// ================================================================ // // Shared weapon_citizenpackage running animation // // ================================================================ $weightlist "weights_layer_package_run" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Spine1" 0.3 "ValveBiped.Bip01_Spine2" 0.4 "ValveBiped.Bip01_Spine4" 0.5 "ValveBiped.Bip01_Neck1" 0.5 "ValveBiped.Bip01_Head1" 0.5 "ValveBiped.Bip01_R_Clavicle" 1 "ValveBiped.Bip01_R_UpperArm" 1 "ValveBiped.Bip01_R_Forearm" 1 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Clavicle" 1 "ValveBiped.Bip01_L_UpperArm" 1 "ValveBiped.Bip01_L_Forearm" 1 "ValveBiped.Bip01_L_Hand" 1 } $sequence "layer_run_holding_package" { "layer_walk_holding_package.smd" fadein 0.2 fadeout 0.2 hidden //worldspace fps 30 ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 1 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 0 weightlist "weights_layer_package_run" }