// ================================================================ // // Simple annabelle animations for all NPCs // // ================================================================ $animation "@gesture_shoot_annabelle_corrective_animation" "monk_animations_anims/@gesture_shoot_shotgun_corrective_animation.smd" $sequence "gesture_shoot_annabelle" "monk_animations_anims/gesture_shoot_shotgun.smd" { activity "ACT_GESTURE_RANGE_ATTACK_ANNABELLE" 1 delta // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled. subtract "@gesture_shoot_annabelle_corrective_animation" 0 } $GenericShootFromIdle "shoot_annabelle" $Blend_SMD_Annabelle$ "ACT_RANGE_ATTACK_ANNABELLE" $Blend_Aim_Rifle$ "gesture_shoot_annabelle" 36 node $Blend_Node_Rifle$ $GenericShootFromIdle "shoot_annabelle_low" $Blend_SMD_Annabelle_Crouch$ "ACT_RANGE_ATTACK_ANNABELLE_LOW" $Blend_Aim_Rifle$ "gesture_shoot_annabelle" 36 node $Blend_Node_Rifle$ // ---------------------------------------------------------------- // Reload blend was 20 80 119 $makeweapongesturep gesture_reload_annabelle "monk_animations_anims/reload_smg1.smd" 20 80 119 "ACT_GESTURE_RELOAD_ANNABELLE" 1 $append gesture_reload_annabelle { { event 3015 60 "" } } $GenericReloadFromIdle "reload_annabelle" $Blend_SMD_Annabelle$ "ACT_RELOAD_ANNABELLE" $Blend_Aim_Rifle$ "gesture_reload_annabelle" 20 80 119 60 node $Blend_Node_Rifle$ $GenericReloadFromIdle "reload_annabelle_low" $Blend_SMD_Annabelle_Crouch$ "ACT_RELOAD_ANNABELLE_LOW" $Blend_Aim_Rifle$ "gesture_reload_annabelle" 20 80 119 60 node $Blend_Node_Rifle$