// Receiving end of the antlions' dynamic interactions.

// 
// Make sure to include BaseDI.qci before using!
// 


$MakeDynamicInteraction antlion_soldier_DI_01 "combine_soldier_anims_anims/antlion_soldier_DI_01" $Blend_SMD_Rifle$ 17 99 99
$append antlion_soldier_DI_01_layer {
	// I don't know why I have to do this, but I do
	rotateto 180
}
$append antlion_soldier_DI_01 {
	{ event AE_NPC_WEAPON_DROP 17 "" }
	{ event AE_NPC_HURT_INTERACTION_PARTNER 55 "ME 100" }
}

$MakeDynamicInteraction antlion_soldier_DI_02 "combine_soldier_anims_anims/antlion_soldier_DI_02" $Blend_SMD_Rifle$ 24 80 80
$append antlion_soldier_DI_02_layer {
	// I don't know why I have to do this, but I do
	rotateto 0
}
$append antlion_soldier_DI_02 {
	{ event AE_NPC_WEAPON_DROP 24 "" }
	{ event AE_NPC_HURT_INTERACTION_PARTNER 44 "ME 100" }
	//{ event AE_CL_PLAYSOUND 40 "NPC_CombineS.DissolveScream" }
}

//$pushd "combine_soldier_anims_anims"
//
//$Sequence "antlion_soldier_DI_01" {
//	"antlion_soldier_DI_01.smd"
//	{ event AE_NPC_WEAPON_DROP 17 "" }
//	{ event AE_NPC_HURT_INTERACTION_PARTNER 55 "ME 100" }
//	rotateto 90
//	fadein 0.25
//	fadeout 0.25
//}
//
//$Sequence "antlion_soldier_DI_02" {
//	"antlion_soldier_DI_02.smd"
//	{ event AE_NPC_WEAPON_DROP 24 "" }
//	{ event AE_NPC_HURT_INTERACTION_PARTNER 44 "ME 100" }
//	//{ event AE_CL_PLAYSOUND 40 "NPC_CombineS.DissolveScream" }
//	rotateto 90
//	fadein 0.25
//	fadeout 0.25
//}
//
//$popd