// ================================================================ // Police Movement Animations // ================================================================ $animation "a_PoliceWalkS" "police_animations_anims\a_WalkS.smd" { fps 31 loop ikrule "lfoot" footstep contact 7 fakeorigin -8.31 8.22 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 7 21 29 target 3 ikrule "rfoot" footstep contact 22 fakeorigin -11.48 -3.43 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 22 6 14 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 walkframe 30 LX LY } $animation "a_PoliceWalkSE" "police_animations_anims\a_WalkSE.smd" { fps 29 loop ikrule "lfoot" footstep contact 7 fakeorigin -4.37 8.31 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 7 21 29 target 3 ikrule "rfoot" footstep contact 22 fakeorigin -6.05 -7.44 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 22 6 14 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 walkframe 30 LX LY } $animation "a_PoliceWalkE" "police_animations_anims\a_WalkE.smd" { fps 33 loop ikrule "lfoot" footstep contact 7 fakeorigin 8.4 -0.33 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 7 21 29 target 3 ikrule "rfoot" footstep contact 22 fakeorigin -3.88 -10.25 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 22 6 14 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 walkframe 30 LX LY } $animation "a_PoliceWalkNE" "police_animations_anims\a_WalkNE.smd" { fps 32 loop ikrule "lfoot" footstep contact 7 fakeorigin 8.82 3.92 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 7 21 29 target 3 ikrule "rfoot" footstep contact 22 fakeorigin 3.71 -11.55 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 22 6 14 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 walkframe 30 LX LY } $animation "a_PoliceWalkN" "police_animations_anims\a_WalkN.smd" { fps 30 loop ikrule "lfoot" footstep contact 7 fakeorigin 13.65 6.55 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 7 21 29 target 3 ikrule "rfoot" footstep contact 22 fakeorigin 13.7 -1.18 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 22 6 14 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 walkframe 30 LX LY } $animation "a_PoliceWalkNW" "police_animations_anims\a_WalkNW.smd" { fps 32 loop ikrule "lfoot" footstep contact 7 fakeorigin 8.2 9.8 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 7 21 29 target 3 ikrule "rfoot" footstep contact 22 fakeorigin 6.42 8.17 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 22 6 14 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 walkframe 30 LX LY } $animation "a_PoliceWalkW" "police_animations_anims\a_WalkW.smd" { fps 33 loop ikrule "lfoot" footstep contact 7 fakeorigin 5.76 10.9 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 7 21 29 target 3 ikrule "rfoot" footstep contact 22 fakeorigin -1.32 8.4 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 22 6 14 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 walkframe 30 LX LY } $animation "a_PoliceWalkSW" "police_animations_anims\a_WalkSW.smd" { fps 29 loop ikrule "lfoot" footstep contact 7 fakeorigin 0.4 8.73 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 29 7 21 29 target 3 ikrule "rfoot" footstep contact 22 fakeorigin -9.1 5.01 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 14 22 6 14 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 30 30 target 1 walkframe 30 LX LY } $animation "a_PoliceRunS" "police_animations_anims\a_RunS.smd" { fps 28 loop ikrule "lfoot" footstep contact 9 fakeorigin -1.03 6.18 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 18 7 10 18 target 3 ikrule "rfoot" footstep contact 19 fakeorigin -3 -1.16 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 1 8 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1 walkframe 20 LX LY } $animation "a_PoliceRunSE" "police_animations_anims\a_RunSE.smd" { fps 33 loop ikrule "lfoot" footstep contact 9 fakeorigin 2.17 8.46 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 18 7 10 18 target 3 ikrule "rfoot" footstep contact 19 fakeorigin 2.16 1.19 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 1 8 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1 walkframe 20 LX LY } $animation "a_PoliceRunE" "police_animations_anims\a_RunE.smd" { fps 29 loop ikrule "lfoot" footstep contact 10 fakeorigin 5.83 6.44 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 18 7 10 18 target 3 ikrule "rfoot" footstep contact 19 fakeorigin -3.99 -3.14 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 1 8 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1 walkframe 20 LX LY } $animation "a_PoliceRunNE" "police_animations_anims\a_RunNE.smd" { fps 35 loop ikrule "lfoot" footstep contact 9 fakeorigin 5.3 2.41 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 18 7 10 18 target 3 ikrule "rfoot" footstep contact 19 fakeorigin 4.2 -7.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 1 8 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1 walkframe 20 LX LY } $animation "a_PoliceRunN" "police_animations_anims\a_RunN.smd" { fps 30 loop ikrule "lfoot" footstep contact 10 fakeorigin -1.82 6.13 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 18 7 10 18 target 3 ikrule "rfoot" footstep contact 19 fakeorigin 5.1 -1.25 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 1 8 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1 walkframe 20 LX LY } $animation "a_PoliceRunNW" "police_animations_anims\a_RunNW.smd" { fps 35 loop ikrule "lfoot" footstep contact 8 fakeorigin 2.32 13.27 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 18 7 10 18 target 3 ikrule "rfoot" footstep contact 20 fakeorigin -0.93 2.33 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 1 8 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1 walkframe 20 LX LY } $animation "a_PoliceRunW" "police_animations_anims\a_RunW.smd" { fps 29 loop ikrule "lfoot" footstep contact 10 fakeorigin 5.89 4.81 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 18 7 10 18 target 3 ikrule "rfoot" footstep contact 1 fakeorigin -3.72 -4.06 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 16 4 10 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1 walkframe 20 LX LY } $animation "a_PoliceRunSW" "police_animations_anims\a_RunSW.smd" { fps 33 loop ikrule "lfoot" footstep contact 9 fakeorigin 5.37 6.98 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 18 7 10 18 target 3 ikrule "rfoot" footstep contact 20 fakeorigin -1.64 -2.46 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 8 16 1 8 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 20 20 target 1 walkframe 20 LX LY }