// ================================================================ // // weapon_citizenpackage animations for soldiers // // ================================================================ $weightlist "weights_layer_package_walk" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Spine1" 0.4 "ValveBiped.Bip01_Spine2" 0.6 "ValveBiped.Bip01_Spine4" 0.8 "ValveBiped.Bip01_R_Clavicle" 1 "ValveBiped.Bip01_L_Clavicle" 1 } $sequence "layer_walk_holding_package" { "layer_walk_holding_package.smd" fadein 0.2 fadeout 0.2 hidden //worldspace fps 30 ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 1 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 0 weightlist "weights_layer_package_walk" } $sequence "walk_holding_package_all" { "a_SoldierWalkEasyS" "a_SoldierWalkEasySE" "a_SoldierWalkEasyE" "a_SoldierWalkEasyNE" "a_SoldierWalkEasyN" // a_WalkN_package "a_SoldierWalkEasyNW" "a_SoldierWalkEasyW" "a_SoldierWalkEasySW" "a_SoldierWalkEasyS" activity "ACT_WALK_PACKAGE" 1 blend "move_yaw" -180 180 blendwidth 9 fadein 0.2 fadeout 0.2 { event 6004 9 "NPC_CombineS" } { event 6005 25 "NPC_CombineS" } keyvalues { interior ACT_IDLE_PACKAGE } blendlayer "layer_walk_holding_package" 0 0 0 0 local node "walking" } $sequence "idlepackage" { "idlepackage.smd" activity "ACT_IDLE_PACKAGE" 1 fadein 0.2 fadeout 0.2 fps 30 loop ikrule "lfoot" footstep contact 0 fakeorigin 0.48 4.44 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 5 5 target 3 ikrule "rfoot" footstep contact 0 fakeorigin 1.76 -4.89 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 5 5 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 5 5 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 5 5 target 1 } $include "CitizenPackageRun.qci" $sequence "run_holding_package_all" { "a_SoldierRunS" "a_SoldierRunSE" "a_SoldierRunE" "a_SoldierRunNE" "a_SoldierRunN" // a_WalkN_package "a_SoldierRunNW" "a_SoldierRunW" "a_SoldierRunSW" "a_SoldierRunS" activity "ACT_RUN_PACKAGE" 1 blend "move_yaw" -180 180 blendwidth 9 fadein 0.2 fadeout 0.2 { event 6004 7 "NPC_CombineS" } { event 6005 16 "NPC_CombineS" } keyvalues { interior ACT_IDLE_PACKAGE } blendlayer "layer_run_holding_package" 0 0 0 0 local node "walking" }