// Created by Crowbar 0.71 $declaresequence "dummy_attachment" $declaresequence "idlenoise" $declaresequence "Idle_subtle" $declaresequence "Idle_angry" $declaresequence "Idle01" $declaresequence "Idle02" $declaresequence "Idle03" $declaresequence "Idle_p_stimulated" $declaresequence "idle_p_stimulated_fidget01" $declaresequence "idle_p_stimulated_fidget02" $declaresequence "Pistol_idle" $declaresequence "Pistol_idle_fidget01" $declaresequence "Pistol_idle_fidget02" $declaresequence "idle_p_stealth" $declaresequence "idle_p_aim_stealth" $declaresequence "reloadpistol" $declaresequence "idle_p_crouch" $declaresequence "crouch_shoot_pistol" $declaresequence "crouch_aim_pistol" $declaresequence "crouch_reload_pistol" $declaresequence "gesture_reload_pistolspine" $declaresequence "gesture_reload_pistolarms" $declaresequence "gesture_reload_pistol" $declaresequence "Crouchidle_to_crouchagitated" $declaresequence "crouchagitated_to_Crouchidle" $declaresequence "Crouch_to_stand" $declaresequence "Stand_to_crouch" //$declaresequence "Crouch_to_shoot" //$declaresequence "Shoot_to_crouch" $declaresequence "Crouch_to_running" $declaresequence "Running_to_crouch" $declaresequence "Crouchshoot_to_stand" $declaresequence "Stand_to_crouchshoot" //$declaresequence "Crouchshoot_to_standshoot" //$declaresequence "Standshoot_to_crouchshoot" $declaresequence "crouch_turn_in_place" $declaresequence "gesture_transition_relaxed_stimulatedspine" $declaresequence "gesture_transition_relaxed_stimulatedarms" $declaresequence "gesture_transition_relaxed_stimulated" $declaresequence "gesture_transition_agitated_stimulatedspine" $declaresequence "gesture_transition_agitated_stimulatedarms" $declaresequence "gesture_transition_agitated_stimulated" $declaresequence "gesture_transition_stimulated_relaxedspine" $declaresequence "gesture_transition_stimulated_relaxedarms" $declaresequence "gesture_transition_stimulated_relaxed" $declaresequence "gesture_transition_relaxed_stimulated_walkspine" $declaresequence "gesture_transition_relaxed_stimulated_walkarms" $declaresequence "gesture_transition_relaxed_stimulated_walk" $declaresequence "Idle_Angry_Shotgun" $declaresequence "layer_alyx_Aim_all" $declaresequence "layer_runAim_all" $declaresequence "gesture_shoot_shotgun" $declaresequence "shotgun_rack" $declaresequence "drop_shotgun" $declaresequence "Idle_Relaxed_Shotgun_1" $declaresequence "Idle_Relaxed_Shotgun_2" $declaresequence "Idle_Relaxed_Shotgun_3" $declaresequence "Idle_Relaxed_Shotgun_4" $declaresequence "Idle_Relaxed_Shotgun_5" $declaresequence "Idle_Relaxed_Shotgun_6" $declaresequence "Idle_Alert_Shotgun_1" $declaresequence "Idle_Alert_Shotgun_2" $declaresequence "Idle_Alert_Shotgun_3" $declaresequence "Idle_Alert_Shotgun_4" $declaresequence "Idle_Alert_Shotgun_5" $declaresequence "Idle_Alert_Shotgun_6" $declaresequence "reload_smg1" $declaresequence "run_all" $declaresequence "run_alert_holding_all" $declaresequence "run_SMG1_Relaxed_all" $declaresequence "walkAlertHOLDALL1" $declaresequence "walk_SMG1_Relaxed_all" $declaresequence "run_aiming_all" $declaresequence "walkAIMALL1" $declaresequence "layer_run_holding_Shotgun_Relaxed" $declaresequence "run_Shotgun_Relaxed_all" $declaresequence "layer_run_holding_Shotgun_Stimulated" $declaresequence "run_Shotgun_Stimulated_all" $declaresequence "layer_run_aiming_shotgun" $declaresequence "run_Shotgun_Aiming_all" $declaresequence "run_P_Stimulated_all" $declaresequence "layer_walk_p_stimulated" $declaresequence "Carry_idle" $declaresequence "walk_carry" $declaresequence "Carry_pre_pickup_idle" $declaresequence "Carry_Pickup" $declaresequence "Carry_Charge" $declaresequence "Carry_drop" $declaresequence "Carry_drop_idle" $declaresequence "Carry_wake" $declaresequence "walk_all" $declaresequence "walk_p_all_stimulated" $declaresequence "layer_walk_holding_Shotgun_Relaxed" $declaresequence "walk_Shotgun_Relaxed_all" $declaresequence "layer_walk_holding_Shotgun_Stimulated" $declaresequence "walk_Shotgun_Stimulated_all" $declaresequence "layer_walk_aiming_shotgun" $declaresequence "walk_shotgun_Aiming_all" $declaresequence "layer_Aim_p_all" $declaresequence "weapon_draw_gesturespine" $declaresequence "weapon_draw_gesturearms" $declaresequence "weapon_draw_gesture" $declaresequence "weapon_holster_gesturespine" $declaresequence "weapon_holster_gestureworld" $declaresequence "weapon_holster_gesture" $declaresequence "weapon_pistol2SMG" $declaresequence "weapon_SMG2Rifle" $declaresequence "FlipLeft" $declaresequence "FlipRight" $declaresequence "PrisonJumpDown" $declaresequence "VentDropDown" $declaresequence "ButtonPush" $declaresequence "crawl_thru" $declaresequence "ep2_ladderclimb_drop" $declaresequence "crawl_thru_stimulated" $declaresequence "scrapyard_climbup" $declaresequence "scrapyard_hopdown" $declaresequence "teleport_hopdown" $declaresequence "jumpdownsm" $declaresequence "Jump_Distance" $declaresequence "a_g_pointinDelta" $declaresequence "a_g_pointinFrameArms" $declaresequence "a_g_pointinFrameSpine" $declaresequence "a_g_pointinLoopDelta" $declaresequence "a_g_pointloopFrameArms" $declaresequence "a_g_pointloopFrameSpine" $declaresequence "a_g_pointloopDelta" $declaresequence "a_g_pointoutLoopDelta" $declaresequence "a_g_pointOutFrameArms" $declaresequence "a_g_pointOutFrameSpine" $declaresequence "a_g_pointoutDelta" $declaresequence "a_g_pointaimDelta" $declaresequence "a_g_point" $declaresequence "layer_buggy_idle_lean" $declaresequence "layer_buggy_ready_lean" $declaresequence "buggy_idle" $declaresequence "buggy_idle_fidget_01" $declaresequence "buggy_idle_fidget_02" $declaresequence "buggy_idle_fidget_03" $declaresequence "buggy_enter1" $declaresequence "buggy_exit1" $declaresequence "buggy_enter2" $declaresequence "buggy_exit2" $declaresequence "buggy_exit3" $declaresequence "layer_point_vehicle_all" $declaresequence "buggy_point" $declaresequence "buggy_point_behind" $declaresequence "buggy_take_cover_relaxed_in" $declaresequence "buggy_take_cover_relaxed_loop" $declaresequence "buggy_take_cover_relaxed_out" $declaresequence "layer_gun_aim_vehicle_all" $declaresequence "buggy_gun_draw" $declaresequence "buggy_gun_holster" $declaresequence "buggy_gun_fire" $declaresequence "buggy_gun_reload" $declaresequence "buggy_ready_idle" $declaresequence "gesture_transition_passenger_relaxed_stimulatedspine" $declaresequence "gesture_transition_passenger_relaxed_stimulatedarms" $declaresequence "gesture_transition_passenger_relaxed_stimulated" $declaresequence "gesture_transition_passenger_stimulated_relaxedspine" $declaresequence "gesture_transition_passenger_stimulated_relaxedarms" $declaresequence "gesture_transition_passenger_stimulated_relaxed" $declaresequence "gesture_transition_passenger_agitated_stimulatedspine" $declaresequence "gesture_transition_passenger_agitated_stimulatedarms" $declaresequence "gesture_transition_passenger_agitated_stimulated" $declaresequence "buggy_gun_idle" $declaresequence "buggy_overturn_enter" $declaresequence "buggy_overturn_loop" $declaresequence "buggy_overturn_exit" $declaresequence "buggy_gun_head_on" $declaresequence "buggy_head_on" $declaresequence "injured_idle" $declaresequence "layer_walk_injured" $declaresequence "Hurt_walk_all" $declaresequence "layer_run_injured" $declaresequence "hurt_run" $declaresequence "injured_cower_enter" $declaresequence "injured_cower" $declaresequence "injured_cower_exit" $declaresequence "injured_cower_flinch" $declaresequence "injured_rest1_in" $declaresequence "injured_rest1_idle" $declaresequence "injured_rest1_out" $declaresequence "E1_Dog_pickup_scrap" $declaresequence "draw_tool" $declaresequence "idle_tool" $declaresequence "zap_tool" $declaresequence "holster_tool" $declaresequence "useEMP_leftHand" $declaresequence "rt_ft_roll" $declaresequence "alyx_openPowerBox" $declaresequence "alyx_startPowerBox" $declaresequence "alyx_actBusyPowerBox" $declaresequence "alyx_exitPowerBox" $declaresequence "alyx_closePowerBox" $declaresequence "CrouchHide_01_enter" $declaresequence "CrouchHide_01" $declaresequence "CrouchHide_01_exit" $declaresequence "alyx_zombieDuck" $declaresequence "alyx_zombie_fight1" $declaresequence "alyx_zombie_fight2" $declaresequence "alyx_zombie_kick1" $declaresequence "alyx_zombie_shotgun_fight1" $declaresequence "alyx_zombie_shotgun_fight2" $declaresequence "alyx_zombie_shotgun_fight3" $declaresequence "alyx_zombie_shotgun_fight4" $declaresequence "alyx_headcrab_stomp" $declaresequence "alyx_antlion_fight1" $declaresequence "flinch_head_placeholder" $declaresequence "flinch_head" $declaresequence "flinch_rightArm" $declaresequence "flinch_leftArm" $declaresequence "vort_carry_alyx_walkn" $declaresequence "vort_carry_alyx_idle" $declaresequence "alyx_torso_fight1" $declaresequence "alyx_wall_lean" $declaresequence "intro_gunship" $declaresequence "Alyx_rhand_closed" $declaresequence "A_think_zombine" $declaresequence "scrapyard_gravgun_get" $declaresequence "scrapyard_gravgun_offerIdle" $declaresequence "elevator_lean" $declaresequence "elevator_lean_PI" $declaresequence "elevator_lean_exit" $declaresequence "gman_whisper_pre" $declaresequence "gman_whisper" $declaresequence "gman_whisper_post" $declaresequence "ss_alyx_knockdown_pre" $declaresequence "ss_alyx_knockdown" $declaresequence "ss_alyx_knockdown_post" $declaresequence "gman_whisper_demo_pre" $declaresequence "gman_whisper_demo" $declaresequence "gman_whisper_demo_post" $declaresequence "getup" $declaresequence "layalyxdown" $declaresequence "vort_defend_alyx_idle" $declaresequence "alyx_surgery" $declaresequence "alyx_surgery_spaz_1" $declaresequence "alyx_surgery_spaz_2" $declaresequence "alyx_surgery_idle" $declaresequence "alyx_surgery_wakeup" $declaresequence "ss_trainride_holdon" $declaresequence "ss_trainride_holdon_idle" $declaresequence "duck" $declaresequence "alyx_hunter_death_pre" $declaresequence "alyx_hunter_death" $declaresequence "alyx_hunter_crawl_pre" $declaresequence "alyx_hunter_crawl" $declaresequence "alyx_hunter_death_post" $declaresequence "alyx_gravgun_pickup" $declaresequence "alyx_gravgun_pickup_post" $declaresequence "alyx_gravgun_use" $declaresequence "alyx_gravgun_use_post" $declaresequence "walk_gravgun" $declaresequence "cable_fix_begin" $declaresequence "cable_fix_loop" $declaresequence "cable_fix_end" $declaresequence "e1_enterVan" $declaresequence "shoot_ar2_alt_scene" $declaresequence "alyx_hug_dog" $declaresequence "SS_alyx_eli_hug" $declaresequence "SS_alyx_eli_Dad" $declaresequence "SS_alyx_eli_whathappen" $declaresequence "SS_eli_collapse" $declaresequence "give_tea" $declaresequence "give_tea_postI" $declaresequence "SS_give_tea_postI_hands" $declaresequence "give_EMP" $declaresequence "alyx_kleiner_hug" $declaresequence "eli_alyx_lifthug" $declaresequence "SS_alyx_eli_launchhug" $declaresequence "eli_alyx_door" $declaresequence "SS_alyx_comfort_eli" $declaresequence "SS_alyx_comfort" $declaresequence "SS_eli_proud_alyx" $declaresequence "alyx_vort_getup" $declaresequence "alyx_vort_getup_postidle" $declaresequence "elevator_leave" $declaresequence "Buggy_fast_dynamic01" $declaresequence "ss_sit_rocks_pre" $declaresequence "ss_sit_rocks_idle" $declaresequence "ss_sit_rocks_post" $declaresequence "ss_hunter_intro_cower_idle" $declaresequence "ss_hunter_intro_react" $declaresequence "ss_hunter_intro_cower_idle2" $declaresequence "ss_hunter_intro_roof" $declaresequence "ss_hunter_intro_roof_loop" $declaresequence "ss_hunter_intro_run" $declaresequence "ss_hunter_intro_cower_idle3" $declaresequence "ss_hunter_intro_getup" $declaresequence "ss_open_gate" $declaresequence "ss_pain_lean_pre" $declaresequence "ss_pain_lean_loop" $declaresequence "ss_pain_lean_post" $declaresequence "ss_moveguy" $declaresequence "ss_alyx_advisor" $declaresequence "ss_alyx_advisor_idle" $declaresequence "ss_alyx_advisor_drop" $declaresequence "blindfire_left_entry" $declaresequence "blindfire_left_action" $declaresequence "blindfire_left_high_action" $declaresequence "blindfire_left_low_action" $declaresequence "blindfire_left_exit" $declaresequence "blindfire_low_entry" $declaresequence "blindfire_low_action" $declaresequence "blindfire_low_high_action" $declaresequence "blindfire_low_exit" $declaresequence "cover_right_entry" $declaresequence "cover_right_action" $declaresequence "cover_right_exit" $declaresequence "gman_freeze_pose" $declaresequence "SS_eli_death" $declaresequence "SS_eli_death_postI_hands" $declaresequence "SS_eli_death_pre_hands" $declaresequence "ss_alyx_hangergrabtest" $declaresequence "vort_operate" $declaresequence "vort_operate_idle" $declaresequence "vort_operate_pre" $declaresequence "vort_operate_post" $declaresequence "elevator_tired_idle" $declaresequence "Al_Kleiner_hug" $declaresequence "g_shoot_rightArm" $declaresequence "vort_operate_wake_up" $declaresequence "vort_operate_wake_up_grabhead" $declaresequence "vort_operate_wake_up_grabhead_idle" $declaresequence "ss_vort_alyx_goodbye"