// ================================================================ // // 357 Animations for Metrocops // // ================================================================ $include "NewPistolAnimations_357_NPC.qci" $sequence "shootp2" { "police_animations_anims\pistolangryidle2.smd" activity "ACT_RANGE_ATTACK_REVOLVER" 1 numframes 16 fadein 0.2 fadeout 0.2 { event 3014 1 "" } addlayer "pistol_Aim_all" node "shooting_pistol" blendlayer "gesture_shoot_357" 0 0 0 0 local //weightlist "weights_357_shoot" fps 30 ikrule "lfoot" footstep contact 0 fakeorigin 11.95 7.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 3 ikrule "rfoot" footstep contact 0 fakeorigin -9.2 -3.23 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 2 } // ---------------------------------------------------------------- // HACKHACK: Need soldier_Aim_9_directions instead of pistol_Aim_all to get past IK issues $GenericReload "reload_357" "police_animations_anims\custom\reload_357.smd" "ACT_RELOAD_REVOLVER" "soldier_Aim_9_directions" 15 51 62 41 $append "reload_357" { $357ReloadSounds node "shooting_pistol" fps 30 } $GenericReloadFromIdle_NoAim "crouch_reload_357" "police_animations_anims\crouch_reload_pistol.smd" "ACT_RELOAD_REVOLVER_LOW" "gesture_reload_357" 62 41 $append "crouch_reload_357" { $357ReloadSounds node "crouching_pistol" }