// Requires "hl2mp_ported_anims/weaponmacros.qci"



// This file should be included while in the desired animation folder via $pushd

$makeweapongesturep weapon_draw_rifle_gesture "weapon_draw_gesture.smd" 5 20 35
$append weapon_draw_rifle_gesture {
	fps 45
	activity "ACT_ARM_RIFLE" 1
	{ event AE_NPC_DRAW 14 "" }
}
$append weapon_draw_rifle_gesturearms {
	// This is needed for some reason
	rotateto -90
}

$makeweapongesturep weapon_holster_rifle_gesture "weapon_holster_gesture.smd" 10 25 40
$append weapon_holster_rifle_gesture {
	fps 45
	activity "ACT_DISARM_RIFLE" 1
	{ event AE_NPC_HOLSTER 23 "" }
}
$append weapon_holster_rifle_gesturearms {
	// This is needed for some reason
	rotateto -90
}



//$weightlist "HolsterWeightlist" {
//	"ValveBiped.Bip01_Pelvis" 0
//	"ValveBiped.Bip01_Spine" 1
//	//"ValveBiped.Bip01_Spine1" 1
//	//"ValveBiped.Bip01_Spine2" 1
//	//"ValveBiped.Bip01_Spine4" 1
//	//"ValveBiped.Bip01_L_Clavicle" 1
//	"ValveBiped.Bip01_L_UpperArm" 1
//	"ValveBiped.Bip01_L_Forearm" 1
//	"ValveBiped.Bip01_L_Hand" 1
//	//"ValveBiped.Bip01_R_Clavicle" 1
//	"ValveBiped.Bip01_R_UpperArm" 1
//	"ValveBiped.Bip01_R_Forearm" 1
//	"ValveBiped.Bip01_R_Hand" 1
//}

//$sequence "weapon_draw_gesture" {
//	"weapon_draw_gesture.smd"
//	activity "ACT_ARM" 1
//	{ event AE_NPC_DRAW 14 "" }
//	fadein 0.35
//	fadeout 0.2
//	fps 45
//	ikrule "rhand" release
//	ikrule "lhand" release
//	ikrule "rfoot" release
//	ikrule "lfoot" release
//	weightlist "HolsterWeightlist"
//}
//
//$sequence "weapon_holster_gesture" {
//	"weapon_holster_gesture.smd"
//	activity "ACT_DISARM" 1
//	{ event AE_NPC_HOLSTER 23 "" }
//	fadein 0.2
//	fadeout 0.2
//	//blendlayer "smgholster_gesture" 0 0.25 0.75 1.0 spline
//	fps 45
//	ikrule "rhand" release
//	ikrule "lhand" release
//	ikrule "rfoot" release
//	ikrule "lfoot" release
//	weightlist "HolsterWeightlist"
//}