// ================================================================ // // Arrest animations experiment // // ================================================================ $sequence "arrest_act_floor" { "arrestidle.smd" activity "ACT_ARREST_FLOOR" 1 } $sequence "arrest_act_floor_curious" { "arrestcurious.smd" activity "ACT_ARREST_FLOOR_CURIOUS" 1 } $sequence "arrest_act_standing_gesture" { "apcarrestidle.smd" activity "ACT_ARREST_STANDING_GESTURE" 1 fadein 0.2 fadeout 0.2 fps 20 weightlist "weapongesture_armsonly" loop } //$sequence "arrest_act_standing" { // "idle_subtle.smd" // activity "ACT_ARREST_STANDING" 1 // addlayer "arrest_act_standing_layer" // loop //} $sequence "arrest_act_floor_enter" { "slumpenter_b.smd" frame 5 97 activity "ACT_ARREST_FLOOR_ENTER" 1 weightlist "NoHands" blendlayer $Blend_Idle_Unarmed$ 0 0 1 26 // arrest_act_standing blendlayer "arrest_act_floor" 71 96 102 102 spline ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 0 usesequence ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 1 usesequence ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 2 usesequence ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 3 usesequence walkframe 68 LX LY } $sequence "arrest_act_floor_enter_panicked" { "slumpenter_b.smd" frame 5 97 activity "ACT_ARREST_FLOOR_ENTER_PANICKED" 1 weightlist "NoHands" blendlayer $Blend_Idle_Panicked$ 0 0 5 26 // arrest_act_standing blendlayer "arrest_act_floor" 71 96 102 102 spline ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 0 usesequence ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 1 usesequence ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 2 usesequence ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 3 usesequence walkframe 68 LX LY } $sequence "arrest_act_floor_exit" { "slumprise_b.smd" frame 10 100 activity "ACT_ARREST_FLOOR_EXIT" 1 weightlist "NoHands" blendlayer "arrest_act_floor" 0 0 9 28 blendlayer $Blend_Idle_Unarmed$ 69 88 102 102 xfade ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 0 usesequence ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 1 usesequence ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 2 usesequence ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 68 68 target 3 usesequence walkframe 68 LX LY }