// ================================================================
// 
// Shared weapon_citizenpackage running animation
// 
// ================================================================

$weightlist "weights_layer_package_run" {
	 "ValveBiped.Bip01_Pelvis" 0
	 "ValveBiped.Bip01_Spine" 0.2
	 "ValveBiped.Bip01_Spine1" 0.3
	 "ValveBiped.Bip01_Spine2" 0.4
	 "ValveBiped.Bip01_Spine4" 0.5
	 "ValveBiped.Bip01_Neck1" 0.5
	 "ValveBiped.Bip01_Head1" 0.5
	 "ValveBiped.Bip01_R_Clavicle" 1
	 "ValveBiped.Bip01_R_UpperArm" 1
	 "ValveBiped.Bip01_R_Forearm" 1
	 "ValveBiped.Bip01_R_Hand" 1
	 "ValveBiped.Bip01_L_Clavicle" 1
	 "ValveBiped.Bip01_L_UpperArm" 1
	 "ValveBiped.Bip01_L_Forearm" 1
	 "ValveBiped.Bip01_L_Hand" 1
}

$sequence "layer_run_holding_package" {
	"layer_walk_holding_package.smd"
	fadein 0.2
	fadeout 0.2
	hidden
	//worldspace
	fps 30
	ikrule "lhand" touch "ValveBiped.Bip01_R_Hand" contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 1
	ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 35 35 target 0
	weightlist "weights_layer_package_run"
}