// ================================================================ // // 357 Animations for Male Citizens // // ================================================================ $include "NewPistolAnimations_357.qci" $sequence "shootp2" { "male_shared_anims\Idle_SMG1_Aim.smd" // "police_animations_anims\pistolangryidle2.smd" activity "ACT_RANGE_ATTACK_REVOLVER" 1 numframes 16 { event 3014 1 "" } addlayer "pistol_Aim_all" blendlayer "layer_aim_pistol_posture" 0 0 0 0 local blendlayer "gesture_shoot_357" 0 0 0 0 local node "shooting_pistol" //weightlist "weights_357_shoot" ikrule "lfoot" footstep contact 0 fakeorigin 11.95 7.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 15 15 target 3 ikrule "rfoot" footstep contact 0 fakeorigin -9.2 -3.23 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 15 15 target 2 } $sequence "crouch_shoot_357" { "male_shared_anims\crouch_aim_smg1.smd" activity "ACT_RANGE_ATTACK_REVOLVER_LOW" 1 numframes 16 blendlayer "Crouch_ShootPistol_Layer" 0 0 0 0 local addlayer "pistol_Aim_all" node "crouchShooting_pistol" blendlayer "gesture_shoot_357" 0 0 0 0 local //weightlist "weights_357_shoot" { event 3002 0 "" } ikrule "lfoot" footstep contact 0 fakeorigin 11.07 8.78 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 15 15 target 3 ikrule "rfoot" footstep contact 0 fakeorigin -5.22 0.2 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 15 15 target 2 } // ---------------------------------------------------------------- $makeaimlayer soldier_Aim_9_directions "hl2mp_ported_anims\Aim_9_directions" // HACKHACK: Need soldier_Aim_9_directions instead of pistol_Aim_all to get past IK issues $GenericReload "reload_357" "police_animations_anims\custom\reload_357.smd" "ACT_RELOAD_REVOLVER" "soldier_Aim_9_directions" 15 51 62 41 $append "reload_357" { $357ReloadSounds node "shooting_pistol" fps 30 }