// // All Combine soldier choreo models should $include this! // $include "BaseChoreoModel.qci" $attachment "eyes" "ValveBiped.Bip01_Head1" 4.5 -5 0 rotate 0 -90 -90 $include "body_poses_lean.qci" // A solid pack of gestures to use for soldier choreography. // You could probably add others if necessary... $includemodel "barney_gestures.mdl" $includemodel "barney_postures.mdl" $includemodel "humans/male_gestures.mdl" $includemodel "humans/male_postures.mdl" $definemacro DefineSoldierModel Reference \\ $model Soldier $Reference$ { \\ $include "bodyrules_xsi.qci" \\ } \\ $sequence "ragdoll" "ragdoll.smd" { activity "ACT_DIERAGDOLL" 1 cmdlist lockfeet } $collisiontext { animatedfriction { "animfrictionmin" "1.000000" "animfrictionmax" "1000.000000" "animfrictiontimein" "0.800000" "animfrictiontimeout" "0.500000" "animfrictiontimehold" "0.000000" } editparams { "rootname" "valvebiped.bip01_pelvis" "totalmass" "100.000000" "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01" "jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01_spine1" } } $KeyValues { physgun_interactions { "onpickup" "boogie" "onlaunch" "spin_zaxis" "onfirstimpact" "bloodsplat" } }