// Created by Crowbar 0.71 // // At the moment, this is shared between HL2 and Episodic. // In Mapbase's HL2 content, "vortigaunt_anims_original.mdl" is the HL2 animations. // In Mapbase's Episodic content, "vortigaunt_anims_original.mdl" is the EP2 animations. // $modelname "vortigaunt_anims.mdl" $includemodel "vortigaunt_anims_original.mdl" $ikchain "rhand" "ValveBiped.hand1_R" knee 0.835 0.55 0 $ikchain "lhand" "ValveBiped.hand1_L" knee 0.807 0.59 0 $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.802 0.598 0 $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.798 0.603 0 $ikautoplaylock "rfoot" 1 0.1 $ikautoplaylock "lfoot" 1 0.1 $surfaceprop "alienflesh" // ================================================================ // // Manned Gun Animations // // Note that this requires the target weapon to have attachments named "L_hand_vort" and "R_hand_vort" // in order to look correct // $animation "Man_Gun_neutral" "vortigaunt_anims\custom\Man_Gun_vort.smd" $definemacro ManGunAim AnimName FileName \\ $animation $AnimName$ $FileName$ subtract "Man_Gun_neutral" 0 $ManGunAim "Man_Gun_down_left" "vortigaunt_anims\custom\Man_Gun_vort_aim_down_left.smd" $ManGunAim "Man_Gun_down_center" "vortigaunt_anims\custom\Man_Gun_vort_aim_down_center.smd" $ManGunAim "Man_Gun_down_right" "vortigaunt_anims\custom\Man_Gun_vort_aim_down_right.smd" $ManGunAim "Man_Gun_mid_left" "vortigaunt_anims\custom\Man_Gun_vort_aim_mid_left.smd" $ManGunAim "Man_Gun_mid_center" "vortigaunt_anims\custom\Man_Gun_vort.smd" $ManGunAim "Man_Gun_mid_right" "vortigaunt_anims\custom\Man_Gun_vort_aim_mid_right.smd" $ManGunAim "Man_Gun_up_left" "vortigaunt_anims\custom\Man_Gun_vort_aim_up_left.smd" $ManGunAim "Man_Gun_up_center" "vortigaunt_anims\custom\Man_Gun_vort_aim_up_center.smd" $ManGunAim "Man_Gun_up_right" "vortigaunt_anims\custom\Man_Gun_vort_aim_up_right.smd" $sequence "Man_Gun_Aim_all" { "Man_Gun_up_right" "Man_Gun_up_center" "Man_Gun_up_left" "Man_Gun_mid_right" "Man_Gun_mid_center" "Man_Gun_mid_left" "Man_Gun_down_right" "Man_Gun_down_center" "Man_Gun_down_left" blend "aim_yaw" -60 60 blend "aim_pitch" -35 50 delta fadein 0.2 fadeout 0.2 hidden } $sequence "Man_Gun" { "vortigaunt_anims\custom\Man_Gun_vort.smd" activity "ACT_IDLE_MANNEDGUN" 1 fadein 0.2 fadeout 0.2 addlayer "Man_Gun_Aim_all" fps 30 loop ikrule "lfoot" release ikrule "rfoot" release ikrule "lhand" attachment "L_hand_vort" radius 50 ikrule "rhand" attachment "R_hand_vort" radius 50 }