// Created by Crowbar 0.74 $modelname "weapons/W_physics.mdl" $bodygroup "studio" { studio "HL2DM_gravgun_reference.smd" } $lod 35 { replacemodel "HL2DM_gravgun_reference.smd" "HL2DM_gravgun_reference_lod1.smd" replacebone "ValveBiped.Core" "ValveBiped.bone" nofacial } $surfaceprop "weapon" $contents "solid" $illumposition 3.227 -13.156 2.965 $mostlyopaque $cdmaterials "models\weapons\w_physics\" $texturegroup "skinfamilies" { { "w_physics_sheet" } { "w_physics_sheet2" } } $attachment "core" "ValveBiped.Core" 0 0 0 rotate -90 -90 0 $attachment "fork1m" "ValveBiped.Prong1" 0 2.2 5.3 rotate -90 -90 0 $attachment "fork1t" "ValveBiped.Prong1" 0 -1.5 7.8 rotate -90 -90 0 $attachment "fork2m" "ValveBiped.Prong2" 0 -2.9 5.5 rotate -90 -90 0 $attachment "fork2t" "ValveBiped.Prong2" 0.1 1.2 7.7 rotate -90 -90 0 $attachment "fork3m" "ValveBiped.Prong3" 0 -2.2 5.8 rotate -90 -90 0 $attachment "fork3t" "ValveBiped.Prong3" 0.1 2 7.4 rotate -90 -90 0 $cbox 0 0 0 0 0 0 $bbox -2.826 -6.042 -2.777 28.689 12.496 7.941 $sequence "idle" { "HL2DM_gravgun_reference.smd" activity "ACT_VM_IDLE" 1 loop } $sequence "attack1" { "HL2DM_gravgun_reference.smd" } $sequence "upgrade" { "HL2DM_gravgun_reference.smd" activity "ACT_PHYSCANNON_UPGRADE" 1 } $collisionmodel "w_physics_physics.smd" { $mass 10 $inertia 1 $damping 0 $rotdamping 0 $rootbone " " }