// ================================================================ // // 357 Animations for Female Citizens // // ================================================================ $weightlist "weights_357_shoot" { "ValveBiped.Bip01_Pelvis" 4 "ValveBiped.Bip01_R_Clavicle" 4 "ValveBiped.Bip01_R_UpperArm" 1.6 "ValveBiped.Bip01_R_Forearm" 4 "ValveBiped.Bip01_R_Hand" 4 "ValveBiped.Bip01_L_Clavicle" 4 "ValveBiped.Bip01_L_UpperArm" 1 "ValveBiped.Bip01_L_Forearm" 8 "ValveBiped.Bip01_L_Hand" 4 } $animation "@gesture_shootp1_corrective_animation" "female_shared_anims\@gesture_shootp1_corrective_animation.smd" { } $sequence "gesture_shoot_357_layer" { "female_shared_anims\gesture_shootp1.smd" activity "ACT_GESTURE_RANGE_ATTACK_REVOLVER" 1 frame 2 2 delta // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled. subtract "@gesture_shootp1_corrective_animation" 0 weightlist "weights_357_shoot" hidden } $sequence "gesture_shoot_357" { "female_shared_anims\gesture_shootp1.smd" fps 30 noanimation blendlayer "gesture_shoot_357_layer" 0 4 6 16 spline numframes 16 { event 3014 1 "" } activity "ACT_GESTURE_RANGE_ATTACK_REVOLVER" 1 fadein 0.2 fadeout 0.2 } $sequence "shootp2" { "female_shared_anims\shootp1.smd" activity "ACT_RANGE_ATTACK_REVOLVER" 1 numframes 16 fadein 0.2 fadeout 0.2 addlayer "layer_Aim_p_all" node "shooting_pistol" blendlayer "gesture_shoot_357" 0 0 0 0 local //weightlist "weights_357_shoot" { event 3014 1 "" } fps 30 ikrule "lfoot" footstep contact 0 fakeorigin 11.95 7.22 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 3 ikrule "rfoot" footstep contact 0 fakeorigin -9.2 -3.23 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 4 4 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 4 4 target 1 }