$include "PoliceMelee.qci" $sequence "batonidle1" { "combine_soldier_anims_anims\Idle_Unarmed.smd" activity "ACT_IDLE_MELEE" 1 // ACT_IDLE fadein 0.2 fadeout 0.2 node "standing_baton" blendlayer "layer_batonidle1" 0 0 0 0 local fps 30 loop ikrule "lfoot" footstep contact 0 fakeorigin -1.69 7.7 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 300 300 target 3 ikrule "rfoot" footstep contact 0 fakeorigin -1.92 -6.52 0 fakerotate 0 0 0 floor 0 height 20 radius 2.5 range 0 0 300 300 target 2 ikrule "rhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 300 300 target 0 ikrule "lhand" release contact 0 fakeorigin 0 0 0 fakerotate 0 0 0 floor 0 height 0 radius 0 range 0 0 300 300 target 1 } $sequence "walk_hold_baton_angry" { $a_WalkEasyBlends activity "ACT_WALK_MELEE" 1 // ACT_WALK_ANGRY blendlayer "layer_walk_hold_baton_angry" 0 0 0 0 local } $sequence "run_hold_baton_angry" { $a_RunBlends activity "ACT_RUN_MELEE" 1 // ACT_WALK_ANGRY blendlayer "layer_run_hold_baton_angry" 0 0 0 0 local }