// Created by Crowbar 0.56 $modelname "monk_animations.mdl" $includemodel "monk_animations_original.mdl" // Must be included $include "BaseModel.qci" $include "hl2mp_ported_anims/commonbones.qci" //$poseparameter "gesture_height" 1 -1 loop 0 //$poseparameter "gesture_width" 1 -1 loop 0 //$poseparameter "move_yaw" -180 180 loop 0 //$definevariable Blend_Idle_Default "Idle_SMG1_Aim" //$definevariable Blend_Idle_Pistol "Idle_Pistol_Aim" //$definevariable Blend_Idle_Rifle "Idle_SMG1_Aim" $definevariable Blend_SMD_Default "monk_animations_anims\Idle_SMG1_Aim.smd" $definevariable Blend_SMD_Pistol "police_animations_anims\pistolangryidle2.smd" $definevariable Blend_SMD_Rifle "monk_animations_anims\Idle_SMG1_Aim.smd" $definevariable Blend_Node_Default "shooting" $definevariable Blend_Node_Pistol "shooting" $definevariable Blend_Node_Rifle "shooting" $include "BaseDI.qci" $include "AlyxDI.qci"