// Receiving end of the antlions' dynamic interactions. // // Make sure to include BaseDI.qci before using! // $MakeDynamicInteraction antlion_soldier_DI_01 "combine_soldier_anims_anims/antlion_soldier_DI_01" $Blend_SMD_Rifle$ 17 99 99 $append antlion_soldier_DI_01_layer { // I don't know why I have to do this, but I do rotateto 180 } $append antlion_soldier_DI_01 { { event AE_NPC_WEAPON_DROP 17 "" } { event AE_NPC_HURT_INTERACTION_PARTNER 55 "ME 100" } } $MakeDynamicInteraction antlion_soldier_DI_02 "combine_soldier_anims_anims/antlion_soldier_DI_02" $Blend_SMD_Rifle$ 24 80 80 $append antlion_soldier_DI_02_layer { // I don't know why I have to do this, but I do rotateto 0 } $append antlion_soldier_DI_02 { { event AE_NPC_WEAPON_DROP 24 "" } { event AE_NPC_HURT_INTERACTION_PARTNER 44 "ME 100" } //{ event AE_CL_PLAYSOUND 40 "NPC_CombineS.DissolveScream" } } //$pushd "combine_soldier_anims_anims" // //$Sequence "antlion_soldier_DI_01" { // "antlion_soldier_DI_01.smd" // { event AE_NPC_WEAPON_DROP 17 "" } // { event AE_NPC_HURT_INTERACTION_PARTNER 55 "ME 100" } // rotateto 90 // fadein 0.25 // fadeout 0.25 //} // //$Sequence "antlion_soldier_DI_02" { // "antlion_soldier_DI_02.smd" // { event AE_NPC_WEAPON_DROP 24 "" } // { event AE_NPC_HURT_INTERACTION_PARTNER 44 "ME 100" } // //{ event AE_CL_PLAYSOUND 40 "NPC_CombineS.DissolveScream" } // rotateto 90 // fadein 0.25 // fadeout 0.25 //} // //$popd