// ================================================================ // // 357 Animations for Male Citizens // // ================================================================ $include "NewPistolAnimations_357.qci" $GenericShootFromIdle "shootp2" "male_shared_anims\custom\Idle_Pistol_Aim.smd" "ACT_RANGE_ATTACK_REVOLVER" "soldier_Aim_9_directions" "gesture_shoot_357" 16 $append shootp2 { node "shooting_pistol" } $GenericShootFromIdle "crouch_shoot_357" "male_shared_anims\custom\crouch_aim_pistol.smd" "ACT_RANGE_ATTACK_REVOLVER_LOW" "soldier_Aim_9_directions" "gesture_shoot_357" 16 $append crouch_shoot_357 { node "crouchShooting_pistol" } $sequence "Crouch_idle_357" { "police_animations_anims\Crouch_idle_pistol.smd" activity "ACT_COVER_REVOLVER_LOW" 1 fadein 0.2 fadeout 0.2 node "crouching_pistol" fps 30 loop ikrule "lfoot" footstep contact 0 fakeorigin 5.77 8.81 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 80 80 target 3 ikrule "rfoot" footstep contact 0 fakeorigin -11.36 9.68 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 80 80 target 2 } // ---------------------------------------------------------------- // HACKHACK: Need soldier_Aim_9_directions instead of pistol_Aim_all to get past IK issues $GenericReload "reload_357" "police_animations_anims\custom\reload_357.smd" "ACT_RELOAD_REVOLVER" "soldier_Aim_9_directions" 15 51 62 41 $append "reload_357" { $357ReloadSounds node "shooting_pistol" fps 30 } $GenericReloadFromIdle_NoAim "crouch_reload_357" "police_animations_anims\crouch_reload_pistol.smd" "ACT_RELOAD_REVOLVER_LOW" "gesture_reload_357" 62 41 $append "crouch_reload_357" { $357ReloadSounds node "crouching_pistol" }