// ================================================================ // // This file adds a crude "male to female" layer to a bunch of sequences originally designed with male proprortions. // // ================================================================ $definemacro AddMtoFLayer SeqName \\ $append $SeqName$ { blendlayer "male_to_female_layer" 0 0 0 0 local } $definemacro AddMtoFGestureLayer SeqName \\ $append $SeqName$spine { blendlayer "male_to_female_layer" 0 0 0 0 local } \\ $append $SeqName$arms { blendlayer "male_to_female_layer" 0 0 0 0 local } \\ $append $SeqName$ { blendlayer "male_to_female_layer" 0 0 0 0 local } // ---------------------------------------------------------------- // CitizenActivityFixes.qci // ---------------------------------------------------------------- //$AddMtoFLayer "Idle_Crossbow_Aim" //$AddMtoFLayer "shoot_crossbow" $AddMtoFLayer "reload_crossbow" // ---------------------------------------------------------------- // AntlionRecvDI.qci // ---------------------------------------------------------------- $AddMtoFLayer "antlion_soldier_DI_01" $AddMtoFLayer "antlion_soldier_DI_02" // ---------------------------------------------------------------- // HunterRecvDI.qci // ---------------------------------------------------------------- $AddMtoFLayer "hunter_cit_throw_ground" $AddMtoFLayer "hunter_cit_tackle_di" $AddMtoFLayer "hunter_cit_stomp" $AddMtoFLayer "hunter_cit_tackle" $AddMtoFLayer "hunter_cit_tackle_postI" // ---------------------------------------------------------------- // PoliceHarassGestures.qci // ---------------------------------------------------------------- $AddMtoFLayer "harassfront1_layer" $AddMtoFLayer "harassfront2_layer" // ---------------------------------------------------------------- // ArrestAnims.qci // ---------------------------------------------------------------- $AddMtoFLayer "arrest_act_floor" $AddMtoFLayer "arrest_act_standing_gesture" $AddMtoFLayer "arrest_act_floor_enter" $AddMtoFLayer "arrest_act_floor_enter_panicked" $AddMtoFLayer "arrest_act_floor_exit" // ---------------------------------------------------------------- // CitizenWallCover.qci // // Note that most of these animations already existed on female citizens, but they were previously proportioned // to the male skeleton. // ---------------------------------------------------------------- $AddMtoFLayer "Cover_R" $AddMtoFLayer "Cover_L" $AddMtoFLayer "CoverLow_R" $AddMtoFLayer "CoverLow_L" $AddMtoFLayer "Cover_R_pistol" $AddMtoFLayer "Cover_L_pistol" $AddMtoFLayer "CoverLow_R_pistol" $AddMtoFLayer "CoverLow_L_pistol" // ---------------------------------------------------------------- // NewPistolAnimations_357_FemaleCitizen.qci / NewPistolAnimations_357_FemaleCitizen.qci // ---------------------------------------------------------------- $AddMtoFLayer "reload_357" $AddMtoFLayer "gesture_reload_357" // ---------------------------------------------------------------- // L4D1_LadderClimb_Female.qci // ---------------------------------------------------------------- $AddMtoFLayer "Ladder_Ascend" $AddMtoFLayer "Ladder_Descend" $AddMtoFLayer "Ladder_updown" $AddMtoFLayer "Ladder_idle" $AddMtoFLayer "Ladder_Mount_Top" $AddMtoFLayer "Ladder_Dismount_Top" // ---------------------------------------------------------------- // NPCDoorAnims.qci // ---------------------------------------------------------------- $AddMtoFGestureLayer "g_open_door_lever_back" $AddMtoFGestureLayer "g_open_door_lever_front" $AddMtoFGestureLayer "g_open_door_pushbar_back" $AddMtoFGestureLayer "g_open_door_pushbar_front"