// Created by Crowbar 0.56 $modelname "combine_soldier_prisonguard_choreo.mdl" $include "SoldierChoreoModel.qci" $DefineSoldierModel "combine_soldier_prisonguard_Soldier_reference_prisonguard.smd" $lod 10 { replacemodel "combine_soldier_prisonguard_Soldier_reference_prisonguard.smd" "combine_soldier_prisonguard_Soldier_reference_prisonguard_lod1.smd" replacebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" nofacial } $lod 25 { replacemodel "combine_soldier_prisonguard_Soldier_reference_prisonguard.smd" "combine_soldier_prisonguard_Soldier_reference_prisonguard_lod2.smd" replacebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" replacebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" replacebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" replacebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" replacebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" replacebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" replacebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" replacebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" replacebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" replacebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" replacebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" replacebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" replacebone "ValveBiped.Cod" "ValveBiped.Bip01_Pelvis" replacebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" nofacial } $lod 40 { replacemodel "combine_soldier_prisonguard_Soldier_reference_prisonguard.smd" "combine_soldier_prisonguard_Soldier_reference_prisonguard_lod3.smd" replacebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" replacebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" replacebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" replacebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" replacebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" replacebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" replacebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" replacebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" replacebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" replacebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" replacebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" replacebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" replacebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" replacebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" replacebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" replacebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" replacebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" replacebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" replacebone "ValveBiped.Cod" "ValveBiped.Bip01_Pelvis" replacebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" nofacial } $lod 60 { replacemodel "combine_soldier_prisonguard_Soldier_reference_prisonguard.smd" "combine_soldier_prisonguard_Soldier_reference_prisonguard_lod4.smd" replacebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" replacebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" replacebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" replacebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" replacebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" replacebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" replacebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" replacebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" replacebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" replacebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" replacebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" replacebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" replacebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" replacebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" replacebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" replacebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" replacebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" replacebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" replacebone "ValveBiped.Cod" "ValveBiped.Bip01_Pelvis" replacebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" nofacial } $shadowlod { replacemodel "combine_soldier_prisonguard_Soldier_reference_prisonguard.smd" "combine_soldier_prisonguard_Soldier_reference_prisonguard_lod5.smd" replacebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" replacebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" replacebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" replacebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" replacebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" replacebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" replacebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" replacebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" replacebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" replacebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" replacebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" replacebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" replacebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" replacebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" replacebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" replacebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" replacebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" replacebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" replacebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" replacebone "ValveBiped.Cod" "ValveBiped.Bip01_Pelvis" replacebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" replacebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" nofacial } $surfaceprop "flesh" $contents "solid" $illumposition 0.067 2.255 35.51 $eyeposition 0 0 73 $opaque $cdmaterials "models\Combine_Soldier\" $texturegroup "skinfamilies" { { "combinesoldiersheet_prisonguard" } { "combinesoldiersheet_prisonguard_shotgun" } } $definebone "ValveBiped.Cod" "ValveBiped.Bip01_Pelvis" -0.044717 2.313936 4.661499 0 0 -2.250005 0 0 0 0 0 0 $cbox 0 0 0 0 0 0 $bbox -13 -13 0 13 13 72 $hboxset "default" $hbox 2 "ValveBiped.Bip01_Spine" -1 -4.74 -7.22 7 8.27 6.78 "" $hbox 1 "ValveBiped.Bip01_Head1" -1.75 -8 -3.5 7.25 4 3.5 "" $hbox 4 "ValveBiped.Bip01_L_UpperArm" -2 -2.75 -2.75 12 2.75 2.75 "" $hbox 4 "ValveBiped.Bip01_L_Forearm" 0 -2.44 -2.15 10 2.06 2.35 "" $hbox 4 "ValveBiped.Bip01_L_Hand" 0.25 -1 -2 5.75 1 2 "" $hbox 5 "ValveBiped.Bip01_R_UpperArm" -2 -2.75 -2.75 12 2.75 2.75 "" $hbox 5 "ValveBiped.Bip01_R_Forearm" 0 -2.25 -2.25 10 2.25 2.25 "" $hbox 5 "ValveBiped.Bip01_R_Hand" 0.5 -0.96 -2.33 5.5 1.04 2.61 "" $hbox 6 "ValveBiped.Bip01_L_Thigh" 1.07 -3 -3 18.92 5 4 "" $hbox 6 "ValveBiped.Bip01_L_Calf" 0.5 -3.5 -2.8 15.5 3.5 3.2 "" $hbox 6 "ValveBiped.Bip01_L_Foot" -0.5 -1.5 -2 5.5 4.5 2.5 "" $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.25 -1.75 -2.19 3.25 0.75 2.46 "" $hbox 7 "ValveBiped.Bip01_R_Thigh" 1 -5.5 -3.5 19 3.5 3.5 "" $hbox 7 "ValveBiped.Bip01_R_Calf" 0.5 -4.01 -2.57 15.5 3.99 2.93 "" $hbox 7 "ValveBiped.Bip01_R_Foot" -1.25 -4 -2.25 5.25 2 2.25 "" $hbox 7 "ValveBiped.Bip01_R_Toe0" -1 -0.75 -2.6 3 1.75 2.1 "" $hbox 0 "ValveBiped.Bip01_Pelvis" -7 -4.5 -8 7 4.5 5 "" $hbox 0 "ValveBiped.Bip01_Spine2" -1 -4.25 -7.25 13 8.25 7.25 "" $skipboneinbbox // Include the original model instead $includemodel "combine_soldier_prisonguard.mdl"