$weightlist weapongesture_armsonly "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Clavicle" 1.0 "ValveBiped.Bip01_R_Clavicle" 1.0 $weightlist weapongesture_noarms "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0 "ValveBiped.Bip01_L_Clavicle" 0.0 "ValveBiped.Bip01_R_Clavicle" 0.0 $weightlist weapongesture_justspine "ValveBiped.Bip01_Spine" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0 "ValveBiped.Bip01_L_Clavicle" 0.0 "ValveBiped.Bip01_R_Clavicle" 0.0 $weightlist weapongesture_upperspine "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_Spine2" 1.0 $weightlist weapongesture_lowerspine "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_Spine" 1.0 $weightlist weapongesture_upperbody "ValveBiped.Bip01_Pelvis" 1.0 "ValveBiped.Bip01_L_Thigh" 0.0 "ValveBiped.Bip01_R_Thigh" 0.0 $weightlist weapongesture_legsonly "ValveBiped.Bip01_Pelvis" 0.0 "ValveBiped.Bip01_L_Thigh" 1.0 "ValveBiped.Bip01_R_Thigh" 1.0 $definemacro makeweapongesture gesturename filename InFrame OutFrame LastFrame \\ $sequence $gesturename$spine $filename$ fps 30 weightlist weapongesture_justspine subtract $gesturename$spine 0 delta hidden \\ $sequence $gesturename$arms $filename$ fps 30 weightlist weapongesture_armsonly hidden \\ $sequence $gesturename$ { \\ $filename$ noanimation numframes $LastFrame$ \\ blendlayer $gesturename$arms 0 $InFrame$ $outFrame$ $LastFrame$ spline \\ blendlayer $gesturename$spine 0 $InFrame$ $outFrame$ $LastFrame$ spline \\ iklock rfoot 1 0 iklock lfoot 1 0 \\ } \\ $continue $gesturename$ $definemacro makeweapongesturep gesturename filename InFrame OutFrame LastFrame \\ $sequence $gesturename$spine $filename$ fps 30 weightlist weapongesture_noarms subtract $gesturename$spine 0 delta hidden \\ $sequence $gesturename$arms $filename$ fps 30 weightlist weapongesture_armsonly hidden \\ $sequence $gesturename$ { \\ $filename$ noanimation numframes $LastFrame$ \\ blendlayer $gesturename$arms 0 $InFrame$ $outFrame$ $LastFrame$ spline \\ blendlayer $gesturename$spine 0 $InFrame$ $outFrame$ $LastFrame$ spline \\ iklock rfoot 1 0 iklock lfoot 1 0 \\ } \\ $continue $gesturename$ $definemacro makeweapongestureupper gesturename filename InFrame OutFrame LastFrame \\ $sequence $gesturename$spine $filename$ fps 30 weightlist weapongesture_noarms subtract $gesturename$spine 0 delta hidden \\ $sequence $gesturename$arms $filename$ fps 30 weightlist weapongesture_upperspine hidden \\ $sequence $gesturename$ { \\ $filename$ noanimation numframes $LastFrame$ \\ blendlayer $gesturename$arms 0 $InFrame$ $outFrame$ $LastFrame$ spline \\ blendlayer $gesturename$spine 0 $InFrame$ $outFrame$ $LastFrame$ spline \\ iklock rfoot 1 0 iklock lfoot 1 0 \\ } \\ $continue $gesturename$ $definemacro makeflinchgesture gesturename filename InFrame OutFrame LastFrame \\ $sequence $gesturename$inDelta $filename$ frame 0 $InFrame$ weightlist weapongesture_upperbody splinedelta delta hidden \\ $sequence $gesturename$inFrame $filename$ frame $InFrame$ $InFrame$ weightlist weapongesture_upperbody hidden noautoik \\ $sequence $gesturename$CoreDelta $filename$ frame $InFrame$ $OutFrame$ weightlist weapongesture_upperbody splinedelta delta hidden \\ $sequence $gesturename$OutFrame $filename$ frame $OutFrame$ $OutFrame$ weightlist weapongesture_upperbody hidden noautoik \\ $sequence $gesturename$outDelta $filename$ frame $OutFrame$ $LastFrame$ weightlist weapongesture_upperbody splinedelta delta hidden \\ \\ $sequence $gesturename$ { \\ $filename$ noanimation numframes $LastFrame$ \\ blendlayer $gesturename$inFrame 0 $InFrame$ $InFrame$ $OutFrame$ spline xfade \\ blendlayer $gesturename$OutFrame $InFrame$ $OutFrame$ $OutFrame$ $LastFrame$ spline \\ blendlayer $gesturename$inDelta 0 0 $InFrame$ $InFrame$ \\ blendlayer $gesturename$CoreDelta $InFrame$ $InFrame$ $OutFrame$ $OutFrame$ \\ blendlayer $gesturename$outDelta $OutFrame$ $OutFrame$ $LastFrame$ $LastFrame$ \\ iklock rfoot 1 0 iklock lfoot 1 0 \\ } \\ $continue $gesturename$ $definemacro makeflinchgesturealigned gesturename filename InFrame OutFrame LastFrame alignto \\ $makeflinchgesture $gesturename$ $filename$ $InFrame$ $OutFrame$ $LastFrame$ \\ $append $gesturename$inFrame alignto $alignto$ \\ $append $gesturename$OutFrame alignto $alignto$ $definemacro makeidlenoise idleNoiseName fileName \\ $sequence $idleNoiseName$ {\\ $fileName$ \\ subtract $idleNoiseName$ 0 \\ iklock lfoot 1 0 iklock rfoot 1 0 \\ delta \\ hidden \\ realtime \\ } $definemacro makeidle idleName fileName frame idleNoiseName newLength \\ $sequence $idleName$ {\\ $fileName$ \\ frame $frame$ $frame$ \\ numframes $newLength$ \\ loop \\ addlayer $idleNoiseName$ \\ } \\ $continue $idleName$ $definemacro makevarient sequencename baseAnimation deltaAnimation frame \\ $sequence $sequencename$delta $deltaAnimation$ frame $frame$ $frame$ subtract $baseAnimation$ 0 delta hidden \\ $sequence $sequencename$ { \\ @$baseAnimation$ \\ addlayer $sequencename$delta \\ } \\ $continue $sequencename$ $definemacro maketurngesture gesturename filename Angle Apex Accent LastFrame Inner Outer \\ $animation @$gesturename$zero $filename$ frame 0 0 \\ $sequence $gesturename$default $filename$ frame $Apex$ $Apex$ rotate $Angle$ alignto @$gesturename$zero subtract @$gesturename$zero 0 delta hidden noautoik \\ $sequence $gesturename$inDelta $filename$ frame 0 $Apex$ lineardelta delta hidden noautoik \\ $sequence $gesturename$outDelta $filename$ frame $Apex$ $LastFrame$ lineardelta delta hidden noautoik \\ \\ $sequence $gesturename$ { \\ $filename$ noanimation numframes $LastFrame$ \\ blendlayer $gesturename$default 0 $Apex$ $Apex$ $Apex$ \\ blendlayer $gesturename$default $Apex$ $Apex$ $Apex$ $LastFrame$ spline \\ blendlayer $gesturename$inDelta 0 0 $Apex$ $Apex$ \\ blendlayer $gesturename$outDelta $Apex$ $Apex$ $Apex$ $LastFrame$ spline \\ ikrule $Inner$ release range 0 .. .. $Apex$ \\ ikrule $Outer$ release range $Apex$ .. $Accent$ $Accent$ \\ // HACK ik rules until abs footsteps can be added \\ iklock $Inner$ 1 0 \\ ikrule $Inner$ footstep range 0 $Apex$ $Accent$ $Accent$ usesource \\ iklock rhand 0 0 \\ noautoik \\ } \\ $continue $gesturename$ $definemacro makeflatturngesture gesturename filename Angle Apex Accent LastFrame Inner Outer \\ $animation @$gesturename$zero $filename$ frame 0 0 \\ $sequence $gesturename$default $filename$ frame $Apex$ $Apex$ rotate $Angle$ alignto @$gesturename$zero subtract @$gesturename$zero 0 delta hidden noautoik weightlist weapongesture_legsonly \\ $sequence $gesturename$inDelta $filename$ frame 0 $Apex$ splinedelta delta hidden noautoik weightlist weapongesture_legsonly \\ $sequence $gesturename$outDelta $filename$ frame $Apex$ $LastFrame$ splinedelta delta hidden noautoik weightlist weapongesture_legsonly \\ \\ $sequence $gesturename$ { \\ $filename$ noanimation numframes $LastFrame$ \\ blendlayer $gesturename$default 0 $Apex$ $Apex$ $Apex$ spline \\ blendlayer $gesturename$default $Apex$ $Apex$ $Apex$ $LastFrame$ spline \\ blendlayer $gesturename$inDelta 0 0 $Apex$ $Apex$ \\ blendlayer $gesturename$outDelta $Apex$ $Apex$ $Apex$ $LastFrame$ \\ ikrule $Inner$ release range 0 .. .. $Apex$ \\ ikrule $Outer$ release range $Apex$ .. $Accent$ $Accent$ \\ // HACK ik rules until abs footsteps can be added \\ iklock $Inner$ 1 0 \\ ikrule $Inner$ footstep range 0 $Apex$ $Accent$ $Accent$ usesource \\ iklock rhand 0 0 \\ noautoik \\ } \\ $continue $gesturename$