// ================================================================ // // Mapbase Player Animations // // Shared misc. stuff // // ================================================================ // // Combine animation gestures // $makeweapongesturep grenThrow_gesture "..\combine_soldier_anims_anims\grenThrow.smd" 10 35 50 $append grenThrow_gesture { fps 45 activity "ACT_GESTURE_COMBINE_THROW_GRENADE" 1 { event 7 30 "" } } $makeweapongesturep grenDrop_gesture "..\combine_soldier_anims_anims\grenDrop.smd" 12 32 43 $append grenDrop_gesture { fps 35 activity "ACT_GESTURE_SPECIAL_ATTACK1" 1 { event 7 26 "" } } $makeweapongesturep grenPlace_gesture "..\combine_soldier_anims_anims\grenPlace.smd" 12 35 45 $append grenPlace_gesture { fps 35 activity "ACT_GESTURE_SPECIAL_ATTACK2" 1 { event 9 25 "" } } // --------------------------------------------------- $makerange range2_shotgun "..\male_shared_anims\shoot_shotgun" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK2_SHOTGUN 1 // Temporary? $makerange range2_grenade "..\hl2mp_ported_anims\HL2DM_Throw_Grenade" 0 ACT_HL2MP_GESTURE_RANGE_ATTACK2_GRENADE 1 $makeweapongesturep range2_smg1 "..\male_shared_anims\shoot_AR2_alt.smd" 12 24 36 ACT_HL2MP_GESTURE_RANGE_ATTACK2_SMG1 1 $makeweapongesturep range2_ar2 "..\combine_soldier_anims_anims\shootAR2alt.smd" 12 24 36 ACT_HL2MP_GESTURE_RANGE_ATTACK2_AR2 1 // --------------------------------------------------- $pushd "../male_shared_anims" $include "DefaultHolster.qci" $popd // --------------------------------------------------- $pushd "../" $include "l4d1_ported_anims/L4D1_PistolAnims.qci" // Soldier Signals $include "SoldierSignals.qci" // Soldiers' original signals had a FPS of 48 $definevariable SignalFPS 36 //32 $DefaultSignalGestures $SignalFPS$ $popd // ---------------------------------------------------