$modelname "Alyx_animations.mdl" // Must be included $include "BaseModel.qci" $include "hl2mp_ported_anims/commonbones_female.qci" $include "hl2mp_ported_anims/weaponmacros.qci" $includemodel "alyx_animations_original.mdl" $include "alyx_animations_ep2_DeclareSequence.qci" // ================================================================ // // Crouch Animation Fixes // // (need to be adjusted for the new female citizen pistol animations) // // ================================================================ $sequence "Crouch_to_shoot" { "alyx_animations_ep2\Crouch_to_shoot.smd" activity "ACT_TRANSITION" 1 fadein 0.2 fadeout 0.2 blendlayer "layer_Aim_p_all" 8 15 25 25 spline transition "crouching" "shooting_pistol" // shooting fps 30 ikrule "rfoot" footstep contact 1 fakeorigin -8.02 -4.58 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 5 10 target 2 ikrule "rfoot" footstep contact 12 fakeorigin -3.09 -7.27 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 12 24 25 target 2 ikrule "lfoot" footstep contact 1 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 14 16 target 3 ikrule "lfoot" footstep contact 24 fakeorigin 10.81 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 21 24 24 25 target 3 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 1 } $sequence "Shoot_to_crouch" { "alyx_animations_ep2\Shoot_to_crouch.smd" activity "ACT_TRANSITION" 1 fadein 0.2 fadeout 0.2 blendlayer "layer_Aim_p_all" 8 15 25 25 spline transition "shooting_pistol" "crouching" // shooting fps 30 ikrule "rfoot" footstep contact 6 fakeorigin -8.34 -4.37 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 6 24 25 target 2 ikrule "lfoot" footstep contact 1 fakeorigin 10.81 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 7 10 target 3 ikrule "lfoot" footstep contact 14 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 14 24 25 target 3 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 1 } $sequence "Crouchshoot_to_standshoot" { "alyx_animations_ep2\Crouchshoot_to_standshoot.smd" activity "ACT_TRANSITION" 1 fadein 0.2 fadeout 0.2 blendlayer "layer_Aim_p_all" 8 15 25 25 spline transition "crouchShooting" "shooting_pistol" // shooting fps 30 ikrule "rfoot" footstep contact 1 fakeorigin -7.76 -4.75 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 5 10 target 2 ikrule "rfoot" footstep contact 12 fakeorigin -3.02 -7.33 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 12 24 25 target 2 ikrule "lfoot" footstep contact 1 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 14 16 target 3 ikrule "lfoot" footstep contact 24 fakeorigin 10.81 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 21 24 24 25 target 3 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 1 } $sequence "Standshoot_to_crouchshoot" { "alyx_animations_ep2\Standshoot_to_crouchshoot.smd" activity "ACT_TRANSITION" 1 fadein 0.2 fadeout 0.2 blendlayer "layer_Aim_p_all" 8 15 25 25 spline transition "shooting_pistol" "crouchShooting" // shooting fps 30 ikrule "rfoot" footstep contact 6 fakeorigin -7.75 -4.76 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 6 24 25 target 2 ikrule "lfoot" footstep contact 1 fakeorigin 10.81 2.86 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 0 1 7 10 target 3 ikrule "lfoot" footstep contact 14 fakeorigin 4.85 1.29 0 fakerotate 0 0 0 floor 0 height 18 radius 2.5 range 10 14 24 25 target 3 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 25 25 target 1 }