// ================================================================ // // Citizen Activity Fixes // // This overwrites existing citizen sequences // (note: both male_shared and female_shared include this and should $pushd before including) // // ================================================================ // ---------------------------------------------------------------- // // REPLACEMENTS // // ---------------------------------------------------------------- // Crouch_idleD holds a SMG while crouchidlehide holds nothing, but the former used ACT_COVER_LOW instead of ACT_COVER_SMG1_LOW and crouchidlehide // did not have an activity at all, despite having its own transitions. // This has been changed so that Crouch_idleD uses ACT_COVER_LOW_SMG1 and crouchidlehide uses ACT_COVER_LOW. $sequence "Crouch_idleD" { "Crouch_idleD.smd" activity "ACT_COVER_SMG1_LOW" 1 node "crouching" loop cmdlist lockfeetandlefthand } $sequence "crouchidlehide" { "crouchidlehide.smd" activity "ACT_COVER_LOW" 1 node "crouchhide" loop cmdlist lockfeet } // These transitions do not match any existing animations. The "crouching" node contains crouching combat animations, but these transitions make // that look weird when they're standing up and down. There's also already a transition for going from crouching to standing in combat, which happen // to use the same nodes as these. // In order to give that transition precedent, these transitions no longer transition any nodes. $sequence "Stand_to_crouch" { "Stand_to_crouch.smd" } // activity "ACT_TRANSITION" 1 transition "standing" "crouching" $sequence "Crouch_to_stand" { "Crouch_to_stand.smd" } // activity "ACT_TRANSITION" 1 transition "crouching" "standing"