// ================================================================ // // Full weapon_citizensuitcase animations // // ================================================================ $sequence "layer_luggage_idle" { "..\male_shared_anims\d1_t01_Luggage_Idle.smd" fadein 0.2 fadeout 0.2 hidden fps 30 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 weightlist "weights_layer_luggage_idle" } $sequence "layer_luggage_drop" { "..\male_shared_anims\d1_t01_Luggage_Drop.smd" fadein 0.2 fadeout 0.2 hidden fps 30 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 //weightlist "weights_layer_luggage_drop" } $sequence "d1_t01_Luggage_Idle" { "idle_subtle.smd" activity "ACT_IDLE_SUITCASE" 1 fadein 0.2 fadeout 0.2 fps 30 loop blendlayer "layer_luggage_idle" 0 0 0 0 local ikrule "lfoot" footstep contact 0 fakeorigin 4.89 7.83 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 30 30 target 3 ikrule "rfoot" footstep contact 0 fakeorigin 5.79 -6.25 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 30 30 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 } $sequence "d1_t01_Luggage_Drop" { "idle_subtle.smd" { event 1003 35 "1" } fadein 0.2 fadeout 0.2 fps 30 numframes 74 blendlayer "layer_luggage_idle" 0 0 0 0 local blendlayer "layer_luggage_drop" 0 20 48 74 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 0 usesequence ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 1 usesequence ikrule "rfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 2 usesequence ikrule "lfoot" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 74 74 target 3 usesequence walkframe 65 LX LY LZR } $sequence "layer_luggage_walk" { "..\male_shared_anims\layer_luggage_walk.smd" fadein 0.2 fadeout 0.2 hidden fps 30 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 weightlist "weights_layer_luggage_walk" } $sequence "layer_luggage_run" { "..\male_shared_anims\layer_luggage_walk.smd" fadein 0.2 fadeout 0.2 hidden fps 30 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 weightlist "weights_layer_luggage_run" }