// Created by Crowbar 0.56 $declaresequence "body_rot_z" $declaresequence "spine_rot_z" $declaresequence "neck_trans_x" $declaresequence "head_rot_z" $declaresequence "head_rot_y" $declaresequence "head_rot_x" //$declaresequence "batonidle1" //$declaresequence "batonidle2" $declaresequence "smg1idle1" $declaresequence "smg1idle2" $declaresequence "pistolidle1" $declaresequence "pistolidle2" $declaresequence "Idle_Baton" $declaresequence "BlockEntry" $declaresequence "buttonright" $declaresequence "buttonfront" $declaresequence "buttonleft" $declaresequence "busyidle1" $declaresequence "busyidle2" $declaresequence "harassfront1" $declaresequence "harassfront2" $declaresequence "pickup" $declaresequence "point" $declaresequence "idleonfire" $declaresequence "moveonfire" $declaresequence "rappelloop" $declaresequence "rappelland" $declaresequence "dummy1" $declaresequence "dummy2" $declaresequence "pushplayer" $declaresequence "activatebaton" $declaresequence "deactivatebaton" $declaresequence "cower" $declaresequence "flinch_head1" $declaresequence "flinch_head2" $declaresequence "flinch_stomach1" $declaresequence "flinch_stomach2" $declaresequence "flinch_leftarm1" $declaresequence "flinch_rightarm1" $declaresequence "flinch_back1" $declaresequence "flinch1" $declaresequence "flinch2" $declaresequence "flinch_gesture" $declaresequence "flinchheadgest1" $declaresequence "flinchheadgest2" $declaresequence "flinchgutgest1" $declaresequence "flinchgutgest2" $declaresequence "flinchlarmgest" $declaresequence "flinchrarmgest" $declaresequence "physflinch1" $declaresequence "physflinch2" $declaresequence "deathpose_front" $declaresequence "deathpose_back" $declaresequence "deathpose_right" $declaresequence "deathpose_left" $declaresequence "deploy" $declaresequence "grenadethrow" $declaresequence "pistolangryidle2" $declaresequence "Crouch_idle_pistol" $declaresequence "drawpistol" $declaresequence "shootp1" $declaresequence "gesture_shoot_pistol" $declaresequence "reload_pistol" $declaresequence "crouch_reload_pistol" $declaresequence "gesture_reload_pistolspine" $declaresequence "gesture_reload_pistolarms" $declaresequence "gesture_reload_pistol" //$declaresequence "lowcover_shoot_pistol" //$declaresequence "lowcover_aim_pistol" $declaresequence "smg1angryidle1" $declaresequence "Crouch_idle_smg1" $declaresequence "shoot_smg1" $declaresequence "gesture_shoot_smg1" $declaresequence "reload_smg1" $declaresequence "crouch_reload_smg1" $declaresequence "gesture_reload_smg1spine" $declaresequence "gesture_reload_smg1arms" $declaresequence "gesture_reload_smg1" //$declaresequence "lowcover_shoot_smg1" //$declaresequence "lowcover_aim_smg1" $declaresequence "batonangryidle1" $declaresequence "swing" $declaresequence "thrust" $declaresequence "swinggesturespine" $declaresequence "swinggesturearms" $declaresequence "swinggesture" $declaresequence "pistol_Aim_all" $declaresequence "WalkN_pistol_Aim_all" $declaresequence "SMG1_Aim_all" $declaresequence "WalkN_SMG1_Aim_all" $declaresequence "Crouch_all" //$declaresequence "walk_all" $declaresequence "layer_walk_hold_baton_angry" $declaresequence "walk_hold_baton_angry" $declaresequence "Pistol_aim_walk_all_delta" $declaresequence "layer_walk_aiming_pistol" $declaresequence "walk_aiming_pistol_all" $declaresequence "layer_walk_hold_pistol" $declaresequence "walk_hold_pistol" $declaresequence "SMG1_aim_walk_all_delta" $declaresequence "layer_walk_aiming_SMG1" $declaresequence "walk_aiming_SMG1_all" $declaresequence "layer_walk_hold_smg1" $declaresequence "walk_hold_smg1" //$declaresequence "run_all" $declaresequence "Pistol_aim_run_all_delta" $declaresequence "layer_run_hold_pistol" $declaresequence "run_hold_pistol" $declaresequence "layer_run_aiming_pistol" $declaresequence "run_aiming_pistol_all" $declaresequence "smg1_aim_run_all_delta" $declaresequence "layer_run_hold_smg1" $declaresequence "run_hold_smg1" $declaresequence "layer_run_aiming_smg1" $declaresequence "run_aiming_smg1_all" $declaresequence "Stand_to_crouchpistol" $declaresequence "Crouch_to_standpistol" $declaresequence "Shoot_to_crouchpistol" $declaresequence "Crouch_to_shootpistol" $declaresequence "shoottostandpistol" $declaresequence "standtoshootpistol" $declaresequence "crouch_to_lowcoverpistol" $declaresequence "lowcover_to_crouchpistol" $declaresequence "Stand_to_crouchsmg1" $declaresequence "Crouch_to_standsmg1" $declaresequence "Shoot_to_crouchsmg1" $declaresequence "Crouch_to_shootsmg1" $declaresequence "crouch_to_lowcoversmg1" $declaresequence "lowcover_to_crouchsmg1" $declaresequence "turnleft" $declaresequence "turnright" $declaresequence "gesture_turn_left_45default" $declaresequence "gesture_turn_left_45inDelta" $declaresequence "gesture_turn_left_45outDelta" $declaresequence "gesture_turn_left_45" $declaresequence "gesture_turn_left_90default" $declaresequence "gesture_turn_left_90inDelta" $declaresequence "gesture_turn_left_90outDelta" $declaresequence "gesture_turn_left_90" $declaresequence "gesture_turn_right_45default" $declaresequence "gesture_turn_right_45inDelta" $declaresequence "gesture_turn_right_45outDelta" $declaresequence "gesture_turn_right_45" $declaresequence "gesture_turn_right_90default" $declaresequence "gesture_turn_right_90inDelta" $declaresequence "gesture_turn_right_90outDelta" $declaresequence "gesture_turn_right_90" $declaresequence "jump_holding_jump" $declaresequence "jump_holding_glide" $declaresequence "jump_holding_land" $declaresequence "Neutral_to_Choked_Barnacle" $declaresequence "Choked_Barnacle" $declaresequence "Crushed_Barnacle" $declaresequence "Dropship_Deploy" $declaresequence "Man_Gun_Aim_all" $declaresequence "Man_Gun"