$animation "@weapon_draw_spine_corrective_animation" "alyx_animations_hl2\@weapon_draw_spine_corrective_animation.smd" { } $animation "@weapon_holster_spine_corrective_animation" "alyx_animations_hl2\@weapon_holster_spine_corrective_animation.smd" { } $sequence "weapon_draw_spine" { "alyx_animations_hl2\weapon_draw_spine.smd" delta // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled. subtract "@weapon_draw_spine_corrective_animation" 0 fadein 0.2 fadeout 0.2 hidden fps 30 weightlist "weapongesture_justspine" } $sequence "weapon_draw_arms" { "alyx_animations_hl2\weapon_draw_arms.smd" fadein 0.2 fadeout 0.2 hidden fps 30 weightlist "weapongesture_armsonly" } $sequence "weapon_draw_gesture" { "alyx_animations_hl2\weapon_draw_gesture.smd" activity "ACT_ARM" 1 { event AE_NPC_DRAW 10 "" } fadein 0.2 fadeout 0.2 iklock "rfoot" 1 0 iklock "lfoot" 1 0 blendlayer "weapon_draw_arms" 0 10 26 40 spline blendlayer "weapon_draw_spine" 0 10 26 40 spline fps 30 ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 10 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 10 26 1 target 0 usesequence noanimation numframes 40 } $sequence "weapon_holster_spine" { "alyx_animations_hl2\weapon_holster_spine.smd" delta // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled. subtract "@weapon_holster_spine_corrective_animation" 0 fadein 0.2 fadeout 0.2 hidden fps 30 weightlist "weapongesture_justspine" } $sequence "weapon_holster_arms" { "alyx_animations_hl2\weapon_holster_arms.smd" fadein 0.2 fadeout 0.2 hidden fps 30 weightlist "weapongesture_armsonly" } $sequence "weapon_holster_gesture" { "alyx_animations_hl2\weapon_holster_gesture.smd" activity "ACT_DISARM" 1 { event AE_NPC_HOLSTER 33 "" } fadein 0.2 fadeout 0.2 iklock "rfoot" 1 0 iklock "lfoot" 1 0 blendlayer "weapon_holster_arms" 0 21 40 45 spline blendlayer "weapon_holster_spine" 0 21 30 45 spline fps 30 ikrule "rhand" touch "ValveBiped.Bip01_Spine" contact 21 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 21 40 1 target 0 usesequence noanimation numframes 45 }