// ================================================================ // // Full weapon_citizensuitcase animations // // ================================================================ $weightlist "weights_layer_luggage_idle" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Spine1" 0.4 "ValveBiped.Bip01_Spine2" 0.6 "ValveBiped.Bip01_Spine4" 1 "ValveBiped.Bip01_Neck1" 0.4 "ValveBiped.Bip01_Head1" 0.4 "ValveBiped.Bip01_R_Thigh" 0 "ValveBiped.Bip01_R_Clavicle" 3 "ValveBiped.Bip01_R_UpperArm" 1 "ValveBiped.Bip01_R_Forearm" 1 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Thigh" 0 "ValveBiped.Bip01_L_Clavicle" 0 "ValveBiped.Bip01_L_UpperArm" 0 "ValveBiped.Bip01_L_Forearm" 0 "ValveBiped.Bip01_L_Hand" 0 } $weightlist "weights_layer_luggage_drop" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Neck1" 0.4 "ValveBiped.Bip01_Head1" 0.4 "ValveBiped.Bip01_R_Clavicle" 0.4 "ValveBiped.Bip01_R_UpperArm" 0.6 "ValveBiped.Bip01_R_Forearm" 0.8 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Clavicle" 0 "ValveBiped.Bip01_L_UpperArm" 0 "ValveBiped.Bip01_L_Forearm" 0 "ValveBiped.Bip01_L_Hand" 0 } $weightlist "weights_layer_luggage_walk" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Spine1" 0.4 "ValveBiped.Bip01_Spine2" 0.6 "ValveBiped.Bip01_Spine4" 0.8 "ValveBiped.Bip01_R_Thigh" 0 "ValveBiped.Bip01_R_Clavicle" 0 "ValveBiped.Bip01_R_UpperArm" 1 "ValveBiped.Bip01_R_Forearm" 1 "ValveBiped.Bip01_L_Clavicle" 0 } $weightlist "weights_layer_luggage_run" { "ValveBiped.Bip01_Pelvis" 0 "ValveBiped.Bip01_Spine" 0.2 "ValveBiped.Bip01_Neck1" 0.4 "ValveBiped.Bip01_Head1" 0.4 "ValveBiped.Bip01_R_Clavicle" 0.4 "ValveBiped.Bip01_R_UpperArm" 0.6 "ValveBiped.Bip01_R_Forearm" 0.8 "ValveBiped.Bip01_R_Hand" 1 "ValveBiped.Bip01_L_Clavicle" 0 "ValveBiped.Bip01_L_UpperArm" 0 "ValveBiped.Bip01_L_Forearm" 0 "ValveBiped.Bip01_L_Hand" 0 } $include "CitizenSuitcase.qci" $sequence "luggage_walk_all" { "a_PoliceWalkS" "a_PoliceWalkSE" "a_PoliceWalkE" "a_PoliceWalkNE" "a_PoliceWalkN" // a_luggage_walk "a_PoliceWalkNW" "a_PoliceWalkW" "a_PoliceWalkSW" "a_PoliceWalkS" activity "ACT_WALK_SUITCASE" 1 blend "move_yaw" -180 180 blendwidth 9 { event 6004 9 "NPC_MetroPolice" } { event 6005 25 "NPC_MetroPolice" } fadein 0.2 fadeout 0.2 blendlayer "layer_luggage_walk" 0 0 0 0 local node "walking" } $sequence "luggage_run_all" { "a_PoliceRunS" "a_PoliceRunSE" "a_PoliceRunE" "a_PoliceRunNE" "a_PoliceRunN" // a_luggage_walk "a_PoliceRunNW" "a_PoliceRunW" "a_PoliceRunSW" "a_PoliceRunS" activity "ACT_RUN_SUITCASE" 1 blend "move_yaw" -180 180 blendwidth 9 { event 6004 7 "NPC_MetroPolice" } { event 6005 16 "NPC_MetroPolice" } fadein 0.2 fadeout 0.2 blendlayer "layer_luggage_run" 0 0 0 0 local node "running" }