30
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// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
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subtract "a_RPG_aim_down_center_corrective_animation" 0
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weightlist "weights_layer_Aim_all"
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}
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$animation "a_RPG_aim_down_right" "male_shared_anims\a_RPG_aim_down_right.smd" {
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fps 30
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// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
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subtract "a_RPG_aim_down_right_corrective_animation" 0
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weightlist "weights_layer_Aim_all"
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}
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$animation "a_RPG_aim_mid_left" "male_shared_anims\a_RPG_aim_mid_left.smd" {
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fps 30
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// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_mid_left_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_mid_center" "male_shared_anims\a_RPG_aim_mid_center.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_mid_center_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_mid_right" "male_shared_anims\a_RPG_aim_mid_right.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_mid_right_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_up_left" "male_shared_anims\a_RPG_aim_up_left.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_up_left_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_up_center" "male_shared_anims\a_RPG_aim_up_center.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_up_center_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_up_right" "male_shared_anims\a_RPG_aim_up_right.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_up_right_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_straight_up" "male_shared_anims\a_RPG_aim_straight_up.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_straight_up_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_rpg" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Spine1" 0.4
|
||||
"ValveBiped.Bip01_Spine2" 0.6
|
||||
"ValveBiped.Bip01_Spine4" 0.8
|
||||
"ValveBiped.Bip01_Neck1" 1
|
||||
"ValveBiped.Bip01_Head1" 1
|
||||
"ValveBiped.forward" 1
|
||||
"ValveBiped.Bip01_R_Clavicle" 1
|
||||
"ValveBiped.Bip01_R_UpperArm" 1
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Anim_Attachment_RH" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 1
|
||||
"ValveBiped.Bip01_L_UpperArm" 1
|
||||
"ValveBiped.Bip01_L_Forearm" 1
|
||||
"ValveBiped.Bip01_L_Hand" 1
|
||||
"ValveBiped.Anim_Attachment_LH" 1
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_Aim_weak" {
|
||||
"ValveBiped.Bip01_Pelvis" 0.6
|
||||
"ValveBiped.Bip01_Spine" 0.6
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_Aim_weaker" {
|
||||
"ValveBiped.Bip01_Pelvis" 0.2
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
}
|
||||
|
||||
$sequence "layer_Aim_RPG_mid_left" {
|
||||
"a_RPG_aim_mid_left"
|
||||
weightlist "weights_layer_Aim_weak"
|
||||
delta
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
iklock "rfoot" 1 0
|
||||
iklock "lfoot" 1 0
|
||||
}
|
||||
|
||||
$sequence "layer_Aim_RPG_up_center" {
|
||||
"a_RPG_aim_up_center"
|
||||
weightlist "weights_layer_Aim_weaker"
|
||||
delta
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
iklock "rfoot" 1 0
|
||||
iklock "lfoot" 1 0
|
||||
}
|
||||
|
||||
$sequence "layer_rpg_aim" {
|
||||
"male_shared_anims\Idle_RPG_Aim.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_Aim_RPG_mid_left"
|
||||
addlayer "layer_Aim_RPG_up_center"
|
||||
weightlist "weights_layer_rpg"
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
loop
|
||||
hidden
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 8.88 6.06 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 60 60 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -7.06 -9.5 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 60 60 target 2
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 60 60 target 1
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 60 60 target 0
|
||||
}
|
||||
|
||||
$sequence "layer_rpg_aim_crouch" {
|
||||
"male_shared_anims\Idle_RPG_Aim.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
//addlayer "layer_Aim_RPG_mid_left"
|
||||
addlayer "layer_Aim_RPG_up_center"
|
||||
weightlist "weights_layer_rpg"
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
loop
|
||||
hidden
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 8.88 6.06 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 60 60 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -7.06 -9.5 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 60 60 target 2
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 60 60 target 1
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 60 60 target 0
|
||||
}
|
||||
|
||||
$sequence "gesture_shoot_rpg" {
|
||||
"male_shared_anims\gesture_shoot_rpg.smd"
|
||||
activity "ACT_GESTURE_RANGE_ATTACK_RPG" 1
|
||||
delta
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "@gesture_shoot_rpg_corrective_animation" 0
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
fps 30
|
||||
}
|
||||
|
||||
$sequence "layer_Aim_RPG_all" {
|
||||
"a_RPG_aim_straight_up"
|
||||
"a_RPG_aim_straight_up"
|
||||
"a_RPG_aim_straight_up"
|
||||
"a_RPG_aim_up_right"
|
||||
"a_RPG_aim_up_center"
|
||||
"a_RPG_aim_up_left"
|
||||
"a_RPG_aim_mid_right"
|
||||
"a_RPG_aim_mid_center"
|
||||
"a_RPG_aim_mid_left"
|
||||
"a_RPG_aim_down_right"
|
||||
"a_RPG_aim_down_center"
|
||||
"a_RPG_aim_down_left"
|
||||
blend "aim_yaw" -48.5701 48.5905
|
||||
blend "aim_pitch" -88.88165 49.98479
|
||||
blendwidth 3
|
||||
delta
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
iklock "rfoot" 1 0
|
||||
iklock "lfoot" 1 0
|
||||
}
|
||||
|
||||
$sequence "shootRPG" {
|
||||
"combine_soldier_anims_anims\CombatIdle1.smd"
|
||||
activity "ACT_RANGE_ATTACK_RPG" 1
|
||||
numframes 21
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_Aim_RPG_all"
|
||||
blendlayer "layer_rpg_aim" 0 0 0 0 local
|
||||
addlayer "gesture_shoot_rpg"
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 18 4.61 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 20 20 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -14.07 -4.91 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 20 20 target 2
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0
|
||||
}
|
||||
|
||||
$sequence "CombatIdle1_RPG" {
|
||||
"combine_soldier_anims_anims\CombatIdle1.smd"
|
||||
activity "ACT_IDLE_ANGRY_RPG" 1
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_Aim_RPG_all"
|
||||
blendlayer "layer_rpg_aim" 0 0 0 0 local
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 18 4.61 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 30 30 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -14.07 -4.91 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 30 30 target 2
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
}
|
||||
|
||||
$sequence "shootRPGc" {
|
||||
"combine_soldier_anims_anims\crouch_aim_sm1.smd"
|
||||
activity "ACT_RANGE_ATTACK_RPG_LOW" 1
|
||||
numframes 21
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_Aim_RPG_all"
|
||||
blendlayer "layer_rpg_aim_crouch" 0 0 0 0 local
|
||||
addlayer "gesture_shoot_rpg"
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 18 4.61 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 20 20 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -14.07 -4.91 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 20 20 target 2
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0
|
||||
}
|
||||
|
||||
$sequence "crouch_aim_rpg" {
|
||||
"combine_soldier_anims_anims\crouch_aim_sm1.smd"
|
||||
activity "ACT_RANGE_AIM_RPG_LOW" 1
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_Aim_RPG_all"
|
||||
blendlayer "layer_rpg_aim_crouch" 0 0 0 0 local
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 18 4.61 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 30 30 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -14.07 -4.91 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 30 30 target 2
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
}
|
275
modelsrc/CitizenRPG_Police.qci
Normal file
275
modelsrc/CitizenRPG_Police.qci
Normal file
@ -0,0 +1,275 @@
|
||||
// ================================================================
|
||||
//
|
||||
// RPG Animations for Metrocops/Soldiers
|
||||
//
|
||||
// ================================================================
|
||||
|
||||
$weightlist "weights_layer_Aim_all" {
|
||||
"ValveBiped.Bip01_Pelvis" 1
|
||||
"ValveBiped.Bip01_Spine" 1
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
}
|
||||
|
||||
$animation "@gesture_shoot_rpg_corrective_animation" "male_shared_anims\@gesture_shoot_rpg_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_straight_up_corrective_animation" "male_shared_anims\a_RPG_aim_straight_up_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_up_right_corrective_animation" "male_shared_anims\a_RPG_aim_up_right_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_up_center_corrective_animation" "male_shared_anims\a_RPG_aim_up_center_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_up_left_corrective_animation" "male_shared_anims\a_RPG_aim_up_left_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_mid_right_corrective_animation" "male_shared_anims\a_RPG_aim_mid_right_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_mid_center_corrective_animation" "male_shared_anims\a_RPG_aim_mid_center_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_mid_left_corrective_animation" "male_shared_anims\a_RPG_aim_mid_left_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_down_right_corrective_animation" "male_shared_anims\a_RPG_aim_down_right_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_down_center_corrective_animation" "male_shared_anims\a_RPG_aim_down_center_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_down_left_corrective_animation" "male_shared_anims\a_RPG_aim_down_left_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$animation "a_aim_RPG_neutral" "male_shared_anims\a_aim_RPG_neutral.smd" {
|
||||
fps 30
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 0 0 target 1
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_down_left" "male_shared_anims\a_RPG_aim_down_left.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_down_left_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_down_center" "male_shared_anims\a_RPG_aim_down_center.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_down_center_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_down_right" "male_shared_anims\a_RPG_aim_down_right.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_down_right_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_mid_left" "male_shared_anims\a_RPG_aim_mid_left.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_mid_left_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_mid_center" "male_shared_anims\a_RPG_aim_mid_center.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_mid_center_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_mid_right" "male_shared_anims\a_RPG_aim_mid_right.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_mid_right_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_up_left" "male_shared_anims\a_RPG_aim_up_left.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_up_left_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_up_center" "male_shared_anims\a_RPG_aim_up_center.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_up_center_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_up_right" "male_shared_anims\a_RPG_aim_up_right.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_up_right_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$animation "a_RPG_aim_straight_up" "male_shared_anims\a_RPG_aim_straight_up.smd" {
|
||||
fps 30
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "a_RPG_aim_straight_up_corrective_animation" 0
|
||||
weightlist "weights_layer_Aim_all"
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_rpg" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Spine1" 0.4
|
||||
"ValveBiped.Bip01_Spine2" 0.6
|
||||
"ValveBiped.Bip01_Spine4" 0.8
|
||||
"ValveBiped.Bip01_Neck1" 1
|
||||
"ValveBiped.Bip01_Head1" 1
|
||||
"ValveBiped.forward" 1
|
||||
"ValveBiped.Bip01_R_Clavicle" 1
|
||||
"ValveBiped.Bip01_R_UpperArm" 1
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Anim_Attachment_RH" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 1
|
||||
"ValveBiped.Bip01_L_UpperArm" 1
|
||||
"ValveBiped.Bip01_L_Forearm" 1
|
||||
"ValveBiped.Bip01_L_Hand" 1
|
||||
"ValveBiped.Anim_Attachment_LH" 1
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
}
|
||||
|
||||
$sequence "layer_rpg_aim" {
|
||||
"male_shared_anims\Idle_RPG_Aim.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
weightlist "weights_layer_rpg"
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
loop
|
||||
hidden
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 8.88 6.06 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 60 60 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -7.06 -9.5 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 60 60 target 2
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 60 60 target 1
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 60 60 target 0
|
||||
}
|
||||
|
||||
$sequence "layer_rpg_aim_crouch" {
|
||||
"male_shared_anims\Idle_RPG_Aim.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
weightlist "weights_layer_rpg"
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
loop
|
||||
hidden
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 8.88 6.06 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 60 60 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -7.06 -9.5 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 60 60 target 2
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 60 60 target 1
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 60 60 target 0
|
||||
}
|
||||
|
||||
$sequence "gesture_shoot_rpg" {
|
||||
"male_shared_anims\gesture_shoot_rpg.smd"
|
||||
activity "ACT_GESTURE_RANGE_ATTACK_RPG" 1
|
||||
delta
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "@gesture_shoot_rpg_corrective_animation" 0
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
fps 30
|
||||
}
|
||||
|
||||
$sequence "layer_Aim_RPG_all" {
|
||||
"a_RPG_aim_straight_up"
|
||||
"a_RPG_aim_straight_up"
|
||||
"a_RPG_aim_straight_up"
|
||||
"a_RPG_aim_up_right"
|
||||
"a_RPG_aim_up_center"
|
||||
"a_RPG_aim_up_left"
|
||||
"a_RPG_aim_mid_right"
|
||||
"a_RPG_aim_mid_center"
|
||||
"a_RPG_aim_mid_left"
|
||||
"a_RPG_aim_down_right"
|
||||
"a_RPG_aim_down_center"
|
||||
"a_RPG_aim_down_left"
|
||||
blend "aim_yaw" -48.5701 48.5905
|
||||
blend "aim_pitch" -88.88165 49.98479
|
||||
blendwidth 3
|
||||
delta
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
iklock "rfoot" 1 0
|
||||
iklock "lfoot" 1 0
|
||||
}
|
||||
|
||||
$sequence "shoot_rpg" {
|
||||
"police_animations_anims\smg1angryidle1.smd"
|
||||
activity "ACT_RANGE_ATTACK_RPG" 1
|
||||
numframes 21
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_Aim_RPG_all"
|
||||
blendlayer "layer_rpg_aim" 0 0 0 0 local
|
||||
addlayer "gesture_shoot_rpg"
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 18 4.61 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 20 20 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -14.07 -4.91 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 20 20 target 2
|
||||
ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0
|
||||
}
|
||||
|
||||
$sequence "rpgangryidle1" {
|
||||
"police_animations_anims\smg1angryidle1.smd"
|
||||
activity "ACT_IDLE_ANGRY_RPG" 1
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_Aim_RPG_all"
|
||||
blendlayer "layer_rpg_aim" 0 0 0 0 local
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 11.23 7.33 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 140 140 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -5.86 -5.69 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 140 140 target 2
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 140 140 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 140 140 target 1
|
||||
}
|
||||
|
||||
$sequence "lowcover_shoot_rpg" {
|
||||
"police_animations_anims\lowcover_aim_smg1.smd"
|
||||
activity "ACT_RANGE_ATTACK_RPG_LOW" 1
|
||||
numframes 21
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_Aim_RPG_all"
|
||||
blendlayer "layer_rpg_aim_crouch" 0 0 0 0 local
|
||||
addlayer "gesture_shoot_rpg"
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 5.15 13.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 20 20 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -19.99 1.07 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 20 20 target 2
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1
|
||||
}
|
||||
|
||||
$sequence "lowcover_aim_rpg" {
|
||||
"police_animations_anims\lowcover_aim_smg1.smd"
|
||||
activity "ACT_RANGE_AIM_RPG_LOW" 1
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_Aim_RPG_all"
|
||||
blendlayer "layer_rpg_aim_crouch" 0 0 0 0 local
|
||||
node "shootingRPG"
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 5.15 13.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 80 80 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -19.99 1.07 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 80 80 target 2
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 80 80 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 80 80 target 1
|
||||
}
|
79
modelsrc/CitizenSuitcase.qci
Normal file
79
modelsrc/CitizenSuitcase.qci
Normal file
@ -0,0 +1,79 @@
|
||||
// ================================================================
|
||||
//
|
||||
// Full weapon_citizensuitcase animations
|
||||
//
|
||||
// ================================================================
|
||||
|
||||
$sequence "layer_luggage_idle" {
|
||||
"..\male_shared_anims\d1_t01_Luggage_Idle.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
weightlist "weights_layer_luggage_idle"
|
||||
}
|
||||
|
||||
$sequence "layer_luggage_drop" {
|
||||
"..\male_shared_anims\d1_t01_Luggage_Drop.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
//weightlist "weights_layer_luggage_drop"
|
||||
}
|
||||
|
||||
$sequence "d1_t01_Luggage_Idle" {
|
||||
"idle_subtle.smd"
|
||||
activity "ACT_IDLE_SUITCASE" 1
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
fps 30
|
||||
loop
|
||||
blendlayer "layer_luggage_idle" 0 0 0 0 local
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 4.89 7.83 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 30 30 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin 5.79 -6.25 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 30 30 target 2
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
}
|
||||
|
||||
$sequence "d1_t01_Luggage_Drop" {
|
||||
"idle_subtle.smd"
|
||||
{ event 1003 35 "1" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
fps 30
|
||||
numframes 74
|
||||
blendlayer "layer_luggage_idle" 0 0 0 0 local
|
||||
blendlayer "layer_luggage_drop" 0 20 48 74
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 0 usesequence
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 1 usesequence
|
||||
ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 2 usesequence
|
||||
ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 3 usesequence
|
||||
walkframe 65 LX LY LZR
|
||||
}
|
||||
|
||||
$sequence "layer_luggage_walk" {
|
||||
"..\male_shared_anims\layer_luggage_walk.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
weightlist "weights_layer_luggage_walk"
|
||||
}
|
||||
|
||||
$sequence "layer_luggage_run" {
|
||||
"..\male_shared_anims\layer_luggage_walk.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
weightlist "weights_layer_luggage_run"
|
||||
}
|
106
modelsrc/CitizenSuitcase_FemaleCitizen.qci
Normal file
106
modelsrc/CitizenSuitcase_FemaleCitizen.qci
Normal file
@ -0,0 +1,106 @@
|
||||
// ================================================================
|
||||
//
|
||||
// Full weapon_citizensuitcase animations
|
||||
//
|
||||
// ================================================================
|
||||
|
||||
$weightlist "weights_layer_luggage_idle" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_R_Forearm" 0.8
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_luggage_drop" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_R_Forearm" 0.8
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_luggage_walk" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Spine1" 0.4
|
||||
"ValveBiped.Bip01_Spine2" 0.6
|
||||
"ValveBiped.Bip01_Spine4" 0.8
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.5
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.5
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_luggage_run" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_R_Forearm" 0.8
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$include "CitizenSuitcase.qci"
|
||||
|
||||
$sequence "luggage_walk_all" {
|
||||
"a_FemaleCitizenWalkS"
|
||||
"a_FemaleCitizenWalkSE"
|
||||
"a_FemaleCitizenWalkE"
|
||||
"a_FemaleCitizenWalkNE"
|
||||
"a_FemaleCitizenWalkN" // a_luggage_walk
|
||||
"a_FemaleCitizenWalkNW"
|
||||
"a_FemaleCitizenWalkW"
|
||||
"a_FemaleCitizenWalkSW"
|
||||
"a_FemaleCitizenWalkS"
|
||||
activity "ACT_WALK_SUITCASE" 1
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6006 8 "NPC_Citizen" }
|
||||
{ event 6007 23 "NPC_Citizen" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_luggage_walk" 0 0 0 0 local
|
||||
node "walking"
|
||||
}
|
||||
|
||||
$sequence "luggage_run_all" {
|
||||
"a_FemaleCitizenRunS"
|
||||
"a_FemaleCitizenRunSE"
|
||||
"a_FemaleCitizenRunE"
|
||||
"a_FemaleCitizenRunNE"
|
||||
"a_FemaleCitizenRunN" // a_luggage_walk
|
||||
"a_FemaleCitizenRunNW"
|
||||
"a_FemaleCitizenRunW"
|
||||
"a_FemaleCitizenRunSW"
|
||||
"a_FemaleCitizenRunS"
|
||||
activity "ACT_RUN_SUITCASE" 1
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 6 "NPC_Citizen" }
|
||||
{ event 6005 15 "NPC_Citizen" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_luggage_run" 0 0 0 0 local
|
||||
node "running"
|
||||
}
|
112
modelsrc/CitizenSuitcase_Police.qci
Normal file
112
modelsrc/CitizenSuitcase_Police.qci
Normal file
@ -0,0 +1,112 @@
|
||||
// ================================================================
|
||||
//
|
||||
// Full weapon_citizensuitcase animations
|
||||
//
|
||||
// ================================================================
|
||||
|
||||
$weightlist "weights_layer_luggage_idle" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Spine1" 0.4
|
||||
"ValveBiped.Bip01_Spine2" 0.6
|
||||
"ValveBiped.Bip01_Spine4" 1
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_R_Clavicle" 3
|
||||
"ValveBiped.Bip01_R_UpperArm" 1
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_luggage_drop" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_R_Forearm" 0.8
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_luggage_walk" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Spine1" 0.4
|
||||
"ValveBiped.Bip01_Spine2" 0.6
|
||||
"ValveBiped.Bip01_Spine4" 0.8
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_R_Clavicle" 0
|
||||
"ValveBiped.Bip01_R_UpperArm" 1
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_luggage_run" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_R_Forearm" 0.8
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$include "CitizenSuitcase.qci"
|
||||
|
||||
$sequence "luggage_walk_all" {
|
||||
"a_PoliceWalkS"
|
||||
"a_PoliceWalkSE"
|
||||
"a_PoliceWalkE"
|
||||
"a_PoliceWalkNE"
|
||||
"a_PoliceWalkN" // a_luggage_walk
|
||||
"a_PoliceWalkNW"
|
||||
"a_PoliceWalkW"
|
||||
"a_PoliceWalkSW"
|
||||
"a_PoliceWalkS"
|
||||
activity "ACT_WALK_SUITCASE" 1
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 9 "NPC_MetroPolice" }
|
||||
{ event 6005 25 "NPC_MetroPolice" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_luggage_walk" 0 0 0 0 local
|
||||
node "walking"
|
||||
}
|
||||
|
||||
$sequence "luggage_run_all" {
|
||||
"a_PoliceRunS"
|
||||
"a_PoliceRunSE"
|
||||
"a_PoliceRunE"
|
||||
"a_PoliceRunNE"
|
||||
"a_PoliceRunN" // a_luggage_walk
|
||||
"a_PoliceRunNW"
|
||||
"a_PoliceRunW"
|
||||
"a_PoliceRunSW"
|
||||
"a_PoliceRunS"
|
||||
activity "ACT_RUN_SUITCASE" 1
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 7 "NPC_MetroPolice" }
|
||||
{ event 6005 16 "NPC_MetroPolice" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_luggage_run" 0 0 0 0 local
|
||||
node "running"
|
||||
}
|
140
modelsrc/CitizenSuitcase_Soldier.qci
Normal file
140
modelsrc/CitizenSuitcase_Soldier.qci
Normal file
@ -0,0 +1,140 @@
|
||||
// ================================================================
|
||||
//
|
||||
// Full weapon_citizensuitcase animations
|
||||
//
|
||||
// ================================================================
|
||||
|
||||
$weightlist "weights_layer_luggage_idle" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Spine1" 0.4
|
||||
"ValveBiped.Bip01_Spine2" 0.6
|
||||
"ValveBiped.Bip01_Spine4" 1
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_R_Clavicle" 3
|
||||
"ValveBiped.Bip01_R_UpperArm" 1
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_luggage_drop" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_R_Forearm" 0.8
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_luggage_walk" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Spine1" 0.4
|
||||
"ValveBiped.Bip01_Spine2" 0.6
|
||||
"ValveBiped.Bip01_Spine4" 0.8
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_R_Clavicle" 0
|
||||
"ValveBiped.Bip01_R_UpperArm" 1
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_layer_luggage_run" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_R_Forearm" 0.8
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$include "CitizenSuitcase.qci"
|
||||
|
||||
$weightlist "weights_luggage_larm_only" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_L_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_L_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_L_Forearm" 0.8
|
||||
"ValveBiped.Bip01_L_Hand" 1
|
||||
}
|
||||
|
||||
$sequence "layer_luggage_larm" {
|
||||
"..\combine_soldier_anims_anims\Idle_Unarmed.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
fps 30
|
||||
loop
|
||||
weightlist "weights_luggage_larm_only"
|
||||
}
|
||||
|
||||
$sequence "luggage_walk_all" {
|
||||
"a_SoldierWalkEasyS"
|
||||
"a_SoldierWalkEasySE"
|
||||
"a_SoldierWalkEasyE"
|
||||
"a_SoldierWalkEasyNE"
|
||||
"a_SoldierWalkEasyN" // a_luggage_walk
|
||||
"a_SoldierWalkEasyNW"
|
||||
"a_SoldierWalkEasyW"
|
||||
"a_SoldierWalkEasySW"
|
||||
"a_SoldierWalkEasyS"
|
||||
activity "ACT_WALK_SUITCASE" 1
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 9 "NPC_CombineS" }
|
||||
{ event 6005 25 "NPC_CombineS" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_luggage_walk" 0 0 0 0 local
|
||||
blendlayer "layer_luggage_larm" 0 0 0 0 local
|
||||
node "walking"
|
||||
}
|
||||
|
||||
$sequence "layer_luggage_run_larm" {
|
||||
"a_RunN.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
fps 30
|
||||
loop
|
||||
weightlist "weights_luggage_larm_only"
|
||||
}
|
||||
|
||||
$sequence "luggage_run_all" {
|
||||
"a_SoldierRunS"
|
||||
"a_SoldierRunSE"
|
||||
"a_SoldierRunE"
|
||||
"a_SoldierRunNE"
|
||||
"a_SoldierRunN" // a_luggage_walk
|
||||
"a_SoldierRunNW"
|
||||
"a_SoldierRunW"
|
||||
"a_SoldierRunSW"
|
||||
"a_SoldierRunS"
|
||||
activity "ACT_RUN_SUITCASE" 1
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 7 "NPC_CombineS" }
|
||||
{ event 6005 16 "NPC_CombineS" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_luggage_run" 0 0 0 0 local
|
||||
blendlayer "layer_luggage_run_larm" 0 0 0 0 local
|
||||
node "running"
|
||||
}
|
215
modelsrc/PoliceMelee.qci
Normal file
215
modelsrc/PoliceMelee.qci
Normal file
@ -0,0 +1,215 @@
|
||||
// ================================================================
|
||||
//
|
||||
// weapon_stunstick animations
|
||||
//
|
||||
// ================================================================
|
||||
|
||||
$weightlist "weights_melee_neck_trans_x" {
|
||||
"ValveBiped.Bip01_Pelvis" 1
|
||||
"ValveBiped.Bip01_Spine" 1
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_melee_gesture_reload_pistolarms" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_R_Clavicle" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 1
|
||||
}
|
||||
|
||||
$weightlist "weights_melee_gesture_reload_pistol" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_melee_layer_walk_hold_baton_angry" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Spine1" 0.4
|
||||
"ValveBiped.Bip01_Spine2" 0.6
|
||||
"ValveBiped.Bip01_Spine4" 0.8
|
||||
"ValveBiped.Bip01_Neck1" 1
|
||||
"ValveBiped.Bip01_Head1" 1
|
||||
"ValveBiped.forward" 1
|
||||
"ValveBiped.Bip01_R_Clavicle" 1
|
||||
"ValveBiped.Bip01_R_UpperArm" 1
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 1
|
||||
"ValveBiped.Bip01_L_UpperArm" 1
|
||||
"ValveBiped.Bip01_L_Forearm" 1
|
||||
"ValveBiped.Bip01_L_Hand" 1
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_melee_layer_run_hold_baton_angry" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 1
|
||||
"ValveBiped.Bip01_Spine1" 1
|
||||
"ValveBiped.Bip01_Spine2" 1
|
||||
"ValveBiped.Bip01_Spine4" 1
|
||||
"ValveBiped.Bip01_Neck1" 1
|
||||
"ValveBiped.Bip01_Head1" 1
|
||||
"ValveBiped.forward" 1
|
||||
"ValveBiped.Bip01_R_Clavicle" 1
|
||||
"ValveBiped.Bip01_R_UpperArm" 1
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 1
|
||||
"ValveBiped.Bip01_L_UpperArm" 1
|
||||
"ValveBiped.Bip01_L_Forearm" 1
|
||||
"ValveBiped.Bip01_L_Hand" 1
|
||||
"ValveBiped.Bip01_R_Thigh" 0
|
||||
"ValveBiped.Bip01_L_Thigh" 0
|
||||
}
|
||||
|
||||
$weightlist "weights_melee_baton_only" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_R_Forearm" 0.8
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
}
|
||||
|
||||
$sequence "layer_batonidle1" {
|
||||
"police_animations_anims\batonidle1.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
fps 30
|
||||
loop
|
||||
weightlist "weights_melee_baton_only"
|
||||
}
|
||||
|
||||
$sequence "batonangryidle1" {
|
||||
"police_animations_anims\batonangryidle1.smd"
|
||||
activity "ACT_IDLE_ANGRY_MELEE" 1
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
node "standing_baton"
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 3.84 10.83 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 90 90 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -4.76 -5.81 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 90 90 target 2
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 90 90 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 90 90 target 1
|
||||
}
|
||||
|
||||
$sequence "swing" {
|
||||
"police_animations_anims\swing.smd"
|
||||
activity "ACT_MELEE_ATTACK_SWING" 1
|
||||
{ event 3001 13 "" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
fps 35
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 3.96 10.2 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 28 28 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -4.64 -6.44 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 28 28 target 2
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 28 28 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 28 28 target 1
|
||||
}
|
||||
|
||||
$sequence "thrust" {
|
||||
"police_animations_anims\thrust.smd"
|
||||
activity "ACT_MELEE_ATTACK_THRUST" 1
|
||||
{ event 3001 13 "" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
fps 35
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin 3.96 10.2 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 35 35 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -4.64 -6.44 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 35 35 target 2
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 1
|
||||
}
|
||||
|
||||
$animation "@swinggesturespine_corrective_animation" "police_animations_anims\@swinggesturespine_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$sequence "swinggesturespine" {
|
||||
"police_animations_anims\swinggesturespine.smd"
|
||||
delta
|
||||
// Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
|
||||
subtract "@swinggesturespine_corrective_animation" 0
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
weightlist "weights_neck_trans_x"
|
||||
}
|
||||
|
||||
$sequence "swinggesturearms" {
|
||||
"police_animations_anims\swinggesturearms.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
weightlist "weights_gesture_reload_pistolarms"
|
||||
}
|
||||
|
||||
$sequence "swinggesture" {
|
||||
"police_animations_anims\swinggesture.smd"
|
||||
activity "ACT_MELEE_ATTACK_SWING_GESTURE" 1
|
||||
{ event 3001 13 "" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
iklock "rfoot" 1 0
|
||||
iklock "lfoot" 1 0
|
||||
blendlayer "swinggesturearms" 0 7 19 30 spline
|
||||
blendlayer "swinggesturespine" 0 7 19 30 spline
|
||||
fps 35
|
||||
weightlist "weights_gesture_reload_pistol"
|
||||
}
|
||||
|
||||
$animation "a_walkN_hold_baton_angry" "police_animations_anims\a_walkN_hold_baton_angry.smd" {
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 7 fakeorigin 13.65 6.55 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 7 21 29 target 3
|
||||
ikrule "rfoot" footstep contact 22 fakeorigin 13.7 -1.18 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 22 6 14 target 2
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
walkframe 30 LX LY
|
||||
}
|
||||
|
||||
$sequence "layer_walk_hold_baton_angry" {
|
||||
"police_animations_anims\layer_walk_hold_baton_angry.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
loop
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
weightlist "weights_melee_layer_walk_hold_baton_angry"
|
||||
}
|
||||
|
||||
$sequence "layer_run_hold_baton_angry" {
|
||||
"police_animations_anims\a_RunN.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
loop
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
weightlist "weights_melee_layer_run_hold_baton_angry"
|
||||
}
|
||||
|
||||
//$sequence "walk_hold_baton_angry" {
|
||||
// "a_WalkS"
|
||||
// "a_WalkSE"
|
||||
// "a_WalkE"
|
||||
// "a_WalkNE"
|
||||
// "a_walkN_hold_baton_angry"
|
||||
// "a_WalkNW"
|
||||
// "a_WalkW"
|
||||
// "a_WalkSW"
|
||||
// "a_WalkS"
|
||||
// activity "ACT_MP_WALK_MELEE" 1 // ACT_WALK_ANGRY
|
||||
// blend "move_yaw" -180 180
|
||||
// blendwidth 9
|
||||
// { event 6004 9 "NPC_MetroPolice" }
|
||||
// { event 6005 25 "NPC_MetroPolice" }
|
||||
// fadein 0.2
|
||||
// fadeout 0.2
|
||||
// addlayer "layer_walk_hold_baton_angry"
|
||||
//}
|
57
modelsrc/PoliceMelee_Soldier.qci
Normal file
57
modelsrc/PoliceMelee_Soldier.qci
Normal file
@ -0,0 +1,57 @@
|
||||
|
||||
$include "PoliceMelee.qci"
|
||||
|
||||
$sequence "batonidle1" {
|
||||
"combine_soldier_anims_anims\Idle_Unarmed.smd"
|
||||
activity "ACT_MP_STAND_MELEE" 1 // ACT_IDLE
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
node "standing_baton"
|
||||
blendlayer "layer_batonidle1" 0 0 0 0 local
|
||||
fps 30
|
||||
loop
|
||||
ikrule "lfoot" footstep contact 0 fakeorigin -1.69 7.7 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 300 300 target 3
|
||||
ikrule "rfoot" footstep contact 0 fakeorigin -1.92 -6.52 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 300 300 target 2
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 300 300 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 300 300 target 1
|
||||
}
|
||||
|
||||
$sequence "walk_hold_baton_angry" {
|
||||
"a_SoldierWalkEasyS"
|
||||
"a_SoldierWalkEasySE"
|
||||
"a_SoldierWalkEasyE"
|
||||
"a_SoldierWalkEasyNE"
|
||||
"a_SoldierWalkEasyN"
|
||||
"a_SoldierWalkEasyNW"
|
||||
"a_SoldierWalkEasyW"
|
||||
"a_SoldierWalkEasySW"
|
||||
"a_SoldierWalkEasyS"
|
||||
activity "ACT_MP_WALK_MELEE" 1 // ACT_WALK_ANGRY
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 9 "NPC_CombineS" }
|
||||
{ event 6005 25 "NPC_CombineS" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_walk_hold_baton_angry" 0 0 0 0 local
|
||||
}
|
||||
|
||||
$sequence "run_hold_baton_angry" {
|
||||
"a_SoldierRunS"
|
||||
"a_SoldierRunSE"
|
||||
"a_SoldierRunE"
|
||||
"a_SoldierRunNE"
|
||||
"a_SoldierRunN"
|
||||
"a_SoldierRunNW"
|
||||
"a_SoldierRunW"
|
||||
"a_SoldierRunSW"
|
||||
"a_SoldierRunS"
|
||||
activity "ACT_MP_RUN_MELEE" 1 // ACT_WALK_ANGRY
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 7 "NPC_CombineS" }
|
||||
{ event 6005 16 "NPC_CombineS" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_run_hold_baton_angry" 0 0 0 0 local
|
||||
}
|
59
modelsrc/ProtectedRun.qci
Normal file
59
modelsrc/ProtectedRun.qci
Normal file
@ -0,0 +1,59 @@
|
||||
// ================================================================
|
||||
//
|
||||
// Protected Run Animation
|
||||
//
|
||||
// ================================================================
|
||||
|
||||
$weightlist "weights_layer_protected" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 1
|
||||
"ValveBiped.Bip01_Spine1" 1
|
||||
"ValveBiped.Bip01_Spine2" 1
|
||||
"ValveBiped.Bip01_Spine4" 1
|
||||
"ValveBiped.Bip01_Neck1" 1
|
||||
"ValveBiped.Bip01_Head1" 1
|
||||
"ValveBiped.forward" 1
|
||||
"ValveBiped.Bip01_R_Clavicle" 1
|
||||
"ValveBiped.Bip01_R_UpperArm" 1
|
||||
"ValveBiped.Bip01_R_Forearm" 1
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Anim_Attachment_RH" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 1
|
||||
"ValveBiped.Bip01_L_UpperArm" 1
|
||||
"ValveBiped.Bip01_L_Forearm" 1
|
||||
"ValveBiped.Bip01_L_Hand" 1
|
||||
"ValveBiped.Anim_Attachment_LH" 1
|
||||
}
|
||||
|
||||
$sequence "layer_run_protected" {
|
||||
"male_shared_anims\layer_run_protected.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 18 18 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 18 18 target 1
|
||||
weightlist "weights_layer_protected"
|
||||
}
|
||||
|
||||
// Declare this in whatever QC is overriding the animation
|
||||
//$sequence "run_protected_all" {
|
||||
// "a_RunS"
|
||||
// "a_RunSE"
|
||||
// "a_RunE"
|
||||
// "a_RunNE"
|
||||
// "a_RunN"
|
||||
// "a_RunNW"
|
||||
// "a_RunW"
|
||||
// "a_RunSW"
|
||||
// "a_RunS"
|
||||
// activity "ACT_RUN_PROTECTED" 1
|
||||
// blend "move_yaw" -180 180
|
||||
// blendwidth 9
|
||||
// { event 6004 6 "NPC_Citizen" }
|
||||
// { event 6005 15 "NPC_Citizen" }
|
||||
// fadein 0.2
|
||||
// fadeout 0.2
|
||||
// blendlayer "layer_run_protected" 0 0 0 0 local
|
||||
// node "running"
|
||||
//}
|
@ -217,6 +217,41 @@ $DefaultSignalGestures 36
|
||||
//
|
||||
// ================================================================
|
||||
|
||||
$pushd "male_shared_anims"
|
||||
$include "ArrestAnims.qci"
|
||||
|
||||
$include "CitizenPackage_Soldier.qci"
|
||||
$include "CitizenSuitcase_Soldier.qci"
|
||||
$popd
|
||||
|
||||
$include "CitizenRPG.qci"
|
||||
$include "PoliceMelee_Soldier.qci"
|
||||
|
||||
// ================================================================
|
||||
$include "ProtectedRun.qci"
|
||||
|
||||
$sequence "run_protected_all" {
|
||||
"a_SoldierRunS"
|
||||
"a_SoldierRunSE"
|
||||
"a_SoldierRunE"
|
||||
"a_SoldierRunNE"
|
||||
"a_SoldierRunN"
|
||||
"a_SoldierRunNW"
|
||||
"a_SoldierRunW"
|
||||
"a_SoldierRunSW"
|
||||
"a_SoldierRunS"
|
||||
activity "ACT_RUN_PROTECTED" 1
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 6 "NPC_CombineS" }
|
||||
{ event 6005 15 "NPC_CombineS" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_run_protected" 0 0 0 0 local
|
||||
node "running"
|
||||
}
|
||||
// ================================================================
|
||||
|
||||
// Use our DI blending techniques to add a heal animation
|
||||
$MakeAdjustedAnimation Heal "male_shared_anims\Heal.smd" $Blend_SMD_Default$ 12 32 50
|
||||
//$MakeAdjustedDelta Heal "male_shared_anims\Heal.smd" $Blend_SMD_Default$ 50 30
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Created by Crowbar 0.56
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
@ -543,7 +543,7 @@ skeleton
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
time 11
|
||||
0 0.000000 0.741498 0.000000 -0.014948 0.000130 -1.543589
|
||||
0 0.000000 0.741498 0.000000 -0.014948 0.000130 -1.543590
|
||||
1 0.000000 0.000000 0.000000 -0.008569 0.012779 0.042884
|
||||
2 0.000000 0.000000 0.000000 0.000000 0.000000 -0.077058
|
||||
3 0.000000 0.000000 0.000000 0.000853 -0.003624 0.058598
|
||||
|
@ -0,0 +1,52 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_L_Thigh" 0
|
||||
2 "ValveBiped.Bip01_L_Calf" 1
|
||||
3 "ValveBiped.Bip01_L_Foot" 2
|
||||
4 "ValveBiped.Bip01_L_Toe0" 3
|
||||
5 "ValveBiped.Bip01_R_Thigh" 0
|
||||
6 "ValveBiped.Bip01_R_Calf" 5
|
||||
7 "ValveBiped.Bip01_R_Foot" 6
|
||||
8 "ValveBiped.Bip01_R_Toe0" 7
|
||||
9 "ValveBiped.Bip01_Spine" 0
|
||||
10 "ValveBiped.Bip01_Spine1" 9
|
||||
11 "ValveBiped.Bip01_Spine2" 10
|
||||
12 "ValveBiped.Bip01_Spine4" 11
|
||||
13 "ValveBiped.Bip01_Neck1" 12
|
||||
14 "ValveBiped.Bip01_Head1" 13
|
||||
15 "ValveBiped.Bip01_L_Clavicle" 12
|
||||
16 "ValveBiped.Bip01_L_UpperArm" 15
|
||||
17 "ValveBiped.Bip01_L_Forearm" 16
|
||||
18 "ValveBiped.Bip01_L_Hand" 17
|
||||
19 "ValveBiped.Bip01_L_Finger2" 18
|
||||
20 "ValveBiped.Bip01_L_Finger21" 19
|
||||
21 "ValveBiped.Bip01_L_Finger22" 20
|
||||
22 "ValveBiped.Bip01_L_Finger1" 18
|
||||
23 "ValveBiped.Bip01_L_Finger11" 22
|
||||
24 "ValveBiped.Bip01_L_Finger12" 23
|
||||
25 "ValveBiped.Bip01_L_Finger0" 18
|
||||
26 "ValveBiped.Bip01_L_Finger01" 25
|
||||
27 "ValveBiped.Bip01_L_Finger02" 26
|
||||
28 "ValveBiped.Bip01_R_Clavicle" 12
|
||||
29 "ValveBiped.Bip01_R_UpperArm" 28
|
||||
30 "ValveBiped.Bip01_R_Forearm" 29
|
||||
31 "ValveBiped.Bip01_R_Hand" 30
|
||||
32 "ValveBiped.Bip01_R_Finger2" 31
|
||||
33 "ValveBiped.Bip01_R_Finger21" 32
|
||||
34 "ValveBiped.Bip01_R_Finger22" 33
|
||||
35 "ValveBiped.Bip01_R_Finger1" 31
|
||||
36 "ValveBiped.Bip01_R_Finger11" 35
|
||||
37 "ValveBiped.Bip01_R_Finger12" 36
|
||||
38 "ValveBiped.Bip01_R_Finger0" 31
|
||||
39 "ValveBiped.Bip01_R_Finger01" 38
|
||||
40 "ValveBiped.Bip01_R_Finger02" 39
|
||||
41 "ValveBiped.Cod" 0
|
||||
42 "ValveBiped.Anim_Attachment_LH" 18
|
||||
43 "ValveBiped.Anim_Attachment_RH" 31
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
|
||||
end
|
@ -144,8 +144,10 @@ $sequence "arrestidle2" "male_shared_anims\arrestidle.smd"
|
||||
$sequence "arrestcurious" "female_shared_anims\arrestcurious.smd"
|
||||
|
||||
$pushd "female_shared_anims"
|
||||
$definevariable PanickedIdle "crouch_panicked"
|
||||
$include "ArrestAnims.qci"
|
||||
|
||||
$include "CitizenPackageRun_Female.qci"
|
||||
$include "CitizenSuitcase.qci"
|
||||
$popd
|
||||
|
||||
$KeyValues
|
||||
|
2399
modelsrc/female_shared_anims/layer_walk_holding_package.smd
Normal file
2399
modelsrc/female_shared_anims/layer_walk_holding_package.smd
Normal file
File diff suppressed because it is too large
Load Diff
@ -157,10 +157,58 @@ $sequence "harassfront2" {
|
||||
$include "SoldierEP1Rappel.qci"
|
||||
|
||||
$pushd "male_shared_anims"
|
||||
$definevariable PanickedIdle "crouchIdle_panicked4"
|
||||
$include "ArrestAnims.qci"
|
||||
|
||||
$include "CitizenPackageRun_Male.qci"
|
||||
$popd
|
||||
|
||||
$weightlist "weights_layer_luggage_run" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0.2
|
||||
"ValveBiped.Bip01_Neck1" 0.4
|
||||
"ValveBiped.Bip01_Head1" 0.4
|
||||
"ValveBiped.Bip01_R_Clavicle" 0.4
|
||||
"ValveBiped.Bip01_R_UpperArm" 0.6
|
||||
"ValveBiped.Bip01_R_Forearm" 0.8
|
||||
"ValveBiped.Bip01_R_Hand" 1
|
||||
"ValveBiped.Bip01_L_Clavicle" 0
|
||||
"ValveBiped.Bip01_L_UpperArm" 0
|
||||
"ValveBiped.Bip01_L_Forearm" 0
|
||||
"ValveBiped.Bip01_L_Hand" 0
|
||||
}
|
||||
|
||||
$sequence "layer_luggage_run" {
|
||||
"male_shared_anims\layer_luggage_walk.smd"
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
hidden
|
||||
fps 30
|
||||
ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0
|
||||
ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1
|
||||
weightlist "weights_layer_luggage_run"
|
||||
}
|
||||
|
||||
$sequence "luggage_run_all" {
|
||||
"a_MaleCitizenRunS"
|
||||
"a_MaleCitizenRunSE"
|
||||
"a_MaleCitizenRunE"
|
||||
"a_MaleCitizenRunNE"
|
||||
"a_MaleCitizenRunN" // a_luggage_walk
|
||||
"a_MaleCitizenRunNW"
|
||||
"a_MaleCitizenRunW"
|
||||
"a_MaleCitizenRunSW"
|
||||
"a_MaleCitizenRunS"
|
||||
activity "ACT_RUN_SUITCASE" 1
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 6 "NPC_Citizen" }
|
||||
{ event 6005 15 "NPC_Citizen" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
addlayer "layer_luggage_run"
|
||||
node "running"
|
||||
}
|
||||
|
||||
$KeyValues
|
||||
{
|
||||
dynamic_interactions
|
||||
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
|
||||
end
|
8612
modelsrc/male_shared_anims/Idle_Angry_RPG.smd
Normal file
8612
modelsrc/male_shared_anims/Idle_Angry_RPG.smd
Normal file
File diff suppressed because it is too large
Load Diff
3539
modelsrc/male_shared_anims/Idle_RPG_Aim.smd
Normal file
3539
modelsrc/male_shared_anims/Idle_RPG_Aim.smd
Normal file
File diff suppressed because it is too large
Load Diff
3539
modelsrc/male_shared_anims/Idle_RPG_Relaxed.smd
Normal file
3539
modelsrc/male_shared_anims/Idle_RPG_Relaxed.smd
Normal file
File diff suppressed because it is too large
Load Diff
119
modelsrc/male_shared_anims/a_RPG_aim_down_center.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_down_center.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -0.813965 2.384766 -0.112183 0.264457 0.008370 -1.661457
|
||||
1 0.000000 0.000000 0.000000 0.005080 -0.070351 0.080639
|
||||
2 0.000000 0.000000 0.000000 -0.001570 -0.068483 0.082603
|
||||
3 0.000000 0.000000 0.000000 -0.005207 -0.068870 0.082254
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
6 0.000000 0.000000 0.000000 -0.041891 -0.019335 -0.101650
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 -0.195466 -0.127516 0.071152
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 0.012907
|
||||
11 0.000000 0.000000 0.000000 0.011194 -0.069427 0.133688
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
14 0.000000 0.000000 0.000000 0.204971 0.021510 0.273409
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 -0.004124
|
||||
16 0.000000 0.000000 0.000000 -0.201511 -0.102174 -0.189817
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.264457 0.008370 -1.661457
|
||||
end
|
119
modelsrc/male_shared_anims/a_RPG_aim_down_left.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_down_left.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -3.058594 1.683594 -1.221680 0.305295 0.517053 -1.563287
|
||||
1 0.000000 0.000000 0.000000 0.113903 -0.138046 0.070690
|
||||
2 0.000000 0.000000 0.000000 0.014715 -0.046542 0.082389
|
||||
3 0.000000 0.000000 0.000000 0.015844 -0.046383 0.085660
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
6 0.000000 0.000000 0.000000 0.027591 0.006501 -0.110402
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 -0.042562 -0.192257 0.090539
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 0.025229
|
||||
11 0.000000 0.000000 0.000000 -0.393052 -0.111289 0.059053
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
14 0.000000 0.000000 0.000000 0.186137 0.063336 0.259235
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 0.014063
|
||||
16 0.000000 0.000000 0.000000 -0.190944 -0.301966 -0.324497
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.305295 0.517053 -1.563287
|
||||
end
|
119
modelsrc/male_shared_anims/a_RPG_aim_down_right.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_down_right.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 1.536133 2.816406 -0.599609 0.224622 -0.500387 -1.572171
|
||||
1 0.000000 0.000000 0.000000 -0.241572 -0.070351 0.080639
|
||||
2 0.000000 0.000000 0.000000 -0.004533 -0.119392 0.070701
|
||||
3 0.000000 0.000000 0.000000 -0.014228 -0.124010 0.060760
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
6 0.000000 0.000000 0.000000 -0.111430 -0.045128 -0.091659
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 -0.235158 -0.222382 0.237559
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 -0.048043
|
||||
11 0.000000 0.000000 0.000000 0.108155 -0.024723 0.190878
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
14 0.000000 0.000000 0.000000 0.219506 0.144574 0.279103
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 0.069926
|
||||
16 0.000000 0.000000 0.000000 -0.096964 0.039775 -0.112323
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.224622 -0.500387 -1.572171
|
||||
end
|
119
modelsrc/male_shared_anims/a_RPG_aim_mid_center.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_mid_center.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
|
||||
1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
2 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
3 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
6 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
11 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
14 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
16 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
|
||||
end
|
119
modelsrc/male_shared_anims/a_RPG_aim_mid_left.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_mid_left.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -2.365234 -0.827148 -0.363037 0.028156 0.431062 -1.526497
|
||||
1 0.000000 0.000000 0.000000 0.142955 0.000000 0.000000
|
||||
2 0.000000 0.000000 0.000000 0.142897 0.004104 0.000294
|
||||
3 0.000000 0.000000 0.000000 0.142626 -0.009748 -0.000696
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
6 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 0.032329 0.026470 0.081906
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 -0.071795
|
||||
11 0.000000 0.000000 0.000000 -0.041547 -0.025833 -0.041738
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
14 0.000000 0.000000 0.000000 -0.081467 0.121072 0.008657
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 -0.053483
|
||||
16 0.000000 0.000000 0.000000 0.107948 -0.021132 0.051638
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.028156 0.431062 -1.526497
|
||||
end
|
119
modelsrc/male_shared_anims/a_RPG_aim_mid_right.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_mid_right.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.741699 -1.499023 -0.004284 -0.067750 -0.258816 -1.547677
|
||||
1 0.000000 0.000000 0.000000 -0.166524 -0.052014 -0.000431
|
||||
2 0.000000 0.000000 0.000000 -0.165002 -0.056768 0.000935
|
||||
3 0.000000 0.000000 0.000000 -0.169670 -0.040549 -0.000645
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
6 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 -0.004589 -0.123680 0.135719
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 -0.147486
|
||||
11 0.000000 0.000000 0.000000 0.060497 -0.007687 0.152938
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
14 0.000000 0.000000 0.000000 0.003099 0.122674 0.002227
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 -0.022734
|
||||
16 0.000000 0.000000 0.000000 0.097976 0.107833 0.132246
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 -0.067750 -0.258816 -1.547677
|
||||
end
|
119
modelsrc/male_shared_anims/a_RPG_aim_straight_up.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_straight_up.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -0.787109 -3.486328 -0.897461 0.126167 -0.005895 -1.535210
|
||||
1 0.000000 0.000000 0.000000 -0.039375 -0.009831 -0.451795
|
||||
2 0.000000 0.000000 0.000000 -0.020045 0.171964 -0.169471
|
||||
3 0.000000 0.000000 0.000000 -0.002313 0.001009 -0.168078
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.246684
|
||||
6 0.000000 0.000000 0.000000 -0.067405 -0.031196 0.413757
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 0.372642 0.266366 -0.513308
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 -0.101381
|
||||
11 0.000000 0.000000 0.000000 0.106145 0.095222 0.242992
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.140980 -0.027111 0.379378
|
||||
14 0.000000 0.000000 0.000000 -0.319155 -0.526281 -0.722540
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 0.003656
|
||||
16 0.000000 0.000000 0.000000 0.290442 0.335238 0.445889
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.126167 -0.005895 -1.535210
|
||||
end
|
119
modelsrc/male_shared_anims/a_RPG_aim_up_center.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_up_center.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -0.787109 -1.302734 -0.491943 -0.056526 -0.005895 -1.535209
|
||||
1 0.000000 0.000000 0.000000 -0.010523 0.084803 -0.167928
|
||||
2 0.000000 0.000000 0.000000 0.007459 -0.001040 -0.167904
|
||||
3 0.000000 0.000000 0.000000 0.000996 -0.000777 -0.168064
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
6 0.000000 0.000000 0.000000 -0.007521 0.002401 0.379670
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 0.098504 -0.027513 -0.226878
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 0.061522
|
||||
11 0.000000 0.000000 0.000000 0.102420 0.069580 0.115027
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.140980 -0.027111 0.379378
|
||||
14 0.000000 0.000000 0.000000 -0.499452 0.005107 -0.063798
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 -0.071755
|
||||
16 0.000000 0.000000 0.000000 0.175149 0.228860 0.183590
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 -0.056526 -0.005895 -1.535209
|
||||
end
|
119
modelsrc/male_shared_anims/a_RPG_aim_up_left.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_up_left.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -1.715820 -2.638672 -1.004883 -0.009928 0.612878 -1.431561
|
||||
1 0.000000 0.000000 0.000000 0.108848 0.044166 -0.167838
|
||||
2 0.000000 0.000000 0.000000 0.125525 0.046024 -0.167867
|
||||
3 0.000000 0.000000 0.000000 0.123049 0.034624 -0.168680
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
6 0.000000 0.000000 0.000000 -0.008403 -0.043147 0.203714
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 0.127983 -0.041155 -0.121345
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 0.005507
|
||||
11 0.000000 0.000000 0.000000 0.087255 0.057750 0.190314
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.140754 -0.027021 0.378738
|
||||
14 0.000000 0.000000 0.000000 -0.187889 -0.096665 -0.135482
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 0.095195
|
||||
16 0.000000 0.000000 0.000000 -0.059701 0.120623 -0.080392
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 -0.009928 0.612878 -1.431561
|
||||
end
|
119
modelsrc/male_shared_anims/a_RPG_aim_up_right.smd
Normal file
119
modelsrc/male_shared_anims/a_RPG_aim_up_right.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -2.070313 -2.267578 -0.500000 -0.029733 -0.281503 -1.648701
|
||||
1 0.000000 0.000000 0.000000 -0.193062 -0.041779 -0.187509
|
||||
2 0.000000 0.000000 0.000000 -0.171667 -0.048498 -0.187321
|
||||
3 0.000000 0.000000 0.000000 -0.182601 -0.030659 -0.188944
|
||||
4 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
5 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
6 0.000000 0.000000 0.000000 -0.007521 0.002401 0.379670
|
||||
7 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
8 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
9 0.000000 0.000000 0.000000 0.081301 -0.085789 -0.083207
|
||||
10 0.000000 0.000000 0.000000 0.000000 0.000000 -0.210665
|
||||
11 0.000000 0.000000 0.000000 0.172104 -0.030210 0.291455
|
||||
12 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
13 0.000000 0.000000 0.000000 0.140754 -0.027021 0.378738
|
||||
14 0.000000 0.000000 0.000000 -0.154066 -0.115359 0.027710
|
||||
15 0.000000 0.000000 0.000000 0.000000 0.000000 -0.278323
|
||||
16 0.000000 0.000000 0.000000 -0.137518 0.065127 0.190292
|
||||
17 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
18 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
19 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
21 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
22 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
23 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
25 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
26 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
27 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
28 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
29 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
30 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
31 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
32 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
33 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
34 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
35 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
36 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
37 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
38 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
39 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
40 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
41 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
42 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
43 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
44 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
45 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
46 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
47 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
48 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
49 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
50 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
51 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
52 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
53 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
54 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
55 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
end
|
@ -0,0 +1,64 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 -0.029733 -0.281503 -1.648701
|
||||
end
|
119
modelsrc/male_shared_anims/a_aim_RPG_neutral.smd
Normal file
119
modelsrc/male_shared_anims/a_aim_RPG_neutral.smd
Normal file
@ -0,0 +1,119 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 -0.306396 1.968750 37.750000 1.473546 -0.013011 -0.497994
|
||||
1 0.000005 3.345128 -2.981901 1.565295 -0.045110 1.508521
|
||||
2 3.994141 0.000000 0.000000 0.009910 0.043776 0.101358
|
||||
3 3.518565 0.000000 0.000000 0.005123 0.005523 0.252527
|
||||
4 8.914063 -0.000002 0.000000 0.000000 0.000000 0.233154
|
||||
5 3.307271 0.000000 0.000000 3.139065 0.000520 0.406107
|
||||
6 3.601563 0.000000 0.000000 0.332061 -0.028484 0.538131
|
||||
7 1.999997 -3.000001 0.000000 -1.570796 0.000000 -1.326450
|
||||
8 2.058594 0.977539 -1.937500 -2.880348 1.404020 1.725373
|
||||
9 6.028143 0.000002 0.000000 1.749752 0.904421 -0.475789
|
||||
10 11.692549 0.000000 0.000002 0.000000 0.000000 -2.046931
|
||||
11 11.481698 0.000000 0.000000 -0.786173 -0.163896 1.042310
|
||||
12 2.676087 -1.712440 0.000000 -1.570796 0.000000 -1.570796
|
||||
13 2.058594 0.977539 1.937500 3.093876 -1.202465 1.442150
|
||||
14 6.028142 0.000002 0.000000 -2.147296 -0.975936 -0.450623
|
||||
15 11.692555 0.000000 0.000005 0.000000 0.000000 -1.253482
|
||||
16 11.481671 0.000000 -0.000030 -0.256593 0.285347 0.053731
|
||||
17 2.676088 -1.712441 0.000000 1.570797 0.000000 1.570797
|
||||
18 -3.890452 0.000004 0.000007 -1.570796 0.051845 -1.576021
|
||||
19 17.848171 0.000000 0.000000 0.000000 0.000000 0.034187
|
||||
20 16.525253 0.000000 0.000000 0.038611 0.040779 -1.071632
|
||||
21 6.879454 0.000000 0.000000 -0.081333 -0.002951 -0.584373
|
||||
22 3.890452 -0.000004 -0.000003 -1.570796 0.051839 -1.565574
|
||||
23 17.848175 0.000000 0.000000 0.000000 0.000000 0.034200
|
||||
24 16.525249 0.000000 0.000000 -0.027915 -0.040782 -1.071638
|
||||
25 6.879452 0.000000 0.000000 -0.007299 -0.002950 -0.584374
|
||||
26 3.849609 0.125977 -1.222656 -0.485349 -0.016323 -1.268088
|
||||
27 1.312563 0.000001 0.000001 -0.000001 0.326445 -0.715006
|
||||
28 0.729362 0.000002 0.000000 0.000000 0.002402 -0.578399
|
||||
29 3.925781 0.316406 -0.462402 -0.163822 -0.020676 -1.375134
|
||||
30 1.539092 0.000002 0.000000 -0.000001 0.147183 -0.565059
|
||||
31 1.196319 -0.000001 0.000000 0.000000 0.004790 -0.764898
|
||||
32 3.880859 0.214600 0.400146 0.034896 0.091871 -1.433641
|
||||
33 1.719575 0.000002 0.000000 0.000000 0.005003 -0.700547
|
||||
34 1.209182 -0.000001 0.000000 -0.000001 0.002796 -0.550465
|
||||
35 3.871094 0.117371 1.300781 0.237796 0.158425 -1.402422
|
||||
36 1.719429 0.000003 0.000000 0.000000 0.005106 -0.697058
|
||||
37 1.099668 0.000001 0.000000 -0.000001 0.003253 -0.578385
|
||||
38 0.838379 -0.300049 1.312500 -1.434005 -0.540380 -0.361256
|
||||
39 1.789785 0.000000 0.000002 0.000000 0.001815 -0.428071
|
||||
40 1.206998 0.000000 0.000000 0.000000 -0.003298 1.055534
|
||||
41 3.849609 0.136230 1.221680 0.469788 -0.167716 -0.811400
|
||||
42 1.312560 0.000000 -0.000001 0.000001 -0.007084 -0.729266
|
||||
43 0.729361 0.000002 0.000000 0.000000 -0.003643 -0.360291
|
||||
44 3.925781 0.320313 0.459717 0.150443 -0.088592 -0.742349
|
||||
45 1.539095 0.000003 0.000000 0.000001 -0.004399 -0.550355
|
||||
46 1.196323 0.000000 0.000000 0.000001 -0.007263 -0.733360
|
||||
47 3.880859 0.211304 -0.401855 -0.090428 -0.246381 -0.499494
|
||||
48 1.719575 -0.000005 0.000000 0.000000 -0.098505 -0.706995
|
||||
49 1.209182 -0.000001 0.000000 0.000000 -0.061034 -0.559623
|
||||
50 3.871094 0.106567 -1.301758 -0.352484 0.029261 -0.464070
|
||||
51 1.719425 0.000000 0.000000 0.000000 -0.007735 -0.686547
|
||||
52 1.099665 0.000000 0.000000 0.000001 -0.004927 -0.567889
|
||||
53 0.838379 -0.311035 -1.309570 1.384691 0.380846 -0.394843
|
||||
54 1.789783 0.000001 0.000000 0.000000 0.003279 0.228617
|
||||
55 1.207003 0.000000 0.000004 0.000000 0.005011 0.362994
|
||||
end
|
4337
modelsrc/male_shared_anims/d1_t01_Luggage_Drop.smd
Normal file
4337
modelsrc/male_shared_anims/d1_t01_Luggage_Drop.smd
Normal file
File diff suppressed because it is too large
Load Diff
1829
modelsrc/male_shared_anims/d1_t01_Luggage_Idle.smd
Normal file
1829
modelsrc/male_shared_anims/d1_t01_Luggage_Idle.smd
Normal file
File diff suppressed because it is too large
Load Diff
1259
modelsrc/male_shared_anims/gesture_shoot_rpg.smd
Normal file
1259
modelsrc/male_shared_anims/gesture_shoot_rpg.smd
Normal file
File diff suppressed because it is too large
Load Diff
1829
modelsrc/male_shared_anims/idle_angry_melee.smd
Normal file
1829
modelsrc/male_shared_anims/idle_angry_melee.smd
Normal file
File diff suppressed because it is too large
Load Diff
404
modelsrc/male_shared_anims/idlepackage.smd
Normal file
404
modelsrc/male_shared_anims/idlepackage.smd
Normal file
@ -0,0 +1,404 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 -1.489258 38.531250 1.570792 0.000003 -0.000003
|
||||
1 0.000005 3.345128 -2.981901 1.570795 0.214000 1.570795
|
||||
2 4.018331 0.000000 0.000000 0.000000 0.000000 -0.079552
|
||||
3 3.518565 0.000000 0.000000 0.000000 0.000000 0.347204
|
||||
4 8.942642 0.000000 0.000000 0.000000 0.000000 0.339678
|
||||
5 3.307271 0.000000 0.000000 3.139229 0.000498 0.415043
|
||||
6 3.593712 -0.000001 0.000000 -0.234905 -0.139000 0.137274
|
||||
7 1.999997 -3.000001 0.000000 -1.570796 0.000000 -1.326450
|
||||
8 2.033350 1.000771 -1.937610 -2.058193 1.126838 2.517194
|
||||
9 6.028143 0.000002 0.000000 1.320085 0.076893 -0.475773
|
||||
10 11.692549 0.000000 0.000002 0.000000 0.000000 -2.038061
|
||||
11 11.481698 0.000000 0.000000 -1.510057 0.750212 -0.327048
|
||||
12 2.676087 -1.712440 0.000000 -1.570796 0.000000 -1.570796
|
||||
13 2.033342 1.000767 1.937660 2.043424 -1.155416 2.460989
|
||||
14 6.028142 0.000002 0.000000 -1.440540 0.033865 -0.622977
|
||||
15 11.692555 0.000000 0.000005 0.000000 0.000000 -2.074734
|
||||
16 11.481671 0.000000 -0.000030 0.839233 0.093327 0.220961
|
||||
17 2.676088 -1.712441 0.000000 1.570797 0.000000 1.570797
|
||||
18 -3.890452 0.000004 0.000007 -1.087647 0.085944 -1.576020
|
||||
19 17.848171 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 16.525253 0.000000 0.000000 -0.087531 -0.217412 -1.051550
|
||||
21 6.879454 0.000000 0.000000 -0.080240 -0.002953 -0.585846
|
||||
22 3.890452 -0.000004 -0.000003 -1.772749 0.124611 -1.565568
|
||||
23 17.848175 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 16.525249 0.000000 0.000000 0.030686 0.088143 -1.085858
|
||||
25 6.879452 0.000000 0.000000 -0.007680 -0.002865 -0.593950
|
||||
26 3.859704 -0.142404 -1.191975 -0.630890 -0.018275 -0.184343
|
||||
27 1.312563 0.000001 0.000001 -0.010438 0.069225 -0.299517
|
||||
28 0.729362 0.000002 0.000000 -0.010437 0.069221 -0.299515
|
||||
29 3.942327 0.046774 -0.431443 -0.097239 -0.066047 -0.320838
|
||||
30 1.539092 0.000002 0.000000 -0.003309 0.021435 -0.306449
|
||||
31 1.196319 -0.000001 0.000000 -0.003310 0.021446 -0.306640
|
||||
32 3.883689 -0.046767 0.431443 0.092774 0.022684 -0.401043
|
||||
33 1.719575 0.000002 0.000000 -0.000001 0.005004 -1.139860
|
||||
34 1.209182 -0.000001 0.000000 -0.000001 0.002796 -0.910150
|
||||
35 3.859859 -0.137950 1.332466 0.300251 0.099651 -0.065052
|
||||
36 1.719429 0.000003 0.000000 0.000000 0.000000 -1.276274
|
||||
37 1.099668 0.000001 0.000000 0.000000 0.003253 -0.637022
|
||||
38 0.806048 -0.348923 1.321258 -1.415437 -0.521510 -0.390863
|
||||
39 1.789785 0.000000 0.000002 0.000002 -0.002157 -0.019377
|
||||
40 1.206998 0.000000 0.000000 0.000000 -0.003298 0.032419
|
||||
41 3.859672 -0.132566 1.193108 0.439985 -0.243490 -0.653507
|
||||
42 1.312560 0.000000 -0.000001 0.000000 -0.007083 -0.838602
|
||||
43 0.729361 0.000002 0.000000 0.000001 -0.003642 -0.643158
|
||||
44 3.942293 0.050330 0.431043 0.135934 -0.113211 -0.571146
|
||||
45 1.539095 0.000003 0.000000 0.000000 -0.004399 -0.646636
|
||||
46 1.196323 0.000000 0.000000 0.000001 -0.007263 -0.829640
|
||||
47 3.883655 -0.050326 -0.431043 0.112461 -0.465931 0.184278
|
||||
48 1.719575 -0.000005 0.000000 0.137444 -0.027218 -1.427959
|
||||
49 1.209182 -0.000001 0.000000 0.019634 0.049754 -0.409049
|
||||
50 3.859828 -0.148935 -1.331282 -0.265954 -0.539305 0.143324
|
||||
51 1.719425 0.000000 0.000000 0.000000 -0.047006 -1.116972
|
||||
52 1.099665 0.000000 0.000000 0.000000 -0.004928 -1.151610
|
||||
53 0.806014 -0.359835 -1.318334 1.486943 0.424790 -0.145363
|
||||
54 1.789783 0.000001 0.000000 0.000001 0.003279 0.122926
|
||||
55 1.207003 0.000000 0.000004 0.000000 0.005010 0.474436
|
||||
time 1
|
||||
0 0.000000 -1.489258 38.531250 1.570792 0.000003 -0.000003
|
||||
1 0.000005 3.345128 -2.981901 1.570795 0.214000 1.570795
|
||||
2 4.018331 0.000000 0.000000 0.000000 0.000000 -0.079552
|
||||
3 3.518565 0.000000 0.000000 0.000000 0.000000 0.347204
|
||||
4 8.942642 0.000000 0.000000 0.000000 0.000000 0.339678
|
||||
5 3.307271 0.000000 0.000000 3.139229 0.000498 0.415043
|
||||
6 3.593712 -0.000001 0.000000 -0.234905 -0.139000 0.137274
|
||||
7 1.999997 -3.000001 0.000000 -1.570796 0.000000 -1.326450
|
||||
8 2.033350 1.000771 -1.937610 -2.058193 1.126838 2.517194
|
||||
9 6.028143 0.000002 0.000000 1.320085 0.076893 -0.475773
|
||||
10 11.692549 0.000000 0.000002 0.000000 0.000000 -2.038061
|
||||
11 11.481698 0.000000 0.000000 -1.510057 0.750212 -0.327048
|
||||
12 2.676087 -1.712440 0.000000 -1.570796 0.000000 -1.570796
|
||||
13 2.033342 1.000767 1.937660 2.043424 -1.155416 2.460989
|
||||
14 6.028142 0.000002 0.000000 -1.440540 0.033865 -0.622977
|
||||
15 11.692555 0.000000 0.000005 0.000000 0.000000 -2.074734
|
||||
16 11.481671 0.000000 -0.000030 0.839233 0.093327 0.220961
|
||||
17 2.676088 -1.712441 0.000000 1.570797 0.000000 1.570797
|
||||
18 -3.890452 0.000004 0.000007 -1.087647 0.085944 -1.576020
|
||||
19 17.848171 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 16.525253 0.000000 0.000000 -0.087531 -0.217412 -1.051550
|
||||
21 6.879454 0.000000 0.000000 -0.080240 -0.002953 -0.585846
|
||||
22 3.890452 -0.000004 -0.000003 -1.772749 0.124611 -1.565568
|
||||
23 17.848175 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 16.525249 0.000000 0.000000 0.030686 0.088143 -1.085858
|
||||
25 6.879452 0.000000 0.000000 -0.007680 -0.002865 -0.593950
|
||||
26 3.859704 -0.142404 -1.191975 -0.630890 -0.018275 -0.184343
|
||||
27 1.312563 0.000001 0.000001 -0.010438 0.069225 -0.299517
|
||||
28 0.729362 0.000002 0.000000 -0.010437 0.069221 -0.299515
|
||||
29 3.942327 0.046774 -0.431443 -0.097239 -0.066047 -0.320838
|
||||
30 1.539092 0.000002 0.000000 -0.003309 0.021435 -0.306449
|
||||
31 1.196319 -0.000001 0.000000 -0.003310 0.021446 -0.306640
|
||||
32 3.883689 -0.046767 0.431443 0.092774 0.022684 -0.401043
|
||||
33 1.719575 0.000002 0.000000 -0.000001 0.005004 -1.139860
|
||||
34 1.209182 -0.000001 0.000000 -0.000001 0.002796 -0.910150
|
||||
35 3.859859 -0.137950 1.332466 0.300251 0.099651 -0.065052
|
||||
36 1.719429 0.000003 0.000000 0.000000 0.000000 -1.276274
|
||||
37 1.099668 0.000001 0.000000 0.000000 0.003253 -0.637022
|
||||
38 0.806048 -0.348923 1.321258 -1.415437 -0.521510 -0.390863
|
||||
39 1.789785 0.000000 0.000002 0.000002 -0.002157 -0.019377
|
||||
40 1.206998 0.000000 0.000000 0.000000 -0.003298 0.032419
|
||||
41 3.859672 -0.132566 1.193108 0.439985 -0.243490 -0.653507
|
||||
42 1.312560 0.000000 -0.000001 0.000000 -0.007083 -0.838602
|
||||
43 0.729361 0.000002 0.000000 0.000001 -0.003642 -0.643158
|
||||
44 3.942293 0.050330 0.431043 0.135934 -0.113211 -0.571146
|
||||
45 1.539095 0.000003 0.000000 0.000000 -0.004399 -0.646636
|
||||
46 1.196323 0.000000 0.000000 0.000001 -0.007263 -0.829640
|
||||
47 3.883655 -0.050326 -0.431043 0.112461 -0.465931 0.184278
|
||||
48 1.719575 -0.000005 0.000000 0.137444 -0.027218 -1.427959
|
||||
49 1.209182 -0.000001 0.000000 0.019634 0.049754 -0.409049
|
||||
50 3.859828 -0.148935 -1.331282 -0.265954 -0.539305 0.143324
|
||||
51 1.719425 0.000000 0.000000 0.000000 -0.047006 -1.116972
|
||||
52 1.099665 0.000000 0.000000 0.000000 -0.004928 -1.151610
|
||||
53 0.806014 -0.359835 -1.318334 1.486943 0.424790 -0.145363
|
||||
54 1.789783 0.000001 0.000000 0.000001 0.003279 0.122926
|
||||
55 1.207003 0.000000 0.000004 0.000000 0.005010 0.474436
|
||||
time 2
|
||||
0 0.000000 -1.489258 38.531250 1.570792 0.000003 -0.000003
|
||||
1 0.000005 3.345128 -2.981901 1.570795 0.214000 1.570795
|
||||
2 4.018331 0.000000 0.000000 0.000000 0.000000 -0.079552
|
||||
3 3.518565 0.000000 0.000000 0.000000 0.000000 0.347204
|
||||
4 8.942642 0.000000 0.000000 0.000000 0.000000 0.339678
|
||||
5 3.307271 0.000000 0.000000 3.139229 0.000498 0.415043
|
||||
6 3.593712 -0.000001 0.000000 -0.234905 -0.139000 0.137274
|
||||
7 1.999997 -3.000001 0.000000 -1.570796 0.000000 -1.326450
|
||||
8 2.033350 1.000771 -1.937610 -2.058193 1.126838 2.517194
|
||||
9 6.028143 0.000002 0.000000 1.320085 0.076893 -0.475773
|
||||
10 11.692549 0.000000 0.000002 0.000000 0.000000 -2.038061
|
||||
11 11.481698 0.000000 0.000000 -1.510057 0.750212 -0.327048
|
||||
12 2.676087 -1.712440 0.000000 -1.570796 0.000000 -1.570796
|
||||
13 2.033342 1.000767 1.937660 2.043424 -1.155416 2.460989
|
||||
14 6.028142 0.000002 0.000000 -1.440540 0.033865 -0.622977
|
||||
15 11.692555 0.000000 0.000005 0.000000 0.000000 -2.074734
|
||||
16 11.481671 0.000000 -0.000030 0.839233 0.093327 0.220961
|
||||
17 2.676088 -1.712441 0.000000 1.570797 0.000000 1.570797
|
||||
18 -3.890452 0.000004 0.000007 -1.087647 0.085944 -1.576020
|
||||
19 17.848171 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 16.525253 0.000000 0.000000 -0.087531 -0.217412 -1.051550
|
||||
21 6.879454 0.000000 0.000000 -0.080240 -0.002953 -0.585846
|
||||
22 3.890452 -0.000004 -0.000003 -1.772749 0.124611 -1.565568
|
||||
23 17.848175 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 16.525249 0.000000 0.000000 0.030686 0.088143 -1.085858
|
||||
25 6.879452 0.000000 0.000000 -0.007680 -0.002865 -0.593950
|
||||
26 3.859704 -0.142404 -1.191975 -0.630890 -0.018275 -0.184343
|
||||
27 1.312563 0.000001 0.000001 -0.010438 0.069225 -0.299517
|
||||
28 0.729362 0.000002 0.000000 -0.010437 0.069221 -0.299515
|
||||
29 3.942327 0.046774 -0.431443 -0.097239 -0.066047 -0.320838
|
||||
30 1.539092 0.000002 0.000000 -0.003309 0.021435 -0.306449
|
||||
31 1.196319 -0.000001 0.000000 -0.003310 0.021446 -0.306640
|
||||
32 3.883689 -0.046767 0.431443 0.092774 0.022684 -0.401043
|
||||
33 1.719575 0.000002 0.000000 -0.000001 0.005004 -1.139860
|
||||
34 1.209182 -0.000001 0.000000 -0.000001 0.002796 -0.910150
|
||||
35 3.859859 -0.137950 1.332466 0.300251 0.099651 -0.065052
|
||||
36 1.719429 0.000003 0.000000 0.000000 0.000000 -1.276274
|
||||
37 1.099668 0.000001 0.000000 0.000000 0.003253 -0.637022
|
||||
38 0.806048 -0.348923 1.321258 -1.415437 -0.521510 -0.390863
|
||||
39 1.789785 0.000000 0.000002 0.000002 -0.002157 -0.019377
|
||||
40 1.206998 0.000000 0.000000 0.000000 -0.003298 0.032419
|
||||
41 3.859672 -0.132566 1.193108 0.439985 -0.243490 -0.653507
|
||||
42 1.312560 0.000000 -0.000001 0.000000 -0.007083 -0.838602
|
||||
43 0.729361 0.000002 0.000000 0.000001 -0.003642 -0.643158
|
||||
44 3.942293 0.050330 0.431043 0.135934 -0.113211 -0.571146
|
||||
45 1.539095 0.000003 0.000000 0.000000 -0.004399 -0.646636
|
||||
46 1.196323 0.000000 0.000000 0.000001 -0.007263 -0.829640
|
||||
47 3.883655 -0.050326 -0.431043 0.112461 -0.465931 0.184278
|
||||
48 1.719575 -0.000005 0.000000 0.137444 -0.027218 -1.427959
|
||||
49 1.209182 -0.000001 0.000000 0.019634 0.049754 -0.409049
|
||||
50 3.859828 -0.148935 -1.331282 -0.265954 -0.539305 0.143324
|
||||
51 1.719425 0.000000 0.000000 0.000000 -0.047006 -1.116972
|
||||
52 1.099665 0.000000 0.000000 0.000000 -0.004928 -1.151610
|
||||
53 0.806014 -0.359835 -1.318334 1.486943 0.424790 -0.145363
|
||||
54 1.789783 0.000001 0.000000 0.000001 0.003279 0.122926
|
||||
55 1.207003 0.000000 0.000004 0.000000 0.005010 0.474436
|
||||
time 3
|
||||
0 0.000000 -1.489258 38.531250 1.570792 0.000003 -0.000003
|
||||
1 0.000005 3.345128 -2.981901 1.570795 0.214000 1.570795
|
||||
2 4.018331 0.000000 0.000000 0.000000 0.000000 -0.079552
|
||||
3 3.518565 0.000000 0.000000 0.000000 0.000000 0.347204
|
||||
4 8.942642 0.000000 0.000000 0.000000 0.000000 0.339678
|
||||
5 3.307271 0.000000 0.000000 3.139229 0.000498 0.415043
|
||||
6 3.593712 -0.000001 0.000000 -0.234905 -0.139000 0.137274
|
||||
7 1.999997 -3.000001 0.000000 -1.570796 0.000000 -1.326450
|
||||
8 2.033350 1.000771 -1.937610 -2.058193 1.126838 2.517194
|
||||
9 6.028143 0.000002 0.000000 1.320085 0.076893 -0.475773
|
||||
10 11.692549 0.000000 0.000002 0.000000 0.000000 -2.038061
|
||||
11 11.481698 0.000000 0.000000 -1.510057 0.750212 -0.327048
|
||||
12 2.676087 -1.712440 0.000000 -1.570796 0.000000 -1.570796
|
||||
13 2.033342 1.000767 1.937660 2.043424 -1.155416 2.460989
|
||||
14 6.028142 0.000002 0.000000 -1.440540 0.033865 -0.622977
|
||||
15 11.692555 0.000000 0.000005 0.000000 0.000000 -2.074734
|
||||
16 11.481671 0.000000 -0.000030 0.839233 0.093327 0.220961
|
||||
17 2.676088 -1.712441 0.000000 1.570797 0.000000 1.570797
|
||||
18 -3.890452 0.000004 0.000007 -1.087647 0.085944 -1.576020
|
||||
19 17.848171 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 16.525253 0.000000 0.000000 -0.087531 -0.217412 -1.051550
|
||||
21 6.879454 0.000000 0.000000 -0.080240 -0.002953 -0.585846
|
||||
22 3.890452 -0.000004 -0.000003 -1.772749 0.124611 -1.565568
|
||||
23 17.848175 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 16.525249 0.000000 0.000000 0.030686 0.088143 -1.085858
|
||||
25 6.879452 0.000000 0.000000 -0.007680 -0.002865 -0.593950
|
||||
26 3.859704 -0.142404 -1.191975 -0.630890 -0.018275 -0.184343
|
||||
27 1.312563 0.000001 0.000001 -0.010438 0.069225 -0.299517
|
||||
28 0.729362 0.000002 0.000000 -0.010437 0.069221 -0.299515
|
||||
29 3.942327 0.046774 -0.431443 -0.097239 -0.066047 -0.320838
|
||||
30 1.539092 0.000002 0.000000 -0.003309 0.021435 -0.306449
|
||||
31 1.196319 -0.000001 0.000000 -0.003310 0.021446 -0.306640
|
||||
32 3.883689 -0.046767 0.431443 0.092774 0.022684 -0.401043
|
||||
33 1.719575 0.000002 0.000000 -0.000001 0.005004 -1.139860
|
||||
34 1.209182 -0.000001 0.000000 -0.000001 0.002796 -0.910150
|
||||
35 3.859859 -0.137950 1.332466 0.300251 0.099651 -0.065052
|
||||
36 1.719429 0.000003 0.000000 0.000000 0.000000 -1.276274
|
||||
37 1.099668 0.000001 0.000000 0.000000 0.003253 -0.637022
|
||||
38 0.806048 -0.348923 1.321258 -1.415437 -0.521510 -0.390863
|
||||
39 1.789785 0.000000 0.000002 0.000002 -0.002157 -0.019377
|
||||
40 1.206998 0.000000 0.000000 0.000000 -0.003298 0.032419
|
||||
41 3.859672 -0.132566 1.193108 0.439985 -0.243490 -0.653507
|
||||
42 1.312560 0.000000 -0.000001 0.000000 -0.007083 -0.838602
|
||||
43 0.729361 0.000002 0.000000 0.000001 -0.003642 -0.643158
|
||||
44 3.942293 0.050330 0.431043 0.135934 -0.113211 -0.571146
|
||||
45 1.539095 0.000003 0.000000 0.000000 -0.004399 -0.646636
|
||||
46 1.196323 0.000000 0.000000 0.000001 -0.007263 -0.829640
|
||||
47 3.883655 -0.050326 -0.431043 0.112461 -0.465931 0.184278
|
||||
48 1.719575 -0.000005 0.000000 0.137444 -0.027218 -1.427959
|
||||
49 1.209182 -0.000001 0.000000 0.019634 0.049754 -0.409049
|
||||
50 3.859828 -0.148935 -1.331282 -0.265954 -0.539305 0.143324
|
||||
51 1.719425 0.000000 0.000000 0.000000 -0.047006 -1.116972
|
||||
52 1.099665 0.000000 0.000000 0.000000 -0.004928 -1.151610
|
||||
53 0.806014 -0.359835 -1.318334 1.486943 0.424790 -0.145363
|
||||
54 1.789783 0.000001 0.000000 0.000001 0.003279 0.122926
|
||||
55 1.207003 0.000000 0.000004 0.000000 0.005010 0.474436
|
||||
time 4
|
||||
0 0.000000 -1.489258 38.531250 1.570792 0.000003 -0.000003
|
||||
1 0.000005 3.345128 -2.981901 1.570795 0.214000 1.570795
|
||||
2 4.018331 0.000000 0.000000 0.000000 0.000000 -0.079552
|
||||
3 3.518565 0.000000 0.000000 0.000000 0.000000 0.347204
|
||||
4 8.942642 0.000000 0.000000 0.000000 0.000000 0.339678
|
||||
5 3.307271 0.000000 0.000000 3.139229 0.000498 0.415043
|
||||
6 3.593712 -0.000001 0.000000 -0.234905 -0.139000 0.137274
|
||||
7 1.999997 -3.000001 0.000000 -1.570796 0.000000 -1.326450
|
||||
8 2.033350 1.000771 -1.937610 -2.058193 1.126838 2.517194
|
||||
9 6.028143 0.000002 0.000000 1.320085 0.076893 -0.475773
|
||||
10 11.692549 0.000000 0.000002 0.000000 0.000000 -2.038061
|
||||
11 11.481698 0.000000 0.000000 -1.510057 0.750212 -0.327048
|
||||
12 2.676087 -1.712440 0.000000 -1.570796 0.000000 -1.570796
|
||||
13 2.033342 1.000767 1.937660 2.043424 -1.155416 2.460989
|
||||
14 6.028142 0.000002 0.000000 -1.440540 0.033865 -0.622977
|
||||
15 11.692555 0.000000 0.000005 0.000000 0.000000 -2.074734
|
||||
16 11.481671 0.000000 -0.000030 0.839233 0.093327 0.220961
|
||||
17 2.676088 -1.712441 0.000000 1.570797 0.000000 1.570797
|
||||
18 -3.890452 0.000004 0.000007 -1.087647 0.085944 -1.576020
|
||||
19 17.848171 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 16.525253 0.000000 0.000000 -0.087531 -0.217412 -1.051550
|
||||
21 6.879454 0.000000 0.000000 -0.080240 -0.002953 -0.585846
|
||||
22 3.890452 -0.000004 -0.000003 -1.772749 0.124611 -1.565568
|
||||
23 17.848175 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 16.525249 0.000000 0.000000 0.030686 0.088143 -1.085858
|
||||
25 6.879452 0.000000 0.000000 -0.007680 -0.002865 -0.593950
|
||||
26 3.859704 -0.142404 -1.191975 -0.630890 -0.018275 -0.184343
|
||||
27 1.312563 0.000001 0.000001 -0.010438 0.069225 -0.299517
|
||||
28 0.729362 0.000002 0.000000 -0.010437 0.069221 -0.299515
|
||||
29 3.942327 0.046774 -0.431443 -0.097239 -0.066047 -0.320838
|
||||
30 1.539092 0.000002 0.000000 -0.003309 0.021435 -0.306449
|
||||
31 1.196319 -0.000001 0.000000 -0.003310 0.021446 -0.306640
|
||||
32 3.883689 -0.046767 0.431443 0.092774 0.022684 -0.401043
|
||||
33 1.719575 0.000002 0.000000 -0.000001 0.005004 -1.139860
|
||||
34 1.209182 -0.000001 0.000000 -0.000001 0.002796 -0.910150
|
||||
35 3.859859 -0.137950 1.332466 0.300251 0.099651 -0.065052
|
||||
36 1.719429 0.000003 0.000000 0.000000 0.000000 -1.276274
|
||||
37 1.099668 0.000001 0.000000 0.000000 0.003253 -0.637022
|
||||
38 0.806048 -0.348923 1.321258 -1.415437 -0.521510 -0.390863
|
||||
39 1.789785 0.000000 0.000002 0.000002 -0.002157 -0.019377
|
||||
40 1.206998 0.000000 0.000000 0.000000 -0.003298 0.032419
|
||||
41 3.859672 -0.132566 1.193108 0.439985 -0.243490 -0.653507
|
||||
42 1.312560 0.000000 -0.000001 0.000000 -0.007083 -0.838602
|
||||
43 0.729361 0.000002 0.000000 0.000001 -0.003642 -0.643158
|
||||
44 3.942293 0.050330 0.431043 0.135934 -0.113211 -0.571146
|
||||
45 1.539095 0.000003 0.000000 0.000000 -0.004399 -0.646636
|
||||
46 1.196323 0.000000 0.000000 0.000001 -0.007263 -0.829640
|
||||
47 3.883655 -0.050326 -0.431043 0.112461 -0.465931 0.184278
|
||||
48 1.719575 -0.000005 0.000000 0.137444 -0.027218 -1.427959
|
||||
49 1.209182 -0.000001 0.000000 0.019634 0.049754 -0.409049
|
||||
50 3.859828 -0.148935 -1.331282 -0.265954 -0.539305 0.143324
|
||||
51 1.719425 0.000000 0.000000 0.000000 -0.047006 -1.116972
|
||||
52 1.099665 0.000000 0.000000 0.000000 -0.004928 -1.151610
|
||||
53 0.806014 -0.359835 -1.318334 1.486943 0.424790 -0.145363
|
||||
54 1.789783 0.000001 0.000000 0.000001 0.003279 0.122926
|
||||
55 1.207003 0.000000 0.000004 0.000000 0.005010 0.474436
|
||||
time 5
|
||||
0 0.000000 -1.489258 38.531250 1.570792 0.000003 -0.000003
|
||||
1 0.000005 3.345128 -2.981901 1.570795 0.214000 1.570795
|
||||
2 4.018331 0.000000 0.000000 0.000000 0.000000 -0.079552
|
||||
3 3.518565 0.000000 0.000000 0.000000 0.000000 0.347204
|
||||
4 8.942642 0.000000 0.000000 0.000000 0.000000 0.339678
|
||||
5 3.307271 0.000000 0.000000 3.139229 0.000498 0.415043
|
||||
6 3.593712 -0.000001 0.000000 -0.234905 -0.139000 0.137274
|
||||
7 1.999997 -3.000001 0.000000 -1.570796 0.000000 -1.326450
|
||||
8 2.033350 1.000771 -1.937610 -2.058193 1.126838 2.517194
|
||||
9 6.028143 0.000002 0.000000 1.320085 0.076893 -0.475773
|
||||
10 11.692549 0.000000 0.000002 0.000000 0.000000 -2.038061
|
||||
11 11.481698 0.000000 0.000000 -1.510057 0.750212 -0.327048
|
||||
12 2.676087 -1.712440 0.000000 -1.570796 0.000000 -1.570796
|
||||
13 2.033342 1.000767 1.937660 2.043424 -1.155416 2.460989
|
||||
14 6.028142 0.000002 0.000000 -1.440540 0.033865 -0.622977
|
||||
15 11.692555 0.000000 0.000005 0.000000 0.000000 -2.074734
|
||||
16 11.481671 0.000000 -0.000030 0.839233 0.093327 0.220961
|
||||
17 2.676088 -1.712441 0.000000 1.570797 0.000000 1.570797
|
||||
18 -3.890452 0.000004 0.000007 -1.087647 0.085944 -1.576020
|
||||
19 17.848171 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
20 16.525253 0.000000 0.000000 -0.087531 -0.217412 -1.051550
|
||||
21 6.879454 0.000000 0.000000 -0.080240 -0.002953 -0.585846
|
||||
22 3.890452 -0.000004 -0.000003 -1.772749 0.124611 -1.565568
|
||||
23 17.848175 0.000000 0.000000 0.000000 0.000000 0.000000
|
||||
24 16.525249 0.000000 0.000000 0.030686 0.088143 -1.085858
|
||||
25 6.879452 0.000000 0.000000 -0.007680 -0.002865 -0.593950
|
||||
26 3.859704 -0.142404 -1.191975 -0.630890 -0.018275 -0.184343
|
||||
27 1.312563 0.000001 0.000001 -0.010438 0.069225 -0.299517
|
||||
28 0.729362 0.000002 0.000000 -0.010437 0.069221 -0.299515
|
||||
29 3.942327 0.046774 -0.431443 -0.097239 -0.066047 -0.320838
|
||||
30 1.539092 0.000002 0.000000 -0.003309 0.021435 -0.306449
|
||||
31 1.196319 -0.000001 0.000000 -0.003310 0.021446 -0.306640
|
||||
32 3.883689 -0.046767 0.431443 0.092774 0.022684 -0.401043
|
||||
33 1.719575 0.000002 0.000000 -0.000001 0.005004 -1.139860
|
||||
34 1.209182 -0.000001 0.000000 -0.000001 0.002796 -0.910150
|
||||
35 3.859859 -0.137950 1.332466 0.300251 0.099651 -0.065052
|
||||
36 1.719429 0.000003 0.000000 0.000000 0.000000 -1.276274
|
||||
37 1.099668 0.000001 0.000000 0.000000 0.003253 -0.637022
|
||||
38 0.806048 -0.348923 1.321258 -1.415437 -0.521510 -0.390863
|
||||
39 1.789785 0.000000 0.000002 0.000002 -0.002157 -0.019377
|
||||
40 1.206998 0.000000 0.000000 0.000000 -0.003298 0.032419
|
||||
41 3.859672 -0.132566 1.193108 0.439985 -0.243490 -0.653507
|
||||
42 1.312560 0.000000 -0.000001 0.000000 -0.007083 -0.838602
|
||||
43 0.729361 0.000002 0.000000 0.000001 -0.003642 -0.643158
|
||||
44 3.942293 0.050330 0.431043 0.135934 -0.113211 -0.571146
|
||||
45 1.539095 0.000003 0.000000 0.000000 -0.004399 -0.646636
|
||||
46 1.196323 0.000000 0.000000 0.000001 -0.007263 -0.829640
|
||||
47 3.883655 -0.050326 -0.431043 0.112461 -0.465931 0.184278
|
||||
48 1.719575 -0.000005 0.000000 0.137444 -0.027218 -1.427959
|
||||
49 1.209182 -0.000001 0.000000 0.019634 0.049754 -0.409049
|
||||
50 3.859828 -0.148935 -1.331282 -0.265954 -0.539305 0.143324
|
||||
51 1.719425 0.000000 0.000000 0.000000 -0.047006 -1.116972
|
||||
52 1.099665 0.000000 0.000000 0.000000 -0.004928 -1.151610
|
||||
53 0.806014 -0.359835 -1.318334 1.486943 0.424790 -0.145363
|
||||
54 1.789783 0.000001 0.000000 0.000001 0.003279 0.122926
|
||||
55 1.207003 0.000000 0.000004 0.000000 0.005010 0.474436
|
||||
end
|
1829
modelsrc/male_shared_anims/layer_luggage_walk.smd
Normal file
1829
modelsrc/male_shared_anims/layer_luggage_walk.smd
Normal file
File diff suppressed because it is too large
Load Diff
1145
modelsrc/male_shared_anims/layer_run_protected.smd
Normal file
1145
modelsrc/male_shared_anims/layer_run_protected.smd
Normal file
File diff suppressed because it is too large
Load Diff
2114
modelsrc/male_shared_anims/layer_walk_holding_package.smd
Normal file
2114
modelsrc/male_shared_anims/layer_walk_holding_package.smd
Normal file
File diff suppressed because it is too large
Load Diff
1259
modelsrc/male_shared_anims/shoot_rpg.smd
Normal file
1259
modelsrc/male_shared_anims/shoot_rpg.smd
Normal file
File diff suppressed because it is too large
Load Diff
@ -98,6 +98,7 @@ $weightlist "NoHeadMovement" {
|
||||
|
||||
$sequence "gesture_shoot_shotgun" {
|
||||
"combine_soldier_anims_anims\a_shootShotgun"
|
||||
{ event AE_CL_PLAYSOUND 11 "Weapon_Alyx_Shotgun.Cock" }
|
||||
activity "ACT_GESTURE_RANGE_ATTACK_SHOTGUN" 1
|
||||
weightlist "NoHeadMovement"
|
||||
delta
|
||||
@ -120,15 +121,21 @@ $append "gesture_reload_shotgun" {
|
||||
{ event AE_CL_PLAYSOUND 57 "Weapon_Shotgun.Special1" }
|
||||
}
|
||||
|
||||
$sequence "reload_shotgun1_legs" "male_shared_anims\reload_shotgun1.smd" subtract "shoot_shotgun" 0 delta weightlist "weapongesture_legsonly" hidden
|
||||
$weightlist "weights_reload_shotgun1_legs" {
|
||||
"ValveBiped.Bip01_Pelvis" 0
|
||||
"ValveBiped.Bip01_Spine" 0
|
||||
"ValveBiped.Bip01_R_Thigh" 1
|
||||
"ValveBiped.Bip01_L_Thigh" 1
|
||||
}
|
||||
|
||||
$sequence "reload_shotgun1_legs" "male_shared_anims\reload_shotgun1.smd" weightlist "weights_reload_shotgun1_legs" hidden
|
||||
$sequence "reload_shotgun1" {
|
||||
"police_animations_anims\smg1angryidle1.smd"
|
||||
"police_animations_anims\reload_smg1.smd"
|
||||
numframes 75
|
||||
activity "ACT_RELOAD_SHOTGUN" 1
|
||||
{ event 3015 29 "" }
|
||||
{ event AE_CL_PLAYSOUND 57 "Weapon_Shotgun.Special1" }
|
||||
addlayer "gesture_reload_shotgun"
|
||||
addlayer "reload_shotgun1_legs"
|
||||
//blendlayer "Idle_Angry_Shotgun" 59 75 75 75 spline
|
||||
node "standing_smg"
|
||||
ikrule "lfoot" footstep
|
||||
@ -253,6 +260,44 @@ $MakeManhackDeployGesture "police_animations_anims\smg1angryidle1.smd"
|
||||
// ================================================================
|
||||
$include "SoldierEP1Rappel.qci"
|
||||
|
||||
$pushd "male_shared_anims"
|
||||
$include "ArrestAnims.qci"
|
||||
|
||||
$include "CitizenPackage_Police.qci"
|
||||
$include "CitizenSuitcase_Police.qci"
|
||||
$popd
|
||||
|
||||
$include "CitizenRPG_Police.qci"
|
||||
|
||||
$animation "@gesture_shoot_pistol_corrective_animation" "police_animations_anims\@gesture_shoot_pistol_corrective_animation.smd" {
|
||||
}
|
||||
|
||||
$include "NewPistolAnimations_357_Metrocop.qci"
|
||||
// ================================================================
|
||||
$include "ProtectedRun.qci"
|
||||
|
||||
$sequence "run_protected_all" {
|
||||
"a_PoliceRunS"
|
||||
"a_PoliceRunSE"
|
||||
"a_PoliceRunE"
|
||||
"a_PoliceRunNE"
|
||||
"a_PoliceRunN"
|
||||
"a_PoliceRunNW"
|
||||
"a_PoliceRunW"
|
||||
"a_PoliceRunSW"
|
||||
"a_PoliceRunS"
|
||||
activity "ACT_RUN_PROTECTED" 1
|
||||
blend "move_yaw" -180 180
|
||||
blendwidth 9
|
||||
{ event 6004 6 "NPC_MetroPolice" }
|
||||
{ event 6005 15 "NPC_MetroPolice" }
|
||||
fadein 0.2
|
||||
fadeout 0.2
|
||||
blendlayer "layer_run_protected" 0 0 0 0 local
|
||||
node "running"
|
||||
}
|
||||
// ================================================================
|
||||
|
||||
// Add a heal animation
|
||||
$MakeAdjustedAnimation Heal "male_shared_anims\Heal.smd" $Blend_SMD_Rifle$ 12 32 50
|
||||
$append Heal {
|
||||
|
@ -0,0 +1,65 @@
|
||||
// Created by Crowbar 0.71
|
||||
version 1
|
||||
nodes
|
||||
0 "ValveBiped.Bip01_Pelvis" -1
|
||||
1 "ValveBiped.Bip01_Spine" 0
|
||||
2 "ValveBiped.Bip01_Spine1" 1
|
||||
3 "ValveBiped.Bip01_Spine2" 2
|
||||
4 "ValveBiped.Bip01_Spine4" 3
|
||||
5 "ValveBiped.Bip01_Neck1" 4
|
||||
6 "ValveBiped.Bip01_Head1" 5
|
||||
7 "ValveBiped.forward" 6
|
||||
8 "ValveBiped.Bip01_R_Clavicle" 4
|
||||
9 "ValveBiped.Bip01_R_UpperArm" 8
|
||||
10 "ValveBiped.Bip01_R_Forearm" 9
|
||||
11 "ValveBiped.Bip01_R_Hand" 10
|
||||
12 "ValveBiped.Anim_Attachment_RH" 11
|
||||
13 "ValveBiped.Bip01_L_Clavicle" 4
|
||||
14 "ValveBiped.Bip01_L_UpperArm" 13
|
||||
15 "ValveBiped.Bip01_L_Forearm" 14
|
||||
16 "ValveBiped.Bip01_L_Hand" 15
|
||||
17 "ValveBiped.Anim_Attachment_LH" 16
|
||||
18 "ValveBiped.Bip01_R_Thigh" 0
|
||||
19 "ValveBiped.Bip01_R_Calf" 18
|
||||
20 "ValveBiped.Bip01_R_Foot" 19
|
||||
21 "ValveBiped.Bip01_R_Toe0" 20
|
||||
22 "ValveBiped.Bip01_L_Thigh" 0
|
||||
23 "ValveBiped.Bip01_L_Calf" 22
|
||||
24 "ValveBiped.Bip01_L_Foot" 23
|
||||
25 "ValveBiped.Bip01_L_Toe0" 24
|
||||
26 "ValveBiped.Bip01_L_Finger4" 16
|
||||
27 "ValveBiped.Bip01_L_Finger41" 26
|
||||
28 "ValveBiped.Bip01_L_Finger42" 27
|
||||
29 "ValveBiped.Bip01_L_Finger3" 16
|
||||
30 "ValveBiped.Bip01_L_Finger31" 29
|
||||
31 "ValveBiped.Bip01_L_Finger32" 30
|
||||
32 "ValveBiped.Bip01_L_Finger2" 16
|
||||
33 "ValveBiped.Bip01_L_Finger21" 32
|
||||
34 "ValveBiped.Bip01_L_Finger22" 33
|
||||
35 "ValveBiped.Bip01_L_Finger1" 16
|
||||
36 "ValveBiped.Bip01_L_Finger11" 35
|
||||
37 "ValveBiped.Bip01_L_Finger12" 36
|
||||
38 "ValveBiped.Bip01_L_Finger0" 16
|
||||
39 "ValveBiped.Bip01_L_Finger01" 38
|
||||
40 "ValveBiped.Bip01_L_Finger02" 39
|
||||
41 "ValveBiped.Bip01_R_Finger4" 11
|
||||
42 "ValveBiped.Bip01_R_Finger41" 41
|
||||
43 "ValveBiped.Bip01_R_Finger42" 42
|
||||
44 "ValveBiped.Bip01_R_Finger3" 11
|
||||
45 "ValveBiped.Bip01_R_Finger31" 44
|
||||
46 "ValveBiped.Bip01_R_Finger32" 45
|
||||
47 "ValveBiped.Bip01_R_Finger2" 11
|
||||
48 "ValveBiped.Bip01_R_Finger21" 47
|
||||
49 "ValveBiped.Bip01_R_Finger22" 48
|
||||
50 "ValveBiped.Bip01_R_Finger1" 11
|
||||
51 "ValveBiped.Bip01_R_Finger11" 50
|
||||
52 "ValveBiped.Bip01_R_Finger12" 51
|
||||
53 "ValveBiped.Bip01_R_Finger0" 11
|
||||
54 "ValveBiped.Bip01_R_Finger01" 53
|
||||
55 "ValveBiped.Bip01_R_Finger02" 54
|
||||
56 "ValveBiped.baton_parent" 11
|
||||
end
|
||||
skeleton
|
||||
time 0
|
||||
0 0.000000 0.000000 0.000000 0.000000 0.000000 -1.570796
|
||||
end
|
5341
modelsrc/police_animations_anims/batonangryidle1.smd
Normal file
5341
modelsrc/police_animations_anims/batonangryidle1.smd
Normal file
File diff suppressed because it is too large
Load Diff
17521
modelsrc/police_animations_anims/batonidle1.smd
Normal file
17521
modelsrc/police_animations_anims/batonidle1.smd
Normal file
File diff suppressed because it is too large
Load Diff
11721
modelsrc/police_animations_anims/batonidle2.smd
Normal file
11721
modelsrc/police_animations_anims/batonidle2.smd
Normal file
File diff suppressed because it is too large
Load Diff
1861
modelsrc/police_animations_anims/layer_walk_hold_baton_angry.smd
Normal file
1861
modelsrc/police_animations_anims/layer_walk_hold_baton_angry.smd
Normal file
File diff suppressed because it is too large
Load Diff
1745
modelsrc/police_animations_anims/swing.smd
Normal file
1745
modelsrc/police_animations_anims/swing.smd
Normal file
File diff suppressed because it is too large
Load Diff
1803
modelsrc/police_animations_anims/swinggesture.smd
Normal file
1803
modelsrc/police_animations_anims/swinggesture.smd
Normal file
File diff suppressed because it is too large
Load Diff
1861
modelsrc/police_animations_anims/swinggesturearms.smd
Normal file
1861
modelsrc/police_animations_anims/swinggesturearms.smd
Normal file
File diff suppressed because it is too large
Load Diff
1861
modelsrc/police_animations_anims/swinggesturespine.smd
Normal file
1861
modelsrc/police_animations_anims/swinggesturespine.smd
Normal file
File diff suppressed because it is too large
Load Diff
2151
modelsrc/police_animations_anims/thrust.smd
Normal file
2151
modelsrc/police_animations_anims/thrust.smd
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user