// Created by Crowbar 0.71 $declaresequence "attachment_bug_workaround" //$declaresequence "Idle01" //$declaresequence "idle_angry" //$declaresequence "idle_subtle" //$declaresequence "Idle02" //$declaresequence "Idle03" $declaresequence "Idle_Angry_SMG1" // $sequence "Idle_Angry_SMG1" "male_shared_anims\Idle_Angry_SMG1.smd" activity "ACT_IDLE_SMG1" 1 node "standing" $declaresequence "layer_Aim_all" $declaresequence "Idle_SMG1_Aim" //$declaresequence "shoot_shotgun" //$declaresequence "gesture_shoot_shotgun" $declaresequence "reload_smg1" $declaresequence "gesture_reload_smg1spine" $declaresequence "gesture_reload_smg1arms" $declaresequence "gesture_reload_smg1" $declaresequence "IdleAngryToShoot" $declaresequence "RunToShoot" $declaresequence "WalkToShoot" $declaresequence "ShootToIdleAngry" $declaresequence "Melee_Slice" $declaresequence "layer_walk_holdingAnna" $declaresequence "walkHOLDALL1" $declaresequence "aim_Walk_all_delta" $declaresequence "layer_Walk_aiming" $declaresequence "Walk_aiming_all" $declaresequence "layer_run_holding" $declaresequence "run_holding_all" $declaresequence "aim_run_all_delta" $declaresequence "layer_run_aiming" $declaresequence "run_aiming_all" $declaresequence "g_FistapexArms" $declaresequence "g_FistapexSpine" $declaresequence "g_FistapexDelta" $declaresequence "g_FistloopArms" $declaresequence "g_FistloopSpine" $declaresequence "g_FistaccentDelta" $declaresequence "g_Fist" $declaresequence "g_High_ChopapexArms" $declaresequence "g_High_ChopapexSpine" $declaresequence "g_High_ChopapexDelta" $declaresequence "g_High_ChoploopArms" $declaresequence "g_High_ChoploopSpine" $declaresequence "g_High_ChopaccentDelta" $declaresequence "g_High_Chop" $declaresequence "g_Low_ChopapexArms" $declaresequence "g_Low_ChopapexSpine" $declaresequence "g_Low_ChopapexDelta" $declaresequence "g_Low_ChoploopArms" $declaresequence "g_Low_ChoploopSpine" $declaresequence "g_Low_ChopaccentDelta" $declaresequence "g_Low_Chop" $declaresequence "g_PresentingapexArms" $declaresequence "g_PresentingapexSpine" $declaresequence "g_PresentingapexDelta" $declaresequence "g_PresentingloopArms" $declaresequence "g_PresentingloopSpine" $declaresequence "g_PresentingaccentDelta" $declaresequence "g_Presenting" $declaresequence "g_Raise_Gun_ChopapexArms" $declaresequence "g_Raise_Gun_ChopapexSpine" $declaresequence "g_Raise_Gun_ChopapexDelta" $declaresequence "g_Raise_Gun_ChoploopArms" $declaresequence "g_Raise_Gun_ChoploopSpine" $declaresequence "g_Raise_Gun_ChopaccentDelta" $declaresequence "g_Raise_Gun_Chop" $declaresequence "g_Raise_Gun_SettleapexArms" $declaresequence "g_Raise_Gun_SettleapexSpine" $declaresequence "g_Raise_Gun_SettleapexDelta" $declaresequence "g_Raise_Gun_SettleloopArms" $declaresequence "g_Raise_Gun_SettleloopSpine" $declaresequence "g_Raise_Gun_SettleaccentDelta" $declaresequence "g_Raise_Gun_Settle" $declaresequence "g_StopapexArms" $declaresequence "g_StopapexSpine" $declaresequence "g_StopapexDelta" $declaresequence "g_StoploopArms" $declaresequence "g_StoploopSpine" $declaresequence "g_StopaccentDelta" $declaresequence "g_Stop" $declaresequence "g_SweepapexArms" $declaresequence "g_SweepapexSpine" $declaresequence "g_SweepapexDelta" $declaresequence "g_SweeploopArms" $declaresequence "g_SweeploopSpine" $declaresequence "g_SweepaccentDelta" $declaresequence "g_Sweep" $declaresequence "g_ShotgunapexArms" $declaresequence "g_ShotgunapexSpine" $declaresequence "g_ShotgunapexDelta" $declaresequence "g_ShotgunloopArms" $declaresequence "g_ShotgunloopSpine" $declaresequence "g_ShotgunaccentDelta" $declaresequence "g_Shotgun" $declaresequence "g_LaughapexArms" $declaresequence "g_LaughapexSpine" $declaresequence "g_LaughapexDelta" $declaresequence "g_LaughloopArms" $declaresequence "g_LaughloopSpine" $declaresequence "g_LaughaccentDelta" $declaresequence "g_Laugh" $declaresequence "g_LaughingapexArms" $declaresequence "g_LaughingapexSpine" $declaresequence "g_LaughingapexDelta" $declaresequence "g_LaughingloopArms" $declaresequence "g_LaughingloopSpine" $declaresequence "g_LaughingaccentDelta" $declaresequence "g_Laughing" $declaresequence "g_ApologizeapexArms" $declaresequence "g_ApologizeapexSpine" $declaresequence "g_ApologizeapexDelta" $declaresequence "g_ApologizeloopArms" $declaresequence "g_ApologizeloopSpine" $declaresequence "g_ApologizeaccentDelta" $declaresequence "g_Apologize" $declaresequence "g_Well_Done_BrotherapexArms" $declaresequence "g_Well_Done_BrotherapexSpine" $declaresequence "g_Well_Done_BrotherapexDelta" $declaresequence "g_Well_Done_BrotherloopArms" $declaresequence "g_Well_Done_BrotherloopSpine" $declaresequence "g_Well_Done_BrotheraccentDelta" $declaresequence "g_Well_Done_Brother" $declaresequence "g_How_CameapexArms" $declaresequence "g_How_CameapexSpine" $declaresequence "g_How_CameapexDelta" $declaresequence "g_How_CameloopArms" $declaresequence "g_How_CameloopSpine" $declaresequence "g_How_CameaccentDelta" $declaresequence "g_How_Came" $declaresequence "g_Come_CloserapexArms" $declaresequence "g_Come_CloserapexSpine" $declaresequence "g_Come_CloserapexDelta" $declaresequence "g_Come_CloserloopArms" $declaresequence "g_Come_CloserloopSpine" $declaresequence "g_Come_CloseraccentDelta" $declaresequence "g_Come_Closer" $declaresequence "g_Send_CartapexArms" $declaresequence "g_Send_CartapexSpine" $declaresequence "g_Send_CartapexDelta" $declaresequence "g_Send_CartloopArms" $declaresequence "g_Send_CartloopSpine" $declaresequence "g_Send_CartaccentDelta" $declaresequence "g_Send_Cart" $declaresequence "g_Stirred_Up_HellapexArms" $declaresequence "g_Stirred_Up_HellapexSpine" $declaresequence "g_Stirred_Up_HellapexDelta" $declaresequence "g_Stirred_Up_HellloopArms" $declaresequence "g_Stirred_Up_HellloopSpine" $declaresequence "g_Stirred_Up_HellaccentDelta" $declaresequence "g_Stirred_Up_Hell" $declaresequence "g_Suitable_GunapexArms" $declaresequence "g_Suitable_GunapexSpine" $declaresequence "g_Suitable_GunapexDelta" $declaresequence "g_Suitable_GunloopArms" $declaresequence "g_Suitable_GunloopSpine" $declaresequence "g_Suitable_GunaccentDelta" $declaresequence "g_Suitable_Gun" $declaresequence "Step_Forward" $declaresequence "p_Step_Forwardloop" $declaresequence "p_Step_Forwardin" $declaresequence "p_Step_Forwardout" $declaresequence "p_Step_Forward" $declaresequence "Open_door_towards_right" $declaresequence "scaredidle" $declaresequence "Kick_Door" $declaresequence "Gesture_Apologize" $declaresequence "Gesture_Better_And_Better" $declaresequence "Gesture_But_Take_Care" $declaresequence "Gesture_Come_Closer" $declaresequence "Gesture_How_Came" $declaresequence "Gesture_Hush_They_Come" $declaresequence "Gesture_Make_Free_Use" $declaresequence "Gesture_Met_Congregation" $declaresequence "Gesture_Send_Cart" $declaresequence "Gesture_Stirred_Up_Hell" $declaresequence "Gesture_Suitable_Gun" $declaresequence "Gesture_Vigilant" $declaresequence "Gesture_Well_Done_Brother" $declaresequence "Gesture_Whos_This" $declaresequence "Cart_Jump_Down" $declaresequence "Graveyard_Jump_Down" $declaresequence "shotgunpose" $declaresequence "balcony_idle" $declaresequence "balcony_idlepose" $declaresequence "balc2" $declaresequence "balc3" $declaresequence "pickupshotgun" $declaresequence "pickupannabelle" $declaresequence "throwshotgun" $declaresequence "gun_idle" $declaresequence "balc_rail_leanpose" $declaresequence "shoot_gun" $declaresequence "G_onefist_midsharp" $declaresequence "G_oneopen_highpointsharp" $declaresequence "G_oneopen_higheven" $declaresequence "G_twofist_highsharp" $declaresequence "G_twofist_midsharp" $declaresequence "G_twoopen_midsharp"