// ================================================================ // // Full weapon_citizensuitcase animations // // ================================================================ $weightlist "weights_layer_luggage_idle" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Neck1" 0.4 "ValveBiped.Bip01_Head1" 0.4 "ValveBiped.Bip01_R_Clavicle" 0.4 "ValveBiped.Bip01_R_UpperArm" 0.6 "ValveBiped.Bip01_R_Forearm" 0.8 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Clavicle" 0 "ValveBiped.Bip01_L_UpperArm" 0 "ValveBiped.Bip01_L_Forearm" 0 "ValveBiped.Bip01_L_Hand" 0 } $weightlist "weights_layer_luggage_drop" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Neck1" 0.4 "ValveBiped.Bip01_Head1" 0.4 "ValveBiped.Bip01_R_Clavicle" 0.4 "ValveBiped.Bip01_R_UpperArm" 0.6 "ValveBiped.Bip01_R_Forearm" 0.8 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Clavicle" 0 "ValveBiped.Bip01_L_UpperArm" 0 "ValveBiped.Bip01_L_Forearm" 0 "ValveBiped.Bip01_L_Hand" 0 } $weightlist "weights_layer_luggage_walk" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Spine1" 0.4 "ValveBiped.Bip01_Spine2" 0.6 "ValveBiped.Bip01_Spine4" 0.8 "ValveBiped.Bip01_R_Clavicle" 0.5 "ValveBiped.Bip01_R_UpperArm" 0.5 "ValveBiped.Bip01_R_Forearm" 1 "ValveBiped.Bip01_L_Clavicle" 0 } $weightlist "weights_layer_luggage_run" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Neck1" 0.4 "ValveBiped.Bip01_Head1" 0.4 "ValveBiped.Bip01_R_Clavicle" 0.4 "ValveBiped.Bip01_R_UpperArm" 0.6 "ValveBiped.Bip01_R_Forearm" 0.8 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Clavicle" 0 "ValveBiped.Bip01_L_UpperArm" 0 "ValveBiped.Bip01_L_Forearm" 0 "ValveBiped.Bip01_L_Hand" 0 } $include "CitizenSuitcase.qci" $sequence "luggage_walk_all" { "a_FemaleCitizenWalkS" "a_FemaleCitizenWalkSE" "a_FemaleCitizenWalkE" "a_FemaleCitizenWalkNE" "a_FemaleCitizenWalkN" // a_luggage_walk "a_FemaleCitizenWalkNW" "a_FemaleCitizenWalkW" "a_FemaleCitizenWalkSW" "a_FemaleCitizenWalkS" activity "ACT_WALK_SUITCASE" 1 blend "move_yaw" -180 180 blendwidth 9 { event 6006 8 "NPC_Citizen" } { event 6007 23 "NPC_Citizen" } fadein 0.2 fadeout 0.2 blendlayer "layer_luggage_walk" 0 0 0 0 local node "walking" } $sequence "luggage_run_all" { "a_FemaleCitizenRunS" "a_FemaleCitizenRunSE" "a_FemaleCitizenRunE" "a_FemaleCitizenRunNE" "a_FemaleCitizenRunN" // a_luggage_walk "a_FemaleCitizenRunNW" "a_FemaleCitizenRunW" "a_FemaleCitizenRunSW" "a_FemaleCitizenRunS" activity "ACT_RUN_SUITCASE" 1 blend "move_yaw" -180 180 blendwidth 9 { event 6004 6 "NPC_Citizen" } { event 6005 15 "NPC_Citizen" } fadein 0.2 fadeout 0.2 blendlayer "layer_luggage_run" 0 0 0 0 local node "running" }