// Requires "hl2mp_ported_anims/weaponmacros.qci" // This file should be included while in the desired animation folder via $pushd // These animations must also be the same name as Alyx's sequences so they override them. $makeweapongesturep weapon_draw_gesture "weapon_draw_gesture.smd" 5 20 35 $append weapon_draw_gesture { fps 45 activity "ACT_ARM" 1 { event AE_NPC_DRAW 14 "" } } $append weapon_draw_gesturearms { // This is needed for some reason rotateto -90 } $makeweapongesturep weapon_holster_gesture "weapon_holster_gesture.smd" 10 25 40 $append weapon_holster_gesture { fps 45 activity "ACT_DISARM" 1 { event AE_NPC_HOLSTER 23 "" } } $append weapon_holster_gesturearms { // This is needed for some reason rotateto -90 } //$weightlist "HolsterWeightlist" { // "ValveBiped.Bip01_Pelvis" 0 // "ValveBiped.Bip01_Spine" 1 // //"ValveBiped.Bip01_Spine1" 1 // //"ValveBiped.Bip01_Spine2" 1 // //"ValveBiped.Bip01_Spine4" 1 // //"ValveBiped.Bip01_L_Clavicle" 1 // "ValveBiped.Bip01_L_UpperArm" 1 // "ValveBiped.Bip01_L_Forearm" 1 // "ValveBiped.Bip01_L_Hand" 1 // //"ValveBiped.Bip01_R_Clavicle" 1 // "ValveBiped.Bip01_R_UpperArm" 1 // "ValveBiped.Bip01_R_Forearm" 1 // "ValveBiped.Bip01_R_Hand" 1 //} //$sequence "weapon_draw_gesture" { // "weapon_draw_gesture.smd" // activity "ACT_ARM" 1 // { event AE_NPC_DRAW 14 "" } // fadein 0.35 // fadeout 0.2 // fps 45 // ikrule "rhand" release // ikrule "lhand" release // ikrule "rfoot" release // ikrule "lfoot" release // weightlist "HolsterWeightlist" //} // //$sequence "weapon_holster_gesture" { // "weapon_holster_gesture.smd" // activity "ACT_DISARM" 1 // { event AE_NPC_HOLSTER 23 "" } // fadein 0.2 // fadeout 0.2 // //blendlayer "smgholster_gesture" 0 0.25 0.75 1.0 spline // fps 45 // ikrule "rhand" release // ikrule "lhand" release // ikrule "rfoot" release // ikrule "lfoot" release // weightlist "HolsterWeightlist" //}