// ================================================================ // // Soldier SMG2 Activities // // ================================================================ $GenericIdle "Idle1_SR" "combine_soldier_anims_anims\custom\Idle1_AR2.smd" "ACT_IDLE_SNIPER_RIFLE" // TODO $GenericCombatIdle "CombatIdle1_SR" "combine_soldier_anims_anims\custom\CombatIdle1_AR1.smd" "ACT_IDLE_ANGRY_SNIPER_RIFLE" "Aim_stand_delta_all" $GenericCombatIdle "crouch_aim_sr" "combine_soldier_anims_anims\CrouchIdle.smd" "ACT_RANGE_AIM_SNIPER_RIFLE_LOW" "Aim_crouch_delta_all" // TODO // ---------------------------------------------------------------- // NEW -- Weapon-specific reload animations // TODO: Do something more than just changing the hands? $GenericReload "reload_sr" "combine_soldier_anims_anims\reload.smd" "ACT_RELOAD_SNIPER_RIFLE" "Aim_stand_delta_all" 13 48 65 28 $append "reload_sr" { blendlayer "CombatIdle1_SR" 0 0 0 4 blendlayer "CombatIdle1_SR" 61 67 67 67 xfade } // ---------------------------------------------------------------- $GenericShoot "shootSRs" "combine_soldier_anims_anims\shootAR2s.smd" "ACT_RANGE_ATTACK_SNIPER_RIFLE" "Aim_stand_delta_all" match "CombatIdle1_SR" $GenericShoot "shootSRc" "combine_soldier_anims_anims\shootAR2c.smd" "ACT_RANGE_ATTACK_SNIPER_RIFLE_LOW" "Aim_stand_delta_all" match "crouch_aim_sr"