// Created by Crowbar 0.56 $modelname "props_c17/door01_blank_left.mdl" $bodygroup "Body" { blank //studio "door01_left_door_reference.smd" } $bodygroup "handle01" { blank studio "door01_left_handle01_reference.smd" studio "door01_left_handle02_reference.smd" studio "door01_left_handle03_reference.smd" } //$lod 15 //{ // replacemodel "door01_left_door_reference.smd" "door01_left_door_reference_lod1.smd" // replacemodel "door01_left_handle01_reference.smd" "door01_left_handle01_reference_lod1.smd" // replacemodel "door01_left_handle02_reference.smd" "door01_left_handle02_reference_lod1.smd" // replacemodel "door01_left_handle03_reference.smd" "door01_left_handle03_reference_lod1.smd" // nofacial //} $surfaceprop "metal" $contents "solid" $illumposition 23 0 0 $cdmaterials "models\props_c17\" $texturegroup "skinfamilies" { { "door01_blank" } { "door01_blank_metal" } { "door01_blank_metal" } // Actually chainlink fence } $keyvalues { prop_data { "allowstatic" "1" "blocklos" "1" } door_options { "default" { "open" "Doors.FullOpen1" "close" "Doors.FullClose1" "move" "Doors.Move1" "surfaceprop" "wood" } // Mapbase starts here "skin0" { "open" "Doors.FullOpen3" "close" "Doors.FullClose3" "move" "Doors.Move3" "surfaceprop" "wood" } "skin1" { "open" "Doors.FullOpen1" "close" "Doors.FullClose1" "move" "Doors.Move1" "surfaceprop" "metal" } "skin2" { "open" "Doors.FullOpen6" "close" "Doors.FullClose6" "move" "Doors.Move6" "surfaceprop" "chainlink" } "hardware0" { "locked" "DoorSound.Null" "unlocked" "DoorSound.Null" } "hardware1" { "locked" "DoorHandles.Locked1" "unlocked" "DoorHandles.Unlocked1" } "hardware2" { "locked" "DoorHandles.Locked2" "unlocked" "DoorHandles.Unlocked2" } } } $cbox 0 0 0 0 0 0 $bbox -5.996 -1.25 -54.25 5.996 47.25 54.25 $definebone "door" "" 0 0 0 0 0 89.999983 0 0 0 0 0 0 $definebone "handle" "door" 43.810005 -10.390667 1.997513 0 0 0 0 0 0 0 0 0 $definebone "handle02" "door" 43.810005 -10.390667 1.997513 0 0 0 0 0 0 0 0 0 $weightlist "weights_openbar" { "door" 0 "handle" 0 "handle02" 1 } $sequence "idle" { "door01_left_anims\idle.smd" activity "ACT_IDLE" 1 } $sequence "locked" { "door01_left_anims\locked.smd" activity "ACT_DOOR_LOCKED" 1 } $sequence "openbar" { "door01_left_anims\openbar.smd" hidden weightlist "weights_openbar" } $sequence "open" { "door01_left_anims\open.smd" activity "ACT_DOOR_OPEN" 1 { event 1 8 "" } addlayer "openbar" } $collisionmodel "door01_left_physics.smd" { $mass 50 $inertia 1 $damping 0 $rotdamping 0 $rootbone " " $concave $maxconvexpieces 1 }